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Begin a journey through one of the most original first-person games of recent years.
发行日期: 2012年2月14日
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购买 Dear Esther

购买 Dear Esther + Soundtrack

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“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

系统需求(PC)

    Minimum:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

    Recommended:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

系统需求(MAC)

    • 操作系统:MAC OS X 10.6.7 或更新版本
    • 处理器:Intel Core Duo 处理器(2GHz 或更高)
    • 内存:2GB
    • 硬盘空间:2 GB 以上硬盘空间
    • 显卡:ATI Radeon 2400 或更高 / NVIDIA 8600M 或更高 / Intel HD Graphics 3000
有价值的用户评测
16 人中的 16 人(100%)觉得这篇评测有价值
帐号内拥有 471 项产品
42 篇评测
1.0 小时(记录在案的)
这游戏我通关后一直没写评测,因为真的很难评价它,最近看到它又再次进包了,我试着凭记忆来补一篇吧

亲爱的艾斯特,最早是一个Half-Life 2的免费Mod,因为有一定的人气还获了不少奖,所以用新引擎重制了一遍后发行了独立运行版卖钱,就是Steam上大家看到的这个版本了,独立版发行后又再度获得了不少奖项,媒体也是正面评价居多,但我要提醒大家,并不是获奖多的游戏就一定是个有趣好玩的游戏,尤其要注意本作实质上是一个实验性的作品

其实验性主要体现在零游戏性上,是的,我没骗你,真的毫无游戏性可言,你要是问我这游戏好不好玩,我的回答是:“这他喵的也算游戏?”

玩家用第一人称控制一个不知道是谁的主视角,然后这个主视角按照相对固定的道路在一个岛上散步、看风景,这就是全部内容了……玩家本身不会经历剧情,连NPC都没有,但每走一段路,一个拥有磁性声线的旁白君就会开始朗读一段某君写给艾斯特的信,信的具体内容坦白说我已经忘得差不多了(就算我记得我也不会剧透),我只想提醒大家,如果你指望通过旁白君来获得一个清晰明了的故事,你一定会失望的,确实信里会有很多非常重要的信息,但作者想要讲述的故事却依然很难理解,原因在下面

首先,在语言上对英语的非母语使用者会有较高的要求,这封信写的跟散文似的,拥有很强的文学性,用句非常优美,有各种修辞手法和并不常见的高级词汇,如果英语不算特别好的话,听旁白君念这么一遍就算看着字幕也没办法完全理解;其次,信的朗读顺序是被打乱的,旁白君经常从一个事件跳到另一个事件,过了一会却又回头谈及之前的事件,或者间歇性扯些看似无聊琐碎的小事,就算过了语言这关要把这些零碎的信息拼凑出一个完整的故事依然是很难的,我们甚至不能确认旁白朗读的部分就是信的全部,里面还包括了不少象征性的隐喻,事实上在网上就有众多解读方法,作者为了提升本作剧情的艺术性,给了一定的开放式解读空间(同时让玩家更加迷茫),所以如果解读信息并不能给你带来快乐的话,那么这部作品就显得过于莫名其妙而失去了大半的欣赏价值

而作品剩下的价值就体现在它所带来的感官冲击上,画面真的很美,从地面到洞窟,从海岸到山丘,从白天到夜晚,真可谓风景如画,随便截个远景图就能当桌面(官方的几张截图很有代表性),配上舒缓的音乐,也许打开游戏放松心情散步看风景本身就构成了一种享受,而且岛上并不仅仅有美景,还有很多细节(某君在岛上生活过的痕迹),可以和信的内容联系起来,并进一步补足故事。在画面上着重于营造意象和氛围,并在处理的时候用了很多取巧的手段,所以不同于某些重在堆砌光影技术的显卡毁灭者游戏,本作的配置要求出奇的低,当然相应的在细看之下也无法满足某些极限画面党的需求

