Team based strategy / shooter mix, with customizable tanks, researchable upgrades and dynamically placed buildings. No two matches are the same.
Análises de usuários:
Últimas:
Muito positivas (14 análises) - 92% das 14 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (410 análises) - 87% das 410 análises de usuários deste jogo são positivas.
Data de lançamento: 28/jul/2008

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Jogar Empires Mod

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Atualizações recentes Ver todos (33)

8 de maio

Empires 2.8.0 released

Empires 2.8.0 "Asymptote"
April 6, 2016

* Bugfixes:
Crash when spawning an APC, if you fire the MG immediately after constructing it
Comm crash fix
Commander can once again place buildings near enemy walls, engineer cameras & radars, and unbuilt buildings
Reverted unintentional change, so that vehicle weapons aim towards the crosshair again, rather than parallel to your aiming direction (dual cannons still work)
Fixed exploit building through the walls of emp_canyon, by reinstating a check from 2.6.9 that was missing
Reverted unintentional change; you can now build through ammo crates again (and multiplayer physics props)
The squad popup back in your face every round, because we just can't trust you to remember
Fixed building underwater and through world, found in 2.8.0 beta
Fix vehicles not being forced out of vehicle factory on creation.
Removed emp_gauntlet descriptions since that map is gone
Map description file for emp_noreturn

* Balancing changes for "Asymptote"
For years, there have been only 1~2 usable armors. We would like each armor to have its own special trait that makes it a decent option to research under different circumstances; to that end, we've modified capacitive, absorbant and reflective, as well as bio MG and plasma MG, to better suit the strategic commander. We've also buffed railguns and nerfed walls to make for a faster endgame. Artillery is back, baby! The new 180mm Artillery Cannon packs a much better punch than before. See the full changelog below.

* Other code fixes:
8 traces in cilinder to establish evenness of terrain; draw traces that fail
No more building placement on top of buildings/players/vehicles.
Arty Max Weight 870->855 Health 150->125
Reduced collision radii of all buildings to fit snugly around the model, allowing the ramps on all buildings to stick out and overlap. Added OffsetZ of 10 for all buildings to enable placement on not quite even terrain (except for walls, those weren't touched)
Added building_flushscript cheat, to allow you to keep the game running while adjust building collision bounds
Added con command to give a team resources, only usable by server admins; "emp_give_resources"
Added cl_mute_all_comms to mute chat as well as voice.
Don't count player dropped buildings towards the max turret limit.
Disabled stripping symbols for server for better sourcemod support
Rename Assault class to Scout.
DefaultLightmapScale is now 64; this is a setting for new brushes created in hammer, and was requested by DocRabbit; it does not change how existing maps will compile
A player's ticket usage is also incremented for first spawn, as they use a ticket anyway.
Save player stats when they spawn and are killed.
Re-added building hints, reimplemented much simpler than the old ones, and properly scaling to screen size
Updated the Source SDK with the latest code from the TF and HL2 branches. (now on 0d8dceea431 in the Source SDK, latest commit)

* Non-code fixes:
New models for Brenodi engineer camera and radar, courtesy of Smithy.
emp_streetsoffire: Fixed misaligned overlay outside BE main. Change contributed by D.D.D. Destroyer.
emp_district402: Fixes flag model for be 3rd flag using the wrong emp_cap_point
Add a template map for new mappers: SteamApps\common\Empires\empires\mapsrc\emp_template.vmf
Change starting armor in emp_glycencity to absorbant instead of budget.
Replaced the broken "test microphone" textures.

* Semantic versioning:
We're now using semantic versioning as described on http://semver.org/
The major version number is 2, and is bumped whenever we change so much that the game is fundamentally different.
The minor version number is 8, and is bumped for any change that requires both server and client to update
The patch version number is 0, and is bumped for any change that does not require an update to remain compatible - so, only crash fixes.

See the forums for more discussion on our versioning system.

In addition to semantic versioning, which is useful for server owners and devs mostly, each future version will maintain a name for the current balancing (or "scripts"), with an optional suffix to indicate small tweaks or (potentially major) bugfixes. This also helps for beta testers to know what balancing they are testing.

