A Space Empires V a Space Empires sorozat legújabb tagja. Ez az új rész teljesen átalakítja a felhasználói felületet, és egy valós időben kiszámolt 3D univerzumba viszi el a játékost. Az űrcsatákat valósághű hatásokkal, rendkívüli részletességben kísérheted figyelemmel.
Vásárlói értékelés:
Összesítve:
Vegyes (190 értékelés) - E játék 190 felhasználói értékeléséből 69% pozitív.
Megjelenés dátuma: 2006. okt. 16.

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Space Empires V vásárlása

Ezt a játékot tartalmazó csomagok

Space Empires IV and V Pack vásárlása

2 elemet tartalmaz: Space Empires IV Deluxe, Space Empires V

 

A játékról

A Space Empires V a Space Empires sorozat legújabb tagja. Ez az új rész teljesen átalakítja a felhasználói felületet, és egy valós időben kiszámolt 3D univerzumba viszi el a játékost. Az űrcsatákat valósághű hatásokkal, rendkívüli részletességben kísérheted figyelemmel. Terjeszkedés, felfedezés, kitermelés és kipusztítás egy hatalmas, élő, lélegző galaxisban. Az új játékelemek között található a több birodalomra kiterjedő szövetség-rendszer, hierarchikus hajótervezési mód, hexagonális mozgásrács, és még sok egyéb. A játékosok kérésének megfelelően a játék teljes mértékben "módosítható", még parancsfájl-vezérlésű MI rendszer is került a csomagba. A Space Empires V bátran teszi meg az űrstratégia műfaj következő szintjére vezető lépést.
  • 24 bites, valós időben kiszámolt 3D grafika.
  • Részletes taktikai csata (és csataszimulátor a hajótervek kipróbálásához!).
  • Új járműtípusok és méretek: hajók, bázisok, teherhajók, vadászgépek, aknák, műholdak, gyalogság, drónok és fegyverplatformok.
  • Az összes jármű teljes mértékben áttervezhető és módosítható.
  • Nagy méretű galaxis: 100 naprendszer, mindegyikben 15 bolygóval.
  • Hatalmas technológiafa: Ezernyi technológiai szint, komponensek és épületek százaival.
  • Teljesen testre szabható grafika: megalkothatod a saját bolygóidat, csillagaidat, járműveidet, stb.
  • Teljesen testre szabható MI játékosok: megalkothatod a saját MI irányítású játékosaidat, egyedi jellemvonásokkal, stílusokkal, és beszédmóddal.
  • 14 egyedi játszható vagy testre szabható faj (de megalkothatod a sajátodat is!).
  • Minden játékhoz véletlenszerűen létrehozott térkép (vagy létező térkép betöltése).
  • Minden elemében testre szabható játék ("modok").

Rendszerkövetelmények

    Minimális rendszerkövetelmények: Pentium 500 MHz vagy jobb, Windows XP, 64 MB RAM vagy több, 1024x768 vagy nagyobb képernyőfelbontás, 16 bites színmélységű megjelenítő vagy jobb, DirectX 7.0 (vagy jobb), 3D gyorsításos videokártya, 500 MB merevlemez-terület, MP3 és DirectSound lejátszást támogató DirectX 7.0 (vagy magasabb) kompatibilis hangkártya.
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Összesítve:
Vegyes (190 értékelés)
Nemrég közzétéve
Rockatansky
( 12.4 óra a nyilvántartásban )
Közzétéve: május 23.
A near perfect 4x game. Ship designs, upgrades, rich research tree. Diplomacy lacks a bit of depth and it feels like the computer cheats a bit. You can automate many tasks by usung governor AI script, and focus on different aspect of the game. Custom creation of in game races with unique perks and abilities.
Ultimate tech in Ringworld and Sphere construction. Deffinitely worth a try.

My score 8/10

PS. If you like, there are several mods to increase complexity, difficulty and overal playability.
I use Captain Kwok's SE mod.
DarkMjolnir
( 1.3 óra a nyilvántartásban )
Közzétéve: május 21.
As is said in other reviews: Game performance on my Windows 7 laptop is terrible. I've tried changing the suggested configuration. It helps a little, but not enough. I'm really intrigued by the game, and I was going to just bite the bullet and play through the bad performance, but after it made my computer crash completely, I decided it's just not worth it. I'm saying this having gotten this on sale for under 5 dollars.
dercomiszar
( 56.2 óra a nyilvántartásban )
Közzétéve: május 11.
very slow paced game, but very fun. Killed alot of hrs on this one.
elforesto
( 2.6 óra a nyilvántartásban )
Közzétéve: május 4.
I've been a fan of Space Empires for two decades, but this one has kind of landed with a thud. Despite some promise at the improvements, the technical issues are far too furstrating for me to make the necessary time investment.

Pros:
- Richer, larger star systems.
- Much better ship design.

Cons:
- Unstable and sluggish performance on modern OSes. I spent a lot of time fiddling with settings and I could barely get okay performance running in a window with a bunch of graphical details turned down. Most of the guides seem to be stabs in the dark as well. As much as I'd love to deep dive into this game, running like garbage on hardware a decade newer than it isn't something I can deal with.
- You apparently need the 3rd party Balance Mod so that things don't get out of whack in later stages of the game, but I can't muster the patience to make it that far.

