Begin a journey through one of the most original first-person games of recent years.
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Ημερομηνία κυκλοφορίας: 14 Φεβ 2012

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Αγορά Dear Esther

Αγορά Dear Esther + Soundtrack

 

Σχετικά με αυτό το παιχνίδι

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Απαιτήσεις συστήματος

Windows
Mac OS X
    Minimum:
    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
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Πρόσφατα αναρτημένες
5finger
( 1.3 ώρες στο μητρώο )
Αναρτήθηκε: 24 Ιουλίου
Pros: Beautiful world and it's short.

Cons: Everything else.

This is the sort of game people mean when they derisively use the term 'walking simulator'. You walk around several (admittedly beautiful) locations, do absolutely nothing, and occasionally a bit of dialogue plays at random intervals. You can decide to go off on some of the side paths, but they lead nowhere. Or there's a fork where one way is a slightly lower path, and one way is a slightly higher path. But they're like 6 feet away from each other and eventually they converge.

As for the plot, I see some of the speculation on what the scraps of dialogue (and the evironment) really mean, and hearing people's interpretation can be interesting. But I feel like this is sleight of hand that makes you feel like you're getting depth. Like the series Lost - it raised a lot of questions, and there was a lot of speculation/interpretation by fans. But while Lost tried unsucessfully to tie things together in a satisfying way, this just cuts off.

Ending spoiler/rant: What the f**k? WHAT THE F**K!? You spend 1.5 hours walking around slowly, and the majority of the ending is going back through an area YOU JUST WENT THROUGH at a slightly faster pace? All the mindless walking around is one of the worst parts of the 'experience', and the ending is just largely a more repetitive version of that? I understand they had a few more things to put out there plot wise, but that was so cheap. The game is only 1.5 hours, and the ending was the equivalent of a TV clip show episode?

To make a much older analogy, take Planet of the Apes. The original had a great ending for many reasons. And the Tim Burton version also tried to have a suprise ending, but it didn't make any sense. And it turns out it wasn't supposed to - they wanted to make people think/talk about it, but unlike Rod Sterlings script, there was no meat on those bones. I'm not saying this 'experience' is that bad, but you get the idea.

Anyway, if its really got you excited, please just watch a short YouTube video and enjoy some of the speculation, but please save your $10 (or $5).
Kurai
( 1.7 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουλίου
I still have nightmares about this game.
No, not from the "story" or anything... just from the fact that I even finished it.
Not worth the price--not even worth the 1.5 hours it takes to complete it.
Marcus54
( 4.7 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουλίου
Masterpiece ! Period !
philipp_chris
( 1.3 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουλίου
The graphics !!! Oh boy I'm speechless.
It's a pity that it didn't have a story (to gather some clues on the way or something) .
Put a story in and it will sell beautifully.
sc00tal00
( 0.3 ώρες στο μητρώο )
Αναρτήθηκε: 22 Ιουλίου
this isnt a game you need to play. this is a game you can watch. if you find a no commentary playthrough on youtube that is likely just as good for a first playthrough. subsequent playthroughs you may want to do on your own to find all the little details you missed. and to find the way things change. but seriously its just walking and enjoying the view and the narration. granted it gets pretty damn good.
Decomposed
( 2.6 ώρες στο μητρώο )
Αναρτήθηκε: 20 Ιουλίου
Beautiful graphics and music and interesting story. Besides these, this is not exactly a game, it's more of a walking simulator and takes about 1-1.30 hours to finish it. Buy ONLY ON SALE, I can't recommend it for more that $3.
ArchKali
( 4.4 ώρες στο μητρώο )
Αναρτήθηκε: 18 Ιουλίου
A groundbreaking work, arguably one of the first great walking simulators.
-CookieGod-
( 0.5 ώρες στο μητρώο )
Αναρτήθηκε: 15 Ιουλίου
lolz, played it for 27 minutes, it is totally worth it!
「gotcha」
( 1.2 ώρες στο μητρώο )
Αναρτήθηκε: 15 Ιουλίου
beautiful game <3
spectreSD
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 12 Ιουλίου
The game starts with some guy (the guy I'm controlling, maybe?) rambling on about a shipwreck. I look around a bit, and I see a house just up the path. As I enter it, the game automatically turns on the flashlight despite having literally no other controls for me to do other than walk and look. Seems like they could have let me do that. Anywho, the house was devoid of anything meaningful. Okay, well, that's just the first place, and I literally just got here. I shouldn't expect them to reel me into something interesting so quickly. You know, like a well-written story.

