S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
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Data de lançamento: 15 Set, 2008

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Inclui 3 itens: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

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"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

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S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.

What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.

Requisitos do Sistema

    • SO Suportado: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processador: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Placa gráfica: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memória: 512 MB RAM
    • Som: Placa de som compatível com DirectX® 9.0
    • Disco rígido: 10 GB livres no disco rígido
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
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117 de 120 pessoas (98%) acharam esta análise útil
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10.1 hrs em registo
Publicada: 28 Março
Head back into The Zone, taking on bandits and the military as you explore the environments from the first game. Sounds fun enough?

Well, the enjoyment you get from STALKER games is dependent on whether or not you're able to overlook and put up with all manner of errors, bugs and little idiosyncracies. I'm talking enemies with pistols turned into sniper rifles, a lack of healing items and grenades that land right at your feet from hundreds of feet away. These are amazingly atmospheric games and the worlds they have are so believable and well crafted it's just a shame that they quite often don't function the way they're supposed to.

Clear Sky is the black sheep of the series and by that I mean it's the game that most people agree is the weakest of the three. I still give this one a thumbs up because there really is nothing else like it and it is worth playing the entire trilogy if you're into them at all.

But this is still a deeply flawed game and you might want to check out some mods to get it running smoothly and make it a bit more forgiving.

Full video review:
https://www.youtube.com/watch?v=yDrXMQrclpY
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123 de 133 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
31.9 hrs em registo
Publicada: 20 Maio
I heard this is the worst STALKER game, this is my first STALKER game and I thought it was amazing.
I can't wait to play the others now.
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4.4 hrs em registo
Publicada: 9 Maio
I've played this for several hours now without stopping. I don't know if I'm losing sanity or if I'm becoming RussiТы ючю эчжынт аккюмзан консэквюат! жят заэпы бонорюм инимёкюж экз, мацим ножтро экз эжт? Чтэт декам жольюта ут нык. Ыюм примич мныжаркхюм эа. Граэкы ридэнж пытынтёюм ку шэа.
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50 de 69 pessoas (72%) acharam esta análise útil
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55.3 hrs em registo
Publicada: 2 Abril
>starts game
>easy difficulty since first time playing S.T.A.L.K.E.R
>walks out the camp
>dies

11/10, what just happened?
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26.5 hrs em registo
Publicada: 27 Abril
"Clear Sky" is brutal, uncompromising, and definitely worth a try.

I remember becoming pretty decent at "Shadow Of Chernobyl." Maybe I had the difficulty pulled back a bit for that game. I can't quite remember.

Even so, I don't remember "Shadow" being as downright mean as "Clear Sky" feels.

You will die. A lot. Continuously. I'm not really exaggerating when I say you should consider saving after anything whatsoever goes in your favor. Clear a group of attackers? Save. Take down a single hostile? Save. Walk forward for 30 seconds without getting irradiated, falling into an anomaly, chewed up by dogs, or shot? Save. Stand still for a few moments without anything bad happening? Save. Hear anything even mildly "story-based" in a conversation? Save. Just successfully saved a game? Save again.

Seriously, I was more adept at hitting F5 than the default run-toggle key after only a short time.

And be aware that it's possible (though unlikely) to save a game that won't completely reload. The engine will get to the "Synchronizing" stage and then hang.

Save multiple saves at multiple times.

Oh, and you think you're pretty good with guns in videogames? Yeah - about that. In Clear Sky, here's how it works: Your enemies, even the dirt-poor bandits, fire munitions that can apparently home in on you in the dark from across the map. This behavior extends to individual shotgun pellets. Also, their grenades are seemingly possessed of a malevolent intelligence that WILL find you. Through walls. In the dark.

Now, for your part, any weapon that is not a sniper rifle fired from the prone position has about an 80% chance of MISSING whatever it is you're trying to kill. You will fire entire magazines - and I'm talking about one shot at a time, not full-auto - and every bullet but one will guide itself to a point that is not the thing in your crosshairs. If you do hit something by micraculous happenstance, you will have to hit it many MANY times before it drops. This applies to the aforementioned bandits, and the well-equipped military. (It's just that the military kills you faster and takes twice the lead before they drop.) With the notable exception of the Bloodsuckers, any hostile you encounter can be expected to behave as though they were made of solid steel and wearing armor of similarly solid steel.

You, of course, are made of wet tissue-paper. Some decent armor will upgrade you to dry cardboard. The thin kind, I mean. Not the cool stuff that they make shipping boxes with.

Oh, and ammunition is pretty scarce. Also expensive. And the stuff you scrounge and sell to the traders? They buy it cheap. Some things they won't even pay you for. What they sell to you, naturally, carries a hefty premium. You can eventually build a stockpile of essentials, but it will take a while. It will also take a while because the fast-travel system (the guides) costs money to use, and you need to save that money for bullets. A trip to a trader that has anything worth buying often requires walking across nearly the whole world.

Getting rewards for completed missions also follows that formula. That squad-leader you just risked life and limb for? No, he doesn't have the money with him. You have to walk all the way back to The Cordon for that measly 750 RU. No, he doesn't want to buy anything you have on you, except food and vodka. Have a nice trip! Hope you don't get ambushed on the way!

And you should definitely build that ammo stockpile. As soon as you commit to a certain kind of weapon, you will go up against a horde of enemies that are carrying weapons chambered for whatever you DON'T prefer. It's almost uncanny.

Also, before getting rolled up into the endgame, make sure you have all the best gear that exists in the world. Otherwise, you will be like me. You'll get all the way to Chernobyl, and then the game will become effectively unwinnable because you're up against nearly invincible enemies that warp in and can magically shoot around cover. You will need lots of bandages - as in, every single one you can find, and probably ten more. Plus every medkit you can get your hands on, and the best armor in the game. All that, and 1000 rounds of AR ammo. And every bullet you can possibly get for two different sniper rifles. You might have a chance.

All of the above sounds terrifying and awful, but I also have to say something else: "Clear Sky" is oddly compelling. It took me almost 27 hours of getting abused by the game before I finally decided that I didn't care. Up to that point, I was thoroughly engrossed. The bleak, strange, and unsettling environment is intriguing, and the overall challenge somehow manages to make you want to try again (most of the time). Oh, and when the game decides to mess with your mind, it REALLY succeeds.

So, give "Clear Sky" a shot. Several shots, actually. Like I said, good luck with actually HITTING anything.

Geeze.
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