Begin a journey through one of the most original first-person games of recent years.
사용자 평가: 대체로 긍정적 (평가 3,911 개)
출시 날짜: 2012년 2월 14일

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Dear Esther 구매

Dear Esther + Soundtrack 구매


큐레이터의 추천

"Not for everyone, I realise, but as an example of games trying Something Else, I think Dear Esther is hard to argue against."
Read the full review here.

게임에 대해

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.


Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

시스템 요구 사항

Mac OS X


    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card


    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
유용한 고객 평가
7명 중 5명(71%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 11월 2일
순전히 개발자의 자기만족을 위한 게임으로 보입니다
걷다가 막힌 길이 나오면 돌아가야 하는데 달리기나 점프 커맨드가 없습니다
물론 저에게만 해당되는 이야기일수도 있지만 이 부분에서 답답함을 느낀 플레이어가 한두명이 아닐 거라고 생각합니다

걸으면서 맵과 거기에 써있는 글씨, 오브젝트를 보면서 상황을 유추하라는 것 같은데, 느껴지는 건 아무것도 없습니다
이 의견에 공감하지 못하는 사람은 아마도 감정이 풍부한 사람이겠죠. 어떤식으로든.

솔직히 이 게임을 구매하는 건 돈 낭비, 플레이하는 건 시간낭비라고 생각합니다
저는 콘솔을 이용하여 이동속도를 빠르게 한 다음 진행했습니다만, 그래도 시간 낭비한 것 같네요

이 게임을 구매할 의향이 있던 분이라면 저는 무조건 NO라고 하겠습니다
차라리 Proteus를 하세요
이 평가가 유용한가요? 아니요
52명 중 42명(81%)이 이 평가를 유용하다고 평가했습니다.
4.3 시간 기록
게시 일시: 2014년 11월 10일
Dear Esther: Games as Art

Up till five years ago, discussions about games as a form of art, were largely considered as non-important. There was a more or less clear distinction between the "higher" arts, and the more "commercial" games, although many of those used elements from several arts (in-game music, often symphonic and with a classical feel to it, being just one example). With the rise of the Indie game-scene around 2010, things started to evolve fast. Since indie-developers are not bound by contracts to large (and indeed often very commercial) publishers, they found themselves in a position where experimenting with the medium of games itself turned into something viable.

One of the almost immediate consequences of this huge shift in focus, was the rise of what many have called since then "artistic games": games as the newest form of art, following in the footsteps of literature, music, architecture, painting, sculpture, photography, cinematography and the likes. This idea has generated some debate during the last five years, but it's still an underrated aspect of gaming. The one game that really stands out as maybe thé flagship of the artistic games, would surely be Dear Esther. Released in February 2012 by the small indie-company The Chinese Room, it made a huge impact on the gaming scene by the radical way in which it changes the entire concept of what a computer game is all about.

In this game there are no "goals" the player has to achieve, there is no such thing as "winning or losing", there is not even the possibility of playing well or badly, or of interacting with the environment. Actually, the gameplay is extremely limited: the player can only walk around on an abandoned island in the Scottish Hebrides in first-person view, with no running, jumping, climbing or crouching as in most first-person games. This immediately gives the game a very leisured pace, which may not be to the liking of everyone. Dear Esther has even been called a "walking simulator" - it's the most prominent of its tags on the Steam store at the moment. But it's nothing like that, in my opinion. Thsi game is not about the physical walk around the - extremely impressive and atmospheric - island. Dear Esther tells another kind of story: a story that happens within the main character, and one that is told with such emotional force that I as a player not only identified myself with the character, but also started to actually FEEL like he does. Now that's a rare experience in any game up till now: the feeling that the entire game, with all its components (visuals, story, music in this case) got under my skin in such a way that I got emotionally involved to a very, very large extent. I won't spoil anything from the story, but it's nothing light-weight to be sure and the game has stayed with me since I first played it three weeks ago.

And there is not really much more to say about this amazing, almost genre-defining piece of art. Actually, the debate may not be if it's a piece of art (most will agree to that), but to whether it's a game or not. To my opinion, it's certainly both, and as such stands proud as one of the prime examples of artistic games that give as rich and rewarding an experience as reading a novel by Daphne du Maurier, looking at a painting by Turner or listening to a sonata by Mozart. But be advised: this gem calls for your complete attention, so headphones and a dark environment are recommended. Especially so since the soundscape the game provides, be it from the howling of the wind to the eerie, haunting music by Jessica Curry, deserves every inch of attention.

Overall score: 9/10
이 평가가 유용한가요? 아니요
23명 중 18명(78%)이 이 평가를 유용하다고 평가했습니다.
2.5 시간 기록
게시 일시: 2014년 11월 4일
"How many dead shepherds could fill this hole?"

Dear Esther is the kind of video game which is doomed to be criticized. The reason is gameplay for you only do three things: walk, listen and watch. Formula like this can encouraged a decent number of people to confer a title of Walking Simulator - 2012 on this adventure game from the young British developer The Chinese Room , who previously worked on the atmospheric Half-Life 2 mod Korsakovia. But at this point gamers of all ages should ask themselves a question: do they need another rank-and-file FPS on already flooded modern VG market or are they open for innovative ideas and blending of various kinds of art?