So I continue up the path to a cave, and I start babbling about a legend of some guy in the cave. Awesome, but I wonder why my flashlight did not come on this time. Maybe it's supposed to be dark because something sweet is going to happen. I reach the dead end of cave expecting...something, but alas, the cave, too, is empty. The narrator/internal monologue/crazy guy talking to himself finishes the story with something along the lines of "like everyone else, I suppose he deemed me unworthy." Ha, I get jokes. Well played, game. You totally got me.

I turn back to my beachhead, at a casual stroll, of course. There is no run button either. Just walk, look, and what I like to call "squint," because it's kind of like a zoom, only not really. But I leisurely walk down the beach, wondering why there are no footprints in the sand. I guess not only is Jesus not with me today, but also I can levitate. Am I a Jedi? They can fly right? Oh wait, I'm thinking of David Blaine. That guy is legit.

I spot was appears to be a drawing in the sand. I study it for a minute, but like most artists, the elusive Sand Blaster is not going to be appreciated in his lifetime. I suspect it is actually a map of sorts, seeing as there is what appears to be an arrow swooping down towards...something...from the main part. I become wistful for a minimap or compass, or the ability to do anything, but I resign myself to pushing onward.

Further up the beach, the voices in my head mention finding the ship's manifest amongst some paint cans. I remember seeing those in the house. Did I say the house was empty? Well, I lied. It did have empty paint cans in with all the other debris. I feel terrible for keeping such a vital detail from you. Forgive me? Sweet. You're the best. I <3 you. But the manifest! Surely that will have some pertinent information. I don't have an inventory, nor did I actually pick anything up, but the voices in my head would not leave me hanging...

I reach the end of the beach. There is a rocky creek of sorts leading off the beach, but I can clearly see that goes nowhere. I look around in every direction. Another dead end, it would seem. Plus, the voices in my head have gone silent. They didn't even enlighten me as to what was on that rad manifest. Bummer. I guess I should walk back to the start again...

Suddenly, I find myself overwhelmed with a desire to walk into the ocean and end this waking nightmare. To silence the demon of boredom in my head. I step into the water and feel a sense of relief. I keep going at my usual sprinter-on-tranquilizers pace. Steadily the water rises to eye level, only to stop. Ah, such are the invisible walls of existence that keep us eye-level with the sky and the texture-less blackness below, with the soothing sounds of dunking your head over and over again. Much like the juxtaposition of my zoom/squint button, I find myself drowning but not drowning.

I stare off into the ocean abyss and contemplate the decisions I've made with my life.

10/10, would play for 9 minutes and uninstall again.
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15 από 23 άτομα (65%) βρήκαν αυτή την κριτική χρήσιμη
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1.4 ώρες στο μητρώο
Αναρτήθηκε: 28 Ιουνίου
oh my gosh! i must review this game. this game is so amazing! i don't understand why the brats here have to negatively rate this game.. they obviously didn't read a damn thing about the game before buying it... then getting ♥♥♥♥♥♥ when it wasn't what they wanted. RESEARCH your games before you dumbly buy something and think you're going to have a fallout 4 experience.. ffs people.

NOW LISTEN

this isn't your typical game, it is more of a physical audio book.. i think i'll have to play this a few times because i was so freaking blown away by the graphics and landscapes and places that i didn't taken in the entire story.... THIS GAME HAS SOME OF THE BEST GRAPHICS I HAVE EVER SEEN.
ever seen a 4k skyrim texture mod? this is it... this is it. ( besides the flowers and mushrooms being completely flat and "turn" when you walk around/past them ) but come on, THIS GAME HAS AN EPIC AMOUNT OF SCENERY

don't buy this game expecting a game, you don't interact with the world, you don't do anything but walk places and look and have your mind blown over and over.. enjoy the story. the end.

not necessarily worth $10 ... about like 1/4th that, but it was worth it in my eyes.. i can replay this many many many times and the photographer in me will work hours to get some photos of this place ( which is my goal )
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1.5 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιουλίου
Very beautiful walking simulator. The story takes place on an island. Sadly it is very straight forward, no much room for exploration. There are a couple of houses and caves that are optional to explore.
The game is devided into 4 chapters, each will take about 10-20 minutes (depending on how much you explore the surrounding and take screenshots).
Make sure to play this in one session, because when you exit the game, you have to start from chapter 1 again. Once you completed the game you can replay every chapter from the main menu.
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4 από 6 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
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42.9 ώρες στο μητρώο
Αναρτήθηκε: 28 Ιουνίου
Literally makes me cry. From the ♥♥♥♥♥♥. with love! :D
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
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3.1 ώρες στο μητρώο
Αναρτήθηκε: 8 Ιουλίου
Not a game for those who really detest 'walking simulators' but otherwise I would highly recommend.

