Begin a journey through one of the most original first-person games of recent years.
ユーザーレビュー: ほぼ肯定的 (3,621 件のレビュー)
リリース日: 2012年2月14日

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Dear Esther を購入する

Dear Esther + Soundtrack を購入する

 

キュレーターによりおすすめされています

"Is this even a game? I dont think so.... Its a very atmospheric experience though."

このゲームについて

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

システム要件

Win
Mac

    Minimum:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

    Recommended:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
参考になったカスタマーレビュー
25 人中 19 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
Dear Esther、親愛なるエスターの影を追い、”彼”は無人の小島を彷徨う
日本語化modあり、またPLAYISMから日本語版が販売されている

まず語らなくてはならないのは、これは本当にゲームなのか? ということ
本作には一切の選択がなく、プレイヤーが出来るのは島を彷徨う”彼”の視点と歩みを動かすことだけ
スプリントもジャンプも不可能であり、インベントリも存在しない、ライトのON-OFFですら自動で行われる
荒廃していながらも美しい島を眺めながら静かに流れる音楽を聞き、”彼”の独白に耳を傾けることで本作は進行する
おそらく明確に言い切ることが出来る人はいないだろうが、少なくとも筆者はこれはゲームであると思う
無理やり既存の枠に本作を当てはめるとすればADVなのだろうが、このジャンルにおいてほとんどの作品が(ビジュアルノベルでさえも)
「プレイヤーが行うことの出来る」選択肢を用意していることから、今作はゲーム性のないデジタルノベルと同じだ、という人もいるかもしれない
だが同じ一本道とはいえ、クリックして次のテキストを表示するという行為が、ページをめくる行為と相違ないデジタルノベルとは大きくことなり、プレイヤーは視点を動かし、歩を進めることが出来る、そして”彼”の独白には幾許かのランダム性がある
つまり他のプレイヤーと同じ状況は生まれようがない、誰かが海を眺めながら聞いていた独白を、貴方は月を眺めながら聞いているかもしれないのだ
このまったくもってランダムな「体験」はゲームといって差し支えないだろう

さて今作の内容だが、正直に言って多くの人には退屈かも知れない
というのも”彼”の歩みは遅く、ただ歩くという行為しか出来ないので、短気な人にはまったくもって向かない
また物語になにかしらの派手さを求めている人にもおそらく合わないだろう。筆者も最初の二十分ほどが非常に退屈に思われた
だが歩み続け、洞窟のシークエンスまで到達した時、多くの人が今作に引き込まれ、また激しく印象を受けるであろう
多様な光の青に覆われ、何本もの蝋燭が揺らめく洞窟を極上の音楽と独白を聞きながら巡り、そこから抜けだして月の煌めく夜空と再びで会った時、島に対するそれまでのうら寂しい荒野のような印象は消え去り、その美しさに目を見張ることになる
本作はSource Engineで作られており(unityへの移行が計画されている模様)ビジュアルが飛び抜けていいというわけではない
だがここまでの印象と幻想的な美しさを感じさせるのはUE4やCryEngineなどのビジュアル表現に長けたエンジンを使用しても簡単に出せるものではないだろう
ここまでくると多くのプレイヤーは”彼”の物語へと引きこまれており、最後まで一気にプレイしたくなっているはずだ
そして”彼”の独白で語られる物語は漠然としていて、全てを捉えることが出来ない
多くの人物が語られ、起きた結果だけは確かであるがその過程、人物関係などは謎のままである、というのは語り部が一人こそあれ、芥川龍之介の藪の中を彷彿とさせる、というのは言い過ぎだろうか
プレイヤーが明確に読み取れるのは”彼”がエスターという女性を深く深く愛していたということだけであり、エスターが”彼”とどんな関係にあったのかすら明確には分からない。妻、恋人、娘、叶わぬ恋の相手、あるいは”彼”が”彼”そのものを死に至らしめんとする病原菌であると考察する人もいるようだ
さらにいえば”彼”は本当に島を歩いているのかどうかも分からない、途中幻覚としか思えないシーンが挿入されるが、そもそも島自体が幻覚、あるいは夢である可能性だってある(無数に置かれた輝く蝋燭、岩壁や洞窟内に描かれた化学式らしき線、まるでイコンのように飾られた超音波エコー装置などがその疑念を強める、だが”彼”が明るいうちに置いた可能性だって捨てきれない)
そして最後のシーン、”彼”は死んだのだろうか、それとも生きている?いやそもそも死んでいた?
真実は分からない、だがインタビューで開発者の一人はこう述べている

