Team based strategy / shooter mix, with customizable tanks, researchable upgrades and dynamically placed buildings. No two matches are the same.
Gebruikersrecensies:
Recent:
Grotendeels positief (28 recensies) - 75% van de 28 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (396 recensies) - 87% van de 396 gebruikersrecensies voor deze game is positief.
Releasedatum: 28 jul 2008

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Empires Mod spelen

 

Recente updates Alles weergeven (33)

8 mei

Empires 2.8.0 released

Empires 2.8.0 "Asymptote"
April 6, 2016

* Bugfixes:
Crash when spawning an APC, if you fire the MG immediately after constructing it
Comm crash fix
Commander can once again place buildings near enemy walls, engineer cameras & radars, and unbuilt buildings
Reverted unintentional change, so that vehicle weapons aim towards the crosshair again, rather than parallel to your aiming direction (dual cannons still work)
Fixed exploit building through the walls of emp_canyon, by reinstating a check from 2.6.9 that was missing
Reverted unintentional change; you can now build through ammo crates again (and multiplayer physics props)
The squad popup back in your face every round, because we just can't trust you to remember
Fixed building underwater and through world, found in 2.8.0 beta
Fix vehicles not being forced out of vehicle factory on creation.
Removed emp_gauntlet descriptions since that map is gone
Map description file for emp_noreturn

* Balancing changes for "Asymptote"
For years, there have been only 1~2 usable armors. We would like each armor to have its own special trait that makes it a decent option to research under different circumstances; to that end, we've modified capacitive, absorbant and reflective, as well as bio MG and plasma MG, to better suit the strategic commander. We've also buffed railguns and nerfed walls to make for a faster endgame. Artillery is back, baby! The new 180mm Artillery Cannon packs a much better punch than before. See the full changelog below.

* Other code fixes:
8 traces in cilinder to establish evenness of terrain; draw traces that fail
No more building placement on top of buildings/players/vehicles.
Arty Max Weight 870->855 Health 150->125
Reduced collision radii of all buildings to fit snugly around the model, allowing the ramps on all buildings to stick out and overlap. Added OffsetZ of 10 for all buildings to enable placement on not quite even terrain (except for walls, those weren't touched)
Added building_flushscript cheat, to allow you to keep the game running while adjust building collision bounds
Added con command to give a team resources, only usable by server admins; "emp_give_resources"
Added cl_mute_all_comms to mute chat as well as voice.
Don't count player dropped buildings towards the max turret limit.
Disabled stripping symbols for server for better sourcemod support
Rename Assault class to Scout.
DefaultLightmapScale is now 64; this is a setting for new brushes created in hammer, and was requested by DocRabbit; it does not change how existing maps will compile
A player's ticket usage is also incremented for first spawn, as they use a ticket anyway.
Save player stats when they spawn and are killed.
Re-added building hints, reimplemented much simpler than the old ones, and properly scaling to screen size
Updated the Source SDK with the latest code from the TF and HL2 branches. (now on 0d8dceea431 in the Source SDK, latest commit)

* Non-code fixes:
New models for Brenodi engineer camera and radar, courtesy of Smithy.
emp_streetsoffire: Fixed misaligned overlay outside BE main. Change contributed by D.D.D. Destroyer.
emp_district402: Fixes flag model for be 3rd flag using the wrong emp_cap_point
Add a template map for new mappers: SteamApps\common\Empires\empires\mapsrc\emp_template.vmf
Change starting armor in emp_glycencity to absorbant instead of budget.
Replaced the broken "test microphone" textures.

* Semantic versioning:
We're now using semantic versioning as described on http://semver.org/
The major version number is 2, and is bumped whenever we change so much that the game is fundamentally different.
The minor version number is 8, and is bumped for any change that requires both server and client to update
The patch version number is 0, and is bumped for any change that does not require an update to remain compatible - so, only crash fixes.

See the forums for more discussion on our versioning system.

In addition to semantic versioning, which is useful for server owners and devs mostly, each future version will maintain a name for the current balancing (or "scripts"), with an optional suffix to indicate small tweaks or (potentially major) bugfixes. This also helps for beta testers to know what balancing they are testing.

