S.T.A.L.K.E.R.: Clear Sky spielt im Jahre 2011, ein Jahr vor den Ereignissen des orignal S.T.A.L.K.E.R. Spiels. Zum ersten Mal erreicht eine Gruppe von Stalkern das Kerngebiet von Chernobyls Atomkraftwerk und löst eine Kettenreaktion aus, die beinahe zur weltweiten Katastrophe führt.
Nutzerreviews: Sehr positiv (1,297 Reviews)
Veröffentlichung: 15. Sep. 2008

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Enthält 3 Artikel: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

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"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

Über dieses Spiel

S.T.A.L.K.E.R.: Clear Sky spielt im Jahre 2011, ein Jahr vor den Ereignissen des orignal S.T.A.L.K.E.R. Spiels.
Zum ersten Mal erreicht eine Gruppe von Stalkern das Kerngebiet von Chernobyls Atomkraftwerk und löst eine Kettenreaktion aus, die beinahe zur weltweiten Katastrophe führt. Eine unglaubliche Druckwelle anomaler Energie transformiert die komplette Umgebung Chernobyls in die 'Zone': die einstmals zuverlässigen und relativ sicheren Strassen sind nunmehr unpassierbar, die Landschaft wird durch weitere Ausbrüche anomaler Energie verwüstet und vorher unbekannte Areale tauchen wie aus dem nichts auf. Stalker und Expeditionen gehen in diesem verwahrlosten Gebiet zu Grunde.
Als diese anomalen Aktivitäten ihr Maximum erreichen, zittert die ganze Zone von den Erschütterungen. Die Transformation der Zonenregion destabilisiert das fragile Gleichgewicht der Mächte in der Zone. Feindseligkeiten über die neuen Terretorien sind absehbar; Artefakt-Kämpfe und Einfluss-Gefechte falmmen zwischen den Gruppen auf. Lange geglaubte Freunde oder Feinde gibt es nicht mehr – jetzt ist sich jeder selbst der nächste. Der Fraktionskrieg hat begonnen.
Ein Söldner taucht am Rande der Gefechte auf und dringt bis in die Zone selbst vor. In der Hauptrolle erfahren Sie mehr über die Ereignisse, die schliesslich zur Erschaffung der Zone führten bis hin zu dem Punkt, an dem das original S.T.A.L.K.E.R. begint.
Was für neue Herausforderungen warten auf Stalker in den Tiefen der neuen Zone? Warum brechen weiterhin Anomalien aus und durschütteln die Zone? Und wie kann man diese Anomalien aufhalten? Welche Fraktion wird im Krieg die Oberhand erhalten? Diese und viele andere Fragen werden in — S.T.A.L.K.E.R.: Clear Sky beantwortet.

Systemvoraussetzungen

    Mindestanforderungen:
    • Betriebssystem: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Prozessor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Grafik: 128 MB DirectX® 8.0 kompatible Karte / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Speicher: 512 MB RAM
    • Sound: DirectX® 9.0 kompatible Soundkarte
    • Festplatte: 10 GB freier Festplattenspeicher
    Dieses Spiel kann nur 5 Mal aktiviert werden. Bitte folgen Sie diesem Link für weitere Informationen Steam-Support-FAQ.
    Empfohlen:
    • Betriebssystem: Microsoft® Windows® XP/Vista (SP1)
    • Prozessor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Grafik: 256 MB DirectX® 9.0c kompatible Karte* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Speicher: 2 GB RAM
    • Sound: DirectX® 9.0 kompatible Soundkarte
    • Festplatte: 10 GB freier Festplattenspeicher
Hilfreiche Kundenreviews
19 von 22 Personen (86%) fanden dieses Review hilfreich
18.6 Std. insgesamt
Verfasst: 24. November 2014
2.Teil der S.T.A.L.K.E.R.-Reihe

Wie auch in S.T.A.L.K.E.R.: Shadow of Chernobyl, dem ersten Teil der Reihe, schlüpft der Spieler in die Rolle eines Stalkers, der im radioaktiv verseuchten Sperrgebiet um das zerstörte Atomkraftwerk Chernobyl herum ums Überleben kämpft. Zeitlich spielt Clear Sky kurz vor den Ereignissen aus Shadow of Chernobyl.

