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Kup Dear Esther

Kup Dear Esther + Soundtrack

Informacje o grze

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Wymagania systemowe (PC)

    Konfiguracja minimalna:

    • System operacyjny: Microsoft Windows XP/Vista/Vista x64
    • Procesor: Intel Core 2 Duo 2.4 GHz lub lepszy
    • Pamięć: 1 GB RAM-u (XP) / 2 GB RAM-u (Vista)
    • Grafika: karta graficzna kompatybilna z DirectX 9 oraz Shader Model w wersji 3.0 (NVidia GeForce 7600 / ATi Radeon X1600 lub lepsza; chipsety kart graficznych firmy Intel starsze od Sandy Bridge nie są jeszcze wspierane)
    • Dźwięk: karta dźwiękowa kompatybilna z DirectX(R) 9.0c
    • DirectX®: DirectX 9.0c
    • Dysk twardy: 2 GB wolnego miejsca na dysku twardym

    Recommended:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

Wymagania systemowe (MAC)

    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 68
Recenzji: 4
1.0 godz. łącznie
Ładna gra chociaż to głównie opowiadanie i oglądanie widoków. Brak interaktywności gracza w świat gry troche nudzi ale nie oto chodzi w tej grze.

Moja ocena 7/10
Zamieszczono: 23 Kwiecień 2014
Czy ta recenzja była pomocna? Tak Nie
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 71
Recenzji: 2
1.3 godz. łącznie
Śwetna gra, idealny przykład tego że mimo liniowości gry mozna wprowadzić do niej fascynujące opowiadanie. pomijając to że był to kiedyś mod do Half-life-a wykonali go świetnie, wycisneli maximum z silnika graficznego co dało piorunujące ofekty, a w połączeniu z soundtrakiem tworzy świetną przygodę mimo że trwa ona zaledwie 1 godzinę. Ale 3x tak. Potwierdzam warto zagrać :D
Zamieszczono: 20 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 672
Recenzji: 20
2.1 godz. łącznie
Zalecenia przed uruchomieniem Dear Esther:

- Dobrze się wyśpij
- Wypij kawę (Mocną)
- Upewnij się, że nie masz ochoty jeszcze się zdrzemnąć np. słuchając kołysanek na youtube:)
- Ściągnij spolszczenie jeśli nie znasz perfekt angielskiego

Pomimo, że gra jest dość krótka zdążyłem przysypiać podczas grania. Gra próbuje opowiadać historię poprzez narrację i podróż po wyspie, jeśli ktoś jest nie oczytany może mu się taka podróż i historia wydawać oryginalna, dla mnie była ona co najwyżej średnia.

Grę zaliczam do gatunku miniatur artystycznych których ostatnio można spotkać na steamie sporo i uważam, że pośród wielu takich miniatur, ta wypada słabo, pozbawienie gracza jakiejkolwiek interakcyjności i sprowadzenie jego roli tylko do poruszania się w jedynym słusznym kierunku najzwyczajniej nudzi.

Jedyne co mogę zaliczyc grze na plus to grafika i od biedy muzyka która pasuje do klimatu, ale nie powala.

PLUSY:

+ Grafika
+ Pewnie dla niektórych klimat

MINUSY:

- Monotonia
- Brak interaktywności
- Krótka (Całe szczęście)
- Zasnąłem dwa razy podczas rozgrywki (autentycznie:)) a rozgrywka trwa zaledwie ok 1 godziny no może dwie jak dokładnie będziemy przyglądać się kamykom.

OCENA

6/10

Grę polecam tylko na przecenie za godzinę tej monotoni nie warto dawać więcej niż 2-3 euro.

Pomimo, że trochę ponarzekałem, to uważam, że dla przeciętnego (Mało oczytanego) gracza, gra może być jakimś odkryciem, oto w słowach i obrazie można zaklnąć więcej niż tylko pustą historię o wielkim bohaterze.

DO GRY JEST DOSTĘPNE NIEOFICJALNE SPOLSZCZENIE KTÓRE POLECAM DLA ŚREDNIO ZNAJĄCYCH ANGIELSKI
Zamieszczono: 11 Sierpień 2014
Czy ta recenzja była pomocna? Tak Nie
23 z 25 osób (92%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 395
Recenzji: 41
9.4 godz. łącznie
As always, TL;DR at the bottom. This game deserves more though.