Its hard to explain without spoilers, but it makes great use of the source engines graphical capabilites, has fantastic writing and narration and...the story made me cry :'( Too much feels for one game, I do not have enough internets to handle it.

Its short but...er, not sweet. Just really good. I guess it kind of is sweet, but yeah. Spoiler :P
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5 από 10 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
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2.0 ώρες στο μητρώο
Αναρτήθηκε: 27 Ιουνίου
First of all, understand why a lot of (if not most) negative reviews exist: People don't comprehend the game.

This is one of those games that you don't play, you live it.
It requires emotional sensitivity to grasp its content, and specially its intent.
Yes, it is only walking through beautiful places, but that's not the point.
This game is a journey, not only on your computer screen, but also a personal one. Open yourself to this game and you'll understand it, but most important, you may understand yourself.

I strongly recommend this game for all those who face depression and understand its nature.
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4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
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3.3 ώρες στο μητρώο
Αναρτήθηκε: 3 Μαΐου
Το Dear Esther είναι από εκείνα τα παιχνίδια που σε πετάνε μέσα στον κόσμο τους με μηδενικό υπόβαθρο και με ένα λογοτεχνικό (και συχνά υπερβολικό/φορτωμένο) τόνο αφήγησης σε αφήνουν να συνθέσεις τα κομάτια της ιστορίας μόνος σου. Όπως θα περίμενε κανείς, η αλληλεπίδραση του παίκτη είναι ανύπαρκτη με το περιβάλλον, πέρα από το να προχωράει και να βλέπει τα διάφορα στοιχεία που του παρουσιάζονται. Τα γραφικά και η μουσική συνοδεύουν όμορφα αυτό τον ευχάριστο περίπατο, σε αντίθεση με την ιστορία που εκπέμπει μοναξιά και κατάθλιψη.

Μην ξεχνάμε ότι αυτό είναι το πρώτο παιχνίδι σε αυτά που προσδιορίζονται ως "εξομοιωτής περπατήματος". Όπως επίσης ότι ήταν το παιχνίδι που έκανε το Μποράτσο να απαρνηθεί τα πραγματικά games, οπότε αυτό και μόνο το γενονός κάτι λέει για τον αντίκτυπο που είχε σε αθώες παιδικές ψυχές.

Προσωπικά θα του έβγαζα μία μονάδα επειδή η αίσθηση των όπλων ήταν κάπως φλου και σε φάση "BRB, using imagination since no actual rendering" και άλλη μία επειδή δεν υπήρχε πλήκτρο για τρέξιμο.

Τελική βαθμολογία: 8/10, would walk scorn again.
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10.5 ώρες στο μητρώο
Αναρτήθηκε: 17 Νοεμβρίου 2015
It isn’t a game, it’s an experience.

A lot of the criticism and confusion of Dear Esther is brought about because it is not exactly 'a game'. There are no enemies, no objectives, no inventory, nothing we've come to expect in video games. It is where art, storytelling and games intersect, to create a masterpiece.
http://steamcommunity.com/sharedfiles/filedetails/?id=553155472

Dear Esther is visually astounding. Journey deep into the island's caves and you will be utterly in awe of the beauty therein.
http://steamcommunity.com/sharedfiles/filedetails/?id=498467039

The music is beautifully haunting, always appropriate in intensity for the situation, and never overwhelming it.
The narration contributes significantly to the player's emotional state while traversing the island. His rantings and musings, his rage and his despair, all help lend color to the landscape, and keep the player firmly rooted in the world before them.
http://steamcommunity.com/sharedfiles/filedetails/?id=532172608

Whether you would define Dear Esther as a game or not, if you have any interest in narrative driven adventure games, you’re sure to find a new favorite here and it is without a doubt an experience you will not regret.