* More detailed balancing changelog:
HEMG Damage 11 -> 10.5
Reflective->Deflective (thanks Mr.X), also corrected a typo (absorbant).
Bio MG rework, more single shot dmg, longer cycle time, much shorter bio dmg interval.
Plasma MG rework, lower heat gen & heat to enemy, longer cycle time, higher damage.
Angle modifier 1->0.95 & 10% shell/missile/MG resist for Deflective, 15% MG resist for Absorbant.
HML dmg 45->52 clipsize 6->7 reload time 6->5 SHML lock time1.5->1.2 total clip 6->7
5% shell/missile resist for Deflective, 15% vehicle MG resist for Absorbant.
Capacitive cost 15->20
Capacitive rework, more hp, no degen, negative angle modifer, increased bio dmg.
Absorbant health 60->66
Explosion force 100000 -> 70000, less flipping.
Artillery cannon rework, higher "alpha" damage, lower DPM. Higher radius except for ranged. (2.8.1 buffed the range for the small and medium arty)
wall resist against kinetic/missile 0.95->0.925, everything else 0.97->0.94 (mortar and seismics unchanged); NB; effective strength against tanks halved
Always spawn with max ammo for BEHR.
Reactive weight 20->18
HMG Stamina drain decreased significantly, slight damage buff.
Abs bio damage modifier 0->0.3
DUMG/DUHMG spread 0.04->0.03
Regen health 60->70 Regen 0.067->0.07
Composite cost 15->20, reason same as Deflective.
Deflective cost 15->20, this is to make cheaper armor stands out.
NFHR rework, damage buff, slightly increased cycle time, better standing acc, lower crotch/prone acc.
BEAR rework, damage & accuracy buff, slightly longer cycle time.
NF&BE ref now have same resists.
Budget armor removal.
Rail gun damage 45->50
Absorbant cost 12->4
DUMG damage 4->5 DUHMG damage 6->8
Coolant engine buff; +10% heat dissipation, -25% heat output at max

5 opmerkingen Meer informatie

17 februari

Empires 2.7.1 released

Empires 2.7.1 Changes

Building previews now also print the reason why they cannot be built in their current position on screen, next to the building, which is colored according to the "main" reason. When outside of range, many of the reasons are not shown, to prevent scanning unexplored territory with a building preview to find enemies or enemy buildings. Also, it is no longer disallowed to have a building preview active when there are not enough resources for the building. This means you can have a building positioned beforehand, to place it the exact moment the resources come in.
don't always show the squad menu; only if you have to wait for commandervote AND have enough teammates
Added release notes since 2011 to {STEAM}\steamapps\common\Empires\empires\releasenotes.txt

fixed NF barracks rotation
fixed revive bug; revive wouldn't work in some areas of some maps due to buffer overflow
fixed wall preview remaining after leaving command view
fixed inability to bind semicolon key to commands
fixed inconsistent wall height for small walls
fixed MG attachment origin
fixed collision meshes on BE barracks, armory and VF
fixed BE mine cooking (consistent with NF; you can click and hold to play the animation while in a safe spot, and then release the mousebutton to drop the mine immediately)
fixed bug; Holding shift and dropping buildings quickly allows you to drop more buildings than you can afford
fixed news panel; uses the main websites news archive page
fixed various causes of undefined behaviour
fixed many assert failures, so that debug builds can run properly
fixed a lot of the compiler warnings (generated by Visual Studio, gcc and PVS)
fixed shader building on windows
fixed brenodi heavy tank's dual cannons going off at an angle
swap: gave binocs to scout (no longer "Assault", armour to rifleman)