In recent years it has become more common to hear gamers, and even some non-gamers giving credit to games as pieces of art. Truly all games are art in some form as they provide a visual and narrative experience no matter what type of game they are. Some games are simply greater classified as art than others, but even inside of that it seems something such as 'Dear Esther' should be given credit on the art scale much higher than any old "video games are art" scale.

'Dear Esther' is claimed by many as "not a game". This is a debate I am no longer interested in, as I simply don't take a hard stance on what a game is anymore now that I have played so many adventure games, and what are more aptly described as "walking simulators". If you want to call it art instead, which it is, I can accept that, but debating on what a game is has become something I do not find interesting anymore. It's a game to me and great art at the same time.

Now that I have grown up a little and become able to appreciate games as great pieces of art, I look for games with beauty in narrative, visuals, music, and even atmosphere much more often than I once did. Giving games described as "walking simulators" a much greater chance than I once would have as a younger gamer. 'Dear Esther' is a game I never would have played maybe as recent as a year ago. I would ignore games such as this and mockingly call them "walking simulators", or games with a lot of FMVs like MGS4, "movies". It's actually quite embarrassing thinking about discussions I've had in the past about such games. >_>

I'm glad I came to my senses because games like this not only give you a sense of extreme beauty, but challenge you to think about things in abstract and interesting ways. Digging into you deeper than a more traditional game focused solely on the gameplay, which I considered the ONLY thing that mattered for the longest time. Games with these weird worlds, stories, and characters just stick with you longer and allow for us to spend more time with them after finishing by discussing them with other gamers. Isn't that something we all enjoy as a major part of gaming? Discussing games and trying to understand them when they give us something to talk about? (feel free to discuss in the comments of this review! Please be mindful of spoilers, however.) It definitely does for me, and 'Dear Esther' made me think, wonder, and read more about it the second I was done playing.

'Dear Esther' on a technical side is a magnificently wonderful game. While you can see in the store screenshots that the game has haunting and lovely visuals, you can't really know how wonderful the atmosphere is without playing it. The music in this game is so well done (I highly recommend buying this soundtrack and I rarely do that) that I found myself saving when I heard a piece start so that I could reload and listen to it again before moving on. The music is atmospheric, haunting, beautiful, and I can't think of a game where I was so enthralled by the music before.

With the musical score lending to the feel of the game, the island you find yourself on gives a tremendous feeling of isolation, dread, insanity, and fear. You will go into "every nook and cranny, John" to see the strange items and locations from all angles before moving down the correct path to move the narration along. Taking these extra paths may lead you to seeing extra narration, or even ghosts out of the corner of your eye. Making you feel like you might not be alone, and then dissipating into mist to leave you wondering if you had just seen something moving, or it was just your imagination.

The narration voice-over is spectacular. A voice that helps the atmosphere as much as anything else, but what is said is just as unnerving in many instances. Narration comes at you as you walk around and move through the island on your ascent up to the top. It will be strange and probably not make a ton of sense every time you hear it. You will feel the mind of the narrator, which is you, seem to disjoint, and speak about things that don't seem relevant at times, but interesting none the less. Strangely, although I have played through the first couple chapters more than once, the narration seems to change in different playthroughs, making it almost impossible to know what exact pieces you will hear in a certain area. The theme and dialog seems to be standard enough through the entire game that the story you hear is about the same as it would be any other time, but it is quite interesting to hear other blurbs as you reach a section from game to game. I have no idea how many of these different blurbs you can encounter, but I am planning to play through the game again, maybe several times not just because I love the feel and isolation I feel while playing the game, but to tread deeper into the depths of the story and hear various new commentaries.

If you read this far, this game is for you. If you are willing to take this much time to read a review, I think you can appreciate this wonderful game as the artistic piece of work that it deserves. I highly recommend this game to anyone that has accepted games as more than just gameplay, but as a form of true beauty, a place to lose yourself in a world without having to shoot at things and jump around, and challenge yourself to see what the creator is trying to say by making it less than easy for you to interpret their strange thoughts to us gamers.

