Team based strategy / shooter mix, with customizable tanks, researchable upgrades and dynamically placed buildings. No two matches are the same.
Grotendeels positief (10 recensies) - 70% van de 10 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (418 recensies) - 87% van de 418 gebruikersrecensies voor deze game is positief.
Releasedatum: 28 jul 2008

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Empires Mod spelen


Recente updates Alles weergeven (33)

8 mei

Empires 2.8.0 released

Empires 2.8.0 "Asymptote"
April 6, 2016

* Bugfixes:
Crash when spawning an APC, if you fire the MG immediately after constructing it
Comm crash fix
Commander can once again place buildings near enemy walls, engineer cameras & radars, and unbuilt buildings
Reverted unintentional change, so that vehicle weapons aim towards the crosshair again, rather than parallel to your aiming direction (dual cannons still work)
Fixed exploit building through the walls of emp_canyon, by reinstating a check from 2.6.9 that was missing
Reverted unintentional change; you can now build through ammo crates again (and multiplayer physics props)
The squad popup back in your face every round, because we just can't trust you to remember
Fixed building underwater and through world, found in 2.8.0 beta
Fix vehicles not being forced out of vehicle factory on creation.
Removed emp_gauntlet descriptions since that map is gone
Map description file for emp_noreturn

* Balancing changes for "Asymptote"
For years, there have been only 1~2 usable armors. We would like each armor to have its own special trait that makes it a decent option to research under different circumstances; to that end, we've modified capacitive, absorbant and reflective, as well as bio MG and plasma MG, to better suit the strategic commander. We've also buffed railguns and nerfed walls to make for a faster endgame. Artillery is back, baby! The new 180mm Artillery Cannon packs a much better punch than before. See the full changelog below.

* Other code fixes:
8 traces in cilinder to establish evenness of terrain; draw traces that fail
No more building placement on top of buildings/players/vehicles.
Arty Max Weight 870->855 Health 150->125
Reduced collision radii of all buildings to fit snugly around the model, allowing the ramps on all buildings to stick out and overlap. Added OffsetZ of 10 for all buildings to enable placement on not quite even terrain (except for walls, those weren't touched)
Added building_flushscript cheat, to allow you to keep the game running while adjust building collision bounds
Added con command to give a team resources, only usable by server admins; "emp_give_resources"
Added cl_mute_all_comms to mute chat as well as voice.
Don't count player dropped buildings towards the max turret limit.
Disabled stripping symbols for server for better sourcemod support
Rename Assault class to Scout.
DefaultLightmapScale is now 64; this is a setting for new brushes created in hammer, and was requested by DocRabbit; it does not change how existing maps will compile
A player's ticket usage is also incremented for first spawn, as they use a ticket anyway.
Save player stats when they spawn and are killed.
Re-added building hints, reimplemented much simpler than the old ones, and properly scaling to screen size
Updated the Source SDK with the latest code from the TF and HL2 branches. (now on 0d8dceea431 in the Source SDK, latest commit)

* Non-code fixes:
New models for Brenodi engineer camera and radar, courtesy of Smithy.
emp_streetsoffire: Fixed misaligned overlay outside BE main. Change contributed by D.D.D. Destroyer.
emp_district402: Fixes flag model for be 3rd flag using the wrong emp_cap_point
Add a template map for new mappers: SteamApps\common\Empires\empires\mapsrc\emp_template.vmf
Change starting armor in emp_glycencity to absorbant instead of budget.
Replaced the broken "test microphone" textures.

* Semantic versioning:
We're now using semantic versioning as described on
The major version number is 2, and is bumped whenever we change so much that the game is fundamentally different.
The minor version number is 8, and is bumped for any change that requires both server and client to update
The patch version number is 0, and is bumped for any change that does not require an update to remain compatible - so, only crash fixes.

See the forums for more discussion on our versioning system.

