Space Empires V는 Space Empires 시리즈의 최신판입니다. 인공 지능이 완전히 새롭게 업그레이드되었고, 실시간 렌더링 3D로 창조된 우주로 여러분을 안내합니다. 화려한 세부 묘사와 사실적인 효과를 느낄 수 있는 우주 전투에 참여하십시오. 살아 숨쉬는 거대한 은하에서 확장, 탐색, 개발, 제거를 통해 게임을 즐기십시오. 다양한 제국 사이의 정치적 동맹, 탑다운 방식의 함정 설계 시스템 및 6각형 그리드 등 다양한 새로운 기능이 추가되었습니다. 이 게임은 플레이어의 요청에 맞추어 완전히 "개조한" 것이며 심지어 인공지능의 스크립트를 직접 만들 수도 있습니다.
사용자 평가: 대체로 긍정적 (평가 108 개)
출시 날짜: 2006년 10월 16일

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Space Empires V 구매

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Space Empires IV and V Pack 구매

2개 아이템 포함: Space Empires IV Deluxe, Space Empires V

 

큐레이터의 추천

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게임에 대해

Space Empires V는 Space Empires 시리즈의 최신판입니다. 인공 지능이 완전히 새롭게 업그레이드되었고, 실시간 렌더링 3D로 창조된 우주로 여러분을 안내합니다. 화려한 세부 묘사와 사실적인 효과를 느낄 수 있는 우주 전투에 참여하십시오. 살아 숨쉬는 거대한 은하에서 확장, 탐색, 개발, 제거를 통해 게임을 즐기십시오. 다양한 제국 사이의 정치적 동맹, 탑다운 방식의 함정 설계 시스템 및 6각형 그리드 등 다양한 새로운 기능이 추가되었습니다. 이 게임은 플레이어의 요청에 맞추어 완전히 "개조한" 것이며 심지어 인공지능의 스크립트를 직접 만들 수도 있습니다. Space Empires V는 우주 전략 장르를 한 단계 끌어올릴 것입니다.
  • 24 비트 3D 실시간 렌더링된 그래픽
  • 디테일한 전술 전투(또한 플레이어가 설계한 함정을 테스트할 수 있는 전투 시뮬레이터 포함!)
  • 새로운 종류와 크기의 운송 수단: 배, 기선, 화물선, 전투기, 광산, 위성, 군대, 무인 비행기 및 전투 플랫폼
  • 모든 운송 수단을 디자인하고 원하는 대로 변경 가능
  • 대은하: 각기 15개의 행성이 있는 100여 개의 행성계
  • 거대한 테크 트리: 수천 가지 기술 레벨에 수백 가지 구성요소와 시설
  • 사용자가 완전히 수정 가능한 게임 그래픽: 자신만의 행성, 항성, 운송 수단 등을 만들 수 있습니다.
  • 사용자가 완전히 수정 가능한 인공지능 플레이어: 고유한 특성, 스타일, 말투를 가진 인공지능 플레이어를 만들 수 있습니다.
  • 플레이하거나 수정할 수 있는 14개의 종족(또는 종족을 새로 만드십시오!)
  • 모든 게임에 랜덤 맵 적용(또는 기존 맵 로드)
  • 플레이어가 수정해 만든 게임(모드)

시스템 요구 사항

    최소 시스템 요구 사항: Pentium 500MHz 이상 Class Machine, Windows XP, 64MB RAM 이상, 1024x768 이상 화면 해상도, 16비트 컬러 디스플레이 이상, DirectX 7.0(이상), 3D 가속 비디오 카드, 500MB 하드 드라이브 공간, MP3 및 DirectSound playback 지원 사운드 카드 사운드 카드는 DirectX 7.0(이상) 호환 가능한 것이어야 합니다.
유용한 고객 평가
15명 중 15명(100%)이 이 평가가 유용하다고 함
24.6 시간 기록
게시 일시: 2014년 11월 28일
This is a good old turn based 4X. You design your empire and then try to conquer a galaxy (or win through diplomacy/culture; if you're of that persuasion...) Lots of tech development, and ship design. Gameplay is quite excellent in terms of grand strategy, with customisable interfaces and various options for automation (ai ‘governor’ control etc), but I was not hugely impressed with the controls and scripts for tactical combat; it leaves some features to be desired. There may be some mods available which could improve this aspect of the game. Overall, quite a fun and interesting game, I find the dynamics of the gameplay and strategies to be thought provoking. It offers opportunities for a slightly deeper level of interaction than many other 4X games. This is not a game for players who like fast paced, easy to understand gameplay: it takes time, practice and conceit to develop one’s own personal strategy (of which there are many possibilities).
I usually play this game with the Crimson Concept mod, which can be found (free) here: www.spaceempires.net/downloads-details-922-Crimson_Concept_Mod_v9.0.html#dldetails
I've tried the game without this mod, it was not as interesting...