確かに理解できない部分もわざと用意してありますが、
決してプレイヤーを惑わせるためのものではなく、
あくまでもプレイヤー一人ひとりに個々の解釈を持ってもらうためです。
そこには、正解も間違いもありません。

ただ、物語を少しずつ提示されると、人は勝手に想像力で埋めようとしますよね。
その行動は、良い物語づくりには欠かせないものだと考えています。


つまりはそういうことだろう、プレイヤーは”彼”の独白から何かを感じ取れる、その感じ取ったもの、それがおそらく真実なのだ

本作は決して万人向けの作品ではないだろう、だがハマる人にはカチッとはまるはずだ
他のADVや、下手をすると映画よりもずっと短いプレイ時間の中でこれほど強い印象を抱かせる作品はそうそう存在しないであろう
少しでも肌に合いそうだと感じたのなら是非プレイして見てほしい
投稿日: 6月9日
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
正直言って物語はよくわからない
抽象的な表現や婉曲表現が多く、英語を読もうとしてもわけが分からない
ただ、単純に孤島を散歩するゲームとして見ると非常に良い雰囲気ゲーとなっている
ゆっくりと温かいナレーションと共に綺麗な景色を眺めよう
人生に疲れたときにオススメ
投稿日: 6月20日
このレビューは参考になりましたか? はい いいえ
7 人中 3 人 (43%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
一応日本語化もできますが、テキストが重要なこのゲームにおいて致命的なほど意味不明になっています。翻訳版が確かプレイズムあたりで出ているはずなので、そちらから購入するのが良いかと思われます。他言語に強い方にはオススメできますが、これを買って日本語化して遊ぶのはオススメできません。ゲーム自体の雰囲気などは素晴らしいのですが、日本人を対象としたレビューとしてはいいえを押させて頂きます。ストーリーなんて知らないからゆっくり歩きたい、という人であれば問題なく名作だと思うのですが。
投稿日: 7月2日
このレビューは参考になりましたか? はい いいえ
66 人中 52 人 (79%) がこのレビューが参考になったと投票しました
記録時間: 9.4 時間
As always, TL;DR at the bottom. This game deserves more though.

In recent years it has become more common to hear gamers, and even some non-gamers giving credit to games as pieces of art. Truly all games are art in some form as they provide a visual and narrative experience no matter what type of game they are. Some games are simply greater classified as art than others, but even inside of that it seems something such as 'Dear Esther' should be given credit on the art scale much higher than any old "video games are art" scale.

'Dear Esther' is claimed by many as "not a game". This is a debate I am no longer interested in, as I simply don't take a hard stance on what a game is anymore now that I have played so many adventure games, and what are more aptly described as "walking simulators". If you want to call it art instead, which it is, I can accept that, but debating on what a game is has become something I do not find interesting anymore. It's a game to me and great art at the same time.

Now that I have grown up a little and become able to appreciate games as great pieces of art, I look for games with beauty in narrative, visuals, music, and even atmosphere much more often than I once did. Giving games described as "walking simulators" a much greater chance than I once would have as a younger gamer. 'Dear Esther' is a game I never would have played maybe as recent as a year ago. I would ignore games such as this and mockingly call them "walking simulators", or games with a lot of FMVs like MGS4, "movies". It's actually quite embarrassing thinking about discussions I've had in the past about such games. >_>

I'm glad I came to my senses because games like this not only give you a sense of extreme beauty, but challenge you to think about things in abstract and interesting ways. Digging into you deeper than a more traditional game focused solely on the gameplay, which I considered the ONLY thing that mattered for the longest time. Games with these weird worlds, stories, and characters just stick with you longer and allow for us to spend more time with them after finishing by discussing them with other gamers. Isn't that something we all enjoy as a major part of gaming? Discussing games and trying to understand them when they give us something to talk about? (feel free to discuss in the comments of this review! Please be mindful of spoilers, however.) It definitely does for me, and 'Dear Esther' made me think, wonder, and read more about it the second I was done playing.