Spielprinzip:
Hier hat sich im Vergleich zum ersten Teil kaum etwas geändert. Es gilt Aufträge zu erfüllen, Mutanten zu töten und sich vor allerhand radioaktiven Gefahren zu schützen. Die Spielwelt ist die gewohnt Open-World-mäßig angelegte Zone. Viele der Arsenale sind eins zu eins wie im ersten Teil während es auch ganz neue Gebiete wie etwa den Sumpf oder das zerstörte Krankenhaus gibt. Der PDA ist jetzt etwas übersichtlicher, und im Inventar gibt es jetzt die Möglichkeit Gegenstände bei bestimmten Handwerkern zu verbessern. Eine weitere Neuerung ist ein Schnellreisesystem über sogenannte Ortskundige, die einen für Geld zu bereits entdeckten Orten führen. Eine weitere positive Neuerung gibt es bei den Artefakten, diese sind jetzt nur noch mit Detektoren zu finden und überhaupt seltener.

Technische Umsetzung:
Grafisch ist Clear Sky natürlich schöner anzusehen als der erste Teil und auch die Vertonung ist besser, allerdings immer noch nicht sonderlich gut. Wie auch im ersten Teil sind nur die wichtigsten Gespräche Vertont, den Rest muss man lesen. Deutlich besser als in Shadow of Chernobyl sind die Feuergefechte, die machen dank der guten KI und den verbesserten Gegner und Waffenanimationen einfach rießen Spaß, sind aber trotzdem fordernd. Leider gibt es immer noch ein paar Bugs und Abstürze.

Fazit:
Clear Sky hat einige der Fehler aus dem ersten Teil der Reihe gründlich verbessert, ist grafisch besser und hat nichts von seiner tollen Atmosphäre verloren. Es gibt zwar auch Kleinigkeiten die nicht so gelungen sind, wie etwa das neue Fraktionssystem oder das enttäuschende Ende, aber im großen und ganzen ist Clear Sky ein klasse Mix aus Shooter und Rollenspiel und ich empfehle das Spiel jedem, der auch Shadow of Chernobyl mochte.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
76.9 Std. insgesamt
Verfasst: 21. Februar
Auch wenn viele meckern kann ich das Spiel trotz kleinerer Bugs sehr empfehlen.
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9 von 17 Personen (53%) fanden dieses Review hilfreich
39.5 Std. insgesamt
Verfasst: 15. Oktober 2014
s.t.a.l.k.e.r Clear sky mus man gespiel haben.
Ich fand die atmosfäre des spiels echt klasse.
Über die zahlreichen bugs des spiels kann man hinwegsehen,
war zwar am anfang recht nervig haben es aber dann gut in den griff bekommen.

kann das game nur weiterenpfehlen.
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212 von 223 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
20.2 Std. insgesamt
Verfasst: 13. Oktober 2014
First off, do not go into Clear Sky if you haven't at least played Shadow of Chernobyl first.

I'll begin with my overall opinion of CS. It's inferior compared to SoC, and especially inferior compared to CoP. The Faction Wars system, one of the main selling points to CS, is confusing at best. You can side with three different factions in each area of the game (though you automatically side with one by default at the beginning), and then certain factions become hostile towards you. In return, you get the chance to earn extra jobs and top-tier equipment earlier than normal. The only problem is when you have to actually fight the opposing factions. You need to travel to certain areas of the map, take out any resistance you encounter there, and wait for backup to arrive. In addition, if any of those areas come under attack, you're expected to show up and help out. Thus, you sometimes wind up with scenarios where you're halfway across the map, and get a call from a lone survivor armed with a shotgun to high-tail it over to their position and kindly take out the group of seven guys all armed with military-grade automatic rifles, please. The worst part is that your opposing factions don't stay dead. I've captured every single point including the main base, and killed everyone I possibly could, and they just respawn the second you leave. The good news is, while you will still have to help your allies out, you still get paid a substantial amount of cash for taking out the main base, so it's not all bad, I suppose.

