Team based strategy / shooter mix, with customizable tanks, researchable upgrades and dynamically placed buildings. No two matches are the same.
用户评测:
最新:
多半好评 (11 篇评测) - 过去 30 天内的 11 篇用户评测中有 72% 为好评。
总体:
特别好评 (418 篇评测) - 418 篇用户的游戏评测中有 87% 为好评。
发行日期: 2008年7月28日

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玩 Empires Mod

 

最近更新 查看所有(33)

5月8日

Empires 2.8.0 released

Empires 2.8.0 "Asymptote"
April 6, 2016

* Bugfixes:
Crash when spawning an APC, if you fire the MG immediately after constructing it
Comm crash fix
Commander can once again place buildings near enemy walls, engineer cameras & radars, and unbuilt buildings
Reverted unintentional change, so that vehicle weapons aim towards the crosshair again, rather than parallel to your aiming direction (dual cannons still work)
Fixed exploit building through the walls of emp_canyon, by reinstating a check from 2.6.9 that was missing
Reverted unintentional change; you can now build through ammo crates again (and multiplayer physics props)
The squad popup back in your face every round, because we just can't trust you to remember
Fixed building underwater and through world, found in 2.8.0 beta
Fix vehicles not being forced out of vehicle factory on creation.
Removed emp_gauntlet descriptions since that map is gone
Map description file for emp_noreturn

* Balancing changes for "Asymptote"
For years, there have been only 1~2 usable armors. We would like each armor to have its own special trait that makes it a decent option to research under different circumstances; to that end, we've modified capacitive, absorbant and reflective, as well as bio MG and plasma MG, to better suit the strategic commander. We've also buffed railguns and nerfed walls to make for a faster endgame. Artillery is back, baby! The new 180mm Artillery Cannon packs a much better punch than before. See the full changelog below.

* Other code fixes:
8 traces in cilinder to establish evenness of terrain; draw traces that fail
No more building placement on top of buildings/players/vehicles.
Arty Max Weight 870->855 Health 150->125
Reduced collision radii of all buildings to fit snugly around the model, allowing the ramps on all buildings to stick out and overlap. Added OffsetZ of 10 for all buildings to enable placement on not quite even terrain (except for walls, those weren't touched)
Added building_flushscript cheat, to allow you to keep the game running while adjust building collision bounds
Added con command to give a team resources, only usable by server admins; "emp_give_resources"
Added cl_mute_all_comms to mute chat as well as voice.
Don't count player dropped buildings towards the max turret limit.
Disabled stripping symbols for server for better sourcemod support
Rename Assault class to Scout.
DefaultLightmapScale is now 64; this is a setting for new brushes created in hammer, and was requested by DocRabbit; it does not change how existing maps will compile
A player's ticket usage is also incremented for first spawn, as they use a ticket anyway.
Save player stats when they spawn and are killed.
Re-added building hints, reimplemented much simpler than the old ones, and properly scaling to screen size
Updated the Source SDK with the latest code from the TF and HL2 branches. (now on 0d8dceea431 in the Source SDK, latest commit)

* Non-code fixes:
New models for Brenodi engineer camera and radar, courtesy of Smithy.
emp_streetsoffire: Fixed misaligned overlay outside BE main. Change contributed by D.D.D. Destroyer.
emp_district402: Fixes flag model for be 3rd flag using the wrong emp_cap_point
Add a template map for new mappers: SteamApps\common\Empires\empires\mapsrc\emp_template.vmf
Change starting armor in emp_glycencity to absorbant instead of budget.
Replaced the broken "test microphone" textures.

* Semantic versioning:
We're now using semantic versioning as described on http://semver.org/
The major version number is 2, and is bumped whenever we change so much that the game is fundamentally different.
The minor version number is 8, and is bumped for any change that requires both server and client to update
The patch version number is 0, and is bumped for any change that does not require an update to remain compatible - so, only crash fixes.

See the forums for more discussion on our versioning system.

In addition to semantic versioning, which is useful for server owners and devs mostly, each future version will maintain a name for the current balancing (or "scripts"), with an optional suffix to indicate small tweaks or (potentially major) bugfixes. This also helps for beta testers to know what balancing they are testing.