Verdict: 8/10
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3.5 ώρες στο μητρώο
Αναρτήθηκε: 27 Νοεμβρίου 2013
Well there's something you don't see everyday - Dr. Peter Venkman, Ghostbusters

THE GOOD
Dear Esther is not your ordinary game. In some respects, it is not a game at all. Focusing on environments and atmosphere rather than gameplay and action is a nice way to change the pace, but it will definitely put some people off. If you're a person who prefers Serious Sam and Doom over Amnesia and Proteus, I do not think this game is for you. The sound in the game is, well, not very exciting overall. The intro plops you into the island with explanation of why you are there, if you pay attention. The story is told by a nameless narrator, who talks about the island, his hobbies, and the mysterious Esther. Digging deeper into the story explains more about the characters and the settings, but only if you are willing to look.

THE GREAT
The game can be frightening and intense if you let it. Beautiful environments are accompanied by the haunting yet calming voice of the narrator, who tells his life to you. While not the best decision for gameplay, Dear Esther provides with an amazing narrative and an atmosphere that is so thick you could wrap yourself up in it. The first chapter is the make or break point in this game.While not looking very stunning, the first part does do its job to set up the second half of the game. Not giving away too much, but not boring you to the point of no return. The end of the second chapter is where it is its best. The aesthetic changes completely, music greets you immediately, and the haunting feeling kicks in. The third chapter is my personal favourite, with the climax of the game leaving you able to interpret it however you please.

THE UGLY
There is no gameplay whatsoever. If the developers wanted gameplay, they could've at least given you the choice to turn off and on your flashlight, or maybe do some simple puzzle. Face the facts: You walk extremely slow. Perhaps for pacing, but it can be frustrating whil you spend the whole damn game going 10mph (That's metres, not miles). Also, for a game about discovery, there is very little to discover, not that you'd feel inclined to due the the speed of your walking. It can be quite boring if you're playing it after watching a walkthrough of it on Youtube, TwitchTV, or whatever place you use to watch gameplay videos, so I'd recommend not watching gameplay of Dear Esther before playing it. Also the visuals of Dear Esther deteriorates when it is put into videos, no matter how you set the graphical quality (1080p does NOT do this game justice via video).

THE VERDICT
There are two types of people in the world. Type one is the type who prefer Proteus over Dear Esther, and the other type of people prefer Dear Esther over Proteus. I fall into the latter category, for many reasons. If in doubt, get it on a sale. If you like it, great news! If you don't, you spent $5 and 1.4GB 'playing' a game that you didn't like. Personally, I think that the third chapter is the best chapter in this game. For the first two chapters, you explore the island, and at the end of the second chapter, a forced plot point happens which sends you to the most beautiful part of this game. The final chapter wraps it up nicely, and some people will like the final chapter more, so suffice to say the second half f the game is generally liked more. Also, this is NOT a game for children. It can be difficult to understand and there are so many plot elements that are metaphors or relatively unusual.

SIMILAR GAMES
-Proteus, in many ways, but also differs greatly
-Amnesia: The Dark Descent, although without being as scary

For more reviews check out http://steamcommunity.com/groups/truereview
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2.7 ώρες στο μητρώο
Αναρτήθηκε: 30 Οκτωβρίου 2015
Dear Esther is beautifully designed, hauntingly atmospheric and splendidly narrated. It also has a couple of very big problems...

<Contains minor spoilers>

The Old Argument

...but funnily enough, the question of whether or not Dear Esther is a game isn't one that bothers me. Gaming is still a relatively young medium, and writing off a game just because it doesn't meet the traditional definition can only stifle innovation and discourage others from experimenting. Ultimately, I'm more interested in the question: did Dear Esther succeed in what it set out to do? Well, allow me to elaborate on what I think.

Hebrides

Dear Esther is a so-called "walking simulator" (i.e. has very little gameplay besides walking and looking) set on a bleak Hebridian island. This island is perhaps the most compelling character in the entire story: it is nothing short of breathtaking. I regularly visit these islands in real life, and Dear Esther succeeds magnificently in capturing their bleak magnificence. Coastal winds whistle through rusted chain-link fences, smoky clouds hug towering cliffs, bothies speckle the terrain and rocky bays with rotten wooden structures dominate the landscape. Both the visual (spinning 2D plants aside) and the sound design are spot-on in establishing the atmosphere, which in turn is helped by the superb soundtrack. There were some moments that left me literally stunned at what I was witnessing on my screen, that's a rare achievement for any video game.