Without a doubt, the worst part of CS is the enemy AI. For the most part, it's the same as SoC, except for the fact that these enemies can use grenades. Even on lower difficulties, you'll be tapping the quicksave button every few kills just in case they decide to spontaneously send an entire squads' worth of grenades next to your feet. Even worse is the fact that the AI is ungodly accurate with those grenades. Wherever they throw them, they end up directly at your feet with a one-second fuse. It's not at all uncommon to watch an enemy throw a grenade in the wrong direction (as in, they're facing away from you), only to see it reverse directions in mid-air and teleport right next to you. This is especially bad on the final mission, where enemies literally spawn from nowhere armed with automatics loaded with armor-piercing rounds and grenades primed and ready. The most common thing I found myself looking for in CS was not ammo, or artifacts, or even money, as opposed to SoC. No, it was bandages and medkits to replenish any health I was losing from unfair grenades. If you're playing through on higher difficulties, your first priority is to find some armor that isn't completely terrible, and then stock up on as many healing items as you can. Otherwise, you most likely won't stand a chance.

If you're coming from SoC, you should know that the system for picking up artifacts is radically different than how it used to be. Where they used to be waiting on the ground in plain sight for you to just grab, they're now hidden in the centers of anomalies. You won't be able to grab an artifact unless you have your detector out (press the O button to pull the detector out, and press 2 to dual-weild it with your pistol), and unless the anomaly you're looking at happens to contain one. Most anomalies don't. Personally, I held off on artifact hunting until I got a better detector, but if you can deal with lots of trial-and-error and quicksaving, you're welcome to try.

Speaking of artifacts, not every piece of armor you find can actually equip them. For some, you need to take it to a person who can upgrade weapons and armor, and pray that they're capable of adding an artifact container or two. Thankfully, most armors can, although it will cost you a good amount of money, even more than upgrading a top-tier assault rifle. Speaking of upgrades, if you couldn't already tell, you can do that now. The same people who offer upgrades also repair your damaged weapons and armor (for a nominal fee, of course), sell you locations of stashes (which can also be found on dead bodies, although sometimes the person selling you a location will tell you what you can find before you open it), and offer you jobs which usually consist of "find information on a particular upgrade in a stash somewhere and bring it back to me". Keep in mind that you still need to find the stash first, as it's not marked on your map.

CS has a much different atmosphere compared to SoC and even CoP. While the other two are generally dark and dreary, Clear Sky is actually rather nice. By comparison, I mean. It's still the Zone, after all. It feels a bit out-of-place compared to the other two, but given that this is a prequel and things aren't as bad yet, it's to be expected. The mutants are still there, so it's not too different, but it is certainly noticeable.

All that being said, I still think Clear Sky is a fun game. If you can deal with the grenades, the different atmosphere, and the gameplay changes from SoC, you shouldn't have any problems at all with it. Be warned that it is a STALKER game, and is prone to bugs and crashes. I got lucky and only had two with this one, as opposed to CoP which wouldn't launch for the longest time, and SoC which crashed several times and wouldn't let me begin a new game without freezing until I messed with the options. If these happen to you, the very first things you should try are running Steam as administrator, disabling the Steam overlay while in-game, and switching the lighting options to Static. Those will solve a large amount of the issues you'll encounter.
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422 von 521 Personen (81%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
22.0 Std. insgesamt
Verfasst: 24. Oktober 2014
After 6 years people still think Chernobyl is in Russia 10/10


EDIT

Since people actually voted this review to go to the top I will write a normal review to it below !

