Unique strategy/first person shooter mix: One commander on each team plays from above, choosing research, placing buildings and giving orders. The rest fill the role of soldiers on the ground, with four distinct classes to choose from and customizable vehicles to drive.
Brukeranmeldelser:
Recent:
Stort sett positive (15 anmeldelser) - 73% of the 15 user reviews in the last 30 days are positive.
Overall:
Veldig positive (631 anmeldelser) - 86% av 631 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 28. jul, 2008

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Spill Empires Mod

 

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20. august

2.14.3 Released

Hi everyone.

So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.

Features
  • Added cvar to control vehicle carcass fade-out time.
  • Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
  • GUI tweaks
  • More translatable texts
  • Added tank weapon filter entity (emp_filter_activator_weaponname)
  • Added client side predicted shells for mortar and tanks.

Bugfixes
  • Fixed a crash involving turrets with no cannon.
  • Fixed an issue with the commander warning HUD not hiding.
  • Fixed a client-side crash relating to detail objects hiding under buildings.
  • Fixed a crash related to commander building placement.
  • Fixed an issue with all machine gun weapons using the minimum damage as the maximum damage.
  • mp_chattime is no longer multiplied by two.
  • Fixed an issue with the 64th player being able to keep walking after round end.
  • Fixed a lot of purple textures on Linux.
  • Fixed a remote code execution exploit related to server executed commands.
  • Fixed tanks hitting themselves when shooting a shell at high speed.
  • Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.
  • Fixed the ERRORNAME bug when rejoining a server.
  • Fixed the server not restoring the player's progress towards the next point awarded from recycling.
  • Fixed binds not setting themselves correctly.
  • Limited shell 'invisible' flight time to 150ms.
  • Fixed tank cannon sounds firing at the wrong time with predicted shells.
  • Fixed tank shake when firing cannons with prediction.
  • Fixed a bug with engineer recycle menu.
  • Fixed a bug with MOTD buttons occasionally not working.
  • Fixed a bug causing chat to overlap with health bar.
  • Fixed a bug causing pre-placed engineer cameras to default to the armoury model.
  • Patched security vulnerability with source sdk detected by oneupsecurity.

Script Changes
  • Std MG
    • Damage 12->17
    • Clip Size 50->60 (revert)
    • MinimalDamage 10->13
    • Falloff 1000->2000

  • Bio MG
    • Cycle Time 0.42->0.43
    • Reload Time 3.5->4
    • Vehicle Bio Time 3->2.8 (one less tick)

  • DU MG
    • Falloff 2500->3000

  • DU HMG
    • Falloff 2500->3000

  • .50 cal med
    • Damage 15->20
    • MinimalDamage 13->16
    • Total Clips 3->4
    • Reload Time 7.2->6.8

  • .50 cal heavy
    • Damage 18->23
    • Clip Size 100->120 (revert)
    • MinimalDamage 15->19

  • Chain gun
    • Damage 11->14
    • Cycle Time 0.043->0.04 (revert)
    • Clip Size 120->125 (revert)
    • MinimalDamage 8->11
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75

  • Medium Chain Gun
    • Damage 13->17
    • Cycle Time 0.037->0.035 (revert)
    • Clip Size 160->175 (revert)
    • MinimalDamage 10->12
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75

  • 3 phase engine
    • Medium Tank
      • Heat Output At Max 3->4
    • Heavy Tank
      • Heat Output At Max 3->4

  • Enhanced Grenadier Missile
    • Additional Damage 30->25

  • APCR Grenadier Missile
    • Additional Damage 30->25

  • Wages
    • Heal 15->13
    • Repair 15->13
    • Recycle 15->13
    • Kill 20->18
    • Sabotage 30->35
    • Defuse 20->25
    • Flag Capture 20->25
    • Squad leader bonus 15->13
    • Squad participation 15->13

  • BE&NF HMG
    • Damage 28->19
    • Falloff 2000->3000
    • MinimalDamage 18->15
  • BE Machine Pistol
    • Damage 22->11
    • Falloff 800->1500
    • MinimalDamage 10->8
  • BE&NF 9mm pistol
    • Damage 30->19
    • Falloff 1000->2500
    • MinimalDamage 17->12
  • BE .44 Pistol
    • Damage 55->37
    • Falloff 1200->2000
    • MinimalDamage 35->28
  • BE Assault Rifle
    • Damage 39->28
    • Falloff 2000->3500
    • MinimalDamage 28->22
  • BE Heavy Rifle
    • Damage 35->21
    • Falloff 2000->3500
    • MinimalDamage 20->16
  • BE&NF Scoped Rifle
    • Damage 70->60
    • Falloff 1300->4000
    • MinimalDamage 60->55
    • Headshot Modifier 2.5->3 (to guarantee one headshot kill)
    • DuckingSpread 0.0005->0.01
    • ProneSpread 0.0005->0.005
    • StandingSpreadIncrement 0.005->0.04
    • DuckingSpreadIncrement 0.002->0.02
    • ProneSpreadIncrement 0.002->0.01
  • BE&NF Shotgun
    • Damage 22->12
    • Falloff 500->1250
    • MinimalDamage 10->9
  • BE&NF SMG1
    • Damage 30->17
    • Falloff 1500->2500
    • MinimalDamage 15->13
  • BE&NF SMG2
    • Damage 30->19
    • Falloff 1000->2000
    • MinimalDamage 15->13
  • NF .50 cal Rifle
    • Damage 57->43
    • Falloff 2200->3500
    • MinimalDamage 42->35
  • NF Assault Rifle
    • Damage 38->26
    • Falloff 1500->3000
    • MinimalDamage 25->18
  • NF Buckshot pistol
    • Damage 20->11
    • Falloff 250->1000
    • MinimalDamage 11->8
  • NF SMG3
    • Damage 38->30
    • Falloff 1500->3000
    • MinimalDamage 29->23