In addition to semantic versioning, which is useful for server owners and devs mostly, each future version will maintain a name for the current balancing (or "scripts"), with an optional suffix to indicate small tweaks or (potentially major) bugfixes. This also helps for beta testers to know what balancing they are testing.

* More detailed balancing changelog:
HEMG Damage 11 -> 10.5
Reflective->Deflective (thanks Mr.X), also corrected a typo (absorbant).
Bio MG rework, more single shot dmg, longer cycle time, much shorter bio dmg interval.
Plasma MG rework, lower heat gen & heat to enemy, longer cycle time, higher damage.
Angle modifier 1->0.95 & 10% shell/missile/MG resist for Deflective, 15% MG resist for Absorbant.
HML dmg 45->52 clipsize 6->7 reload time 6->5 SHML lock time1.5->1.2 total clip 6->7
5% shell/missile resist for Deflective, 15% vehicle MG resist for Absorbant.
Capacitive cost 15->20
Capacitive rework, more hp, no degen, negative angle modifer, increased bio dmg.
Absorbant health 60->66
Explosion force 100000 -> 70000, less flipping.
Artillery cannon rework, higher "alpha" damage, lower DPM. Higher radius except for ranged. (2.8.1 buffed the range for the small and medium arty)
wall resist against kinetic/missile 0.95->0.925, everything else 0.97->0.94 (mortar and seismics unchanged); NB; effective strength against tanks halved
Always spawn with max ammo for BEHR.
Reactive weight 20->18
HMG Stamina drain decreased significantly, slight damage buff.
Abs bio damage modifier 0->0.3
DUMG/DUHMG spread 0.04->0.03
Regen health 60->70 Regen 0.067->0.07
Composite cost 15->20, reason same as Deflective.
Deflective cost 15->20, this is to make cheaper armor stands out.
NFHR rework, damage buff, slightly increased cycle time, better standing acc, lower crotch/prone acc.
BEAR rework, damage & accuracy buff, slightly longer cycle time.
NF&BE ref now have same resists.
Budget armor removal.
Rail gun damage 45->50
Absorbant cost 12->4
DUMG damage 4->5 DUHMG damage 6->8
Coolant engine buff; +10% heat dissipation, -25% heat output at max

6 opmerkingen Meer informatie

17 februari

Empires 2.7.1 released

Empires 2.7.1 Changes

Building previews now also print the reason why they cannot be built in their current position on screen, next to the building, which is colored according to the "main" reason. When outside of range, many of the reasons are not shown, to prevent scanning unexplored territory with a building preview to find enemies or enemy buildings. Also, it is no longer disallowed to have a building preview active when there are not enough resources for the building. This means you can have a building positioned beforehand, to place it the exact moment the resources come in.
don't always show the squad menu; only if you have to wait for commandervote AND have enough teammates
Added release notes since 2011 to {STEAM}\steamapps\common\Empires\empires\releasenotes.txt

fixed NF barracks rotation
fixed revive bug; revive wouldn't work in some areas of some maps due to buffer overflow
fixed wall preview remaining after leaving command view
fixed inability to bind semicolon key to commands
fixed inconsistent wall height for small walls
fixed MG attachment origin
fixed collision meshes on BE barracks, armory and VF
fixed BE mine cooking (consistent with NF; you can click and hold to play the animation while in a safe spot, and then release the mousebutton to drop the mine immediately)
fixed bug; Holding shift and dropping buildings quickly allows you to drop more buildings than you can afford
fixed news panel; uses the main websites news archive page
fixed various causes of undefined behaviour
fixed many assert failures, so that debug builds can run properly
fixed a lot of the compiler warnings (generated by Visual Studio, gcc and PVS)
fixed shader building on windows
fixed brenodi heavy tank's dual cannons going off at an angle
swap: gave binocs to scout (no longer "Assault", armour to rifleman)