* More detailed balancing changelog:
HEMG Damage 11 -> 10.5
Reflective->Deflective (thanks Mr.X), also corrected a typo (absorbant).
Bio MG rework, more single shot dmg, longer cycle time, much shorter bio dmg interval.
Plasma MG rework, lower heat gen & heat to enemy, longer cycle time, higher damage.
Angle modifier 1->0.95 & 10% shell/missile/MG resist for Deflective, 15% MG resist for Absorbant.
HML dmg 45->52 clipsize 6->7 reload time 6->5 SHML lock time1.5->1.2 total clip 6->7
5% shell/missile resist for Deflective, 15% vehicle MG resist for Absorbant.
Capacitive cost 15->20
Capacitive rework, more hp, no degen, negative angle modifer, increased bio dmg.
Absorbant health 60->66
Explosion force 100000 -> 70000, less flipping.
Artillery cannon rework, higher "alpha" damage, lower DPM. Higher radius except for ranged. (2.8.1 buffed the range for the small and medium arty)
wall resist against kinetic/missile 0.95->0.925, everything else 0.97->0.94 (mortar and seismics unchanged); NB; effective strength against tanks halved
Always spawn with max ammo for BEHR.
Reactive weight 20->18
HMG Stamina drain decreased significantly, slight damage buff.
Abs bio damage modifier 0->0.3
DUMG/DUHMG spread 0.04->0.03
Regen health 60->70 Regen 0.067->0.07
Composite cost 15->20, reason same as Deflective.
Deflective cost 15->20, this is to make cheaper armor stands out.
NFHR rework, damage buff, slightly increased cycle time, better standing acc, lower crotch/prone acc.
BEAR rework, damage & accuracy buff, slightly longer cycle time.
NF&BE ref now have same resists.
Budget armor removal.
Rail gun damage 45->50
Absorbant cost 12->4
DUMG damage 4->5 DUHMG damage 6->8
Coolant engine buff; +10% heat dissipation, -25% heat output at max

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17 de fevereiro

Empires 2.7.1 released

Empires 2.7.1 Changes

Building previews now also print the reason why they cannot be built in their current position on screen, next to the building, which is colored according to the "main" reason. When outside of range, many of the reasons are not shown, to prevent scanning unexplored territory with a building preview to find enemies or enemy buildings. Also, it is no longer disallowed to have a building preview active when there are not enough resources for the building. This means you can have a building positioned beforehand, to place it the exact moment the resources come in.
don't always show the squad menu; only if you have to wait for commandervote AND have enough teammates
Added release notes since 2011 to {STEAM}\steamapps\common\Empires\empires\releasenotes.txt

fixed NF barracks rotation
fixed revive bug; revive wouldn't work in some areas of some maps due to buffer overflow
fixed wall preview remaining after leaving command view
fixed inability to bind semicolon key to commands
fixed inconsistent wall height for small walls
fixed MG attachment origin
fixed collision meshes on BE barracks, armory and VF
fixed BE mine cooking (consistent with NF; you can click and hold to play the animation while in a safe spot, and then release the mousebutton to drop the mine immediately)
fixed bug; Holding shift and dropping buildings quickly allows you to drop more buildings than you can afford
fixed news panel; uses the main websites news archive page
fixed various causes of undefined behaviour
fixed many assert failures, so that debug builds can run properly
fixed a lot of the compiler warnings (generated by Visual Studio, gcc and PVS)
fixed shader building on windows
fixed brenodi heavy tank's dual cannons going off at an angle
swap: gave binocs to scout (no longer "Assault", armour to rifleman)

Removed broken Aircraft support

Balance changes:
Nerfed NF heavy slightly; Max Weight 1396 -> 1366, plates on all sides 7 -> 6
BE pistol2; 9% less damage; doubled time between shots; decreased headshot damage modifier -25%; made 17% more accurate while standing, 10% more accurate while ducking
NF shotty pistol deals 9% less damage; .5 s between shots to prevent double-click instakill; increased minimal damage 22%
made both smg1's less accurate; 25% when standing, 23% when crouched, 26% less accurate while prone
(Upgraded) Grenade launcher weight 50 -> 40, explosion radius of UGL decreased 10%
HEMG weight 30 -> 40
DUMG weight 30 -> 40; DUHGM weight 50 -> 70
.50 cal MG weight 70 -> 50; HMG weight 90 -> 65
Lowered max weight of NF&BE APCs by 45 (approx. 5%)
all APC engines are 10 weight
nerfed reflective hp 10% (80 -> 72)

Hotfixes:
2.7.1 - crash when you click immediately after spawning an APC

10 comentários Leia mais

Sobre este jogo

Empires, o premiado mod de Half-Life 2, combina o melhor do tiro em primeira pessoa com estratégia em tempo real. Lute como a Facção Norte, como o que sobrou da falecida nação de Jekotia ou como o imperial Império Brenodi.

Características de Empires:

  • Quatro classes de infantaria - Prepare um ataque surpresa como batedor ou ataque o inimigo de frente como fuzileiro. Faça os tanques inimigos voltarem como granadeiro ou apoie sua equipe como engenheiro. Com quatro diferentes classes de infantaria, cada um com habilidades customizáveis, você pode criar a classe perfeita para encaixar no seu estilo de jogo.
  • Trabalho em Equipe Baseado em Esquadrões - Os jogadores podem organizar-se em esquadras altamente eficientes, esmagando seus oponentes com táticas superiores. Líderes de esquadrões não podem apenas direcionar seus respectivos membros, mas também usar poderes especiais de esquadrão, como reviver membros mortos ou chamar um ataque aéreo sobre o inimigo.
  • Combate de Veículos - Se você está transportando as tropas em volta do campo de batalha com a Transportadora Pessoal Blindada ou tacando fogo sobre seus oponentes com o tanque de Artilharia, Empires apresenta uma variedade de veículos de combate. Escolha um dos seis diferentes tipos de veículos, incluíndo três níveis de tanque e personalize suas armas, escudos e motores.
  • Comandante de Estratégias em Tempo Real - Para aqueles que gosta mais de jogabilidade RTS, você pode jogar como o comandante. Coloque edifícios, monte torres defensivas, construa veículos e realize pesquisas no caminho para levar seu time à vitória.
Com 15 mapas oficiais e dezenas mais criadas pela comunidade, as partidas nunca serão iguais. Empires leva a jogabilidade FPS/RTS a um novo nível. Junte-se hoje e veja o que estava perdendo.
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Muito positivas (14 análises)
Todas:
Muito positivas (410 análises)
Últimas análises
Still_matt
( 62.1 horas registradas )
Publicada: 14 de junho
3 ways to ruin empires;
1- getting in the cv when not comm
2- not listening to team
3- being anything but engie at the start

