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Space Empires V est le dernier né de la série des Space Empires. Ce nouveau chapitre propose une interface utilisateur totalement remise à jour et vous entraîne dans un univers 3D rendu en temps réel. Contemplez les batailles spatiales merveilleusement détaillées et aux effets réalistes.
Date de parution: 16 oct 2006
Tags populaires des utilisateurs pour ce produit :

Acheter Space Empires V

Packages qui comprennent ce jeu

Acheter Space Empires IV and V Pack

Inclut les 2 articles suivants : Space Empires IV Deluxe, Space Empires V

À propos du jeu

Space Empires V est le dernier né de la série des Space Empires. Ce nouveau chapitre propose une interface utilisateur totalement remise à jour et vous entraîne dans un univers 3D rendu en temps réel. Contemplez les batailles spatiales merveilleusement détaillées et aux effets réalistes. Étendez-vous, explorez, exploitez et exterminez tout ce qui peut l'être dans une galaxie immense et vivante. Les nouveautés abondent, des alliances politiques entre plusieurs empires à un système de conception intégrale de vaisseau, en passant par une grille de déplacement hexagonale et bien d'autres encore. A la demande des joueurs, il possible d'utiliser tous les mods disponibles et il est même possible de modifier le script de l'IA. Space Empires V, une véritable révolution dans les jeux de stratégie spatiale !
  • Des graphismes rendus en 3D 24 bits.
  • Des combats tactiques détaillés (et un simulateur de combat pour mettre vos créations personnelles à l'épreuve).
  • De nouveaux types et de nouvelles tailles de véhicules : vaisseaux, bases, cargos, chasseurs, mines, satellites, troupes, drones et plates-formes d'armes.
  • La possibilité de concevoir et de personnaliser intégralement tous vos véhicules.
  • Une galaxie immense : 100 systèmes solaires de 15 planètes chacun.
  • Un arbre technologique foisonnant : des milliers de niveaux de technologie, avec des centaines de composants et de complexes.
  • Des graphismes totalement personnalisables : créez vos propres planètes, étoiles, véhicules, etc.
  • Des joueurs IA totalement personnalisables : créez vos propres joueurs IA avec des traits, un style et un langage bien à eux.
  • Quatorze races uniques à jouer et à personnaliser (et vous pouvez également créer les vôtres !).
  • Une carte générée aléatoirement pour chaque partie (à moins que vous ne préfériez charger une carte existante).
  • Une personnalisation complète par les joueurs autorisée (« mods »).

Configuration requise

    Configuration minimale : processeur Pentium 500 MHz ou mieux, Windows XP, 64 Mo de RAM ou mieux, résolution de 1024×768 ou mieux, couleurs 16 bits ou mieux, DirectX 7.0 (ou mieux), carte graphique avec accélération 3D, 500 Mo d'espace disponible sur le disque dur, carte son compatible avec DirectSound et le format MP3. La carte son doit être compatible avec DirectX 7.0 (ou mieux).
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
92 produits enregistrés
12 évaluations
64.4 heures en tout
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
Posté le : 10 mars 2014
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7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
41 produits enregistrés
6 évaluations
0.9 heures en tout
I was pretty excited to see Space Empires 5 here after I got SE4 from sale on gog.com - But I was utterly and completely disappointed with this game. The new resolution messed up the UI badly and the icons that were previously very visible are now very hard to make out. Even if you get used to it, you'll find out that the game is in that regard fundamentally the same as the previous part and loads of the new stuff I've seen is largely superficial or outright stupid.

-Parts placement: In SE4, you just added components to the ships, here you have a 2D-View of your ship with lots of slots to put your parts on. It's utterly redundant though, as the placement doesn't seem to do anything (surround your crew quaters with engines? why not!) Additionally, there are three decks for these slots and the new view makes it hard to see what you got on your ship already.

-Race Creation: They put in new options for race creation. Mostly, it's cosmetic and allows you to e.g. describe the physical make-up of your species and can choose the ship designs independently from each other (unlike SE4). The new social structure your empire has ultimately added just a little bonus to various aspect. Instead of making each government unique and stuff, you just have a sliding scale of peaceful/research bonuses vs. war/combat bonuses (for some reason Anarchy is on the far end of peaceful gameplay and Hivemind is for aggressive play, everything in the middle is when you are indifferent). Oh and you can of course give your leader the title "Grand Emperor Führer Overlord" if you are in a peaceful democracy, because that totally makes sense and all.

-Research: Oh god. In SE4, you just picked all areas in which you research and then the game allocated all your research points automagically. Either split evenly or one after another. The new system requires you to allocate the points with sliders which is incredibly cumbersome and you can't just enter the amount you want with a keyboard either. The option to automatically (re)allocate points is missing entirely. This is furthermore worsened by the fact that the Research tree was broadened to include stuff that no player would ever research unless he knew the techtree. I mean if you research Energy Beam Weapons, you know you can laz0r your enemies harder afterwards. But please tell me why you would research Ethics in a game like that? Would you have known that it protects you from espionage actions? Also, gaining new ship hulls is now a crawl, while you could get the base ships (Death Star-Sized warships) within 7 research steps in SE4, you now need five times as much, because each shiphull size is now it's own research field.

I could elaborate on every aspect this game has to offer now, but given the amount of content it predessor already had, this could probably fill a book.

What I noticed about this game is that loading between turns and other stuff (e.g. generating the maps) is much longer and low-end machines might perform rather slow, a problem SEIV doesn't have.

Ultimately, if you like 4x Strategy games and this game seems really interesting to you, get SE4. There is no reason to choose this game over the prequel.
Posté le : 27 février 2014
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17 personne(s) sur 31 (55%) ont trouvé cette évaluation utile
140 produits enregistrés
3 évaluations
2.4 heures en tout
Man, I really wanted to like this series. I love the 4X genre of games and had heard a lot of great things about the Space Empires series. I spent hours trying to wrap my head around it but in the end this game had three major flaws that just killed it for me:

* The Learning Curve - Wow, is the learning curve on this game steep. I consider myself an intelligent person, but trying to figure out what I needed to be doing or how to do it at any given point in time was a Sisyphean effort. In other turn-based strategy games buttons are labelled clearly and in a way that new players can easily understand what they will do. Not here. Even the tutorial which attempts to walk you through it in baby steps is nigh-on useless because things are set out so poorly. I don't know what the exact antonym of intuitive to use would be that would describe the controls but needless to say it was an effort to learn what to do.

* Game Speed - Damn is this game slow. Even once I started to get an idea of what I needed to do at the beginning, setting up a new game and starting to play would find I had been at my computer for close to an hour and was only three or so turns in.

* The Manual - The manual could not have been more useless. It was nothing more than a list of button definitions, with no picture of what the button or menu object looked like. Many times I sat there after spending ten minutes figuring out what I should do next only to find it would then take me twenty minutes to figure out how to go about actually DOING it. If your game is going to have a manual that is nothing more than a list of definitions you had better include a good in-game help system or even a suggestion/advisory system - a la the Civ series - to make up for it and help get players hooked in playing your game.

In the end these problems all combined to form a Voltron of frustration with the game. I had such high hopes for this game but unfortunately the poor execution made it completely unenjoyable. Sad to say it but this game just lacks fun.
Posté le : 2 avril 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
24 produits enregistrés
1 évaluation
67.5 heures en tout
Don't play without the all recommended balance mod and if you want to stay sane let the AI run almost everything.
Posté le : 16 juin 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
32 produits enregistrés
1 évaluation
141.2 heures en tout
This is an awsome game. I love the whole thing, but there are TONS of bugs in it. So yes it is fun if you can overlook some bug I would always recommend this game.
Posté le : 8 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non