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Space Empires V er det nyeste spillet i Space Empires-serien. Dette nye kapitlet oppdaterer grensesnittet fullstendig, og tar spilleren med inn i et sanntidsgjengitt 3D-univers. Se kamper i verdensrommet i enestående detaljer og med realistiske effekter. Utvid, utforsk, utnytt og utslett i en stor og pulserende galakse.
Utgivelsesdato: 16 Okt 2006
Populære tagger for dette spillet:

Kjøp Space Empires V

Pakker som inkluderer dette spillet

Kjøp Space Empires IV and V Pack

Inkluderer 2 objekter: Space Empires IV Deluxe, Space Empires V

Om spillet

Space Empires V er det nyeste spillet i Space Empires-serien. Dette nye kapitlet oppdaterer grensesnittet fullstendig, og tar spilleren med inn i et sanntidsgjengitt 3D-univers. Se kamper i verdensrommet i enestående detaljer og med realistiske effekter. Utvid, utforsk, utnytt og utslett i en stor og pulserende galakse. Nye funksjoner i hopetall med politiske allianser mellom flere fiender, et moderne skipsdesignsystem, et heksagonalt bevegelsesnett og mye mer. Etter tilbakemelding fra spillere har spillet blitt fullstendig "modabelt", og det er til og med lagt til et skriptbart AI-system. Space Empires V tar det neste steget i sjangeren verdensromstrategi
  • 24-biters 3D-sanntidsgjengitt grafikk.
  • Detaljert taktisk kamp (og en kampsimulator for å teste designet).
  • Nye romskiptyper og -størrelser: romskip, baser, fraktromskip, krigsfly, gruver, satellitter, tropper, fjernstyrte fly og våpenplattformer.
  • Mulighet til å designe og tilpasse alle fartøyene.
  • Stor galakse: 100 solsystemer med 15 planeter hver.
  • Stort teknologitre: Tusenvis av teknologinivåer med hundrevis av komponenter og fasiliteter.
  • Fullstendig tilpasningsbar spillgrafikk: Lag dine egne planeter, stjerner, romskip osv.
  • Fullstendig tilpasningsdyktige AI-spillere: Lag dine egne AI-spillere med unike evner, stiler og talemåter.
  • 14 unike løp som kan spilles eller tilpasses (eller du kan lage ditt eget).
  • Tilfeldig generert kart for alle spill (eller last opp et eksisterende kart).
  • Fullstendig spilltilpasning som er tillatt av spillerne ("modifikatorer").

Systemkrav

    Minste systemkrav: Pentium 500 MHz eller bedre, Windows XP, 64 MB RAM eller mer, 1024 x 768-skjermoppløsning eller bedre, 16-biters fargeskjerm eller bedre, DirectX 7.0 (eller bedre), skjermkort med 3D-akseleratorkort, 500 MB harddiskplass, lydkort som støtter avspilling av MP3 og DirectSound. Lydkortet må være kompatibelt med DirectX 7.0 (eller bedre).
Hjelpsomme kundeanmeldelser
8 av 9 personer (89%) syntes denne anmeldelsen var hjelpsom
92 produkter på kontoen
12 anmeldelser
64.4 timer registrert
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
Publisert: 10 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
24 produkter på kontoen
1 anmeldelse
67.5 timer registrert
Don't play without the all recommended balance mod and if you want to stay sane let the AI run almost everything.
Publisert: 16 Juni 2014
Var denne anmeldelsen til hjelp? Ja Nei
3 av 4 personer (75%) syntes denne anmeldelsen var hjelpsom
89 produkter på kontoen
1 anmeldelse
65.1 timer registrert
Unfortunately, ever since I upgraded to a 64-bit OS, this game has become literally unplayable, with frequent crashing and inexcusably severe lag. In its heyday it was a gem of the 4x genre, but sadly, it hasn't received the support it really needed to stay relevant.
Publisert: 27 Juni 2014
Var denne anmeldelsen til hjelp? Ja Nei
5 av 8 personer (63%) syntes denne anmeldelsen var hjelpsom
454 produkter på kontoen
12 anmeldelser
37.0 timer registrert
Very satisfying, very complex space 4X. Definitely worth some time if you're nerdy for this genre like I am.

Only problem is that the game completely crawls on Win 7. The user shouldn't have to make tons of tweaks to boost FPS, the developer should assume some optimization responsibility for their primary market.
Publisert: 24 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
8 av 14 personer (57%) syntes denne anmeldelsen var hjelpsom
45 produkter på kontoen
6 anmeldelser
0.9 timer registrert
I was pretty excited to see Space Empires 5 here after I got SE4 from sale on gog.com - But I was utterly and completely disappointed with this game. The new resolution messed up the UI badly and the icons that were previously very visible are now very hard to make out. Even if you get used to it, you'll find out that the game is in that regard fundamentally the same as the previous part and loads of the new stuff I've seen is largely superficial or outright stupid.

-Parts placement: In SE4, you just added components to the ships, here you have a 2D-View of your ship with lots of slots to put your parts on. It's utterly redundant though, as the placement doesn't seem to do anything (surround your crew quaters with engines? why not!) Additionally, there are three decks for these slots and the new view makes it hard to see what you got on your ship already.

-Race Creation: They put in new options for race creation. Mostly, it's cosmetic and allows you to e.g. describe the physical make-up of your species and can choose the ship designs independently from each other (unlike SE4). The new social structure your empire has ultimately added just a little bonus to various aspect. Instead of making each government unique and stuff, you just have a sliding scale of peaceful/research bonuses vs. war/combat bonuses (for some reason Anarchy is on the far end of peaceful gameplay and Hivemind is for aggressive play, everything in the middle is when you are indifferent). Oh and you can of course give your leader the title "Grand Emperor Führer Overlord" if you are in a peaceful democracy, because that totally makes sense and all.

-Research: Oh god. In SE4, you just picked all areas in which you research and then the game allocated all your research points automagically. Either split evenly or one after another. The new system requires you to allocate the points with sliders which is incredibly cumbersome and you can't just enter the amount you want with a keyboard either. The option to automatically (re)allocate points is missing entirely. This is furthermore worsened by the fact that the Research tree was broadened to include stuff that no player would ever research unless he knew the techtree. I mean if you research Energy Beam Weapons, you know you can laz0r your enemies harder afterwards. But please tell me why you would research Ethics in a game like that? Would you have known that it protects you from espionage actions? Also, gaining new ship hulls is now a crawl, while you could get the base ships (Death Star-Sized warships) within 7 research steps in SE4, you now need five times as much, because each shiphull size is now it's own research field.

I could elaborate on every aspect this game has to offer now, but given the amount of content it predessor already had, this could probably fill a book.

What I noticed about this game is that loading between turns and other stuff (e.g. generating the maps) is much longer and low-end machines might perform rather slow, a problem SEIV doesn't have.

Ultimately, if you like 4x Strategy games and this game seems really interesting to you, get SE4. There is no reason to choose this game over the prequel.
Publisert: 27 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
59 av 59 personer (100%) syntes denne anmeldelsen var hjelpsom
244 produkter på kontoen
1 anmeldelse
64.8 timer registrert
Space Empires V, like its predecessor, is a brilliant turn-based strategy game. Research is deep and complex. The AI, with mods, runs well. Ship design has interesting nuances and micromanagement isn't overwhelming even in the late game. Diplomacy is good enough and resource management isn't that easy but isn't overly complex, either. The modding community has created some absolute masterpieces for this game, as well.

Of course, then, there must be a caveat. SE:V is one of the buggiest games to exist in recent memory. It was designed to run with DX7.1 and DX8 on Windows XP machines. As technology marches ever onwards, getting SE:V to actually install and work even remotely properly has been a source of constant headaches. Provided you're willing to go through the slog of troubleshooting cryptic error messages, forum heresay, and troubleshooting myths from people who are taking potshots in the dark, SE:V is a game that I wholeheartedly recommend. Otherwise, stay away.
Publisert: 27 November 2013
Var denne anmeldelsen til hjelp? Ja Nei