Anywho, you play as a nameless, voiceless, faceless protagonist shipwrecked on a harsh Scottish island, who must make their way towards the radio tower on the horizon. It's not really clear what you intend to do once you get there, but never mind. Interaction is limited to walking around the island and sometimes poking your head into forlorn buildings, only to find them empty and long-abandoned. The lion's share of the game is spent listening to a well-spoken narrator reading a series of letters written to the eponymous Esther. The narrator himself is another highlight of the game; speaking in a deliberately monotone voice to start with, but rising to passionate speeches as you approach the game's climax.

So I like everything so far, and I don't mind the bare-bones gameplay, so why a No?

Crux

Because of the limited interactivity, the narration pretty much forms the crux of the entire experience. Sadly, I found the quality of the writing in Dear Esther to be wanting.

If ever there was a walking definition of purple prose, this would be it. Although it contains a handful of reasonably well-written lines, the core parts of the narrative are so cluttered with flowery dialogue that it repeatedly draws attention to itself with how ridiculous it sounds. I admit to not being the smartest when it comes to analyzing good writing, but I can usually get invested in a well-told story even if I don't fully understand everything behind it. But Dear Esther is so full of itself and so utterly pretentious that I found myself getting frustrated rather than intrigued by the story. Here are a couple excerpts from the game:

"An imagined answerphone message. The tires are flat, the wheel spins loosely, and the brake fluid has run like ink over this map, staining the landmarks and rendering the coastline mute, compromised. Where you saw galaxies, I only saw bruises, cut into the cliff by my lack of sobriety."

"I had kidney stones, and you visited me in the hospital. After the operation, when I was still half submerged in anesthetic, your outline and your speech both blurred. Now my stones have grown into an island and made their escape and you have been rendered opaque by the car of a drunk."

Perhaps my experience with human beings is limited, but this sounds like it was written by a teenager in English class trying to sound far cleverer than he actually is (this I can speak from experience though, because it sounds like one of my old essays). This is the only story I've experienced that somehow manages to be both frustratingly vague and tiresomely heavy-handed at the same time. Not sure how they did that, but that's the thought that kept crossing my mind as I listened to it.

Amputation

Then we come to the second problem: the player. The fact that Dear Esther may not be a 'real' game isn't what bothers me. What does bother me is that the player is completely amputated from the story being told. We're not here to partake in a moving tale of human loss, instead we're merely treated as a vehicle for the narrator to force flowery nonsense down our throats without getting to experience or even influence any of it. In fact, we're almost a hindrance to the game for our mere presence. This makes me wonder why Dear Esther is even a game in the first place, especially since it wrestles control from you during the ending (the only time something of note actually happens). The only benefit from it being a game is that I get to hold down W for 90 minutes, so it's essentially like watching a film on a DVD player with a broken pause button. On top of that, the walking speed is painfully slow:

"People need to be more patient and take their time with soaking in the atmosphere"

This is what admirers of the game often tell me when I bring this up. Fair enough, I like immersing myself in a slow-burner, if anything I prefer a slower-paced story. But more often than not you'll wander down rather lengthy corridors, find nothing of interest, not even a bit of narration, and then have to slowly plod all the way back again. At this point, all the carefully planned pacing in the game comes to a crashing halt. Then there are other times when you have to traverse fairly featureless expanses all the while sliding along at the speed of a Peugeot driver on the Edinburgh bypass. This is not good pacing, this is just time wasting.

Final...

Some might say that I've simply missed the point of the game, and that I'm too thick or impatient to fully appreciate Dear Esther's strengths. In all honestly, there's a good chance that you're correct in saying that. However, this game did not engage me on any level. I never felt invested in any of the character shells we're given a vague description of, and its eagerness to be intellectual and thought-provoking just came across as pretentious and condescending. I can give it credit for trying, but not for failing in its primary purpose. For that reason, I cannot recommend Dear Esther as a video game.

(But I do recommend buying the soundtrack. Seriously, go get it, it really is that good)
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2.5 ώρες στο μητρώο
Αναρτήθηκε: 10 Οκτωβρίου 2014
This is a work of art.

There is little story, and even less gameplay. You're mostly railroaded along a path, where you will hear and see things. The world is visually appealing, and the voice work is wonderful, but the overall mood may or may not appeal to you.

Like any purely artistic work, it either speaks to you or it falls flat. Personally, it's not my cup of tea, but it might be yours.
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