Removed broken Aircraft support

Balance changes:
Nerfed NF heavy slightly; Max Weight 1396 -> 1366, plates on all sides 7 -> 6
BE pistol2; 9% less damage; doubled time between shots; decreased headshot damage modifier -25%; made 17% more accurate while standing, 10% more accurate while ducking
NF shotty pistol deals 9% less damage; .5 s between shots to prevent double-click instakill; increased minimal damage 22%
made both smg1's less accurate; 25% when standing, 23% when crouched, 26% less accurate while prone
(Upgraded) Grenade launcher weight 50 -> 40, explosion radius of UGL decreased 10%
HEMG weight 30 -> 40
DUMG weight 30 -> 40; DUHGM weight 50 -> 70
.50 cal MG weight 70 -> 50; HMG weight 90 -> 65
Lowered max weight of NF&BE APCs by 45 (approx. 5%)
all APC engines are 10 weight
nerfed reflective hp 10% (80 -> 72)

Hotfixes:
2.7.1 - crash when you click immediately after spawning an APC

10 opmerkingen Meer informatie

Over dit spel

Empires, de prijzen winnende Half Life 2 mod, combineert het beste van first person shooters en real-time strategie games. Vecht als de Noordelijke factie, overlevelingen van het gevallen rijk Jekotia, of als het imperiale Brenodi Keizerrijk

Empires functies

  • Vier infanterie klassen - Bereid een verassingsaanval voor als verkenner of neem de vijand frontaal te pakken als fuselier. Dring vijandelijke tanks terug als grenadier of ondersteun je team als mechanicus. Met vier verschillende infanterie klasses allemaal met aanpasbare vaardigheden, kun je de klasse creëren die perfect bij jouw speelstijl past!
  • Troep-gebaseerd teamwerk - Spelers kunnen zich verenigen in zeer effectieve troepen en de tegenstander overweldigen met superieure tactieken. Troepenleiders kunnen niet alleen sturing geven aan hun leden, maar ook gebruik maken van speciale troepenkrachten, zoals het nieuw leven inblazen van gesneuvelde teamleden of het inroepen van een artillerie aanval op de vijand.
  • Voertuigstrijd - Of je nou troepen transporteert over het slagveld met de Bepantserde Manschappen Drager of je tegenstanders met vuur van de artillerie tank bestookt, Empire biedt talloze vormen van strijd in voertuigen aan. Kies uit zes verschillende soorten voertuigen, waarvan drie rangen tanks, en pas je wapens, bepantsering en motors aan.
  • Real-time strategie commandant - Voor zij die meer neigen naar een RTS spelervaring, is er de mogelijkheid om als commandant te spelen. Plaats gebouwen, bouw defensieve geschutstorens, construeer voertuigen en voer onderzoek uit op de weg naar de overwinning van je team.
Met 15 officiële kaarten en nog veel meer die door de community zijn gemaakt, zijn geen enkele twee wedstrijden ooit hetzelfde. Empire brengt de FPS/RTS spelervaring naar een geheel nieuw niveau. Sluit je vandaag aan en zie wat je al die tijd gemist hebt!
Klantenrecensies
Customer Review system updated! Learn more
Recent:
Grotendeels positief (28 recensies)
Totaal:
Erg positief (396 recensies)
Recentelijk geplaatst
groundlaser49
( 259.5 uur in totaal )
Geplaatst: 24 mei
Product received for free
great game relly love it you shood try it some pepol my be a littel mean but the game is great
Behulpzaam? Ja Nee Grappig
Trustpage CSGORUMBLE.COM
( 0.1 uur in totaal )
Geplaatst: 22 mei
Product received for free
No players at all the player base is dead and there are no ai bots.
Behulpzaam? Ja Nee Grappig
Hans
( 12.8 uur in totaal )
Geplaatst: 22 mei
Product received for free
Much love such wow I love this game one of the best games if not THEE best game.
Behulpzaam? Ja Nee Grappig
[Bio☣]NanoSync
( 0.7 uur in totaal )
Geplaatst: 19 mei
Product received for free
horrible. pretty much no active servers and youre immediately insulted and bullied if youre not as good because theres no tutorial. sad because other than that it has the opportunity to be great
Behulpzaam? Ja Nee Grappig
Sporego
( 73.5 uur in totaal )
Geplaatst: 18 mei
You won't regret trying this game!
Behulpzaam? Ja Nee Grappig
Jake Cage
( 121.3 uur in totaal )
Geplaatst: 18 mei
Product received for free
Age Of Empires w/ Battlefield.