This game is set in chernobyl few years after the incident. Because of the radiation a lot of weird things happen , anomalies , mutated animals and other monsters and the most important thing , the artefacts which are small valuable objects made from the anomalies. You are a STALKER , a person who came to the "Zone" (area around chernobyll) to risk your life and get those valuable artefacts. In this game you will do a lot of things , make missions , fight people , fight animals etc

This game doesn't have any PRG mechanics but It doesn't need them , you have a whole map to exlpore , do mission and collect artefacts which you can then sell and upgrade your gear of buy new things.

A new thing that was added was fraction system where you can choose a fraction and you can fight other factions , although that sounds really good I don't like the way it was made because even if you clear out a map of enemy troops and you leave the area 10 min later you will get a notification that an outpost is under attack even doe you cleared out the whole area which I personally hate!

They also added a new feature which I really like which is upgrading your gear so now money is actually really useful not like in SOC where after some time money was basiclly useless but now you need a lot of money and I found that it's way harder to get the money as well

To people who are returning form SOC there are few diffrences in this game like for example collecting artefacts which you can't see them no more , now you have to take out your artefact detector and come close to an anomaly and pray that there is one in there which personaly I don't like that system because artefacts are now super rare and It's rare that you actually get one that you can use for yourself.

I reccomend this game to everyone! 10/10
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93 von 102 Personen (91%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
50.2 Std. insgesamt
Verfasst: 3. Oktober 2014
Pre-Release Review
Probably one of the most intense and realistic post-apocalyptic games i've played. It is a brilliant survival game, just figuring out how to stay alive in the world was a challenge in itself and the story is compelling as well. I would consider to be one of my favorite recent games and that is saying a lot since I like a variety of game types. If you like Fallout 3 and other post-apocalyptic type games then you should check this one out, you will be happy you did!!!
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795 von 1,114 Personen (71%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
0.6 Std. insgesamt
Verfasst: 1. November 2014
I don't own this game, but for some reason I can write a review.
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46 von 48 Personen (96%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
58.4 Std. insgesamt
Verfasst: 30. Oktober 2014
(**EDIT** I just finished the game, and lemme say, if you haven't played the first game, the ending will not make sense. Even if you have played the first game, the ending is not very satisfying. In my opinion, you should get your enjoyment out of the rest of the game, because there isn't much to be found at the end.)

Rough, somewhat broken, but with a little love is simply fantastic. It's atmosphere is unmatched, it draws you in like your character's body draws in radiation. Also, the voice acting is meh, but that's part of why we love STALKER.

Vanilla, the game has many glitches, ugly models and textures, super accurate and powerful enemies, innacurate and weak player weaponry, and questionable design decisions, but mods and a bit of technical know-how can turn this game into something beautiful. Well, maybe it's not visually beautiful how I run it, but I enjoyed it thoroughly nonetheless. I personally can recommend Clear Sky Complete mod, as well as The Road to Limansk. You can find both of those mods on the ModDB page for Clear Sky (Road to Limank says that it hasnt released yet; it has, just follow the links on the page).

Also, you should get STALKER: Lost Alpha, a free fan remake of Shadow of Chernobyl, with loads of lore-friendly added content. I never played SoC, so I can't compare the two, but hey, it's free. Also, be sure to get Boredgunner's Lost Alpha Mod Pack 2014, which updates all weapon models, animations and sounds, adds 50-ish new weapons, and tweaks the economy to be more fair in terms of pricing and item availability (among other things... check out his ModDB page at http://www.moddb.com/games/stalker/downloads/lost-alpha-mod-pack-2014) . I am having a blast playing Lost Alpha, and you should be playing it too!
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79 von 109 Personen (72%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.5 Std. insgesamt
Verfasst: 21. Dezember 2014
1. Buy Clear Sky
2. Notice that the sky is not clear
3. request moneys back

11/10
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211 von 331 Personen (64%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
9.4 Std. insgesamt
Verfasst: 8. Oktober 2014
ABSOLUTELY FLAWLASS 10/10 UKRAINIAN LIFE SIMULATOR
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28 von 29 Personen (97%) fanden dieses Review hilfreich
13.9 Std. insgesamt
Verfasst: 8. Oktober 2014
This review is for people who have played Shadow of Chernobyl. It's about the single-player campaign, with the Complete mod.