Removed broken Aircraft support

Balance changes:
Nerfed NF heavy slightly; Max Weight 1396 -> 1366, plates on all sides 7 -> 6
BE pistol2; 9% less damage; doubled time between shots; decreased headshot damage modifier -25%; made 17% more accurate while standing, 10% more accurate while ducking
NF shotty pistol deals 9% less damage; .5 s between shots to prevent double-click instakill; increased minimal damage 22%
made both smg1's less accurate; 25% when standing, 23% when crouched, 26% less accurate while prone
(Upgraded) Grenade launcher weight 50 -> 40, explosion radius of UGL decreased 10%
HEMG weight 30 -> 40
DUMG weight 30 -> 40; DUHGM weight 50 -> 70
.50 cal MG weight 70 -> 50; HMG weight 90 -> 65
Lowered max weight of NF&BE APCs by 45 (approx. 5%)
all APC engines are 10 weight
nerfed reflective hp 10% (80 -> 72)

2.7.1 - crash when you click immediately after spawning an APC

10 opmerkingen Meer informatie

Over dit spel

Empires, de prijzen winnende Half Life 2 mod, combineert het beste van first person shooters en real-time strategie games. Vecht als de Noordelijke factie, overlevelingen van het gevallen rijk Jekotia, of als het imperiale Brenodi Keizerrijk

Empires functies

  • Vier infanterie klassen - Bereid een verassingsaanval voor als verkenner of neem de vijand frontaal te pakken als fuselier. Dring vijandelijke tanks terug als grenadier of ondersteun je team als mechanicus. Met vier verschillende infanterie klasses allemaal met aanpasbare vaardigheden, kun je de klasse creëren die perfect bij jouw speelstijl past!
  • Troep-gebaseerd teamwerk - Spelers kunnen zich verenigen in zeer effectieve troepen en de tegenstander overweldigen met superieure tactieken. Troepenleiders kunnen niet alleen sturing geven aan hun leden, maar ook gebruik maken van speciale troepenkrachten, zoals het nieuw leven inblazen van gesneuvelde teamleden of het inroepen van een artillerie aanval op de vijand.
  • Voertuigstrijd - Of je nou troepen transporteert over het slagveld met de Bepantserde Manschappen Drager of je tegenstanders met vuur van de artillerie tank bestookt, Empire biedt talloze vormen van strijd in voertuigen aan. Kies uit zes verschillende soorten voertuigen, waarvan drie rangen tanks, en pas je wapens, bepantsering en motors aan.
  • Real-time strategie commandant - Voor zij die meer neigen naar een RTS spelervaring, is er de mogelijkheid om als commandant te spelen. Plaats gebouwen, bouw defensieve geschutstorens, construeer voertuigen en voer onderzoek uit op de weg naar de overwinning van je team.
Met 15 officiële kaarten en nog veel meer die door de community zijn gemaakt, zijn geen enkele twee wedstrijden ooit hetzelfde. Empire brengt de FPS/RTS spelervaring naar een geheel nieuw niveau. Sluit je vandaag aan en zie wat je al die tijd gemist hebt!
Klantrecensiesysteem bijgewerkt! Meer informatie
Grotendeels positief (10 recensies)
Erg positief (418 recensies)
Recentelijk geplaatst
Jon Ackbar
( 9.4 uur in totaal )
Geplaatst: 24 juli
This is a F2P, first person, multiplayer, RTS.... what the ♥♥♥♥ else could you possibly ask for? I had a game that lasted almost 2 1/2 hours, and I can say with confidence that those 2 1/2 hours were very well spent. GG
Behulpzaam? Ja Nee Grappig
ganjalord vlad
( 11.6 uur in totaal )
Geplaatst: 17 juli
this game triggered my nam flashbacks
Behulpzaam? Ja Nee Grappig
( 55.6 uur in totaal )
Geplaatst: 14 juli
For a free game, this game was not bad. Putting time into it is a waste though.