Lots of people on Steam have commented on it lagging/being unplayable: i noticed that the game lags if the resolution colour bit setting is high; i switched it from x32 to x16 and it runs better now. I guess the graphics in this game are not designed for modern hardware etc.

If you have the game: check out www.spaceempires.net there is a community of players and developers, and a massive library of mods and other content to explore.
이 평가가 유용한가요? 아니요 재미있음
15명 중 14명(93%)이 이 평가가 유용하다고 함
287.6 시간 기록
게시 일시: 2014년 10월 7일
Can't reccomend highly enough. Once you get past learning how to use the UI and some of the more subtle features, it's a great strategy game. Whilst fairly unbalanced, it allows for a lot of customisation, which in turn leads to an almost RPG like element of deciding what kind of society you'll be, what kind of technology you'll discover and what kind of ships you'll build.

The tech tree is not as linear as something like Civ V or Gal Civ II and has a lot more in terms of options, but it's not as smooth a game to run, or optimised for multiplayer; turns on hotseat take a while to load, but it's a lot of fun to play with a friend. Seeing as one of the only things holding this back is it's optimisation and the fact it's old, I can't help but feel a space empires VI would be as groundbreaking as Civ or maybe even AoE II.
이 평가가 유용한가요? 아니요 재미있음
8명 중 8명(100%)이 이 평가가 유용하다고 함
30.7 시간 기록
게시 일시: 2014년 10월 27일
Compatability problems aside, As Im sure many people have started reviews with that as their core focus they fail to actually see the game for what it is behind the crashes that litter their modern computers (That this game has not been patched for)

This game is amazing, In essence, Design and execution, It has good depth and just that little thing that keeps you coming back, Its a long burn of a game, No quick explosion and then over, Games take 10s of hours at least but thats what makes them so memorable, and it makes small things that much bigger.
If youre a stratagy fan looking for something complex, Challenging and fun, Youre in the right place
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
172.5 시간 기록
게시 일시: 2014년 11월 27일
While for the longest time I was plagued by crashes or otherwise bad performance I still adore this game. A long and relatively complex game that allows you to design your empire down to what's on your mines and fighters. I love that it gives me so much control over everything, I'm not stuck with "Your race has slow but powerful ships designed for bombardment warefare" or some such. Instead My ships are whatever I want them to be at the time. Plus, the game lets you go so far as destroying and creating planets, like seriously what more could you ask for in a 4x game?
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
69.2 시간 기록
게시 일시: 2014년 9월 30일
You will lose some hours playing this game! this game isn't for the casual R.T.S. players either so dont expect to play your first time and think its going to be a stroll in the park. but the experience is always enjoyable and fun and most importantly its always different each play through. 8/10
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
1.6 시간 기록
게시 일시: 2015년 1월 20일
Three Words: Complex-Descisions-Patience
A complex web of management decisions need to be made to build a galactic empire to challenge your friends or the computer player. The game is about small decisions that add up over time into tactical advangtes in the quest to dominate the galaxy. A complex and dated interface is used to design and command space ships, control planery production and manage material and poltical resources. This game is turn by turn, so patience and time are must for enjoyable play...but that is what we liked about Space Empires IV.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
88.4 시간 기록
게시 일시: 2015년 3월 21일
Most amazing 4x strategy game I have ever played! It just sucks that its unfinished, there are tons of bugs, and that it takes forever to do anything after turn 35.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
10.9 시간 기록
게시 일시: 2014년 5월 15일
잘 만든 우주 4X게임. 게임 데이터가 텍스트라 모딩이 간편해서 함선모델이나 제국은 물론이고 게임 룰까지 쉽게 바꿀 수 있다. 모딩툴로 유명한 게임이나 영화에 나오는 함선으로 설정놀이 하기에는 참 좋다. 기본게임은 첫 플레이에는 여러가지 우주기술을 배우는 것만으로도 재미있지만 여러번 플레이하면 AI가 너무 쉽다. 게임성을 원한다면 잘 알려진 밸런스 모드를 이용하는 편이 좋겠다.
이 평가가 유용한가요? 아니요 재미있음
86명 중 83명(97%)이 이 평가가 유용하다고 함
64.8 시간 기록
게시 일시: 2013년 11월 27일
Space Empires V, like its predecessor, is a brilliant turn-based strategy game. Research is deep and complex. The AI, with mods, runs well. Ship design has interesting nuances and micromanagement isn't overwhelming even in the late game. Diplomacy is good enough and resource management isn't that easy but isn't overly complex, either. The modding community has created some absolute masterpieces for this game, as well.

Of course, then, there must be a caveat. SE:V is one of the buggiest games to exist in recent memory. It was designed to run with DX7.1 and DX8 on Windows XP machines. As technology marches ever onwards, getting SE:V to actually install and work even remotely properly has been a source of constant headaches. Provided you're willing to go through the slog of troubleshooting cryptic error messages, forum heresay, and troubleshooting myths from people who are taking potshots in the dark, SE:V is a game that I wholeheartedly recommend. Otherwise, stay away.
이 평가가 유용한가요? 아니요 재미있음
65명 중 64명(98%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
396.2 시간 기록
게시 일시: 2013년 12월 4일
Space Empires V is an unpollished diamond. You just know that if it had a reasonable length of time in development to remove all the bugs and add a proper multiplayer experience, then it would have been unsurpassed in the 4X genre. What saved this game in my view is just how easy it is to mod. All parameters are contained in .txt files so you can alter anything. Adding mods is incredibly simple(no installers, just download mod folder into a folder in the game). Personally I play with the balance mod(makes intelligence probability based, balances the game, makes AI terrifying) and have tweaked things like the battle timer for ground battles.

I guess I will begin with the really bad things in the game:

-Bugs: At this point many of the bugs that made the game unplayable were removed over a period 3 years after release but many remain. Issues with coding cause intense lag during big battles and, in my case, for every single ground battle. The alliance system just doesn't work which is a giant shame as it had huge potential

-AI: The AI in the normal game is simply terrible although this issue is fixed with the mods. The AI will create big fleets to kill you, lay mines in strategic areas and alter its designs to counter yours. It can be terrifying at times.

-Multiplayer: Multiplayer has never worked properly in this series. Everything is done through a play by web system using simultaneous turns and removing tactical combat. Connecting is difficult and just feels underdeveloped and old. It was so much easier to play a multiplayer game of Master of Orion 2 on Hamachi than playing this.

-The UI: It is difficult to know what to do and it put me off when I first started the game. It takes a long time getting used to and even if you know all the hotkeys and how to access what you want to know, it still takes ages. My biggest gripe is trying to know which ships still haven't moved as the game doesn't filter out fast units in a fleet when you push space.

-Ground combat: It is just not any good. You don't have to think about tactics at all unlike space battles. All you do is sit and watch cockroaches kill one another. Fighters are also a must as the ai will automatically start running away to the edge of the map once it is being beaten and this is very frustrating. Your guys are so slow that they probably wont reach them before the timer runs out. At that point combat ends until the next turn where a new militia will pop up from the city. For this reason I doubled the timer for ground combat.

-Late game slowness: This is typical of the genre where micromanaging increases exponentially as the game progresses and you get more plantes & units. Ministers which control your units for you and can be assigned very specific tasks get rid of the need to micromanage so much but an issue remains. Unlike civ v, all the units with assigned commands do not automatically move at the end of the turn. They instead move one by one at the start of the next. Late game it means that I have to sit and watch the game play itself for 5 minutes or so.


Now for the good:

-Scope: The size of this game is just incredible. A single match on a small map will take weeks and have you go from a newborn space race to god like beings which are able to do anything to star systems. You can blow up enemy planets and mine the remains or use them to create new ones. Destroy stars, create new ones, alter the very map by manipulating wormholes and create dyson spheres.

-Tech tree: The tech tree is enormous. There are dozens upon dozens of areas of research, each exponentially increasing the possibilities available. Each new tech can also be upgraded multiple times improving the same designs and many techs can be combined to make fun new strategies. I personally love researching boarding parties, tractor beams and cloacking. Then making a ship to secretly attack support units and take them over. You can make warheads and place them on ships to ram bigger ships or place them on drones and swarm a planet. Getting far into the research tree, making a deathstar, fitting it with a wave motion gun and sending it out to wreak havock is immensely satisfying. There are also specific techs that you get from colonizing ancient planets and race specific ones like organic manipulation or temporal manipulation.

-Diplomacy: I really hate the lack of diplomatic options you get in other games as they are very basic. Here you can set any term that you could possibly imagine. You can set how much each race will passively trade, can make treaties banning research of certain techs, you can prevent an ally from even doing any research, set whether or not there will be migration between the two races, impose tarrifs on the trade, share medical or resupply depots, ANYTHING!!!. I absolutely love it. You can even trade information on enemy ship designs and battle replay to help allies prepare.

-Intelligence: Espionage is another thing lacking in most game as they tend to simply give you random benefits. Here you can specify what kind of espionage activities you want to conduct or whether you want to carry out sabotages. It is quite feasible to use intelligence to cripple a planet before sending a fleet to attack.

-Customization: When you start the game, you can customize everything about your race. What kind of race are they? What type of planet do they inhabit? What atmosphere do they breathe? What type of culture do they have? All these things will have an impact on how you play and the customization extends throughout the game. Every ship you make is designed by you individually by adding components to preset sizes and dictating their strategy. The game even gives you a simulator to try out new designs. This works really well in my opinion. It is a lot of fun to get new ship designs from an ally who was just beaten by a new enemy and then altering your design using the simulator to check how well they will fare against the enemy. The simulator really does add a new level of gameplay that puts enphasis on tactics and good designs to prepare agaomst threats. It also makes good intelligence even more important.

-Space battles: Another great thing in this game. Battles can be massive in size and all play out in real time. Ships in fleets will fly in formation and battle using strategies set out by you before hand(you can also manually control them in tactical view). Damaged ships will fly slower and have damaged weapons, missiles will fly out and point defence turrets will attempt to shoot them down before they get too close. There is a surprising level of depth to the battles which are decided mostly on how well you prepared for them.

This is a game really worth buying for people who enjoy the genre although expect some hippucs. If you have a friend of a brother to play hotseat while you work then all the better.
이 평가가 유용한가요? 아니요 재미있음
30명 중 29명(97%)이 이 평가가 유용하다고 함
333.4 시간 기록
게시 일시: 2013년 12월 2일
This is likely the best space 4x game out there. It's a shame it hasn't gotten more support, because you occasionally encounter some frustrating bugs and oversights (like if a planet with multiple populations rebels against you, it forms a new race with stats identical to your base race, and erases all other sentient species from the planet).
It gives you what you want. Ship design, the ability to make your own society, lots of interesting research, good espionage, an organized and customizable interface, and cool battles (with lots of tactical options, even if missiles+outrunning the enemy seems a bit overpowered).
The diplomacy can be frustrating, due to there being a turn delay and also you not knowing what conditions the AI wants. So anything more complicated than an open borders treaty might be impossible to implement.

I strongly recommend getting Captain Kwok's balance mod. This will make the AI more intelligent and challenging, as well as give you a chance to engage in more fleet actions.
이 평가가 유용한가요? 아니요 재미있음
32명 중 27명(84%)이 이 평가가 유용하다고 함
222.6 시간 기록
게시 일시: 2013년 12월 13일
This game is incredibly complex -- in a good way, except for the fact that its just too complex for the AI to get a decent grasp on. It's also made to be modded, and frankly, is really best played with the "Balance Mod", which basically turns it into a game of Space Empires IV, with cooler graphics. The default game is unbalanced to the point of being effectively broken -- find, and install the Balance Mod, if you get the game.