I hope you liked the previous game, because you're essentially about to play it again. Given that this one is a prequel, there are so many similarities in the environment (which is about 80% the same as the first) that you get a kind of wistful echo of adventures past (or rather, future). It's a bit interesting to see what various parts of the zone were like before SoC.

You play as Scar, a merc who has survived emissions from the Zone for some unknown reason. Once again you're chasing Strelok (really!?!). The first time he entered the heart of the zone it set off an emission which was similar to a small cataclysm, setting all the factions against each other. Your objective is to prevent him from doing it again, which would possibly produce a lethal emission killing everyone.

The new wrinkle this time is the faction system. It's really just an extension of the old system, with some capture the flag type elements. You can even take part in the initial war between Duty and Freedom this time around if you like. Although the rewards are meager for this type of activity, it nonetheless makes the zone a far more dynamic place than it used to be, with NPC's shifting around constantly depending on who wins what fights. Inconsequential, but you do get this vague sense that you have a hand in shaping the zone.

The combat system is still bull****. I hope you weren't expecting any serious improvements. Bullets still go wherever the **** they want, even with the Dragunov on occasion. Enemy AI is just as bad, possibly a little worse (and that's with a patch to improve it!). Even so, it is definitely satisfying getting the headshots with a scoped weapon.

This time around you can actually upgrade your weapons at various smiths, and find schematics to deliver to the appropriate npcs in order to get specific upgrades. Kinda neat, and meant to extend the life of the game, but wholly unnecessary. Same goes for your typical stash drops, which are now a part of NPC dialogues. Fork over some dough for the information, and most of the time they'll tell you what's in it before you even leave camp.

You'll still reload frequently, but nowhere near as much or nearly as rage-inducing as the first game.

I can't testify as to how bad the final mission is (remember the last one on SoC?). My game permanently crashed on all saves about two areas before the end, so I had to watch the ending on Youtube. It was moderately unsatisfactory, and frankly I'm glad that I didn't have to worry about however bad the last mission was probably going to be.

A lot of other stuff is recycled. The game looks a little better, but you can tell they didn't particularly try. If you look at my play-time, I'm guessing it's about the same length as the first, maybe even a little shorter. The shelf life was no doubt meant to be extended via multiplayer and dynamic zone faction wars. This is Shadow of Chernobyl 1.5, essentially. How much you liked the first game will directly determine if you like the second.
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30 von 33 Personen (91%) fanden dieses Review hilfreich
29.9 Std. insgesamt
Verfasst: 3. November 2014
Not as good as the others, not by a long shot but it's still a stalker game so still worth picking up.
Has a few buggs within it but a mod called Clear sky complete you can fix most of them and Improve the game in many other ways.

Link for mod below

http://www.moddb.com/mods/clear-sky-complete
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134 von 207 Personen (65%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
14.0 Std. insgesamt
Verfasst: 6. Oktober 2014
Day 01

Went into a swamp,met 7 dogs,22 robbers,and 1 friend.

Died by radiation.

MLG/10 Would walk in moving air again.
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96 von 146 Personen (66%) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
41.1 Std. insgesamt
Verfasst: 3. November 2014
Spent 1 hour in a Belarus-tractor waiting for backup that never came.