There are certain maps that are pretty crappy. Not going to lie, the maps are one-sided most of the time

Upon that, there is only one server. seriously, it could have a total of 2 but thats it, 8v8, not at all close to the max, and when I say there is only one server, I mean there is only one server where you can play. the other servers are very inactive, no one plays them. And sure I got a few hours. Problem is, its not being worked on anymore.

So after a few hours, I officially see just how over powered the game's units are compared to the others.
Behulpzaam? Ja Nee Grappig
( 18.0 uur in totaal )
Geplaatst: 14 juli
Bescht gem ever
Behulpzaam? Ja Nee Grappig
taco delivery
( 4.3 uur in totaal )
Geplaatst: 24 juni
i like taco's
Behulpzaam? Ja Nee Grappig
( 72.3 uur in totaal )
Geplaatst: 14 juni
3 ways to ruin empires;
1- getting in the cv when not comm
2- not listening to team
3- being anything but engie at the start

otherwise very fun
Behulpzaam? Ja Nee Grappig
( 123.0 uur in totaal )
Geplaatst: 9 juni
Small but comfy and pretty friendly community, very smart and advanced gameplay but still pretty fast and tactical.
Really fun to play at lazy afternoons to get the adrenaline pumping in the bloodwhile playing nuclear or making artillery barrages while at bridges.
Behulpzaam? Ja Nee Grappig
dancing sandvich
( 2.9 uur in totaal )
Geplaatst: 6 juni
vary small comunit cant find any games dont get
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
1 van de 1 mensen (100%) vonden deze recensie nuttig
9.4 uur in totaal
Geplaatst: 24 juli
This is a F2P, first person, multiplayer, RTS.... what the ♥♥♥♥ else could you possibly ask for? I had a game that lasted almost 2 1/2 hours, and I can say with confidence that those 2 1/2 hours were very well spent. GG
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
11.6 uur in totaal
Geplaatst: 17 juli
this game triggered my nam flashbacks
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
64 van de 65 mensen (98%) vonden deze recensie nuttig
18 mensen vonden deze recensie grappig
6.9 uur in totaal
Geplaatst: 9 januari
This game would be the best game of all time if people actually played it.
Was deze recensie nuttig? Ja Nee Grappig
59 van de 63 mensen (94%) vonden deze recensie nuttig
97 mensen vonden deze recensie grappig
60.6 uur in totaal
Geplaatst: 23 december 2015
I got banned once for yelling "For the Emperor". The ban message said "They have an Empress, ♥♥♥♥♥♥."
Was deze recensie nuttig? Ja Nee Grappig
49 van de 59 mensen (83%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
2.3 uur in totaal
Geplaatst: 4 december 2013
it's fun for a game that's a mod of "Half-Life 2" but besides it being a mod it's quite fun and i enjoy it and you can custumize your vehicles so enjoy!
Was deze recensie nuttig? Ja Nee Grappig
39 van de 45 mensen (87%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
155.7 uur in totaal
Geplaatst: 20 december 2013
Most fantastic HL2 Mod. Undoubatbly.
Was deze recensie nuttig? Ja Nee Grappig
34 van de 38 mensen (89%) vonden deze recensie nuttig
8 mensen vonden deze recensie grappig
53.1 uur in totaal
Geplaatst: 29 oktober 2015
RTS/FPS like the original Battlefields.
Only free and on source.

What could go wrong?
Was deze recensie nuttig? Ja Nee Grappig
78 van de 113 mensen (69%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
7.9 uur in totaal
Geplaatst: 10 december 2013
Its better then battlefield 4.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 30 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
69.2 uur in totaal
Geplaatst: 10 januari 2014
Amazing game, Tons of fun. Can last hours with friends, Tank customization is probably one of the best features.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 31 mensen (87%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.5 uur in totaal
Geplaatst: 28 juni 2014
Amazing game had alot of fun with friend(s) and love the tank customization! :D
Was deze recensie nuttig? Ja Nee Grappig