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S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
发行日期: 2008年9月15日
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包含 3 件物品: S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat

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S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.
A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.
With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.
What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.

系统需求

    • Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memory: 512 MB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
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15 人中的 15 人(100%)觉得这篇评测有价值
帐号内拥有 295 项产品
7 篇评测
77.6 小时(记录在案的)
很好玩 游戏毕竟是三部曲的第二部 增加了一些前作没有的新设定 一如既往的自由度 良好的气氛
而且武器有专门的弹道设定 会受重力影响下坠 而不是单纯的着弹点 诟病就是武器伤害还是渣得看不下去。。
发布于:2014年1月24日
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4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 164 项产品
5 篇评测
7.1 小时(记录在案的)
#请在半夜无人陪同下进行游戏#

三部曲都值得一玩,一代bug略多,晴空和第一作的地图比较近似。生存和潜入的元素非常非常非常吸引人

-极强的氛围感营造。白天,整个地图都是COD4的双人狙击关的废土风。晚上,穿梭于空无一人的鬼城和危机四伏的沼泽。
-半开放的世界。大地图之间需要读档。每个大地图都有相当丰富的元素。沼泽,丛林,荒地,工厂和废弃的地下实验室。
-打造不同的武器。每个武器都有独特的升级改造系统,从枪托到瞄准镜,从弹药口径到加挂榴弹发射器。
-真实的日常需求。吃饭睡觉打豆豆,喝酒吃肉打吊针。
-派系斗争。行侠仗义还是烧杀掳掠,都是你的自由。
-时间和天气系统。白天和黑夜,晴空和暴雨,当然,还有最重要的,辐射风暴!
-紧张的战斗系统。武器卡壳,流血包扎,辐射过量

9/10
喜欢废土风的朋友一定不要错过!XD
发布于:2014年4月20日
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2 人中的 2 人(100%)觉得这篇评测有价值
帐号内拥有 153 项产品
15 篇评测
1.3 小时(记录在案的)
潜行者系列大爱
发布于:2014年6月7日
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77 人中的 76 人(99%)觉得这篇评测有价值
帐号内拥有 1,342 项产品
5 篇评测
15.7 小时(记录在案的)
Good game, I can see why some people hate it though. Since faction quests in this game just mess up the game. I sided with Freedom, and I had to deal with bandits/duty etc making the game 10X more difficult than it should have been. Also there is a main quest area where bandits take your stuff.. you get them back, but NOT the money! I lost a ton of cash with that, since I was stockpiling it. Best to go through that part first before farming, and DO NOT join ANY faction. Unless you like a good "challenge". The length is about the same as SoC and longer than CoP, and, in my opinion, bigger than CoP since the zones are smaller and more numerous. Way more side quests in CS due to more areas, much like the original SoC, weapon upgrade system (another bad part of joining a faction, it limits your upgrades) revamped artifact finding, better inventory facelift, graphical improvements, etc. I DO intend on replaying this one as well since I will not make the mistake of joining a faction. :P So this review is more of a reminder to myself than anything else. :D
发布于:2014年2月8日
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49 人中的 47 人(96%)觉得这篇评测有价值
帐号内拥有 697 项产品
61 篇评测
10.0 小时(记录在案的)
Catching up on my PC video gaming has been something of a spiritual journey for me. I have found my highs, my lows and then there has been a special place that doesn’t quite measure on the spectrum. S.T.A.L.K.E.R: Clear Sky seems to take that measurement system and throw it out the 10th storey window. I want to put it somewhere on the bar with the likes of Half-Life 2, but then no, it doesn’t quite add up. Whilst the game mechanics are very similar at times, I find myself comparing it more to Metro:2033… then again it often feels more like Fallout 3. There’s no denying it has similarities but doesn’t quite match any of them individually. The game has found a very small pocket within the genre to carve out its own place in game history as a deftly challenging, gritty & unique game. It combines elements of successful titles and throws them all together creating something new, inspiring, very challenging & brutal.

It is proof of truly evolved gaming that was made by gamers who have a great understanding of games & have refined it in a very Russian way. Cold, calculative & ultimately, brilliant.
发布于:2014年5月13日
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