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《Space Empires V》是《Space Empires》系列最新版。 這全新的一章完全更新使用者介面,並帶領玩家進入即時繪製的 3D 世界。 玩家可欣賞華麗細緻且效果擬真的宇宙戰鬥, 並在龐大而生動的星系中擴張、探索、開發並發動戰爭。 遊戲新內容有多帝國間的政治聯盟,上而下的船艦設計系統,六角形地圖格,還有更多。 因應玩家要求,遊戲也完全模組化可自行修改,甚至還加入了可撰寫指令的人工智慧系統。 《Space Empires V》在宇宙策略遊戲領域,勇敢地跨出了一大步。 24 位元 3D 即時繪製圖形。 詳細戰術戰鬥 (並有戰鬥模擬器供您測試新設計!) 新載具類型及大小:船艦、基地、運輸艦、戰鬥艇、機雷、衛星、部隊、無人機、武器平台等。
發售日: 2006年10月16日
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購買 Space Empires V

包含此遊戲之套件

購買 Space Empires IV and V Pack

包含 2 個項目: Space Empires IV Deluxe, Space Empires V

關於此遊戲

《Space Empires V》是《Space Empires》系列最新版。 這全新的一章完全更新使用者介面,並帶領玩家進入即時繪製的 3D 世界。 玩家可欣賞華麗細緻且效果擬真的宇宙戰鬥, 並在龐大而生動的星系中擴張、探索、開發並發動戰爭。 遊戲新內容有多帝國間的政治聯盟,上而下的船艦設計系統,六角形地圖格,還有更多。 因應玩家要求,遊戲也完全模組化可自行修改,甚至還加入了可撰寫指令的人工智慧系統。 《Space Empires V》在宇宙策略遊戲領域,勇敢地跨出了一大步。
  • 24 位元 3D 即時繪製圖形。
  • 詳細戰術戰鬥 (並有戰鬥模擬器供您測試新設計!)
  • 新載具類型及大小:船艦、基地、運輸艦、戰鬥艇、機雷、衛星、部隊、無人機、武器平台等。
  • 可以完全自行設計、自訂載具。
  • 龐大星系:100 個太陽系,每個星系有 15 顆行星。
  • 大型科技樹:數以千計的科技等級,有數百種元件和設施。
  • 遊戲畫面可完全自訂:您可以自行建立行星、星球、載具等等。
  • AI 玩家可完全自訂:您可以自行建立擁有獨特個性、風格、語音的 AI 玩家。
  • 可扮演、自訂 14 種獨特種族 (或建立全新種族!)
  • 每一場遊戲都隨機產生地圖 (也可以載入現有地圖)。
  • 玩家可完全自訂遊戲 (模組化)。

系統需求

    最低系統需求:Pentium 500MHz 或更高等級電腦,Windows XP,64MB RAM 或更佳,1024x768 或更佳螢幕解析度,16 位元彩色顯示或更佳,DirectX 7.0 (或更佳),具備 3D 加速的顯示卡,500MB 硬碟空間,具備 MP3 及 DirectSound 播放能力的音效卡。 音效卡必須相容 DirectX 7.0 (以上)。
具參考價值的客戶評論
9 人之中有 8 人(89%)認為這篇評論有參考價值
此帳號擁有 92 款產品
12 篇評論
64.4 記錄時數
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
張貼於:2014年3月10日
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2 人之中有 2 人(100%)認為這篇評論有參考價值
此帳號擁有 24 款產品
1 篇評論
67.5 記錄時數
Don't play without the all recommended balance mod and if you want to stay sane let the AI run almost everything.
張貼於:2014年6月16日
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4 人之中有 3 人(75%)認為這篇評論有參考價值
此帳號擁有 89 款產品
1 篇評論
65.1 記錄時數
Unfortunately, ever since I upgraded to a 64-bit OS, this game has become literally unplayable, with frequent crashing and inexcusably severe lag. In its heyday it was a gem of the 4x genre, but sadly, it hasn't received the support it really needed to stay relevant.
張貼於:2014年6月27日
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8 人之中有 5 人(63%)認為這篇評論有參考價值
此帳號擁有 454 款產品
12 篇評論
37.0 記錄時數
Very satisfying, very complex space 4X. Definitely worth some time if you're nerdy for this genre like I am.