如果不打算停下脚步慢慢欣赏风景的话,游戏只有短短一个小时左右的流程,加上这游戏过于浓厚的艺术和文学色彩,还有零游戏性,对于大部分玩家我并不推荐这部作品,但如果你恰好是个文艺青年或者想要陶冶情操的话,Dear Esther实在是太适合你了~
发布于:2014年5月16日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 58 项产品
2 篇评测
1.8 小时(记录在案的)
整个游戏就像一个电影,很精彩而且风景不错,一定要抱着看电影的心态去玩,才能发现这个游戏的优秀之处
发布于:2014年3月5日
这篇评测是否有价值?
137 人中的 105 人(77%)觉得这篇评测有价值
帐号内拥有 152 项产品
25 篇评测
1.6 小时(记录在案的)
During the first 10 minutes or so of this game, while I was wandering (slowly) through the game's initial area, I was bored. Very, very bored. While I was bored there was a pretentious British guy babbling to me in an overwrought poetic manner about something that had happened and for which I had no background information to help me understand what the hell he was talking about. That changed (thankfully): the backstory filled in, the environment and audio changed, and things improved dramatically.

This game has very impressive visual and audio aesthetics. The background sounds and ambient music enhance the experience significantly (you should play with headphones on). The voice acting is also compelling--you can really feel the narrator's internal turmoil as he struggles with what has happened. The world the developers built here has a sense of mystery, purpose and beauty, but also sadness, introspection, and the portent of dread. As I progressed through the "game" I felt more and more anxious about the revelations to come from the narrator. The suspense was palpable, and was reflected in the narrator's increasingly impassioned and upset dialogue. It's quite well done. I would say this is a game targeted toward mature gamers, in the sense that it is pretty sophisticated overall.

There are a few weak points: for a 1-hour experience it's quite a bit pricey at $10 (I got it on sale); the poetic tone was good but I thought it was forced in a few places, and at times obscured the backstory; the guy walks pretty slowly (you can go into console and change that, but that kinda breaks immersion).

In retrospect, I was impatient at the beginning of the game and am very glad I pressed on. This is a very worthwhile experience. I do think $10 is a bit steep, so I'd recommend waiting til it's on sale. If you are really into artistic and experiential games, then this is definitely for you. on sale or not.

I recommend it.
发布于:2014年2月3日
这篇评测是否有价值?
49 人中的 35 人(71%)觉得这篇评测有价值
帐号内拥有 47 项产品
12 篇评测
2.0 小时(记录在案的)
A glorious piece of art telling a story through a progressive narrative. Dear Esther is an extremely moving journey of self discovery and acceptance, a truly moving narrative of a mans journey to seek peace. A game that I personally found beautiful. Dear Esther is in the top tier of essential games to play in anyones life.

10\10
发布于:2014年2月21日
这篇评测是否有价值?
43 人中的 26 人(60%)觉得这篇评测有价值
帐号内拥有 291 项产品
48 篇评测
2.1 小时(记录在案的)
“I have become convinced I am not alone here, even though I am equally sure it is simply a delusion brought upon by circumstance.”

Dear Esther is an art experiment in the framework of a video game. Basically you wander around on an island, trying to figure out who you are and what happened to you. Piece by piece the answers are being presented to you in form of letters and memories of the protagonist. Nevertheless you will be left with more questions than answers at the end.

The atmosphere is the most remarkable aspect of this game, but everything else about it leaves something to be desired. Even after two playthroughs I do not know, what creates that strangely captivating atmosphere.

Some people say that this game is nothing more than a graphical experiment, similar to Half-Life 2: Lost Coast. Others interpret it as a surreal experiment with poetic values.

You have to play the game yourself, in order to figure out, what it represents to you.

Fun fact: Dear Esther was originally developed by The Chinese Room based on the Source engine mod between 2009 and 2011, followed by the commercial release in 2012.

Check out the first speedrun guide for this game (hardcore players only; thanks to Batts):

http://steamcommunity.com/sharedfiles/filedetails/?id=150507639
--

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Details
- Story
- Controls

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
--

Atmosphere: A-Rank

Details: A-Rank

Story: C-Rank

Controls: C-Rank
--

There are no achievements to conquer.

Achievement difficulty: none
--

Dear Esther (PC) – First-person art game (Experimental) – 2012
发布于:2014年2月9日
这篇评测是否有价值?