Begin a journey through one of the most original first-person games of recent years.
Valutazione degli utenti: Perlopiù positiva (5,154 recensioni) - 5,154 recensioni degli utenti (76%) per questo gioco sono positive.
Data di rilascio: 14 feb 2012

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Acquista Dear Esther

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Acquista Dear Esther + Soundtrack


Informazioni sul gioco

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.


Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Requisiti di sistema

Mac OS X
    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
Recensioni utili
4 persone su 5 (80%) hanno trovato questa recensione utile
4.9 ore in totale
Pubblicata: 16 novembre 2015
ho giocato tanti exploration game, probabilmente buona parte dei più famosi, e ogni volta mi sono meravigliato di quanto fossero sempre più minimali i comandi di interazione col gioco: prima il gioco dove non si spara, poi il gioco dove neanche si salta, poi il gioco dove a malapena si usa il tasto azione, poi è arrivato Dear Esther. sintetizzarlo si può con una sola lettera "W" solo tasto che premerete è W. in questo gioco camminerete, camminerete e camminerete. la trama vi sarà dispensata in piccoli pezzi sotto forma di lettere lette dal protagonista durante il vostro viaggio su un'isola deserta. il linguaggio dei testi è ricercato, poetico e di tanto in tanto arcaico, nonostante una generosa e validissima traduzione trovata nei forum, la comprensione dei testi è di ardua comprensione.
a livello grafico si poteva fare di più, essendo un exploration game, a mio parere, focalizzato su un esperienza soprattutto visiva; il capitolo nelle grotte è molto più valido dell'esterno dell'isola, graficamente parlando.
la durata complessiva è poco più di un'ora giocato senza affrettarsi e alla fine del viaggio vi ritroverete smarriti e delusi perchè probabilmente avrete capito poco o niente della trama. un giro nelle discussioni di steam e un secondo walkthrough aiuteranno.
se riuscite ad averlo in bundle o super sconto è un gioco molto particolare e può incuriosirvi e coinvolgervi ma dovete amare il genere. per me è stato più come giocare un benchmark. il pollice su è per l'idea coraggiosa di estremizzazione del gameplay con risultati sufficienti.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
2.7 ore in totale
Pubblicata: 8 febbraio
You have to play this game during one playthrough. Not just because your progress won't be saved if you don't (Thing that could have been done different and, of what i think of the game, it's the only bad thing), but because this story will drag you down and will make you stay put in front of the monitor. The environment, the soundtrack while you walk through sand and hills, the narrator's voice..All the little things you can notice while you play are put there perfectly.

I was surprised about the amount of details they put into this experience. From the sound of the sand under your feet, to the sound of the wind when you reach one of the top of the hills. From the squeaking of the fences, to the classi underwater sounds... This game's amazingly done. I played it in one breath, and for 4 hours i was into another world. Collect the pieces of the story they tell you, and, reveal the truth. Your truth.

I loved it, entirely.
Questa recensione ti è stata utile? No Divertente
146 persone su 162 (90%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
10.5 ore in totale
Pubblicata: 17 novembre 2015
It isn’t a game, it’s an experience.

A lot of the criticism and confusion of Dear Esther is brought about because it is not exactly 'a game'. There are no enemies, no objectives, no inventory, nothing we've come to expect in video games. It is where art, storytelling and games intersect, to create a masterpiece.

Dear Esther is visually astounding. Journey deep into the island's caves and you will be utterly in awe of the beauty therein.

The music is beautifully haunting, always appropriate in intensity for the situation, and never overwhelming it.
The narration contributes significantly to the player's emotional state while traversing the island. His rantings and musings, his rage and his despair, all help lend color to the landscape, and keep the player firmly rooted in the world before them.

Whether you would define Dear Esther as a game or not, it is without a doubt an experience you will not regret.

Questa recensione ti è stata utile? No Divertente
106 persone su 132 (80%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
2.7 ore in totale
Pubblicata: 30 ottobre 2015
Dear Esther is beautifully designed, hauntingly atmospheric and splendidly narrated. It also has a couple of very big problems...

<Contains minor spoilers>

The Old Argument

...but funnily enough, the question of whether or not Dear Esther is a game isn't one that bothers me. Gaming is still a relatively young medium, and writing off a game just because it doesn't meet the traditional definition can only stifle innovation and discourage others from experimenting. Ultimately, I'm more interested in the question: did Dear Esther succeed in what it set out to do? Well, allow me to elaborate on what I think.


Dear Esther is a so-called "walking simulator" (i.e. has very little gameplay besides walking and looking) set on a bleak Hebridian island. This island is perhaps the most compelling character in the entire story: it is nothing short of breathtaking. I regularly visit these islands in real life, and Dear Esther succeeds magnificently in capturing their bleak magnificence. Coastal winds whistle through rusted chain-link fences, smoky clouds hug towering cliffs, bothies speckle the terrain and rocky bays with rotten wooden structures dominate the landscape. Both the visual (spinning 2D plants aside) and the sound design are spot-on in establishing the atmosphere, which in turn is helped by the superb soundtrack. There were some moments that left me literally stunned at what I was witnessing on my screen, that's a rare achievement for any video game.