* More detailed balancing changelog:
HEMG Damage 11 -> 10.5
Reflective->Deflective (thanks Mr.X), also corrected a typo (absorbant).
Bio MG rework, more single shot dmg, longer cycle time, much shorter bio dmg interval.
Plasma MG rework, lower heat gen & heat to enemy, longer cycle time, higher damage.
Angle modifier 1->0.95 & 10% shell/missile/MG resist for Deflective, 15% MG resist for Absorbant.
HML dmg 45->52 clipsize 6->7 reload time 6->5 SHML lock time1.5->1.2 total clip 6->7
5% shell/missile resist for Deflective, 15% vehicle MG resist for Absorbant.
Capacitive cost 15->20
Capacitive rework, more hp, no degen, negative angle modifer, increased bio dmg.
Absorbant health 60->66
Explosion force 100000 -> 70000, less flipping.
Artillery cannon rework, higher "alpha" damage, lower DPM. Higher radius except for ranged. (2.8.1 buffed the range for the small and medium arty)
wall resist against kinetic/missile 0.95->0.925, everything else 0.97->0.94 (mortar and seismics unchanged); NB; effective strength against tanks halved
Always spawn with max ammo for BEHR.
Reactive weight 20->18
HMG Stamina drain decreased significantly, slight damage buff.
Abs bio damage modifier 0->0.3
DUMG/DUHMG spread 0.04->0.03
Regen health 60->70 Regen 0.067->0.07
Composite cost 15->20, reason same as Deflective.
Deflective cost 15->20, this is to make cheaper armor stands out.
NFHR rework, damage buff, slightly increased cycle time, better standing acc, lower crotch/prone acc.
BEAR rework, damage & accuracy buff, slightly longer cycle time.
NF&BE ref now have same resists.
Budget armor removal.
Rail gun damage 45->50
Absorbant cost 12->4
DUMG damage 4->5 DUHMG damage 6->8
Coolant engine buff; +10% heat dissipation, -25% heat output at max

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2月17日

Empires 2.7.1 released

Empires 2.7.1 Changes

Building previews now also print the reason why they cannot be built in their current position on screen, next to the building, which is colored according to the "main" reason. When outside of range, many of the reasons are not shown, to prevent scanning unexplored territory with a building preview to find enemies or enemy buildings. Also, it is no longer disallowed to have a building preview active when there are not enough resources for the building. This means you can have a building positioned beforehand, to place it the exact moment the resources come in.
don't always show the squad menu; only if you have to wait for commandervote AND have enough teammates
Added release notes since 2011 to {STEAM}\steamapps\common\Empires\empires\releasenotes.txt

fixed NF barracks rotation
fixed revive bug; revive wouldn't work in some areas of some maps due to buffer overflow
fixed wall preview remaining after leaving command view
fixed inability to bind semicolon key to commands
fixed inconsistent wall height for small walls
fixed MG attachment origin
fixed collision meshes on BE barracks, armory and VF
fixed BE mine cooking (consistent with NF; you can click and hold to play the animation while in a safe spot, and then release the mousebutton to drop the mine immediately)
fixed bug; Holding shift and dropping buildings quickly allows you to drop more buildings than you can afford
fixed news panel; uses the main websites news archive page
fixed various causes of undefined behaviour
fixed many assert failures, so that debug builds can run properly
fixed a lot of the compiler warnings (generated by Visual Studio, gcc and PVS)
fixed shader building on windows
fixed brenodi heavy tank's dual cannons going off at an angle
swap: gave binocs to scout (no longer "Assault", armour to rifleman)

Removed broken Aircraft support

Balance changes:
Nerfed NF heavy slightly; Max Weight 1396 -> 1366, plates on all sides 7 -> 6
BE pistol2; 9% less damage; doubled time between shots; decreased headshot damage modifier -25%; made 17% more accurate while standing, 10% more accurate while ducking
NF shotty pistol deals 9% less damage; .5 s between shots to prevent double-click instakill; increased minimal damage 22%
made both smg1's less accurate; 25% when standing, 23% when crouched, 26% less accurate while prone
(Upgraded) Grenade launcher weight 50 -> 40, explosion radius of UGL decreased 10%
HEMG weight 30 -> 40
DUMG weight 30 -> 40; DUHGM weight 50 -> 70
.50 cal MG weight 70 -> 50; HMG weight 90 -> 65
Lowered max weight of NF&BE APCs by 45 (approx. 5%)
all APC engines are 10 weight
nerfed reflective hp 10% (80 -> 72)

Hotfixes:
2.7.1 - crash when you click immediately after spawning an APC

10 条留言 了解更多

关于这款游戏

Empires,一个屡获殊荣的《半条命 2》模组,将第一视角射击游戏中最好的一面和即时战略风格结合起来。玩家可为 Northern Faction 而战,或是作为战败国 Jekotia 中残余的一份子,或是为 Brenodi 帝国而战。

Empires 游戏特色:

  • 四个步兵种类 - 玩家可以选择作为侦察兵来实施突袭或选择步枪手来打爆敌人的脑袋。身为掷弹兵可开回敌人的坦克而工兵则可补给团队。通过四种不同的步兵类型,并且每一个都可以自定义技能,你能够打造出一个最好的符合你游戏风格的步兵。
  • 基于班组的合作 - 玩家可以组织一个高效的小队,通过先进的战术击败敌人。队长们不仅可以指挥其各自的成员,还可以使用特别的小队能力,如重生死亡的小队成员或者呼叫炮火攻击敌人。
  • 载具战斗 - 无论你用装甲运兵车在战场上运送部队,或者是用炮兵坦克的火炮驾驭着你的敌人,Empires 提供各式的载具战斗。可以从六种不同的载具中选择,包括三种级别的坦克还可以自定义你的武器,装甲和引擎。
  • 即时战略指挥 - 对于那些更倾向于 RTS 游戏模式的玩家,你可以扮演成一名指挥官。放置建筑,建造防御塔楼,建造车辆并以你自己的方式引领你的团队走向胜利。
通过 15 张官方地图以及数十张社区制作地图,几乎没有一场比赛是相同的。Empires 将 FPS/RTS 的游戏体验提升到了一个崭新的高度之中。现在就加入吧,看看那些你曾经错过的东西。
消费者评测
消费者评测系统更新!了解更多
最新:
多半好评 (11 篇评测)
总体:
特别好评 (418 篇评测)
最近发布
ganjalord vlad
( 8.8 小时(记录在案的) )
发布于:7月17日
this game triggered my nam flashbacks
是否有价值? 欢乐
kurcrane
( 55.6 小时(记录在案的) )
发布于:7月14日
For a free game, this game was not bad. Putting time into it is a waste though.