If you're willing to sort through the technical issues dogging this 10-year-old release, you might find some enjoyment at the end. Personally, I'm going back to SE4.
LillyDarkFang
( 0.9 óra a nyilvántartásban )
Közzétéve: április 29.
boring boring and bland the music is terrible gameplay is booooring if you want a real game buy sins of a solar empire rebellion now that games worth every penny this game has bland written all over it i mean yeah its a classic but it sucks
M3t15
( 2.3 óra a nyilvántartásban )
Közzétéve: március 19.
I prefer the fourth, but this is a fun way to see and play this fun space 4-x game
Eothese
( 2.4 óra a nyilvántartásban )
Közzétéve: március 12.
Multiplayer is a none existant joke.
Refund refused.
Max dH
( 0.5 óra a nyilvántartásban )
Közzétéve: február 12.
Ancient Game which has never been updated,emulates old Directx Version to run.

Fps drops frequently under 10 ,Especially with windows open.Turns take (in my Case) literally Forever.

Unplayable.Painful,

Avoid this at all Costs
Mountsorrel
( 49.4 óra a nyilvántartásban )
Közzétéve: február 11.
FAR superior to Galactic Civilizations III. Absolutely no bugs for me, which is where most of the negative reviews are coming from. The level of micro can be daunting but if you like the idea of actually running a space empire in detail then this is certainly for you. The ship designer is detailed, meaning that you can build very specialised ships (I love my Aegis missile defence cruisers providing anti-missile protection for my attack ships). The AI can be a bit predictable but the level of customisation is immense so you can tweak however you want to balance it out. 10/10 - exactly what a 4X game should be.
ProcDrone
( 24.2 óra a nyilvántartásban )
Közzétéve: február 9.
Oh well, Space Empires V.

With Balance mod, the AI and the overall fun of this game is really nice.

However, i cannot recommend this game even though I love the hex/scanner design and 3D graphics. I really do, with all the 4x game complexivity in space.

The Interface is so clunky, and does not work/glitters/lags on newer end systems, making the game barely playable. There are couple of fixes, but they have limited effect.

if you are prepared to spend most of your times fighting the interface, you're good to go.
Conditioning
( 0.8 óra a nyilvántartásban )
Közzétéve: február 6.
This game is outstanding in the field of diplomay, battle, techtree and construction among all other 4x games. Especially, it provides a fantastic multipoint diplomatic system to maintain a treaty among several players. However, it is disappointing that you need to get balancemod on strategyfirst yourself instead of on steam to get a better experience.
coles4_ns
( 528.4 óra a nyilvántartásban )
Közzétéve: január 30.
A game that USED to work, but now is an endless series of aggravating crashes and lockups.

For example: if you start a new game and are blessed with an additional habitable planet in your system, unless you save immediately the game will crash if you click anywhere on the system map.

It is plain stupid negligence to have this game that would run well under XP be this broken with a newer OS.

I've played nearly 500 hours, but enough is enough.

On to something that at least works properly.
Jagzeplin
( 104.6 óra a nyilvántartásban )
Közzétéve: január 28.
This game is definitely not for everyone. STEEP learning curve with a bewildering array of options woefully underexplained in the joke of a tutorial ensure that it will never be called easily accessible. For some reason even though it is ten years old it runs very slow on modern systems and that only gets worse as the game progresses. There are steps to alleviate that somewhat but you have to google it for yourself. Also, the guy (yes A GUY not a team) who made it has apparently given up on it so support comes from the fans. Diplomacy is really only for role-playing humans since the myriad of options are largely wasted on the AI. Yet despite all of that I have to say that I have really enjoyed playing a game that allows me to attack enemies with drones, viruses, anti-proton beams (laser-like beam weapon), meson cannons (space shotgun), missiles, spies (espionage can really be effective at high values), ground troops, and if all that fails you can blow up the planet or even the star it orbits. There are no premade ships and thats a good thing. You are free to build a kamikaze fleet of ramming self destructable ships or maybe a Marine carrier that just boards enemy ships and adds them to your empire. What if they use a master computer and no crew? Just attack with a computer virus. Speaking of virus, you can drop a viral bomb and start a freaking plague if you feel like it. Don't like the enemy attacking you from a wormhole behind your fleet? You can place mines there or close off the wormhole altogether. You can put missiles on colony ships. You can build mobile ship-based shipyards which can build other ships. You can use one of those ships to build a fixed space station to mine resources from an asteroid field. You can BUILD a new planet or Dyson sphere or even CREATE a star from nothing. This game allows more freedom and options than any game I have ever played and it is for this reason that I tolerate its performance issues with modern hardware so that I may gleefully kill aliens with crewless kamikaze viral spore carrying frigates again.
Tarrasque
( 22.5 óra a nyilvántartásban )
Közzétéve: január 23.
The game itself - pretty good albeit complicated with a steep learning curve.