This game has the best gameplay in the world. Imagine an RTS where you're the unit being controlled by the commander. Such innovation...
Behulpzaam? Ja Nee Grappig
Gunky Memes
( 0.2 uur in totaal )
Geplaatst: 16 mei
dirty europoors and confusing as ♥♥♥♥ gameplay
Behulpzaam? Ja Nee Grappig
Sgt. Ethan W
( 24.2 uur in totaal )
Geplaatst: 13 mei
I love this game, but i think in the future you shold pay someone like TheXPgamer to play it so it can get to more people fast
Behulpzaam? Ja Nee Grappig
President Donald J. Trump
( 893.7 uur in totaal )
Geplaatst: 8 mei
I wrote a review back in 2011, but I am here to reivew it once more.

FANTASTIC game. Unique gameplay along with a unique style of game in general. The research tree adds varying gameplay to the late game creating a game that never becomes stale as each commander has their own play style. While the community may be toxic, it is toxicly funny as us vets turn and ♥♥♥♥♥ at each other, after ♥♥♥♥♥ing at new people, and create spectacles as 2 vets argue continuously about whos fault it was (Hint: It was the new persons).

Not for the light hearted, it is a great game if you can get past the learning curve. If you listen to a vet or a com when they give you advice, you will go far and won't get ♥♥♥♥♥ed at because at least you tried. However, if you go Scout (Assault) then you are useless and should uninstall.

Again, Great Game, Give it a try!
Behulpzaam? Ja Nee Grappig
LocoNotion
( 0.2 uur in totaal )
Geplaatst: 8 mei
Product received for free
This is a total conversion mod for Half-Life 2 which features tanks and RTS elements. According to Steam Charts, it's seen a slight growth in its average player count to 15 with a peak count of about 60 in April.

Unfortunately, when I attempted to play the game I could count on one hand the players online. It quickly became clear that the player base isn't there to give the experience the developers envisioned.

I was going to explore the map list but on the first one I picked, the game forced me to opt in to be a "commander" on the server and then vote for myself. The process took a couple minutes, then the game crashed when I tried to spawn, so I decided it wasn't worth the hassle.

It appears the developer is still actively working on this mod, but considering it's been out since 2008, I'm thinking it's dead. However, as with all the other free-to-play FPS's I'm reviewing this summer, I'll be checking back in the fall or winter and updating my review if there are any significant changes.
Behulpzaam? Ja Nee Grappig
JONTTU1337
( 0.1 uur in totaal )
Geplaatst: 7 mei
Product received for free
13/37
Behulpzaam? Ja Nee Grappig
Chipster ☁
( 0.3 uur in totaal )
Geplaatst: 6 mei
Its good, but need more player!
Behulpzaam? Ja Nee Grappig
Sadie
( 1.8 uur in totaal )
Geplaatst: 6 mei
Product received for free
Free and never gonna play it so gotta leave a pos review!
Keep it real xoxooxox
Behulpzaam? Ja Nee Grappig
CreeperJoe22
( 34.1 uur in totaal )
Geplaatst: 5 mei
Still better than COD Everything Warfare.

If you havn't played it, PLAY ITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!
Behulpzaam? Ja Nee Grappig
♫♠ Ɖʎℕk Meme ♫♠
( 30.3 uur in totaal )
Geplaatst: 1 mei
If TF2 and Battlefield had a baby.....
Behulpzaam? Ja Nee Grappig
Reaper
( 0.9 uur in totaal )
Geplaatst: 29 april
pootis
Behulpzaam? Ja Nee Grappig
Salad Snake
( 0.4 uur in totaal )
Geplaatst: 27 april
Crash/10
best crashes I have ever seen in a game
Behulpzaam? Ja Nee Grappig
Digital Marine
( 8.8 uur in totaal )
Geplaatst: 26 april
snping is a good job
Behulpzaam? Ja Nee Grappig
Antimezz11
( 6.4 uur in totaal )
Geplaatst: 25 april
This mod is honestly one of the best free games on steam to date.
It has everything from Teamplay, Tank Battles, Roleplay (Sometimes), Nukes, and a charm to it that few games have now adays.