Due to the complexity of the game, single player is kind of easy, unless you give the AI outrageous bonuses to production, etc. The AI just can't manage the game as well as a player can (although the Balance Mod AI is certainly superior the the default AI).

Multiplayer, via PBEM, is the ultimate MP space conquest experience. I'm not kidding. There is NO equal. I have played just about every space conquest game in existance, and NOTHING beats SE4/SE5 when it comes to mutliplayer. I say Play-by-Email (or cloud drive, these days, is an amazing option), because you want people to spend 15-30min on their turn, and run the turns simultaneously, to really get the best experience.

Space Empires is, and always has been, the computer equivalent of a board game called "Starfire: Empires" (or "Starfire: New Empires", for the second edition). This game was/is outstanding, if you're into epic galactic conquest with your friends. Space Empires IV/V do not disappoint, if you are willing to muscle through the poor UI design issues that give the game its steep learning curve. The fleet AI interface is particularly well hidden, and tough to grasp, but the nuances of the game, particularly of the tech tree, are unending -- and worth the time.
이 평가가 유용한가요? 아니요 재미있음
27명 중 19명(70%)이 이 평가가 유용하다고 함
66.9 시간 기록
게시 일시: 2014년 3월 10일
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
이 평가가 유용한가요? 아니요 재미있음
17명 중 13명(76%)이 이 평가가 유용하다고 함
109.0 시간 기록
게시 일시: 2014년 7월 17일
I loved it, destroyed an empires homeworld by creating a warp point to their homeworld then making a black hole. Limitless fun.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2014년 1월 18일
a long time player of thiss game on xp so figured id give it a try on win7 to may dismay i couldn't even run it
but there is hope for the windows 8.1 users this game runs good
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
456.2 시간 기록
게시 일시: 2014년 5월 24일
I feel like this game sometimes gets a bad reputaion, and not undeserved. The vanilla version is rather buggy and technology awkwardly weighted, but in the years it's been out, there are several mods made available, such as Crimson Concepts and Captain Kwok's Balance Mod, which I have found make the game much more enjoyable. With all of the cookie-cutter space strategy games that have come out in the many years since, SEV is the only one that I eagerly return to.
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
150.0 시간 기록
게시 일시: 2014년 8월 23일
Blindingly addictive, albeit with moments of glitchyness. The enemy AI can sometimes choose strategies that cause its own civilisation to stagnate (remind you of anyone?) & some visual errors can lead to crashes. Save often!
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
56.3 시간 기록
게시 일시: 2011년 12월 29일
Once you get past the Steam install problems, this is the deepest most engaging 4x game of it's type.

If I hadn't had it installed already from retail though, I wouldn't have gotten the steam version working, so it could use some work.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
게시 일시: 2012년 8월 17일
As a huge 4X fan this one has to be one of the best there is. It may not look like much when compared to others, but the sheer amount of options and things you can do in this game makes it well worth your time. It hold up great today despite being several years old.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
69.2 시간 기록
게시 일시: 2014년 5월 19일
Great game. Had this a few years ago and bought it here on Steam.

What is so good about this game, is the sheer replayability. Theres so so much to do and have a go at, from making your own Races, designing your own ships and trying out new Technology.

You could make a race thats very war like and set ot to build the biggest ships possible and arm them to the teeth or make a race thats super good at trade and diplomacy and achieve victory through words.

The Tech tree is crazy big and it keeps on surprising and delivering, so you could edit your race to try out new things the next time you play.

Your game options are very good to depending on what sort of game you want to play. You could have a relitively smooth game with no events and few other races to encounter or, go nuts and have severe events and a lot of races as just examples.

Only lil critisism I have, and its ony minor, it doesnt ruin gameplay at all, is the music in game tends to be on a massive loop and the music selection is a lil limited, so you could hear the same song being played over and over again, before it changes track, just to do it again. But as I said, its nothing bad.

All in all, worth a pick up, you wont be sorry and you will come back to it over and over again. Totally recommend if you like strategy and space age stuff!
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