Team based strategy / shooter mix, with customizable tanks, researchable upgrades and dynamically placed buildings. No two matches are the same.
使用者評論:
Recent:
極度好評 (15 篇評論) - 80% of the 15 user reviews in the last 30 days are positive.
Overall:
極度好評 (411 篇評論) - 411 個使用者中有 87% 為該遊戲做出正面評論。
發售日: 2008 年 07 月 28 日

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執行 Empires Mod

 

最近更新 檢視全部(33)

05 月 8 日

Empires 2.8.0 released

Empires 2.8.0 "Asymptote"
April 6, 2016

* Bugfixes:
Crash when spawning an APC, if you fire the MG immediately after constructing it
Comm crash fix
Commander can once again place buildings near enemy walls, engineer cameras & radars, and unbuilt buildings
Reverted unintentional change, so that vehicle weapons aim towards the crosshair again, rather than parallel to your aiming direction (dual cannons still work)
Fixed exploit building through the walls of emp_canyon, by reinstating a check from 2.6.9 that was missing
Reverted unintentional change; you can now build through ammo crates again (and multiplayer physics props)
The squad popup back in your face every round, because we just can't trust you to remember
Fixed building underwater and through world, found in 2.8.0 beta
Fix vehicles not being forced out of vehicle factory on creation.
Removed emp_gauntlet descriptions since that map is gone
Map description file for emp_noreturn

* Balancing changes for "Asymptote"
For years, there have been only 1~2 usable armors. We would like each armor to have its own special trait that makes it a decent option to research under different circumstances; to that end, we've modified capacitive, absorbant and reflective, as well as bio MG and plasma MG, to better suit the strategic commander. We've also buffed railguns and nerfed walls to make for a faster endgame. Artillery is back, baby! The new 180mm Artillery Cannon packs a much better punch than before. See the full changelog below.

* Other code fixes:
8 traces in cilinder to establish evenness of terrain; draw traces that fail
No more building placement on top of buildings/players/vehicles.
Arty Max Weight 870->855 Health 150->125
Reduced collision radii of all buildings to fit snugly around the model, allowing the ramps on all buildings to stick out and overlap. Added OffsetZ of 10 for all buildings to enable placement on not quite even terrain (except for walls, those weren't touched)
Added building_flushscript cheat, to allow you to keep the game running while adjust building collision bounds
Added con command to give a team resources, only usable by server admins; "emp_give_resources"
Added cl_mute_all_comms to mute chat as well as voice.
Don't count player dropped buildings towards the max turret limit.
Disabled stripping symbols for server for better sourcemod support
Rename Assault class to Scout.
DefaultLightmapScale is now 64; this is a setting for new brushes created in hammer, and was requested by DocRabbit; it does not change how existing maps will compile
A player's ticket usage is also incremented for first spawn, as they use a ticket anyway.
Save player stats when they spawn and are killed.
Re-added building hints, reimplemented much simpler than the old ones, and properly scaling to screen size
Updated the Source SDK with the latest code from the TF and HL2 branches. (now on 0d8dceea431 in the Source SDK, latest commit)

* Non-code fixes:
New models for Brenodi engineer camera and radar, courtesy of Smithy.
emp_streetsoffire: Fixed misaligned overlay outside BE main. Change contributed by D.D.D. Destroyer.
emp_district402: Fixes flag model for be 3rd flag using the wrong emp_cap_point
Add a template map for new mappers: SteamApps\common\Empires\empires\mapsrc\emp_template.vmf
Change starting armor in emp_glycencity to absorbant instead of budget.
Replaced the broken "test microphone" textures.

* Semantic versioning:
We're now using semantic versioning as described on http://semver.org/
The major version number is 2, and is bumped whenever we change so much that the game is fundamentally different.
The minor version number is 8, and is bumped for any change that requires both server and client to update
The patch version number is 0, and is bumped for any change that does not require an update to remain compatible - so, only crash fixes.

See the forums for more discussion on our versioning system.

In addition to semantic versioning, which is useful for server owners and devs mostly, each future version will maintain a name for the current balancing (or "scripts"), with an optional suffix to indicate small tweaks or (potentially major) bugfixes. This also helps for beta testers to know what balancing they are testing.

* More detailed balancing changelog:
HEMG Damage 11 -> 10.5
Reflective->Deflective (thanks Mr.X), also corrected a typo (absorbant).
Bio MG rework, more single shot dmg, longer cycle time, much shorter bio dmg interval.
Plasma MG rework, lower heat gen & heat to enemy, longer cycle time, higher damage.
Angle modifier 1->0.95 & 10% shell/missile/MG resist for Deflective, 15% MG resist for Absorbant.
HML dmg 45->52 clipsize 6->7 reload time 6->5 SHML lock time1.5->1.2 total clip 6->7
5% shell/missile resist for Deflective, 15% vehicle MG resist for Absorbant.
Capacitive cost 15->20
Capacitive rework, more hp, no degen, negative angle modifer, increased bio dmg.
Absorbant health 60->66
Explosion force 100000 -> 70000, less flipping.
Artillery cannon rework, higher "alpha" damage, lower DPM. Higher radius except for ranged. (2.8.1 buffed the range for the small and medium arty)
wall resist against kinetic/missile 0.95->0.925, everything else 0.97->0.94 (mortar and seismics unchanged); NB; effective strength against tanks halved
Always spawn with max ammo for BEHR.
Reactive weight 20->18
HMG Stamina drain decreased significantly, slight damage buff.
Abs bio damage modifier 0->0.3
DUMG/DUHMG spread 0.04->0.03
Regen health 60->70 Regen 0.067->0.07
Composite cost 15->20, reason same as Deflective.
Deflective cost 15->20, this is to make cheaper armor stands out.
NFHR rework, damage buff, slightly increased cycle time, better standing acc, lower crotch/prone acc.
BEAR rework, damage & accuracy buff, slightly longer cycle time.
NF&BE ref now have same resists.
Budget armor removal.
Rail gun damage 45->50
Absorbant cost 12->4
DUMG damage 4->5 DUHMG damage 6->8
Coolant engine buff; +10% heat dissipation, -25% heat output at max

5 則回應 繼續閱讀

02 月 17 日

Empires 2.7.1 released

Empires 2.7.1 Changes

Building previews now also print the reason why they cannot be built in their current position on screen, next to the building, which is colored according to the "main" reason. When outside of range, many of the reasons are not shown, to prevent scanning unexplored territory with a building preview to find enemies or enemy buildings. Also, it is no longer disallowed to have a building preview active when there are not enough resources for the building. This means you can have a building positioned beforehand, to place it the exact moment the resources come in.
don't always show the squad menu; only if you have to wait for commandervote AND have enough teammates
Added release notes since 2011 to {STEAM}\steamapps\common\Empires\empires\releasenotes.txt

fixed NF barracks rotation
fixed revive bug; revive wouldn't work in some areas of some maps due to buffer overflow
fixed wall preview remaining after leaving command view
fixed inability to bind semicolon key to commands
fixed inconsistent wall height for small walls
fixed MG attachment origin
fixed collision meshes on BE barracks, armory and VF
fixed BE mine cooking (consistent with NF; you can click and hold to play the animation while in a safe spot, and then release the mousebutton to drop the mine immediately)
fixed bug; Holding shift and dropping buildings quickly allows you to drop more buildings than you can afford
fixed news panel; uses the main websites news archive page
fixed various causes of undefined behaviour
fixed many assert failures, so that debug builds can run properly
fixed a lot of the compiler warnings (generated by Visual Studio, gcc and PVS)
fixed shader building on windows
fixed brenodi heavy tank's dual cannons going off at an angle
swap: gave binocs to scout (no longer "Assault", armour to rifleman)

Removed broken Aircraft support

Balance changes:
Nerfed NF heavy slightly; Max Weight 1396 -> 1366, plates on all sides 7 -> 6
BE pistol2; 9% less damage; doubled time between shots; decreased headshot damage modifier -25%; made 17% more accurate while standing, 10% more accurate while ducking
NF shotty pistol deals 9% less damage; .5 s between shots to prevent double-click instakill; increased minimal damage 22%
made both smg1's less accurate; 25% when standing, 23% when crouched, 26% less accurate while prone
(Upgraded) Grenade launcher weight 50 -> 40, explosion radius of UGL decreased 10%
HEMG weight 30 -> 40
DUMG weight 30 -> 40; DUHGM weight 50 -> 70
.50 cal MG weight 70 -> 50; HMG weight 90 -> 65
Lowered max weight of NF&BE APCs by 45 (approx. 5%)
all APC engines are 10 weight
nerfed reflective hp 10% (80 -> 72)

Hotfixes:
2.7.1 - crash when you click immediately after spawning an APC

10 則回應 繼續閱讀

關於此遊戲

Empires, the award winning Source SDK game, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire.

Empires features:

  • Four infantry classes - Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.
  • Squad-Based Teamwork - Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.
  • Vehicle Combat - Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.
  • Real-Time Strategy Commander - For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.
With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.
Customer reviews
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Recent:
極度好評 (15 篇評論)
Overall:
極度好評 (411 篇評論)
Recently Posted
mohamedkakao
( 3.5 記錄時數 )
張貼於:06 月 17 日
:)
Helpful? 搞笑
Still_matt
( 62.1 記錄時數 )
張貼於:06 月 14 日
3 ways to ruin empires;
1- getting in the cv when not comm
2- not listening to team
3- being anything but engie at the start

otherwise very fun
Helpful? 搞笑
Avatarix
( 77.7 記錄時數 )
張貼於:06 月 9 日
Small but comfy and pretty friendly community, very smart and advanced gameplay but still pretty fast and tactical.
Really fun to play at lazy afternoons to get the adrenaline pumping in the bloodwhile playing nuclear or making artillery barrages while at bridges.
Helpful? 搞笑
dancing sandvich
( 2.9 記錄時數 )
張貼於:06 月 6 日
vary small comunit cant find any games dont get
Helpful? 搞笑
[URG] Colonel Sanders
( 53.4 記錄時數 )
張貼於:06 月 3 日
This is a really good game for those who like to play in combat with teamwork and strategy. It only lacks somewhat in graphics because of it being somewhat new. I would say this game is worth getting early before they make it cost money.
Helpful? 搞笑
Nivlystug
( 128.3 記錄時數 )
張貼於:06 月 2 日
Great game, just wish there were more people playing
Helpful? 搞笑
tidy316
( 0.7 記錄時數 )
張貼於:06 月 1 日
didn\'t like it
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ProximityGamer
( 0.7 記錄時數 )
張貼於:05 月 31 日
it has a very low amount of players
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gnew 2.0
( 263.6 記錄時數 )
張貼於:05 月 24 日
great game relly love it you shood try it some pepol my be a littel mean but the game is great
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Most Helpful Reviews  In the past 30 days
5 人之中有 5 人(100%)認為這篇評論值得參考
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128.3 記錄時數
張貼於:06 月 2 日
Great game, just wish there were more people playing
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Most Helpful Reviews  Overall
1 人之中有 1 人(100%)認為這篇評論值得參考
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34.6 記錄時數
張貼於:2015 年 01 月 6 日
太逗了。。。
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5 人之中有 1 人(20%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
不推薦
0.6 記錄時數
張貼於:2013 年 11 月 26 日
我玩的時候...
該怎麼說呢...
玩家好弱的感覺...
還不如買COD:G或BF4
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59 人之中有 58 人(98%)認為這篇評論值得參考
有 17 位使用者認為這則評論很有趣
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6.9 記錄時數
張貼於:01 月 9 日
This game would be the best game of all time if people actually played it.
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50 人之中有 47 人(94%)認為這篇評論值得參考
有 78 位使用者認為這則評論很有趣
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60.6 記錄時數
張貼於:2015 年 12 月 23 日
I got banned once for yelling "For the Emperor". The ban message said "They have an Empress, ♥♥♥♥♥♥."
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56 人之中有 46 人(82%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
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2.3 記錄時數
張貼於:2013 年 12 月 4 日
it's fun for a game that's a mod of "Half-Life 2" but besides it being a mod it's quite fun and i enjoy it and you can custumize your vehicles so enjoy!
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42 人之中有 36 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
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155.7 記錄時數
張貼於:2013 年 12 月 20 日
Most fantastic HL2 Mod. Undoubatbly.
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36 人之中有 32 人(89%)認為這篇評論值得參考
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53.1 記錄時數
張貼於:2015 年 10 月 29 日
RTS/FPS like the original Battlefields.
Only free and on source.

What could go wrong?
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108 人之中有 75 人(69%)認為這篇評論值得參考
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7.9 記錄時數
張貼於:2013 年 12 月 10 日
Its better then battlefield 4.
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28 人之中有 25 人(89%)認為這篇評論值得參考
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69.2 記錄時數
張貼於:2014 年 01 月 10 日
Amazing game, Tons of fun. Can last hours with friends, Tank customization is probably one of the best features.
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