  • .50 cal med
    • Total Clips 3->4
    • Reload Time 7.2->6.8
  • .50 cal heavy
    • Heat 0.8->0.9
    • Clip Size 100->110
    • Total Clips 3->4
    • Reload Time 9->7.5
  • Bio Diesel Engine
    • Jeep
      • Max Reverse Speed 25->45
    • APC
      • Max Reverse Speed 35->40
    • AFV/LT
      • Max Reverse Speed 32->48
    • Medium Tank
      • Max Reverse Speed 33->39
    • Heavy Tank
      • Max Reverse Speed 23->29
    • Artillery Tank
      • Max Reverse Speed 20->28
    • Fission Reactor
      • AFV/LT
        • Max Reverse Speed 34->42 (fix for inconsistency)
      • Advanced Coolant Engine
        • AFV/LT
          • Max Reverse Speed 31->40 (fix for inconsistency)

  • BE&NF HMG
    • Headshot Modifier 2->1.5
  • BE&NF 9mm Pistol
    • Headshot Modifier 1.3->1.4
  • BE Machine Pistol
    • Headshot Modifier 2->1.4
  • BE .44 Pistol
    • Headshot Modifier 1.5->1.7
  • BE Heavy Rifle
    • Headshot Modifier 1.4->1.7
  • BE Assault Rifle
    • Headshot Modifier 1.5->1.7
  • NF Assault Rifle
    • Headshot Modifier 1.4->1.7
  • BE&NF Shotgun and shotty pistol
    • Headshot Modifier 1.6->1.4
  • NF SMG3
    • Headshot Modifier 1.4->1.7
  • NF .50 cal Rifle
    • Headshot Modifier 1.5->1.7
5 kommentarer Les mer

30. april

2.13.5 Released

This is primarily aimed at being a hotfix patch, however there are some script changes that affect vehicle machine guns.

Bugfixes
  • Fix for cannon shells hitting your own tank.
  • Fixed the new HUD element for commander under attack warning not being displayed.
Script changes
  • Standard Machine Gun
    • Damage increase 12 -> 17
    • Minimal Damage increase 10 -> 13 (Minimum damage after falloff is applied)
    • Clip size increase 50 -> 60
  • Bio Machine Gun
    • Cycle time increase 0.42 -> 0.43
    • Reload time increase 3.5 -> 4
    • Vehicle bio time decrease 3 -> 2.8
  • .50 Caliber Medium Machine Gun
    • Damage increase 15 -> 20
    • Minimal Damage increase 13 -> 16 (Minimum damage after falloff is applied)
  • .50 Caliber Heavy Machine Gun
    • Damage increase 18 -> 23
    • Minimal Damage increase 15 -> 19 (Minimum damage after falloff is applied)
    • Clip size increase 100 -> 120
  • Chain Gun
    • Damage increase 11 -> 14
    • Cycle time decrease 0.043 -> 0.4
    • Minimal Damage increase 8 -> 11 (Minimum damage after falloff is applied)
    • Clip size increase 120 -> 125
  • Medium Chain Gun
    • Damage increase 13 -> 17
    • Cycle time decrease 0.037 -> 0.035
    • Minimal Damage increase 10 -> 12 (Minimum damage after falloff is applied)
    • Clip size increase 160 -> 175
7 kommentarer Les mer

Anmeldelser

“bringing Battlefield-style warfare onto the Source engine”
PCgamer

Om dette spillet

Imperier, den prisbelønte Half-Life 2-moden, kombinerer det beste fra første persons skytespill og ekte tid strategi sjangere. Sloss som enten den Nordre fraksjonen, restene av den fallene nasjonen Jekotia, eller som det keiserlige Brenodi imperiet.

Imperiets egenskaper:

  • Fire infanteri klasser - Forbered et overaskeleses angrep som en speider eller ta fienden midt i som en riflemann. Skrem fiendtlige stridsvogner tilbake som en grantkaster eller støtt laget ditt som en teknikker. Med fire forskjellige infanteri klasser, hver med egendefinerte ferdigheter, kan du lage den perfekte klassen for å tilpasse din spillestil.
  • Gruppebasert Samarbeid - Spillere kan organisere seg i svært effektive grupper, overvelde fienden med overlegen taktikk. Gruppe ledere kan ikke bare dirigere sine egne respektive medlemmer, men også buke gruppe krefter slik som å gjenopplive døde gruppemedlemmer eller tilkalle et artilleriangrep på fienden.
  • Kjøretøy Kamp - Enten du frakter soldater rundt på slagmaken med en Pansret Personell Bærer eller regner flammer på fiendene dine med en Artilleri Tanks, tilbyr Imperier en rekke typer av motoriserte kamper. Velg mellom seks forskjellige kjøretøy typer, inkluderer tre nivåer av tanks, og tilpass våpnene, pansringen og motorene dine.
  • Ekte Tid Strategi Kommandør - For de som tilhører mer ETS spilling, kan du spille som en kommandør. Plasser bygninger, bygg forsvars tårn, bygg kjøretøy og gjennomfør forskning mens du leder ditt lag på vei til seier.
Med 15 offisielle kart og en rekke andre fellesskaps lagde, nå vil aldri to kamper bli like. Imperier bringer FPS/ETS spilling til et helt nytt nivå. Bli med idag og se hva du har gått glipp av.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Minne: 2 GB RAM
    • Graphics: 128 MB or more with support for Pixel Shader 2.0b
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2 GHz
    • Minne: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Customer reviews Lær mer
Recent:
Stort sett positive (15 anmeldelser)
Overall:
Veldig positive (631 anmeldelser)
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