Only problem is that the game completely crawls on Win 7. The user shouldn't have to make tons of tweaks to boost FPS, the developer should assume some optimization responsibility for their primary market.
張貼於:2014年2月24日
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14 人之中有 8 人(57%)認為這篇評論有參考價值
此帳號擁有 45 款產品
6 篇評論
0.9 記錄時數
I was pretty excited to see Space Empires 5 here after I got SE4 from sale on gog.com - But I was utterly and completely disappointed with this game. The new resolution messed up the UI badly and the icons that were previously very visible are now very hard to make out. Even if you get used to it, you'll find out that the game is in that regard fundamentally the same as the previous part and loads of the new stuff I've seen is largely superficial or outright stupid.

-Parts placement: In SE4, you just added components to the ships, here you have a 2D-View of your ship with lots of slots to put your parts on. It's utterly redundant though, as the placement doesn't seem to do anything (surround your crew quaters with engines? why not!) Additionally, there are three decks for these slots and the new view makes it hard to see what you got on your ship already.

-Race Creation: They put in new options for race creation. Mostly, it's cosmetic and allows you to e.g. describe the physical make-up of your species and can choose the ship designs independently from each other (unlike SE4). The new social structure your empire has ultimately added just a little bonus to various aspect. Instead of making each government unique and stuff, you just have a sliding scale of peaceful/research bonuses vs. war/combat bonuses (for some reason Anarchy is on the far end of peaceful gameplay and Hivemind is for aggressive play, everything in the middle is when you are indifferent). Oh and you can of course give your leader the title "Grand Emperor Führer Overlord" if you are in a peaceful democracy, because that totally makes sense and all.

-Research: Oh god. In SE4, you just picked all areas in which you research and then the game allocated all your research points automagically. Either split evenly or one after another. The new system requires you to allocate the points with sliders which is incredibly cumbersome and you can't just enter the amount you want with a keyboard either. The option to automatically (re)allocate points is missing entirely. This is furthermore worsened by the fact that the Research tree was broadened to include stuff that no player would ever research unless he knew the techtree. I mean if you research Energy Beam Weapons, you know you can laz0r your enemies harder afterwards. But please tell me why you would research Ethics in a game like that? Would you have known that it protects you from espionage actions? Also, gaining new ship hulls is now a crawl, while you could get the base ships (Death Star-Sized warships) within 7 research steps in SE4, you now need five times as much, because each shiphull size is now it's own research field.

I could elaborate on every aspect this game has to offer now, but given the amount of content it predessor already had, this could probably fill a book.

What I noticed about this game is that loading between turns and other stuff (e.g. generating the maps) is much longer and low-end machines might perform rather slow, a problem SEIV doesn't have.

Ultimately, if you like 4x Strategy games and this game seems really interesting to you, get SE4. There is no reason to choose this game over the prequel.
張貼於:2014年2月27日
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59 人之中有 59 人(100%)認為這篇評論有參考價值
此帳號擁有 244 款產品
1 篇評論
64.8 記錄時數
Space Empires V, like its predecessor, is a brilliant turn-based strategy game. Research is deep and complex. The AI, with mods, runs well. Ship design has interesting nuances and micromanagement isn't overwhelming even in the late game. Diplomacy is good enough and resource management isn't that easy but isn't overly complex, either. The modding community has created some absolute masterpieces for this game, as well.

Of course, then, there must be a caveat. SE:V is one of the buggiest games to exist in recent memory. It was designed to run with DX7.1 and DX8 on Windows XP machines. As technology marches ever onwards, getting SE:V to actually install and work even remotely properly has been a source of constant headaches. Provided you're willing to go through the slog of troubleshooting cryptic error messages, forum heresay, and troubleshooting myths from people who are taking potshots in the dark, SE:V is a game that I wholeheartedly recommend. Otherwise, stay away.
張貼於:2013年11月27日
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