Unfortunately it is almost impossible to get working on any modern OS.
Snootch
( 1.5 óra a nyilvántartásban )
Közzétéve: január 9.
I cannot play this game. The screen resolution will not adjust according to my settings, it does not go fullscreen (thus making it imposibble to use the buttons at the bottom of the screen), and there is a constant flickering white light every second or so that is nonstop. The game also lags, even when I am not online - the cursor skips, the screen movements stutter. I can play every other game I own from Steam (all 128 of them, minus this one) just fine on this computer.
punisher
( 65.0 óra a nyilvántartásban )
Közzétéve: január 8.
The most fun ive had in along time, what makes it even more bad ♥♥♥ for me is all the ship sets from all my favorite syfi shows and movies. im playing a campaign atm as the shadows from babylon 5 has all those races, start trek, freespace, starwars, eve and more. nothing like seeing your favorite syfi ships pounding each other with lazer fire and torpedos . also when you launch the game and its samller than your screen you can go to your data file - HUDSettings- than change Windowed Width and Windowed Height to the size of your liking. im useing atm. Windowed Width 1500
Windowed Height 850. "Kraft57" acually helped me alot with this check out his youtube page has some play throughs.
SneakyLilBastard
( 26.6 óra a nyilvántartásban )
Közzétéve: 2015. december 26.
Seriously STILL broken? It is not that hard tofix these issues, MM just does not care about its users.
The Benefical Russian
( 0.6 óra a nyilvántartásban )
Közzétéve: 2015. december 20.
It's ♥♥♥♥... ok ok maybe i'm being a bit to harsh but it crashes constantly, it's really micromangement heavy and the graphics are aged. If you like 4x games in space then this is the game for you but if you get confused and overwhelmed easily than this is not the game for you. It requires a lot of time investment, i spent most of my time setting up the game.

5.5/10
erickson333
( 1.8 óra a nyilvántartásban )
Közzétéve: 2015. december 10.
Game sucks really bad cant control cursor at all.
Wereboar
( 2.1 óra a nyilvántartásban )
Közzétéve: 2015. december 3.
Finetuning required!

This game is setting one more step above the Space Empires IV game. Also the graphics got updated, the sound isn't so enervating as in Space Empires IV.

The game would be a nice addition to any library, if, yes if there weren't some issues. The game requires a lot of manual finetuning by the player, to get it run smoothly on any system with a modern OS. Fullscreen is, well, not implemented for those resolutions too. All this would be suferable, and bearable...

But there is more, it's even more complex than it's predecessor and for someone who is new to the 4X Space Conquest genre it might be too much.

Pros:
  • Updated Graphics and sound compared to Space Empires IV.
  • A lot of self customization, you can download so much stuff - even fanbased patches, to give it a more fluid run on modern machines.

Cons:
  • Buggy, it might crash on modern OS if not finetuned by the user. Lags would also be possible, and hanging up during calculating the outcome of a round.
  • The game can overwhelm a newbie with all those windows, informations and options, please read and tread carefully.
  • Sadly, not supported anymore officially.

Recommended only to a limited audience.

This game is for empire builders, to all others the game won't open it's charm. It will get boring after playing some rounds and not seeing anything fruitful comming out of it.

I can't and I won't recommendate this game to a broad audience, because it's harder than it seems. But once you get the run of the game, you'll find it quite easy.

Furthermore there is a lot of finetuning to be done to get the game run smoothly - which will possibly frustrate younger or more impatient players, there is a lot to do for this.

The game is not bad, per se - it's among my alltime favorites, since it offers so much possibilities - but, as I said, to a broad audience this game can't be recommended, not now, not even back when it was created.
Leghasznosabb értékelések  Az elmúlt 30 napban
3 emberből 3 (100%) találta hasznosnak ezt az értékelést
Nem ajánlott
2.6 óra a nyilvántartásban
Közzétéve: május 4.
I've been a fan of Space Empires for two decades, but this one has kind of landed with a thud. Despite some promise at the improvements, the technical issues are far too furstrating for me to make the necessary time investment.

Pros:
- Richer, larger star systems.
- Much better ship design.

Cons:
- Unstable and sluggish performance on modern OSes. I spent a lot of time fiddling with settings and I could barely get okay performance running in a window with a bunch of graphical details turned down. Most of the guides seem to be stabs in the dark as well. As much as I'd love to deep dive into this game, running like garbage on hardware a decade newer than it isn't something I can deal with.
- You apparently need the 3rd party Balance Mod so that things don't get out of whack in later stages of the game, but I can't muster the patience to make it that far.

If you're willing to sort through the technical issues dogging this 10-year-old release, you might find some enjoyment at the end. Personally, I'm going back to SE4.
Hasznos volt ez az értékelés? Igen Nem Vicces
Leghasznosabb értékelések  Az elmúlt 180 napban
21 emberből 19 (90%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Nem ajánlott
2.1 óra a nyilvántartásban
Közzétéve: 2015. december 3.
Finetuning required!

This game is setting one more step above the Space Empires IV game. Also the graphics got updated, the sound isn't so enervating as in Space Empires IV.

The game would be a nice addition to any library, if, yes if there weren't some issues. The game requires a lot of manual finetuning by the player, to get it run smoothly on any system with a modern OS. Fullscreen is, well, not implemented for those resolutions too. All this would be suferable, and bearable...