Anywho, you play as a nameless, voiceless, faceless protagonist shipwrecked on a harsh Scottish island, who must make their way towards the radio tower on the horizon. It's not really clear what you intend to do once you get there, but never mind. Interaction is limiting to walking around the island and sometimes poking your head into forlorn buildings, only to find them empty and long-abandoned. The lion's share of the game is spent listening to a well-spoken narrator reading a series of letters written to the eponymous Esther. The narrator himself is another highlight of the game; speaking in a deliberately monotone voice to start with, but rising to passionate speeches as you approach the game's climax.

So I like everything so far, and I don't mind the bare-bones gameplay, so why a No?


Because of the limited interactivity, the narration pretty much forms the crux of the entire experience. Sadly, I found the quality of the writing in Dear Esther to be wanting.

If ever there was a walking definition of purple prose, this would be it. Although it contains a handful of reasonably well-written lines, the core parts of the narrative are so cluttered with flowery dialogue that it repeatedly draws attention to itself with how ridiculous it sounds. I admit to not being the smartest when it comes to analyzing good writing, but I can usually get invested in a well-told story even if I don't fully understand everything behind it. But Dear Esther is so full of itself and so utterly pretentious that I found myself getting frustrated rather than intrigued by the story. Here are a couple excerpts from the game:

"An imagined answerphone message. The tires are flat, the wheel spins loosely, and the brake fluid has run like ink over this map, staining the landmarks and rendering the coastline mute, compromised. Where you saw galaxies, I only saw bruises, cut into the cliff by my lack of sobriety."

"I had kidney stones, and you visited me in the hospital. After the operation, when I was still half submerged in anesthetic, your outline and your speech both blurred. Now my stones have grown into an island and made their escape and you have been rendered opaque by the car of a drunk."

Perhaps my experience with human beings is limited, but this sounds like it was written by a teenager in English class trying to sound far cleverer than he actually is (this I can speak from experience though, because it sounds like one of my old essays). This is the only story I've experienced that somehow manages to be both frustratingly vague and tiresomely heavy-handed at the same time. Not sure how they did that, but that's the thought that kept crossing my mind as I listened to it.


Then we come to the second problem: the player. The fact that Dear Esther may not be a 'real' game isn't what bothers me. What does bother me is that the player is completely amputated from the story being told. We're not here to partake in a moving tale of human loss, instead we're merely treated as a vehicle for the narrator to force flowery nonsense down our throats without getting to experience or even influence any of it. In fact, we're almost a hindrance to the game for our mere presence. This makes me wonder why Dear Esther is even a game in the first place, especially since it wrestles control from you during the ending (the only time something of note actually happens). The only benefit from it being a game is that I get to hold down W for 90 minutes, so it's essentially like watching a film on a DVD player with a broken pause button. On top of that, the walking speed is painfully slow:

"People need to be more patient and take their time with soaking in the atmosphere"

This is what admirers of the game often tell me when I bring this up. Fair enough, I like immersing myself in a slow-burner, if anything I prefer a slower-paced story. But more often than not you'll wander down rather lengthy corridors, find nothing of interest, not even a bit of narration, and then have to slowly plod all the way back again. At this point, all the carefully planned pacing in the game comes to a crashing halt. Then there are other times when you have to traverse fairly featureless expanses all the while sliding along at the speed of a Peugeot driver on the Edinburgh bypass. This is not good pacing, this is just time wasting.


Some might say that I've simply missed the point of the game, and that I'm too thick or impatient to fully appreciate Dear Esther's strengths. In all honestly, there's a good chance that you're correct in saying that. However, this game did not engage me on any level. I never felt invested in any of the character shells we're given a vague description of, and its eagerness to be intellectual and thought-provoking just came across as pretentious and condescending. I can give it credit for trying, but not for failing in its primary purpose. For that reason, I cannot recommend Dear Esther as a video game.

(But I do recommend buying the soundtrack. Seriously, go get it, it really is that good)
Questa recensione ti è stata utile? No Divertente
33 persone su 41 (80%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
1.0 ore in totale
Pubblicata: 21 dicembre 2015
NOTE - This game has been provided to me for free for review purposes.
Dear Esther is not a game, it is a walking simulator, and it is an experience. You walk on a deserted island, while your mind narrates some letters you wrote to Esther (hence the name). It focuses on the environment, the music, and the very detailed world to amaze and relax you.

The Pros:
  • Beautiful - The game is beautiful. The world is very detailed, put together with much care and thought. Every scenery is breath-taking. Lots of dense foliage, rocky cliffs, and watery caves. Wonderful lightning as well! This is a walking simulator, of course. It is meant for you to behold, to explore, to enjoy.

  • Great Narrative - The narration is very well performed, and the contents are nice as well. Pay close attention and you will get a grasp of what happened in the past. I won't give details about them here. Experience them yourselves.

  • Relaxing - Besides buying a game, you also get free relax pills. This is excellent for when you are stressed out. Just enter the game, pick a chapter, and slowly walk, breathe in deeply, enjoy the beauty. Works like a charm!
  • Linear - The game doesn't allow you to stray too far off your obviously paved paths. There are some occasions where you will encounter dead ends, but fear not. Just turn around, look for 5 seconds and the true path will surely be revealed to you.

  • One Hour - That is the approximate time you will spend walking around. This is the standard length of this type of games, and I am not disappointed with it's length. But the world is so well made, I just want to see more of it!

For a 2012 game, this was a fresh breath of air. Good looking, interesting, and highly relaxing. If you like this type of games, get it, you won't regret it.

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Questa recensione ti è stata utile? No Divertente