11/10 would wait again.
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20 von 22 Personen (91%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
57.9 Std. insgesamt
Verfasst: 1. November 2014
This is a very fun game. If you like open world games with a dark and spooky atmosphere and mutants to kill, then get this game. If you want to get spooked by invisible mutants eating you from the back, dogs that can create illusions to throw you off the real one, and vicious beasts that crawl in the night just to jump at you and eat you alive, this is the game for you!
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18 von 19 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
48.9 Std. insgesamt
Verfasst: 25. September 2014
I'm a huge Fallout fan so when I heard this saga was similar, I know I should try it.

I decided to play this one because the other STALKER games are more expensive (20 bucks), and since I didn't want to potentially waste money in a game, I decided to buy this one (cost me only 4 bucks),

First of all, there's a big difference between Fallout and STALKER, the Fallout series they kinda... grab your hand through the game explaining the basic stuff, sure you have to explore and play for hours to fully understand the game but it lends you a hand with stuffs like weapons or what to do next, and that's what I love about fallout you can play 1 hour one week, rest for 1 week, and then play another hour the next week and you won't forget what you were doing.

But in STALKER, ♥♥♥♥ is real.
They don't explain ♥♥♥♥, you start the game and good ♥♥♥♥in luck.

You don't know how to avoid anomalies? well ♥♥♥♥ you.

What the ♥♥♥♥ is this thing you just grab? I don't ♥♥♥♥in know

You don't know what to do next? go and play ♥♥♥♥er, die and die until you learn what to do.

Fallout is easier to digest, but STALKER is the real ♥♥♥♥.

If I had to choose between STALKER and FALLOUT I'd said BOTH PLEASE!.

Please download CLEAR SKY COMPLETE as soon as you buy this game, is a mod that fixes some minor issues and add HD textures.

final score: ♥♥♥♥ I don't know, just buy it damn it you won't regret it.
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66 von 104 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
15.6 Std. insgesamt
Verfasst: 2. Oktober 2014
Better survival experience than Last of Us. 10/10
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17 von 19 Personen (89%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Verfasst: 18. Oktober 2014
A great game just like its predecessor. Great gameplay again. Seems less mission orientated as the first one, and more go do this and kill these people and then go kill these people. Felt less of a man on a mission as the STALKER in the original...but that's why I guess this time you are a mercenary!
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94 von 156 Personen (60%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
11.5 Std. insgesamt
Verfasst: 24. Oktober 2014
Cheeki breeki, bratan.
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14 von 15 Personen (93%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
98.5 Std. insgesamt
Verfasst: 23. November 2014
The second game in the series, but the first chronologically (being a prequel), this game is by far the most underrated of the series. 9/10, if you ask a S.T.A.L.K.E.R's least favorite game in the series... it's this one, it gets a lot of hate for the fact that on release it was very unoptimized and buggy and there really wasn't any workaround for it. But now, of course, like any other game in the series, a ton of mods are available for us to choose from and almost all of them include bug fixes and optimization features. Some of them stop there, upgrading the graphics a little, optimizing the game for you, and fixing common bugs and issues. Others, however, expand on the open faction system that this prequel provides. Unlike in Shadow of Chernobyl, this game allows you to interact openly and work with the factions outside of their main quest lines, going as far as joining them after reaching a certain status; and that's not just Duty and Freedom, that's almost any faction in the game.

The story, while not expanding too much on the events its predecessor, provide a little insight into what was going on in Shadow of Chernobyl and why it was happening, as well as revealing to you (Scar) information that Strelok did not know at the time. Don't get me wrong, Strelok is a cool guy, but Scar is probably my favorite character of the series. Either way, don't ignore this game because of earlier setbacks and whatnot, with the mods you have available now you can experience the game in almost a completely vanilla state (if you so wish) with all of the bugs and unoptimized mess fixed and cleaned up.

Again, an excellent series; the story, atmosphere, characters, and mod variety all make it worth its price. Tons of replayability to be had.
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