A like-minded gaming friend gifted me this game, and I am truly grateful that someone cared enough to share this experience with me. It was a wonderful journey. Thank you. :)

TL;DR Glorious mix of graphics, music, narration, and atmosphere. Walking simulator that is a true masterwork of art in the gaming universe. Even if you don't respect games such as this, give it a try (Not sure there has been a game in more bundles than this one so there is no way you can't get this for cheap at some point. The forum has 75% off coupons being given away constantly right now as well so there is that too). and see if you can appreciate it for what it is rather than just disregarding this genre entirely without actually making an effort to understand why people DO like them. A challenging, insightful, chilling, isolationist walk through a place that could make you think, feel terror, and maybe, just maybe turn you into a fan of more than just games focused entirely on gameplay.
Zamieszczono: 26 Sierpień 2014
Czy ta recenzja była pomocna? Tak Nie
85 z 139 osób (61%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 301
Recenzji: 8
1.2 godz. łącznie
I'm a proponent for expanding our limited and stagnant definition of what constitutes a "video game;" that games like Dear Esther exist is a good thing for the medium. The more we challenge the status quo through the creation and the experience of such games, the more we do to progress video games as a medium of artistic worth. I'm glad that Dear Esther has been as well-received as it has been; it's a modest landmark for the real success that such experimental titles can find today.

However, I am nothing if not a harsh critic, and Dear Esther has its problems, small piece of history that it is. It is possibly unfair to judge an experimental video game by the standards of more established media, but if video games expect to play in the big leagues, they shouldn't be exempt from playing by the same rules.

But first, there are things which Dear Esther does right. Easiest to praise are the visuals, which depict the island on which you wander as lonely but yearning to be explored. Each point of visual interest has been crafted with great care – from the vistas to the smallest details, like a lone buoy, far offshore and barely visible.

The size of the island itself is something to appreciate. Regardless of your feelings with regards to the game's very casual walking speed, the island's stretches of nothing have their own desolate beauty.

But while the setting of Dear Esther can easily hold interest, its story has a much harder time attempting to do the same. From what you are allowed to piece together, the narrator is attempting a sort of redemption by exile. His disembodied voice pops in occasionally at certain checkpoints to provide you with vague details about what basically amounts to "stuff." A small collection of first names, a meandering history of the island, and unclear, melodramatic recollections of ailments and car crashes are some of what you can expect from these telling monologues that are anything but. I very quickly came to realize that the game's visuals were better than its writing deserved. It is frustrating.

For a game like Dear Esther, the story's the thing. The plot here lacks so much specificity and context as to void its stabs at emotional poignancy. To be vague is one thing, but that artful reluctance to provide specifics is a better trait for a rational character than the opposite. When reasonable people are weighed down by guilt, the poetic musings they conjure surprise you by contrasting with the voice you expect; but the narrator of Dear Esther is too unhinged to make a clear point among all the overthinking. What we get is a voice that constantly oversells things and scurries back and forth much too often between too many incomplete themes. It is unsatisfying to follow and even more unsatisfying still to piece together. There are bits and pieces of good phrasing scattered within all the overwrought prose, but the story would have benefitted from the writers falling out of love with this character.

Dear Esther was made in a time when video games needed a reinvention. It tried for some big things and for that is has my respect. Visually, it is a full experience; I just wish that same amount of polish and editing was present in its other, crucial half.
Zamieszczono: 4 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
12 z 12 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 85
Recenzji: 2
7.7 godz. łącznie
Jesli chcesz czegoś innego niż Battlefield, COD, czy jakaś gra hack&slash, chcesz pozwiedzać, pooglądać ładne krajobrazy, a Twoja ingerencja w świat gry ma być nikła - to gra, a raczej opowieść dla Ciebie. Twórcy wycisnęli ile się da z silnika Source, roslinność, woda, góry, jaskinie, efekty pogodowe. Należy do tego dodać efekty dźwiękowe i muzykę Całą grę przejdziecie w ok 2 godziny. To dzieło artystyczne nastawione na oglądanie i exploring bezludnej wyspy w sam raz na relaks. Polecam!
Zamieszczono: 25 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie