Begin a journey through one of the most original first-person games of recent years.
用户评测:
最新:
多半好评 (59 篇评测) - 过去 30 天内的 59 篇用户评测中有 74% 为好评。
总体:
多半好评 (5,473 篇评测) - 5,473 篇用户的游戏评测中有 75% 为好评。
发行日期: 2012年2月14日

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购买 Dear Esther

购买 Dear Esther + Soundtrack

 

关于这款游戏

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

系统需求

Windows
Mac OS X
    Minimum:
    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • 操作系统:MAC OS X 10.6.7 或更新版本
    • 处理器:Intel Core Duo 处理器(2GHz 或更高)
    • 内存:2GB
    • 硬盘空间:2 GB 以上硬盘空间
    • 显卡:ATI Radeon 2400 或更高 / NVIDIA 8600M 或更高 / Intel HD Graphics 3000
消费者评测
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最新:
多半好评 (59 篇评测)
总体:
多半好评 (5,473 篇评测)
最近发布
5finger
( 1.3 小时(记录在案的) )
发布于:7月24日
Pros: Beautiful world and it's short.

Cons: Everything else.

This is the sort of game people mean when they derisively use the term 'walking simulator'. You walk around several (admittedly beautiful) locations, do absolutely nothing, and occasionally a bit of dialogue plays at random intervals. You can decide to go off on some of the side paths, but they lead nowhere. Or there's a fork where one way is a slightly lower path, and one way is a slightly higher path. But they're like 6 feet away from each other and eventually they converge.

As for the plot, I see some of the speculation on what the scraps of dialogue (and the evironment) really mean, and hearing people's interpretation can be interesting. But I feel like this is sleight of hand that makes you feel like you're getting depth. Like the series Lost - it raised a lot of questions, and there was a lot of speculation/interpretation by fans. But while Lost tried unsucessfully to tie things together in a satisfying way, this just cuts off.

Ending spoiler/rant: What the f**k? WHAT THE F**K!? You spend 1.5 hours walking around slowly, and the majority of the ending is going back through an area YOU JUST WENT THROUGH at a slightly faster pace? All the mindless walking around is one of the worst parts of the 'experience', and the ending is just largely a more repetitive version of that? I understand they had a few more things to put out there plot wise, but that was so cheap. The game is only 1.5 hours, and the ending was the equivalent of a TV clip show episode?

To make a much older analogy, take Planet of the Apes. The original had a great ending for many reasons. And the Tim Burton version also tried to have a suprise ending, but it didn't make any sense. And it turns out it wasn't supposed to - they wanted to make people think/talk about it, but unlike Rod Sterlings script, there was no meat on those bones. I'm not saying this 'experience' is that bad, but you get the idea.

Anyway, if its really got you excited, please just watch a short YouTube video and enjoy some of the speculation, but please save your $10 (or $5).
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Kurai
( 1.7 小时(记录在案的) )
发布于:7月23日
I still have nightmares about this game.
No, not from the "story" or anything... just from the fact that I even finished it.
Not worth the price--not even worth the 1.5 hours it takes to complete it.
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Marcus54
( 4.7 小时(记录在案的) )
发布于:7月23日
Masterpiece ! Period !
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philipp_chris
( 1.3 小时(记录在案的) )
发布于:7月23日
The graphics !!! Oh boy I'm speechless.
It's a pity that it didn't have a story (to gather some clues on the way or something) .
Put a story in and it will sell beautifully.
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sc00tal00
( 0.3 小时(记录在案的) )
发布于:7月22日
this isnt a game you need to play. this is a game you can watch. if you find a no commentary playthrough on youtube that is likely just as good for a first playthrough. subsequent playthroughs you may want to do on your own to find all the little details you missed. and to find the way things change. but seriously its just walking and enjoying the view and the narration. granted it gets pretty damn good.
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Decomposed
( 2.6 小时(记录在案的) )
发布于:7月20日
Beautiful graphics and music and interesting story. Besides these, this is not exactly a game, it's more of a walking simulator and takes about 1-1.30 hours to finish it. Buy ONLY ON SALE, I can't recommend it for more that $3.
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ArchKali
( 4.4 小时(记录在案的) )
发布于:7月18日
A groundbreaking work, arguably one of the first great walking simulators.
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-CookieGod-
( 0.5 小时(记录在案的) )
发布于:7月15日
lolz, played it for 27 minutes, it is totally worth it!
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「gotcha」
( 1.2 小时(记录在案的) )
发布于:7月15日
beautiful game <3
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spectreSD
( 0.2 小时(记录在案的) )
发布于:7月12日
The game starts with some guy (the guy I'm controlling, maybe?) rambling on about a shipwreck. I look around a bit, and I see a house just up the path. As I enter it, the game automatically turns on the flashlight despite having literally no other controls for me to do other than walk and look. Seems like they could have let me do that. Anywho, the house was devoid of anything meaningful. Okay, well, that's just the first place, and I literally just got here. I shouldn't expect them to reel me into something interesting so quickly. You know, like a well-written story.

So I continue up the path to a cave, and I start babbling about a legend of some guy in the cave. Awesome, but I wonder why my flashlight did not come on this time. Maybe it's supposed to be dark because something sweet is going to happen. I reach the dead end of cave expecting...something, but alas, the cave, too, is empty. The narrator/internal monologue/crazy guy talking to himself finishes the story with something along the lines of "like everyone else, I suppose he deemed me unworthy." Ha, I get jokes. Well played, game. You totally got me.

I turn back to my beachhead, at a casual stroll, of course. There is no run button either. Just walk, look, and what I like to call "squint," because it's kind of like a zoom, only not really. But I leisurely walk down the beach, wondering why there are no footprints in the sand. I guess not only is Jesus not with me today, but also I can levitate. Am I a Jedi? They can fly right? Oh wait, I'm thinking of David Blaine. That guy is legit.

I spot was appears to be a drawing in the sand. I study it for a minute, but like most artists, the elusive Sand Blaster is not going to be appreciated in his lifetime. I suspect it is actually a map of sorts, seeing as there is what appears to be an arrow swooping down towards...something...from the main part. I become wistful for a minimap or compass, or the ability to do anything, but I resign myself to pushing onward.

Further up the beach, the voices in my head mention finding the ship's manifest amongst some paint cans. I remember seeing those in the house. Did I say the house was empty? Well, I lied. It did have empty paint cans in with all the other debris. I feel terrible for keeping such a vital detail from you. Forgive me? Sweet. You're the best. I <3 you. But the manifest! Surely that will have some pertinent information. I don't have an inventory, nor did I actually pick anything up, but the voices in my head would not leave me hanging...

I reach the end of the beach. There is a rocky creek of sorts leading off the beach, but I can clearly see that goes nowhere. I look around in every direction. Another dead end, it would seem. Plus, the voices in my head have gone silent. They didn't even enlighten me as to what was on that rad manifest. Bummer. I guess I should walk back to the start again...

Suddenly, I find myself overwhelmed with a desire to walk into the ocean and end this waking nightmare. To silence the demon of boredom in my head. I step into the water and feel a sense of relief. I keep going at my usual sprinter-on-tranquilizers pace. Steadily the water rises to eye level, only to stop. Ah, such are the invisible walls of existence that keep us eye-level with the sky and the texture-less blackness below, with the soothing sounds of dunking your head over and over again. Much like the juxtaposition of my zoom/squint button, I find myself drowning but not drowning.

I stare off into the ocean abyss and contemplate the decisions I've made with my life.

10/10, would play for 9 minutes and uninstall again.
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
3 人中有 2 人(67%)觉得这篇评测有价值
推荐
0.1 小时(记录在案的)
发布于:7月5日
"过去 30 天内的 53 篇用户评测中有 67% 为好评。"
怎么能这样!
The Chinese Room 专注步行模拟故事游戏
游戏只是走和走 画面很棒
然后听旁白讲话,讲一个故事

没什么可说的 要我打分的话 9/10 因为真的挺合我胃口'<_`

无论如何推荐大家尝试一下
这篇评测是否有价值? 欢乐
23 人中有 15 人(65%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
1.4 小时(记录在案的)
发布于:6月28日
oh my gosh! i must review this game. this game is so amazing! i don't understand why the brats here have to negatively rate this game.. they obviously didn't read a damn thing about the game before buying it... then getting ♥♥♥♥♥♥ when it wasn't what they wanted. RESEARCH your games before you dumbly buy something and think you're going to have a fallout 4 experience.. ffs people.

NOW LISTEN

this isn't your typical game, it is more of a physical audio book.. i think i'll have to play this a few times because i was so freaking blown away by the graphics and landscapes and places that i didn't taken in the entire story.... THIS GAME HAS SOME OF THE BEST GRAPHICS I HAVE EVER SEEN.
ever seen a 4k skyrim texture mod? this is it... this is it. ( besides the flowers and mushrooms being completely flat and "turn" when you walk around/past them ) but come on, THIS GAME HAS AN EPIC AMOUNT OF SCENERY

don't buy this game expecting a game, you don't interact with the world, you don't do anything but walk places and look and have your mind blown over and over.. enjoy the story. the end.

not necessarily worth $10 ... about like 1/4th that, but it was worth it in my eyes.. i can replay this many many many times and the photographer in me will work hours to get some photos of this place ( which is my goal )
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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1.5 小时(记录在案的)
发布于:7月2日
Very beautiful walking simulator. The story takes place on an island. Sadly it is very straight forward, no much room for exploration. There are a couple of houses and caves that are optional to explore.
The game is devided into 4 chapters, each will take about 10-20 minutes (depending on how much you explore the surrounding and take screenshots).
Make sure to play this in one session, because when you exit the game, you have to start from chapter 1 again. Once you completed the game you can replay every chapter from the main menu.
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6 人中有 4 人(67%)觉得这篇评测有价值
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42.9 小时(记录在案的)
发布于:6月28日
Literally makes me cry. From the ♥♥♥♥♥♥. with love! :D
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4 人中有 2 人(50%)觉得这篇评测有价值
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3.1 小时(记录在案的)
发布于:7月8日
Not a game for those who really detest 'walking simulators' but otherwise I would highly recommend.

Its hard to explain without spoilers, but it makes great use of the source engines graphical capabilites, has fantastic writing and narration and...the story made me cry :'( Too much feels for one game, I do not have enough internets to handle it.

Its short but...er, not sweet. Just really good. I guess it kind of is sweet, but yeah. Spoiler :P
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10 人中有 5 人(50%)觉得这篇评测有价值
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2.0 小时(记录在案的)
发布于:6月27日
First of all, understand why a lot of (if not most) negative reviews exist: People don't comprehend the game.

This is one of those games that you don't play, you live it.
It requires emotional sensitivity to grasp its content, and specially its intent.
Yes, it is only walking through beautiful places, but that's not the point.
This game is a journey, not only on your computer screen, but also a personal one. Open yourself to this game and you'll understand it, but most important, you may understand yourself.

I strongly recommend this game for all those who face depression and understand its nature.
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最有价值的评测  总体
38 人中有 37 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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1.0 小时(记录在案的)
发布于:2014年5月16日
这游戏我通关后一直没写评测,因为真的很难评价它,最近看到它又再次进包了,我试着凭记忆来补一篇吧

亲爱的艾斯特,最早是一个Half-Life 2的免费Mod,因为有一定的人气还获了不少奖,所以用新引擎重制了一遍后发行了独立运行版卖钱,就是Steam上大家看到的这个版本了,独立版发行后又再度获得了不少奖项,媒体也是正面评价居多,但我要提醒大家,并不是获奖多的游戏就一定是个有趣好玩的游戏,尤其要注意本作实质上是一个实验性的作品

其实验性主要体现在零游戏性上,是的,我没骗你,真的毫无游戏性可言,你要是问我这游戏好不好玩,我的回答是:“这他喵的也算游戏?”

玩家用第一人称控制一个不知道是谁的主视角,然后这个主视角按照相对固定的道路在一个岛上散步、看风景,这就是全部内容了……玩家本身不会经历剧情,连NPC都没有,但每走一段路,一个拥有磁性声线的旁白君就会开始朗读一段某君写给艾斯特的信,信的具体内容坦白说我已经忘得差不多了(就算我记得我也不会剧透),我只想提醒大家,如果你指望通过旁白君来获得一个清晰明了的故事,你一定会失望的,确实信里会有很多非常重要的信息,但作者想要讲述的故事却依然很难理解,原因在下面

首先,在语言上对英语的非母语使用者会有较高的要求,这封信写的跟散文似的,拥有很强的文学性,用句非常优美,有各种修辞手法和并不常见的高级词汇,如果英语不算特别好的话,听旁白君念这么一遍就算看着字幕也没办法完全理解;其次,信的朗读顺序是被打乱的,旁白君经常从一个事件跳到另一个事件,过了一会却又回头谈及之前的事件,或者间歇性扯些看似无聊琐碎的小事,就算过了语言这关要把这些零碎的信息拼凑出一个完整的故事依然是很难的,我们甚至不能确认旁白朗读的部分就是信的全部,里面还包括了不少象征性的隐喻,事实上在网上就有众多解读方法,作者为了提升本作剧情的艺术性,给了一定的开放式解读空间(同时让玩家更加迷茫),所以如果解读信息并不能给你带来快乐的话,那么这部作品就显得过于莫名其妙而失去了大半的欣赏价值

而作品剩下的价值就体现在它所带来的感官冲击上,画面真的很美,从地面到洞窟,从海岸到山丘,从白天到夜晚,真可谓风景如画,随便截个远景图就能当桌面(官方的几张截图很有代表性),配上舒缓的音乐,也许打开游戏放松心情散步看风景本身就构成了一种享受,而且岛上并不仅仅有美景,还有很多细节(某君在岛上生活过的痕迹),可以和信的内容联系起来,并进一步补足故事。在画面上着重于营造意象和氛围,并在处理的时候用了很多取巧的手段,所以不同于某些重在堆砌光影技术的显卡毁灭者游戏,本作的配置要求出奇的低,当然相应的在细看之下也无法满足某些极限画面党的需求

如果不打算停下脚步慢慢欣赏风景的话,游戏只有短短一个小时左右的流程,加上这游戏过于浓厚的艺术和文学色彩,还有零游戏性,对于大部分玩家我并不推荐这部作品,但如果你恰好是个文艺青年或者想要陶冶情操的话,Dear Esther实在是太适合你了~
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42 人中有 39 人(93%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
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0.7 小时(记录在案的)
发布于:2015年4月1日
很多时候并不是游戏恐怖,人们只是害怕孤独,害怕内心最深处的那片荒芜。
更害怕,那种通过对比而凸显的孤身一人的惶恐与不知所措。
庞大凸显渺小,广阔凸显孤独,色彩凸显灰暗,声音凸显死寂,存活凸显颓败……一切都是那么的压抑。

说白了这就是个看风景的游戏,但只要你的内心还不够强大,它就能唤起你的恐惧,不敢想下去,不敢走下去。
单从这一点来说已经值个好评了,塑造得不错,不过用词太文艺看不懂……等我搞搞清楚看看攻略再玩,看风景的游戏一开始都能淹死自己(这还是各种意味上的自己呢)我也是不容易…………
这篇评测是否有价值? 欢乐
30 人中有 29 人(97%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
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3.4 小时(记录在案的)
发布于:2月13日
玩之前以为这是一个渲染恐怖气氛的步行模拟。但事实上胆小如我都没有感受到一点恐惧。因为这游戏无论是风景还是BGM还是旁白都带着浓浓的悲伤。不知道你是否有过这种体验。一个人在黑暗里也许总会时不时想着灵异鬼怪的事情吓自己。但当你处于极度痛苦或极度悲伤时。恐惧便消失了。因为所有想象的鬼怪都变得幼稚可笑。现实比最狰狞的魔鬼都可怕。都让人绝望。

恰恰相反的是。这游戏给我一种治愈感。当我随便乱逛时。尝试游向海里看能否被溺死。忽然一声Come back… 那时我有一种流泪的冲动。温柔又极有安全感的声音。就像一个一直陪盼着我的守护者一样。当我走在路上。一切都是那么安静。我感到非常安全。非常放松。走多久都不怕。天黑也不怕。死亡也不怕。那条熟悉的小路不见了。但我并不用感到慌张。这种感觉真好。为什么不呢。如果可以和我最爱的人。永远地活在这座岛上。没有痛苦。没有压力。没有疾病。没有无关的人。只有海风、沙滩和礁石。天堂般的。

让我感动又震撼的并不是所有的隐喻、剧情和真相。而是这座岛的样子。亲爱的Donnelly。为什么你心中的岛与我梦中的岛一模一样呢。你是不是偷看过我的梦。那天空的颜色、那流水、 那光线、那岩石、那海边的雾、那忽闪的灯塔、那微弱的烛光、那洞穴中反射着幽蓝的光影的湖、那未走出山洞就看到的月亮。

我的梦里有这样一座岛。

“Shattered into twenty-one pieces, I consigned you to the Atlantic, and I sat here until I’d watched all of you sink.”



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11 人中有 11 人(100%)觉得这篇评测有价值
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6.8 小时(记录在案的)
发布于:2014年10月4日
Come back.

亲爱的艾斯特. 我烧掉自己的财物, 书籍, 死亡证. 我会被写在整座小岛之上. 谁是雅各布森, 谁会记得他? 唐纳利在书中曾经提到他, 但谁是唐纳利, 谁会记得他呢? 为了能得到他, 我绘画, 我雕刻, 我挥砍, 最后终于到了这里. 又一个沙滩能记住我了. 我会像一个无底的小岛那样, 从海中崛起, 像石头那样聚集, 成为天空, 成为一座不会遗忘掉你的灯塔. 我们总会受到这儿的欢迎: 总有一天, 海鸥会回来, 在我们的骸骨和历史上筑巢. 在左边, 我能看到艾斯特.唐纳利在我身旁飞翔. 在右边, 我能看到保罗.雅各布森在我身旁飞翔. 他们会在长空刻下白色的线, 直通大陆, 而那里就是支援的目的地.
Dear Esther. I have burnt my belongings, my books, this death certificate. Mine will be written all across this island. Who was Jacobson, who remembers him? Donnelly has written of him, but who was Donnelly, who remembers him? I have painted, carved, hewn, scored into this space all that I could draw from him. There will be another to these shores to remember me. I will rise from the ocean like an island without bottom, come together like a stone, become an aerial, a beacon that they will not forget you. We have always been drawn here: one day the gulls will return and nest in our bones and our history. I will look to my left and see Esther Donnelly, flying beside me. I will look to my right and see Paul Jacobson, flying beside me. They will leave white lines carved into the air to reach the mainland, where help will be sent.

亲爱的艾斯特. 我烧掉了大马士革的悬崖, 我对它沉迷得太深了. 我的心脏有如大腿, 沿着无底船的纸面刻下一道黑痕. 你就是世界, 你好比我眼中的鸟巢, 在那里, 鸟蛋犹如化石, 难以打破, 一起走吧, 一边粉碎, 一边给每点空气都送上小黑花. 这道感染, 是希望. 这个小岛, 是飞翔. 这片悲痛, 是爱.
Dear Esther. I have burned the cliffs of Damascus, I have drunk deep of it. My heart is my leg and a black line etched on the paper all along this boat without a bottom. You are all the world like a nest to me, in which eggs unbroken form like fossils, come together, shatter and send small black flowers to the very air. From this infection, hope.From this island, flight. From this grief, love.

返回汽车后, 双手颤抖, 头部因为冲击而破裂. 再见了, 老泪纵横的姨母和大受打击的叔父, 再见了, 奇异的现象, 再见了, 万物, 再见了, 伍尔弗汉普顿, 再见了, 桑德福, 再见了, 克罗默, 再见了, 大马士革. 悬崖的道路因为露气, 又湿又滑; 腿部患上如此感染, 实在难以攀登. 我必须把坏肉挑出来, 把它们抛弃. 我必须让身体充满新的气息.
Returning to my car afterwards, hands still shaking and a head split open by the impact. Goodbye to tearful aunts and traumatised uncles, goodbye to the phenomenal, goodbye to the tangible, goodbye Wolverhampton, goodbye Sandford, goodbye Cromer, goodbye Damascus. This cliff path is slippery in the dew; it is hard to climb with such an infection. I must carve out the bad flesh and sling it from the aerial. I must become infused with the very air.

这些视网膜中反射着车头灯的光芒, 我岛屿的这条隧道也太长了, 它仿佛深邃无底. 海中生物都出现在海面, 但是却没有海鸥来把它们带回巢穴. 我已经痊愈了: 张开, 盯着, 一只眼睛自己转动着. 我变成了一条受感染的腿, 它的表面成为了一张完美的高速公路交汇点地图. 我会在大腿中部的出口处离开, 然后下降到我的艾斯特那儿.
There are headlights reflected in these retinas, too long in the tunnels of my island without a bottom. The sea creatures have risen to the surface, but the gulls are not here to carry them back to their nests. I have become fixed: open and staring, an eye turned on itself. I have become an infected leg, whose tracking lines form a perfect map of the junctions of the M5. I will take the exit at mid-thigh and plummet to my Esther.

胃中的石头紧紧压着身体, 它确保我能笔直又踏实地往下掉. 我会穿破那些药丸形成的迷雾, 寻得清透. 我的所有身体功能已然失效, 我的所有血管早已堵塞. 如果在我攀上顶峰前腿没有烂透, 这已经称得上是奇迹了. 防抱死煞车的电路图中一共有二十一个连接点, 这座岛上一共有二十一种海鸥栖息, 桑德福交汇点距离家中的拐弯处共是二十一英里. 所有这一切, 都不可能仅仅是巧合.

像指甲般的往后弯曲, 像手指头的倒拉刺, 像一个落水的人死死抓着轮胎, 醉了, 不住地旋转, 最后被冲到一片失落的沙滩上, 而上方正挂着有如碎翼的残月. 我们砍, 我们战斗, 我们停止, 那些可怜的止痛药, 它变幻无常. 我将要飞翔.

他不是喝醉了的艾斯特, 他根本没醉. 他没有陶醉于海里的唐纳利或是雅各布森; 无论在这个初生群岛的失落海岸和海滩中, 都没有属于他的职业. 他并不准备让自己的引擎盖如用过的纸巾般皱褶. 他的挡风玻璃没有像天堂的地图般繁星点点. 他用油漆涂出一组组电路图, 古怪的鱼把海鸥叫走. 轮胎划痕散发出的磷光照亮了从埃克塞特通往大马士革的高速公路.

因慌张而失明, 因笼中交通的喧哗而失聪, 在前往大马士革的公路上停止了心脏, 保罗坐在了路边, 像一只海鸥, 像一只该死的海鸥那样卷曲着身体. 他的未来就像一个身染梅 @ 毒的地图师, 一个奄奄一息的牧羊人, 一条受感染的腿, 一块挡住了前往桑德福和埃克塞特交通命脉的肾石那样灰暗而绝望. 他不是喝醉了的艾斯特, 他根本没醉; 他的所有马路, 隧道, 小径都不可避免地通向这个撞击的时刻. 这不是一种自然状态: 他不该和那些化学物品和电路图坐在一起, 他压根不该坐在那里.

为了隐士的骨头, 为了唐纳利的踪迹, 为了雅各布森的牲畜, 为了那个控告他的空瓶子, 我不停地疏浚这些水. 为了重塑他的轨迹, 找到他心脏停止跳动的地点, 知道他在哪儿看桑德福交汇点上方的月亮, 我把公路洗涤了二十一次. 他不是喝醉了的艾斯特, 他根本没醉, 事情也并非他的错, 他被汇聚线陷害了. 这不是一种自然状态, 海鸥并没有在公路上低飞而致使他转向. 油漆犹如那直击心脏的感染, 径直从他的车子抛了出来.

一只海鸥在坏掉的引擎盖上栖息, 在一旁, 警报传到了不远处, 金属悲痛地为我们呻吟. 我会在这个晚上夜行, 古老的面包和海鸥骨头, 老唐纳利在酒吧喝酒, 老艾斯特和我们的孩子一块散步, 老保罗, 和以前一样, 老保罗打着冷颤, 独自关上了灯.

那条船底下一定有一个洞. 除此之外, 新的隐士还能用什么方法到这里呢?
There must be a hole in the bottom of the boat. How else could new hermits have arrived?

物品: 一张搁板桌, 我们在自己的第一个家时, 曾经使用它来铺墙纸. 一张折凳; 到露营湖间时, 你把它带上了, 我因此而好好嘲笑了一番. 接着, 我有点儿不舒服, 这次轮到你嘲笑我了. 这本日记; 弹簧坏了的床 – 你一旦入睡了, 就得最好别做梦. 一套供替换衣服. 唐纳利的书, 顺道从爱丁堡图书馆偷来的. 我会在最后的早晨把它们烧毁, 投到天空的怀抱.

油灯耗尽后, 我没有捡起火把, 而是借助月光阅读. 当我把唐纳利的书逐字逐句读完后, 就会它扔下悬崖, 随之一起下去的, 或许还有我的身体. 或许, 它会被冲回洞穴里, 到了春雨连绵的季节, 它会开始腐烂, 最后会返回圣人的洞穴中. 或许我醒来的时候, 它会回到桌子上. 我记得自己已经把它扔掉好几次了.
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