9/10 - A few balance issues, but fun gameplay.
Behulpzaam? Ja Nee Grappig
4 2 0
( 5.6 uur in totaal )
Geplaatst: 25 april
emp1re
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
9 van de 9 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
15.7 uur in totaal
Geplaatst: 2 april
This is basically a combination of
(Halo + Squad + Half-Life 2 + Source SDK + Team Fortress 2 + Counter-Strike)
All you have to do is look up all those games and image them as in one, that's pretty much what this is:
Halo-like weapons
Team fortress classes
Counter-Strike voice kind of system as well as similar gear
Half-Life 2 Modification
Source SDK Hammer maps
Squad map, Squad Squads, Squad Spawn Points.

It is a Valve Multiplayer- Hl2 Modification, with awesome graphics and vehicles!
If a commander isn't good, it is as easy as kicking the commander, usually there's a great commander which means great team and fun.

There's only people on one server so far.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 7 mensen (86%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
30.3 uur in totaal
Geplaatst: 1 mei
If TF2 and Battlefield had a baby.....
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
3.2 uur in totaal
Geplaatst: 14 maart
A well Balanced FPS with a small but amazing cummunity With game mechanics that Play alot like Battlefield, Amazing deal for the price of free.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
Aanbevolen
0.6 uur in totaal
Geplaatst: 6 maart
The tank controls are kind of bad and you really don't need to play as a team to win but overall it is fun! 7/10
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
6 van de 10 mensen (60%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
0.1 uur in totaal
Geplaatst: 7 mei
Product received for free
13/37
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
73.5 uur in totaal
Geplaatst: 18 mei
You won't regret trying this game!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 5 mensen (60%) vonden deze recensie nuttig
Aanbevolen
1.1 uur in totaal
Geplaatst: 9 april
If you ask me personally, its better than COD, its got the graphics of HL2, its got some COD material in it, its got BF material, and a touch of Team Fortress 2. ITS FREAKIN AMAZING!
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 180 dagen
52 van de 52 mensen (100%) vonden deze recensie nuttig
15 mensen vonden deze recensie grappig
Aanbevolen
6.9 uur in totaal
Geplaatst: 9 januari
This game would be the best game of all time if people actually played it.
Was deze recensie nuttig? Ja Nee Grappig
43 van de 44 mensen (98%) vonden deze recensie nuttig
70 mensen vonden deze recensie grappig
Aanbevolen
60.6 uur in totaal
Geplaatst: 23 december 2015
I got banned once for yelling "For the Emperor". The ban message said "They have an Empress, ♥♥♥♥♥♥."
Was deze recensie nuttig? Ja Nee Grappig
8 van de 8 mensen (100%) vonden deze recensie nuttig
Aanbevolen
7.5 uur in totaal
Geplaatst: 13 februari
It is actually not dead, some russian even picked me up and thought me, what a proper tutorial would have done.
There is a server that still plays often, gameplay wise its a combination of an rts commander (role can be swapped easily with a vehicle) and soldiers on the ground that may use vehicles. Kind of like the old battlefield games.

Really recommended with a large group of friends since its a free mod for a game most people have.

PS; the achievements are totally broken and can't be obtained anymore.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
13.0 uur in totaal
Geplaatst: 6 februari
A good game overall, but it has two SEVERE balance issues:

-Explosives are incredibly underpowered, and tanks are incredibly resistant to them, which makes combat against tanks extremely slow, especially since their armor regenerates on its own.

-Turrets are completely immune to bullets. This makes absolutely no sense, and can quickly lead to extremely one-sided battles, especially when someone places turrets near their enemy's base.

Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
14.5 uur in totaal
Geplaatst: 15 februari
found a map in Garrys Mod based on one from this (or something like that)
downloaded it, played for a bit
*4 fu**ing hours, I dont even know what happened to them*

11/10 would waste my life on again

seriously, play it. it's awesome. seriously.
Was deze recensie nuttig? Ja Nee Grappig