But there is more, it's even more complex than it's predecessor and for someone who is new to the 4X Space Conquest genre it might be too much.

Pros:
  • Updated Graphics and sound compared to Space Empires IV.
  • A lot of self customization, you can download so much stuff - even fanbased patches, to give it a more fluid run on modern machines.

Cons:
  • Buggy, it might crash on modern OS if not finetuned by the user. Lags would also be possible, and hanging up during calculating the outcome of a round.
  • The game can overwhelm a newbie with all those windows, informations and options, please read and tread carefully.
  • Sadly, not supported anymore officially.

Recommended only to a limited audience.

This game is for empire builders, to all others the game won't open it's charm. It will get boring after playing some rounds and not seeing anything fruitful comming out of it.

I can't and I won't recommendate this game to a broad audience, because it's harder than it seems. But once you get the run of the game, you'll find it quite easy.

Furthermore there is a lot of finetuning to be done to get the game run smoothly - which will possibly frustrate younger or more impatient players, there is a lot to do for this.

The game is not bad, per se - it's among my alltime favorites, since it offers so much possibilities - but, as I said, to a broad audience this game can't be recommended, not now, not even back when it was created.
Hasznos volt ez az értékelés? Igen Nem Vicces
10 emberből 10 (100%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
Ajánlott
104.6 óra a nyilvántartásban
Közzétéve: január 28.
This game is definitely not for everyone. STEEP learning curve with a bewildering array of options woefully underexplained in the joke of a tutorial ensure that it will never be called easily accessible. For some reason even though it is ten years old it runs very slow on modern systems and that only gets worse as the game progresses. There are steps to alleviate that somewhat but you have to google it for yourself. Also, the guy (yes A GUY not a team) who made it has apparently given up on it so support comes from the fans. Diplomacy is really only for role-playing humans since the myriad of options are largely wasted on the AI. Yet despite all of that I have to say that I have really enjoyed playing a game that allows me to attack enemies with drones, viruses, anti-proton beams (laser-like beam weapon), meson cannons (space shotgun), missiles, spies (espionage can really be effective at high values), ground troops, and if all that fails you can blow up the planet or even the star it orbits. There are no premade ships and thats a good thing. You are free to build a kamikaze fleet of ramming self destructable ships or maybe a Marine carrier that just boards enemy ships and adds them to your empire. What if they use a master computer and no crew? Just attack with a computer virus. Speaking of virus, you can drop a viral bomb and start a freaking plague if you feel like it. Don't like the enemy attacking you from a wormhole behind your fleet? You can place mines there or close off the wormhole altogether. You can put missiles on colony ships. You can build mobile ship-based shipyards which can build other ships. You can use one of those ships to build a fixed space station to mine resources from an asteroid field. You can BUILD a new planet or Dyson sphere or even CREATE a star from nothing. This game allows more freedom and options than any game I have ever played and it is for this reason that I tolerate its performance issues with modern hardware so that I may gleefully kill aliens with crewless kamikaze viral spore carrying frigates again.
Hasznos volt ez az értékelés? Igen Nem Vicces
6 emberből 5 (83%) találta hasznosnak ezt az értékelést
Nem ajánlott
24.2 óra a nyilvántartásban
Közzétéve: február 9.
Oh well, Space Empires V.

With Balance mod, the AI and the overall fun of this game is really nice.

However, i cannot recommend this game even though I love the hex/scanner design and 3D graphics. I really do, with all the 4x game complexivity in space.

The Interface is so clunky, and does not work/glitters/lags on newer end systems, making the game barely playable. There are couple of fixes, but they have limited effect.

if you are prepared to spend most of your times fighting the interface, you're good to go.
Hasznos volt ez az értékelés? Igen Nem Vicces
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
Ajánlott
49.4 óra a nyilvántartásban
Közzétéve: február 11.
FAR superior to Galactic Civilizations III. Absolutely no bugs for me, which is where most of the negative reviews are coming from. The level of micro can be daunting but if you like the idea of actually running a space empire in detail then this is certainly for you. The ship designer is detailed, meaning that you can build very specialised ships (I love my Aegis missile defence cruisers providing anti-missile protection for my attack ships). The AI can be a bit predictable but the level of customisation is immense so you can tweak however you want to balance it out. 10/10 - exactly what a 4X game should be.
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 3 (60%) találta hasznosnak ezt az értékelést
Nem ajánlott
1.5 óra a nyilvántartásban
Közzétéve: január 9.
I cannot play this game. The screen resolution will not adjust according to my settings, it does not go fullscreen (thus making it imposibble to use the buttons at the bottom of the screen), and there is a constant flickering white light every second or so that is nonstop. The game also lags, even when I am not online - the cursor skips, the screen movements stutter. I can play every other game I own from Steam (all 128 of them, minus this one) just fine on this computer.
Hasznos volt ez az értékelés? Igen Nem Vicces
Leghasznosabb értékelések  Összesen
98 emberből 95 (97%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
64.9 óra a nyilvántartásban
Közzétéve: 2013. november 27.
Space Empires V, like its predecessor, is a brilliant turn-based strategy game. Research is deep and complex. The AI, with mods, runs well. Ship design has interesting nuances and micromanagement isn't overwhelming even in the late game. Diplomacy is good enough and resource management isn't that easy but isn't overly complex, either. The modding community has created some absolute masterpieces for this game, as well.