Dear Esther originated from a Source engine mod of the same name made by The Chinese Room in 2008. In this completely reworked standalone only WASD and a mouse are required to play (get your left-hand middle finger ready). Taking into consideration this fact, if Dear Esther was the first video game ever made by man, the industry would have been slightly different... However, alternate history theories aside, DE is to be considered as an unusual experiment, which strays from traditional principles of electronic entertainment. Gameplay is stripped of some now widespread features: interactive objects, logs, and puzzles. It takes away the fun in a traditional sense of the word though it may be all this have been sacrificed for the sake of storytelling and getting more engaging and emotion-focused experience.

The storyline is one of the strongest points of the title. Presented in a form of an audio messages, it tells about the man who lives (lived?) as a hermit on an island in the Hebrides - an archipelago just off the coast of Scotland. He wrote a letter to Esther, supposedly his wife, and messages you hear exploring as an unnamed silent protagonist are clippings from this writing. They appear when you reach certain spots of four different locations. This feature adds some replay value to a mature, if rather short journey as one can discover new pieces of the story should he visit places he missed in the next play-through. Writing is top-notch, the narrator is brilliant and reminds of the great Richard Burton, who lent his voice for Jeff Wayne's 1978 epic rock opera War of the Worlds. The story raises some major existential questions, leaves room for interpretation, and overall feels like it has been inspired by H.P. Lovecraft works.

Dear Esther looks and sounds gorgeous. It is not about photo-realistic visuals but about crafty game of light and dark, sounds, colors, and shapes. The island feels alive: grass sways, water flows, caves breathe and glimmer. The result: the most impressive landscapes which are competing in one league with Dead Space franchise and Skyrim. Sound design is faithfully backing it all up as everything - from chilly wind to distant ship horns - sounds naturally yet somehow unusual, out of this world. Combined with serene, at times dreadful music by Jessica Curry, it makes a huge impact, immersing one into the atmosphere.

Giving the game credit where credit's due, it is more than just a bold experiment. Dear Esther is an indie title which shows that gaming has grown up and is not just about mashing buttons and shooting galleries anymore. It offers no challenge but challenges your mind. It doesn't pull of any tricks but occupies it's own niche and broadens the boundaries of PC gaming, thereby bringing rage upon itself. For $10 you get 2 hours of sheer aesthetic joy on your PC. Only if your slogan is "No gameplay, no game", there is nothing for you here and there will never be.
이 평가가 유용한가요? 아니요
13명 중 10명(77%)이 이 평가를 유용하다고 평가했습니다.
9.5 시간 기록
게시 일시: 2014년 11월 15일
This is an excellent way to share some time with yourself, in a very intimate way. Only for loners.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2014년 11월 28일
Short, uneventful, and not really a great story. I've already forgotten what happens.
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
게시 일시: 2014년 11월 16일
I'm torn with As other reviewers have stated, it's not really a game. For me it was more an experience. The music is wonderful and adds perfectly to the atmosphere. There were moments on the journey that I was lost in this other world. When I looked up from my computer I was back in my crummy apartment.
It wasn't until the final chapter that I really had a problem. I fell into the water and my game froze, though the sound kept going. Normally you would just be brought back but I never was. I exited to the menu to start from the final chapter and it wouldn't let me. In fact, it would only select the first chapter. Really? I spent all that time and I can't even finish it!?
So wonderful experience but that fatal flaw just didn't make it worthwhile in the end.
이 평가가 유용한가요? 아니요
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
4.1 시간 기록
게시 일시: 2014년 11월 8일
Ever noticed how, very occasionally, you will play a game, listen to a piece of music, watch a movie or whatever, and you know, as soon as you've finished that it will stay with you for a long time?
I'm getting that right now.

I've just played through Dear Esther twice and I find it to be time and money VERY well spent.
This is not a game in the conventional sense.
If your fix is usually space marines shooting aliens, this might not be for you. It is very unorthodox.

It has no enemies, no other characters, no items, no object interaction at all. All you do is walk and explore as the back story unfolds through often dreamy monologues.
But therein lies its strength. It really does try something different, and it pays off.

It really is beautiful. It's a couple of years old now, but if you crank the settings up to full it really shines. This is due in large part to the actual art direction and creation of the island setting. It looks very natural with no copy and paste going on and it all takes place in dusk or night time so it looks moody and washed out.
Seriously, take time to look around at the scenery.

The sound is completely perfect and enhances the experience no-end.
The musical score is haunting and perfectly timed to coincide with epic scenery or other happenings. The narrator (the only voice in the 'game') does an excellent job as well.