There are certain maps that are pretty crappy. Not going to lie, the maps are one-sided most of the time

Upon that, there is only one server. seriously, it could have a total of 2 but thats it, 8v8, not at all close to the max, and when I say there is only one server, I mean there is only one server where you can play. the other servers are very inactive, no one plays them. And sure I got a few hours. Problem is, its not being worked on anymore.

So after a few hours, I officially see just how over powered the game's units are compared to the others.
是否有价值? 欢乐
SpeedKiller
( 18.0 小时(记录在案的) )
发布于:7月14日
Bescht gem ever
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Still_matt
( 65.0 小时(记录在案的) )
发布于:6月14日
3 ways to ruin empires;
1- getting in the cv when not comm
2- not listening to team
3- being anything but engie at the start

otherwise very fun
是否有价值? 欢乐
Avatarix
( 115.3 小时(记录在案的) )
发布于:6月9日
Small but comfy and pretty friendly community, very smart and advanced gameplay but still pretty fast and tactical.
Really fun to play at lazy afternoons to get the adrenaline pumping in the bloodwhile playing nuclear or making artillery barrages while at bridges.
是否有价值? 欢乐
dancing sandvich
( 2.9 小时(记录在案的) )
发布于:6月6日
vary small comunit cant find any games dont get
是否有价值? 欢乐
KfcIsHere [Head Admin]
( 53.4 小时(记录在案的) )
发布于:6月3日
This is a really good game for those who like to play in combat with teamwork and strategy. It only lacks somewhat in graphics because of it being somewhat new. I would say this game is worth getting early before they make it cost money.
是否有价值? 欢乐
Nivlystug
( 128.3 小时(记录在案的) )
发布于:6月2日
Great game, just wish there were more people playing
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最有价值的评测  总体
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
0.2 小时(记录在案的)
发布于:2014年9月25日
诺大的地图上只有两个人一来一往,太荒凉了
这篇评测是否有价值? 欢乐
64 人中有 63 人(98%)觉得这篇评测有价值
有 18 人觉得这篇评测很欢乐
推荐
6.9 小时(记录在案的)
发布于:1月9日
This game would be the best game of all time if people actually played it.
这篇评测是否有价值? 欢乐
62 人中有 58 人(94%)觉得这篇评测有价值
有 97 人觉得这篇评测很欢乐
推荐
60.6 小时(记录在案的)
发布于:2015年12月23日
I got banned once for yelling "For the Emperor". The ban message said "They have an Empress, ♥♥♥♥♥♥."
这篇评测是否有价值? 欢乐
58 人中有 48 人(83%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
2.3 小时(记录在案的)
发布于:2013年12月4日
it's fun for a game that's a mod of "Half-Life 2" but besides it being a mod it's quite fun and i enjoy it and you can custumize your vehicles so enjoy!
这篇评测是否有价值? 欢乐
44 人中有 38 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
155.7 小时(记录在案的)
发布于:2013年12月20日
Most fantastic HL2 Mod. Undoubatbly.
这篇评测是否有价值? 欢乐
37 人中有 33 人(89%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
推荐
53.1 小时(记录在案的)
发布于:2015年10月29日
RTS/FPS like the original Battlefields.
Only free and on source.

What could go wrong?
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113 人中有 78 人(69%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
7.9 小时(记录在案的)
发布于:2013年12月10日
Its better then battlefield 4.
这篇评测是否有价值? 欢乐
30 人中有 27 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
69.2 小时(记录在案的)
发布于:2014年1月10日
Amazing game, Tons of fun. Can last hours with friends, Tank customization is probably one of the best features.
这篇评测是否有价值? 欢乐
31 人中有 27 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
9.5 小时(记录在案的)
发布于:2014年6月28日
Amazing game had alot of fun with friend(s) and love the tank customization! :D
这篇评测是否有价值? 欢乐
18 人中有 18 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
22.0 小时(记录在案的)
发布于:2014年9月22日
This standalone full-conversion mod is a Real-time Strategy (RTS) which utilizes the commander feature much like in the Battlefield™ series. The commander sits at the helm constructing buildings as with any RTS while his faction-members carry out squad-based tasks, and perform duties required of their class. Play as one of two factions with slightly differing attributes, but with a wide array of tactical vehicles, defenses, customizeable loadouts for your soldier and your soldiers vehicles. While bracing the harshness of few players as with any Source™ mod, this is a gem of it's genre that is really one of a kind. AND FREE!

I totally recommend!!!
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