Of course, then, there must be a caveat. SE:V is one of the buggiest games to exist in recent memory. It was designed to run with DX7.1 and DX8 on Windows XP machines. As technology marches ever onwards, getting SE:V to actually install and work even remotely properly has been a source of constant headaches. Provided you're willing to go through the slog of troubleshooting cryptic error messages, forum heresay, and troubleshooting myths from people who are taking potshots in the dark, SE:V is a game that I wholeheartedly recommend. Otherwise, stay away.
Hasznos volt ez az értékelés? Igen Nem Vicces
78 emberből 77 (99%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
410.5 óra a nyilvántartásban
Közzétéve: 2013. december 4.
Space Empires V is an unpollished diamond. You just know that if it had a reasonable length of time in development to remove all the bugs and add a proper multiplayer experience, then it would have been unsurpassed in the 4X genre. What saved this game in my view is just how easy it is to mod. All parameters are contained in .txt files so you can alter anything. Adding mods is incredibly simple(no installers, just download mod folder into a folder in the game). Personally I play with the balance mod(makes intelligence probability based, balances the game, makes AI terrifying) and have tweaked things like the battle timer for ground battles.

I guess I will begin with the really bad things in the game:

-Bugs: At this point many of the bugs that made the game unplayable were removed over a period 3 years after release but many remain. Issues with coding cause intense lag during big battles and, in my case, for every single ground battle. The alliance system just doesn't work which is a giant shame as it had huge potential

-AI: The AI in the normal game is simply terrible although this issue is fixed with the mods. The AI will create big fleets to kill you, lay mines in strategic areas and alter its designs to counter yours. It can be terrifying at times.

-Multiplayer: Multiplayer has never worked properly in this series. Everything is done through a play by web system using simultaneous turns and removing tactical combat. Connecting is difficult and just feels underdeveloped and old. It was so much easier to play a multiplayer game of Master of Orion 2 on Hamachi than playing this.

-The UI: It is difficult to know what to do and it put me off when I first started the game. It takes a long time getting used to and even if you know all the hotkeys and how to access what you want to know, it still takes ages. My biggest gripe is trying to know which ships still haven't moved as the game doesn't filter out fast units in a fleet when you push space.

-Ground combat: It is just not any good. You don't have to think about tactics at all unlike space battles. All you do is sit and watch cockroaches kill one another. Fighters are also a must as the ai will automatically start running away to the edge of the map once it is being beaten and this is very frustrating. Your guys are so slow that they probably wont reach them before the timer runs out. At that point combat ends until the next turn where a new militia will pop up from the city. For this reason I doubled the timer for ground combat.

-Late game slowness: This is typical of the genre where micromanaging increases exponentially as the game progresses and you get more plantes & units. Ministers which control your units for you and can be assigned very specific tasks get rid of the need to micromanage so much but an issue remains. Unlike civ v, all the units with assigned commands do not automatically move at the end of the turn. They instead move one by one at the start of the next. Late game it means that I have to sit and watch the game play itself for 5 minutes or so.


Now for the good:

-Scope: The size of this game is just incredible. A single match on a small map will take weeks and have you go from a newborn space race to god like beings which are able to do anything to star systems. You can blow up enemy planets and mine the remains or use them to create new ones. Destroy stars, create new ones, alter the very map by manipulating wormholes and create dyson spheres.

-Tech tree: The tech tree is enormous. There are dozens upon dozens of areas of research, each exponentially increasing the possibilities available. Each new tech can also be upgraded multiple times improving the same designs and many techs can be combined to make fun new strategies. I personally love researching boarding parties, tractor beams and cloacking. Then making a ship to secretly attack support units and take them over. You can make warheads and place them on ships to ram bigger ships or place them on drones and swarm a planet. Getting far into the research tree, making a deathstar, fitting it with a wave motion gun and sending it out to wreak havock is immensely satisfying. There are also specific techs that you get from colonizing ancient planets and race specific ones like organic manipulation or temporal manipulation.

-Diplomacy: I really hate the lack of diplomatic options you get in other games as they are very basic. Here you can set any term that you could possibly imagine. You can set how much each race will passively trade, can make treaties banning research of certain techs, you can prevent an ally from even doing any research, set whether or not there will be migration between the two races, impose tarrifs on the trade, share medical or resupply depots, ANYTHING!!!. I absolutely love it. You can even trade information on enemy ship designs and battle replay to help allies prepare.

-Intelligence: Espionage is another thing lacking in most game as they tend to simply give you random benefits. Here you can specify what kind of espionage activities you want to conduct or whether you want to carry out sabotages. It is quite feasible to use intelligence to cripple a planet before sending a fleet to attack.

-Customization: When you start the game, you can customize everything about your race. What kind of race are they? What type of planet do they inhabit? What atmosphere do they breathe? What type of culture do they have? All these things will have an impact on how you play and the customization extends throughout the game. Every ship you make is designed by you individually by adding components to preset sizes and dictating their strategy. The game even gives you a simulator to try out new designs. This works really well in my opinion. It is a lot of fun to get new ship designs from an ally who was just beaten by a new enemy and then altering your design using the simulator to check how well they will fare against the enemy. The simulator really does add a new level of gameplay that puts enphasis on tactics and good designs to prepare agaomst threats. It also makes good intelligence even more important.