It's a strange thing that a game in which you do so little can have such an impact, but that really is the case for me.
This game is as beautiful/haunting/mysterious as it is unorthodox.
It won't be for everyone, but if you are open to something different, put those headphones on, turn out the lights and go for a walk :-)
이 평가가 유용한가요? 아니요
22명 중 12명(55%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
게시 일시: 2014년 11월 14일
I play games to experience a story. This game made me take an excruatingly slow walk with some guy who is seemingly really high. Would not recommend unless you enjoy said activity.
이 평가가 유용한가요? 아니요
28명 중 15명(54%)이 이 평가를 유용하다고 평가했습니다.
1.4 시간 기록
게시 일시: 2014년 10월 30일
Definitely the best walking simulator out there i'd say
would walk again
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
1.4 시간 기록
게시 일시: 2014년 11월 21일
For me this was not worth the money spent. There was nothing to do but walk around and listen to the narrator's somewhat poetic story and musical accompaniment. For those expecting a game in which there is something to do, with some reward at the end, I do not recommend this game.
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
2.1 시간 기록
게시 일시: 2014년 11월 23일
This is a tough game for me to recommmend, would love it there was a 'Neutral' button on Steam. It's beautiful and the music is amazing, but the game feels shallow. The ending is nice, but it comes after slowly walking for 90+ minutes.

The last chapter feels most enjoyable, I'm not sure who would want to play through the first two though to get to that point honestly.

Suggestions for improvement

- Keep the user engaged more consistently through the narrartion. More talking, even if it's minor thoughts.
- Interactions. Something to feel like you're actually engaged in the world
- Make it more linear, if the point is pushing the story forward and the are no 'Easter Eggs' or 'rewards' for exploring make it so someone can't 'Get Lost'
- Subtitles - Could be more interesting, could be used as typograhic art that scrolls or changes in size and font to fit the mood. They felt drab and did little for immersion, so I turned them off
- Abilty to walk faster...jog even. Less of an issue if it was more linear, but going 'The wrong Way' then back tracking is tiresome here
- Camera: Make more dynamic, small bobbing as the character walks
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
게시 일시: 2014년 11월 23일
No gameplay whatsoever. I got bored very quickly.
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
게시 일시: 2014년 11월 24일
The game was visually stunning. I found myself actually taking a couple of screenshots because of how pretty the landscape was. The story was alright, nothing I would really present as anything more than above average though. The voice acting was good... and that's really about it.

I would comment on how the gameplay was, but there really isn't any gameplay at all. You can only walk and kinda zoom in a little bit. There is no jumping, no sprinting, nothing. You just walk, zoom in on the pretty landscapes, and listen to this dull sounding guy drone on about Esther.

The story had me interested in the beginning, and near the end again, the middle I find myself overwhelmed by boredom though. I could never see myself playing through this again, other than to maybe show someone how pretty the landscapes are and that's about it.

Basically what we have here is still technically a game, but I don't think it needed to be. There is no gameplay after all, nothing to do. It would have been better served as a short story in my opinion.
이 평가가 유용한가요? 아니요
5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
0.6 시간 기록
게시 일시: 2014년 11월 13일
This is not a game for everyone sure the graphics are fantastic but at the end of the day it's an interactive movie with very little interaction other then walking.
이 평가가 유용한가요? 아니요
11명 중 6명(55%)이 이 평가를 유용하다고 평가했습니다.
2.1 시간 기록
게시 일시: 2014년 11월 13일
Dear Esther,

Please don't buy this game. It's awful, and just when you think it's about to begin, you discover you're actually at the end. Buy a decent book instead.

Thinking of you always.

Lots of love,
이 평가가 유용한가요? 아니요
8명 중 4명(50%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2014년 11월 12일
If you're looking for a good story with a wide breadth of immersiveness, multiple layers of events and dailogue, clever detailing, pacing, prose, good characters, setting, and imaginitive visuals and imagery, then listen to my advice. Pick up a novel off your bookshelf. Sit down with a nice coffee on your favorite peice of furnature and seize the day. This game needs to be substantially better in every aspect for it to a. achieve what its creators likely envisioned and b. be worth your time & money.

This would only appeal to people with lack of good literature or similar slower paced or more punctilious media in their lives. I really don't see what the big deal is, maybe the people playing this game are really stoned.
이 평가가 유용한가요? 아니요
6명 중 3명(50%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 11월 23일
As everyone should know, this is not a game but more of a story you walkthrough. That being is a rather terrible story and not worth your time.
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
게시 일시: 2014년 11월 25일
I got bored and never finished it. The art's good, sure, but being on the source engine really holds it back from being something special.
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
1.8 시간 기록
게시 일시: 2014년 11월 7일
I was utterly taken with this game from the moment I started playing it. The minimalistic soundtrack and utter freedom you are given to wander as you wish entranced me throughout the short time I played it. The narrator speaks as though reading poetry, though I questioned throughout the sanity of the narrator. Grief can do funny things to a person...
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
게시 일시: 2014년 11월 25일
Let me start with, yes, I do recommend this game. However, most people who play games these days are not like me, and may feel bored by a game like this. I should also say that this almost isn't a game, per se, due to it's lack of actual interaction with anything. I would define it as a simple walking simulator with a great story, beautiful music, and amazing visual art & graphics. If you're an artsy person, or someone who appreciates art, then you will enjoy this game. I hope to see more of this style in the future!
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