otherwise very fun
Avatarix
( 72.2 horas registradas )
Publicada: 9 de junho
Small but comfy and pretty friendly community, very smart and advanced gameplay but still pretty fast and tactical.
Really fun to play at lazy afternoons to get the adrenaline pumping in the bloodwhile playing nuclear or making artillery barrages while at bridges.
⎛⎛ Noob nr. One ⎞⎞
( 0.6 horas registradas )
Publicada: 7 de junho
This is basically a combination of
(Halo + Squad + Half-Life 2 + Source SDK + Team Fortress 2 + Counter-Strike)
All you have to do is look up all those games and image them as in one, that's pretty much what this is:
Halo-like weapons
Team fortress classes
Counter-Strike voice kind of system as well as similar gear
Half-Life 2 Modification
Source SDK Hammer maps
Squad map, Squad Squads, Squad Spawn Points.

It is a Valve Multiplayer- Hl2 Modification, with awesome graphics and vehicles!
If a commander isn't good, it is as easy as kicking the commander, usually there's a great commander which means great team and fun.

There's only people on one server so far. This is a really good game for those who like to play in combat with teamwork and strategy. It only lacks somewhat in graphics because of it being somewhat new. I would say this game is worth getting early before they make it cost money.
dancing sandvich
( 2.9 horas registradas )
Publicada: 6 de junho
vary small comunit cant find any games dont get
[URG] Colonel Sanders
( 53.4 horas registradas )
Publicada: 3 de junho
This is a really good game for those who like to play in combat with teamwork and strategy. It only lacks somewhat in graphics because of it being somewhat new. I would say this game is worth getting early before they make it cost money.
Nivlystug
( 126.4 horas registradas )
Publicada: 2 de junho
Great game, just wish there were more people playing
tidy316
( 0.7 horas registradas )
Publicada: 1 de junho
didn\'t like it
ProximityGamer
( 0.7 horas registradas )
Publicada: 31 de maio
it has a very low amount of players
Análises mais úteis  Nos últimos 30 dias
3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
126.4 horas registradas
Publicada: 2 de junho
Great game, just wish there were more people playing
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Análises mais úteis  No geral
57 de 57 pessoas (100%) acharam esta análise útil
17 pessoas acharam esta análise engraçada
Recomendado
6.9 horas registradas
Publicada: 9 de janeiro
This game would be the best game of all time if people actually played it.
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47 de 49 pessoas (96%) acharam esta análise útil
76 pessoas acharam esta análise engraçada
Recomendado
60.6 horas registradas
Publicada: 23 de dezembro de 2015
I got banned once for yelling "For the Emperor". The ban message said "They have an Empress, ♥♥♥♥♥♥."
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46 de 55 pessoas (84%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
2.3 horas registradas
Publicada: 4 de dezembro de 2013
it's fun for a game that's a mod of "Half-Life 2" but besides it being a mod it's quite fun and i enjoy it and you can custumize your vehicles so enjoy!
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36 de 41 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
155.7 horas registradas
Publicada: 20 de dezembro de 2013
Most fantastic HL2 Mod. Undoubatbly.
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74 de 105 pessoas (70%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
7.9 horas registradas
Publicada: 10 de dezembro de 2013
Its better then battlefield 4.
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31 de 34 pessoas (91%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
Recomendado
53.1 horas registradas
Publicada: 29 de outubro de 2015
RTS/FPS like the original Battlefields.
Only free and on source.

What could go wrong?
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26 de 29 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
9.5 horas registradas
Publicada: 28 de junho de 2014
Amazing game had alot of fun with friend(s) and love the tank customization! :D
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24 de 27 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
69.2 horas registradas
Publicada: 10 de janeiro de 2014
Amazing game, Tons of fun. Can last hours with friends, Tank customization is probably one of the best features.
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17 de 17 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
22.0 horas registradas
Publicada: 22 de setembro de 2014
This standalone full-conversion mod is a Real-time Strategy (RTS) which utilizes the commander feature much like in the Battlefield™ series. The commander sits at the helm constructing buildings as with any RTS while his faction-members carry out squad-based tasks, and perform duties required of their class. Play as one of two factions with slightly differing attributes, but with a wide array of tactical vehicles, defenses, customizeable loadouts for your soldier and your soldiers vehicles. While bracing the harshness of few players as with any Source™ mod, this is a gem of it's genre that is really one of a kind. AND FREE!

I totally recommend!!!
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