-Space battles: Another great thing in this game. Battles can be massive in size and all play out in real time. Ships in fleets will fly in formation and battle using strategies set out by you before hand(you can also manually control them in tactical view). Damaged ships will fly slower and have damaged weapons, missiles will fly out and point defence turrets will attempt to shoot them down before they get too close. There is a surprising level of depth to the battles which are decided mostly on how well you prepared for them.

This is a game really worth buying for people who enjoy the genre although expect some hippucs. If you have a friend of a brother to play hotseat while you work then all the better.
Hasznos volt ez az értékelés? Igen Nem Vicces
37 emberből 36 (97%) találta hasznosnak ezt az értékelést
3 személy találta viccesnek ezt az értékelést
Ajánlott
21.4 óra a nyilvántartásban
Közzétéve: 2015. május 12.
I bought this game just to leave this review. I may not have much on Steam, at the post of this review. However I have a CD copy and I have spent at least 7000 hours in this over the span of 8 years.

There has never been a game to match this one's scale. It does have a steep learning curve, however it's completely rewarding once you master the games interface.

Here is a guide listed to get the game to run on modern Windows. http://steamcommunity.com//app/1690/discussions/0/846947320625372516/

Also, one should also pick up Balance Mod. For better AI, and well. Balance to the game.

There are other reviews that are much better, with a much better description than this one. However this game is amazing in scope.
Hasznos volt ez az értékelés? Igen Nem Vicces
34 emberből 33 (97%) találta hasznosnak ezt az értékelést
Ajánlott
333.4 óra a nyilvántartásban
Közzétéve: 2013. december 2.
This is likely the best space 4x game out there. It's a shame it hasn't gotten more support, because you occasionally encounter some frustrating bugs and oversights (like if a planet with multiple populations rebels against you, it forms a new race with stats identical to your base race, and erases all other sentient species from the planet).
It gives you what you want. Ship design, the ability to make your own society, lots of interesting research, good espionage, an organized and customizable interface, and cool battles (with lots of tactical options, even if missiles+outrunning the enemy seems a bit overpowered).
The diplomacy can be frustrating, due to there being a turn delay and also you not knowing what conditions the AI wants. So anything more complicated than an open borders treaty might be impossible to implement.

I strongly recommend getting Captain Kwok's balance mod. This will make the AI more intelligent and challenging, as well as give you a chance to engage in more fleet actions.
Hasznos volt ez az értékelés? Igen Nem Vicces
30 emberből 30 (100%) találta hasznosnak ezt az értékelést
Ajánlott
24.6 óra a nyilvántartásban
Közzétéve: 2014. november 28.
This is a good old turn based 4X. You design your empire and then try to conquer a galaxy (or win through diplomacy/culture; if you're of that persuasion...) Lots of tech development, and ship design. Gameplay is quite excellent in terms of grand strategy, with customisable interfaces and various options for automation (ai ‘governor’ control etc), but I was not hugely impressed with the controls and scripts for tactical combat; it leaves some features to be desired. There may be some mods available which could improve this aspect of the game. Overall, quite a fun and interesting game, I find the dynamics of the gameplay and strategies to be thought provoking. It offers opportunities for a slightly deeper level of interaction than many other 4X games. This is not a game for players who like fast paced, easy to understand gameplay: it takes time, practice and conceit to develop one’s own personal strategy (of which there are many possibilities).
I usually play this game with the Crimson Concept mod, which can be found (free) here: www.spaceempires.net/downloads-details-922-Crimson_Concept_Mod_v9.0.html#dldetails
I've tried the game without this mod, it was not as interesting...

Lots of people on Steam have commented on it lagging/being unplayable: i noticed that the game lags if the resolution colour bit setting is high; i switched it from x32 to x16 and it runs better now. I guess the graphics in this game are not designed for modern hardware etc.

If you have the game: check out www.spaceempires.net there is a community of players and developers, and a massive library of mods and other content to explore.
Hasznos volt ez az értékelés? Igen Nem Vicces
28 emberből 27 (96%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
Ajánlott
182.0 óra a nyilvántartásban
Közzétéve: 2015. november 20.
Pros
- The game has an incredible number of customization options and offers a wealth of variety in viable strategies, particularly if you're using the balance mod practically everybody seems to be using. You can manage fine details of your empire's war machine that most games would abstract, and the game is clearly aimed at people who get giddy at the prospect of developing and testing warships to maintain an edge over current and prospective enemies.
- Despite the dated graphics and sound design, fleet battles manage to be enjoyable, and I've killed hours just messing with designs and testing them in the simulator. The weapons have a good amount of variety in their look and feel, and the encouragement toward mixing specialist designs in a fleet means that the enemy's fleet composition can significantly affect your tactics in the field.
- The AI will happily sign my Treaty of Imminent Backstabbing and praise me as a peacemaker, because the AI cannot comprehend the English language (I guess that's kind of a con, but I've never seen a game with AI that could deduce when it was being threatened or insulted through a text prompt, so I'm just happy for the source of amusement).