'Dear Esther' on a technical side is a magnificently wonderful game. While you can see in the store screenshots that the game has haunting and lovely visuals, you can't really know how wonderful the atmosphere is without playing it. The music in this game is so well done (I highly recommend buying this soundtrack and I rarely do that) that I found myself saving when I heard a piece start so that I could reload and listen to it again before moving on. The music is atmospheric, haunting, beautiful, and I can't think of a game where I was so enthralled by the music before.

With the musical score lending to the feel of the game, the island you find yourself on gives a tremendous feeling of isolation, dread, insanity, and fear. You will go into "every nook and cranny, John" to see the strange items and locations from all angles before moving down the correct path to move the narration along. Taking these extra paths may lead you to seeing extra narration, or even ghosts out of the corner of your eye. Making you feel like you might not be alone, and then dissipating into mist to leave you wondering if you had just seen something moving, or it was just your imagination.

The narration voice-over is spectacular. A voice that helps the atmosphere as much as anything else, but what is said is just as unnerving in many instances. Narration comes at you as you walk around and move through the island on your ascent up to the top. It will be strange and probably not make a ton of sense every time you hear it. You will feel the mind of the narrator, which is you, seem to disjoint, and speak about things that don't seem relevant at times, but interesting none the less. Strangely, although I have played through the first couple chapters more than once, the narration seems to change in different playthroughs, making it almost impossible to know what exact pieces you will hear in a certain area. The theme and dialog seems to be standard enough through the entire game that the story you hear is about the same as it would be any other time, but it is quite interesting to hear other blurbs as you reach a section from game to game. I have no idea how many of these different blurbs you can encounter, but I am planning to play through the game again, maybe several times not just because I love the feel and isolation I feel while playing the game, but to tread deeper into the depths of the story and hear various new commentaries.

If you read this far, this game is for you. If you are willing to take this much time to read a review, I think you can appreciate this wonderful game as the artistic piece of work that it deserves. I highly recommend this game to anyone that has accepted games as more than just gameplay, but as a form of true beauty, a place to lose yourself in a world without having to shoot at things and jump around, and challenge yourself to see what the creator is trying to say by making it less than easy for you to interpret their strange thoughts to us gamers.

A like-minded gaming friend gifted me this game, and I am truly grateful that someone cared enough to share this experience with me. It was a wonderful journey. Thank you. :)

TL;DR Glorious mix of graphics, music, narration, and atmosphere. Walking simulator that is a true masterwork of art in the gaming universe. Even if you don't respect games such as this, give it a try (Not sure there has been a game in more bundles than this one so there is no way you can't get this for cheap at some point. The forum has 75% off coupons being given away constantly right now as well so there is that too). and see if you can appreciate it for what it is rather than just disregarding this genre entirely without actually making an effort to understand why people DO like them. A challenging, insightful, chilling, isolationist walk through a place that could make you think, feel terror, and maybe, just maybe turn you into a fan of more than just games focused entirely on gameplay.
投稿日: 8月26日
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86 人中 56 人 (65%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
I did really end up enjoying it even if I can't recommend it. On the surface this has a lot going against it. Dear Esther feels like less of a game, more of an experience. You awaken on an island at one end under a lighthouse and you walk your way to a red beacon on a radio tower in the sky. The whole thing takes an hour or less to complete the experience. The controls are simple, walk and zoom. There is no jump or sprint.

You will experience the morbid and yet gorgeous island in all of its glory. I say experience more than explore. As much as you can walk around and think you're doing your own thing, you're really just on a set path that is highly detailed and winds through coastal beaches, caves and cliff sides. It is a beautiful game and might be one of the most beautiful games ever visually.

The day turning into night was a nice touch, even if at night you can end up completely blind by the dark. It seemed like the day and night wasn't random as the game claims, but if I died, it did become darker until I was unable to see.

The whole thing is very immerse with only 3 loading 'screens' once the game begins. The game is short and sweet, it doesn't overstay its welcome for what is basically a glorified tech demo of the Source engine. Supposedly no play through is the same with different audio for each run, but when I played a second time everything felt the same even if I didn't hear the audio at the exact same spot. I explored a lot more, but everything was the same.

You can also find it in a few bundles for less than $10 which then the price is worth it, but for 1 hour of an experience, I can't recommend it.
投稿日: 8月16日
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