Cons
- You're not really given a choice in terms of how much detail you want. You're going to engage with all the detail, or you're going to lose. The learning curve can be very steep, and the UI is not friendly to new players. Forget not holding your hand; SE5 is pushing you down in the street over and over and laughing at you while you try to cross. Enjoy giving orders tediously one at a time across your huge empire until you figure out queues, because the game isn't going to nudge you in that direction one bit.
- The balance mod is almost necessary, because the base game doesn't feel like it was balance-tested sufficiently, and the built-in AI is pretty much useless. Even with the balance mod, the AI doesn't have a good chance against a player with at least a decent understanding of the system, which only makes the transition from single-player to multi-player less comfortable, because if you're used to fighting the AI, human players will kill you before you even figure out how they built so fast (it's spaceyard rushing and their management of that emergency build thing the game never hints at the importance of).
- There is only war. That depth I mentioned earlier doesn't extend to politics, economics, or anything else like that. Your empire is a machine to kill other empires, and everything else just kind of feels bolted-on. If you don't enjoy designing ships to patrol spacelanes, or you get bored of it, there's not much to fall back on. You can win through diplomacy, but it's far too easy to be any fun.

Bottom Line
If you're looking for a combat-focused space 4x that's so deep it hurts, SE5 is one of the best I've played. You definitely want the balance mod, though.
Hasznos volt ez az értékelés? Igen Nem Vicces
35 emberből 30 (86%) találta hasznosnak ezt az értékelést
Ajánlott
222.6 óra a nyilvántartásban
Közzétéve: 2013. december 13.
This game is incredibly complex -- in a good way, except for the fact that its just too complex for the AI to get a decent grasp on. It's also made to be modded, and frankly, is really best played with the "Balance Mod", which basically turns it into a game of Space Empires IV, with cooler graphics. The default game is unbalanced to the point of being effectively broken -- find, and install the Balance Mod, if you get the game.

Due to the complexity of the game, single player is kind of easy, unless you give the AI outrageous bonuses to production, etc. The AI just can't manage the game as well as a player can (although the Balance Mod AI is certainly superior the the default AI).

Multiplayer, via PBEM, is the ultimate MP space conquest experience. I'm not kidding. There is NO equal. I have played just about every space conquest game in existance, and NOTHING beats SE4/SE5 when it comes to mutliplayer. I say Play-by-Email (or cloud drive, these days, is an amazing option), because you want people to spend 15-30min on their turn, and run the turns simultaneously, to really get the best experience.

Space Empires is, and always has been, the computer equivalent of a board game called "Starfire: Empires" (or "Starfire: New Empires", for the second edition). This game was/is outstanding, if you're into epic galactic conquest with your friends. Space Empires IV/V do not disappoint, if you are willing to muscle through the poor UI design issues that give the game its steep learning curve. The fleet AI interface is particularly well hidden, and tough to grasp, but the nuances of the game, particularly of the tech tree, are unending -- and worth the time.
Hasznos volt ez az értékelés? Igen Nem Vicces
20 emberből 20 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
40.2 óra a nyilvántartásban
Közzétéve: 2015. június 21.
Great game! It is practically identical to space empire 4 but with better graphics!

The good:
- Same amount and same teks as in space empire 4, which mean an enormous amount of tek to research
- Graphics of solar system and ships is good but starting to get dated. This is a game from 2008 still.
- Strategy can go pretty deep in this game
- Ships and bases and satellites and weapons platforms and even troops can be customised to your heart content. Eventually, you can even build Ring worlds and mega huge sphere worlds if you research far enough. Destroy and create black holes, destroy and create warp points and the like!
- If you like space empire 4, you will love this game since it's so similar
- It can be modded to your heart content. There are quite a few mods out there. Better to install the Balance mod straight from the get go to get better ai opponents and better structured research too.
- Music and sound are pretty good and never tiresome. Space Opera like star trek.

The bad:
- The single guy who did all the space empire games sold the game and its right to make space empire games to another company. And he doesn't work for them either. They never did any dev on the game or any patch after it was sold. I don't even understand what they intended to do with this game after paying money for it.
- The game is stable, but it looks a bit unpolished and unfinished in some area
- The game was developped for Windows XP directX only. It doesn't work fullscreen in Vista or Windoze 7 & later. You can play it in windowed 1024x768 with no problems, but its small for nowaday. The performance of the game is abysmal with lots of lag if you manage to put it in fullscreen.
- The ai in the base game is terribad. No challenge even at highest difficulty. Install the balance mod to correct that problem.
- The scale of the research is a bit too much. You can research 100 levels in one research. So there is no point in changing your type of weapons from the starting tek you have if you invested millions of points of research into it, it's going to be so strong that no amount of new weapon ability is going to top it. For example, the starting laser can go from 5 damage at lvl1 to 500 damage at lvl 100. The balance mod adresses this specifically which is good!
- Very addictive game. You can't stop yourself from playing just another turn and look its now 3 am in the morning and you got to go to work in a few hours! yipeeeeee!
Hasznos volt ez az értékelés? Igen Nem Vicces
18 emberből 17 (94%) találta hasznosnak ezt az értékelést
Ajánlott
289.1 óra a nyilvántartásban
Közzétéve: 2014. október 7.
Can't reccomend highly enough. Once you get past learning how to use the UI and some of the more subtle features, it's a great strategy game. Whilst fairly unbalanced, it allows for a lot of customisation, which in turn leads to an almost RPG like element of deciding what kind of society you'll be, what kind of technology you'll discover and what kind of ships you'll build.

The tech tree is not as linear as something like Civ V or Gal Civ II and has a lot more in terms of options, but it's not as smooth a game to run, or optimised for multiplayer; turns on hotseat take a while to load, but it's a lot of fun to play with a friend. Seeing as one of the only things holding this back is it's optimisation and the fact it's old, I can't help but feel a space empires VI would be as groundbreaking as Civ or maybe even AoE II.
Hasznos volt ez az értékelés? Igen Nem Vicces
17 emberből 16 (94%) találta hasznosnak ezt az értékelést
Ajánlott
88.4 óra a nyilvántartásban
Közzétéve: 2015. március 21.
Most amazing 4x strategy game I have ever played! It just sucks that its unfinished, there are tons of bugs, and that it takes forever to do anything after turn 35.
Hasznos volt ez az értékelés? Igen Nem Vicces
15 emberből 14 (93%) találta hasznosnak ezt az értékelést
Ajánlott
61.7 óra a nyilvántartásban
Közzétéve: 2015. június 2.
Run's amazing, 50+ FPS on Windows 8 in windowed mode; go to SE5 folder/data/HUDSettings and edit Width and Height. When you run SE5, click Setup and change Display Drive to your graphics cards, Video mode to Windowed, Video memory usage to Safe. (Graphics and Background left on High ;)).
Nvidia Settings for SE5 executable Manage 3D settings, Program Settings:
Maximum pre-rendered frames: 1
Power management mode: Prefer Maximum Performance
Triple buffering: On
Vertical sync: On
Dunno how much of the above is necissary or if it actually did anything, but the above is what I cobbled together from over the interwebs to get good fps.
AND DO NOT FORGET TO D/L BALANCE MOD!
Also, toss in some shipsets and spice it up.
Hasznos volt ez az értékelés? Igen Nem Vicces
12 emberből 12 (100%) találta hasznosnak ezt az értékelést
Ajánlott
28.8 óra a nyilvántartásban
Közzétéve: 2015. július 22.
Space Empires V is a turn based strategy/empire manager. There is just so much that you can do in this game, really. I don't even know how to start reviewing this, there is so much to talk about. The game itself is so complex yet simple at the same time, anyway, lets just go on to the pros and cons list.

Pros-

Audio/Music, the music is great and doesn't get to repetetive or broing. The sounds and everything just fit the game really well.

Empire Management, this is huge. You can develop your entire empire, from the solar system to the single building on a planet. You also manage foreign relations, trade, your local population, ambassadors, and so much more. Like I said, this game is huge and complex.

Combat, the combat is also very complex and fun. A huge list of weapons for your ships is available to you, but ship combat isn't all there is. There is also land combat, defensive planetary shields or gun stations, and a lot more. You can either have your units do combat automatically or manage each one of your units. There is so many strategies available that the options are basically endless for a single playthrough.

Cons-

Graphics, the graphics are very basic. I understand this game is slightly dated, but even so, the graphics are not really special. But I can overlook this, the game is amazing.

Complex Research Tree, but isn't this a good thing? What I mean is, there are so many options available to you, it is nearly impossible to research a vast majority of the researches in the span of a single playthrough. There are also some "Elite" research paths, that let you do godlike things like create planets, destroy stars, and so on, that take a huge amount of research to unlock, making them impractical for a normal playthrough.

TIME, this is the biggest downside to this game. It takes a long time to get through a playthrough of it (depends on settings, but if you are like me, then you like huge maps with lots to do). Early on in the game before you set up your adminitration on planets, completing a turn can take quite a bit of time as well, so overall the game progresses slowly.

Conclusion-
Anyone that calls themself a fan of these turn based strategy/empire building games must get this, it is simply amazing all of the options it gives you to play with. You can create almost anything you can think of, want a peaceful democratic nation? Make one. Want a tyrannical dictatorship? Make one. If you want a nation whose population is made up entirely of pokemon? You can do that to! Anyway, hope this review has helped some!

May your adventures be many and always end in reward!
-Donoknight, Founder of Tabletop RPG Gamers League
Hasznos volt ez az értékelés? Igen Nem Vicces
27 emberből 20 (74%) találta hasznosnak ezt az értékelést
13 személy találta viccesnek ezt az értékelést
Ajánlott
251.7 óra a nyilvántartásban
Közzétéve: 2015. március 9.
Yeah... You can spawn a Black Hole on an opponent's homeworld and build Dyson Spheres. 'Nuff said 10/10.
Hasznos volt ez az értékelés? Igen Nem Vicces
28 emberből 20 (71%) találta hasznosnak ezt az értékelést
Ajánlott
66.9 óra a nyilvántartásban
Közzétéve: 2014. március 10.
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
Hasznos volt ez az értékelés? Igen Nem Vicces