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Space Empires V is de nieuwste aflevering in de serie Space Empires. In deze aflevering is de gebruikersinterface volledig bijgewerkt en wordt de speler meegenomen naar een 3D-universum in real time. Kijk mee hoe oorlogen in de ruimte worden uitgevochten met schitterende details en realistische effecten.
Releasedatum: 16 okt 2006
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Space Empires V kopen

Pakketten die deze game bevatten

Space Empires IV and V Pack kopen

Bevat 2 items: Space Empires IV Deluxe, Space Empires V

Info over het spel

Space Empires V is de nieuwste aflevering in de serie Space Empires. In deze aflevering is de gebruikersinterface volledig bijgewerkt en wordt de speler meegenomen naar een 3D-universum in real time. Kijk mee hoe oorlogen in de ruimte worden uitgevochten met schitterende details en realistische effecten. Expand, Explore, Exploit en Exterminate in een enorm, levensecht sterrenstelsel. Talloze nieuwe aspecten met politieke bondgenootschappen tussen verschillende rijken, een systeem waarmee je van top tot teen een ruimteschip ontwerpt, een zeshoekig bewegingsraster en nog veel meer. Op verzoek van de spelers is het spel volledig 'moddable' en kan zelfs een AI-systeem worden geschreven. Space Empires V neemt stoutmoedig de volgende stap in het genre van de ruimtestrategie
  • 24-bits 3D realtimegraphics.
  • Gedetailleerde tactische strijd (en een strijdsimulator om je ontwerpen te testen!).
  • Voertuigen van een nieuw type en andere afmetingen: schepen, bases, vrachtschepen, gevechtsvliegtuigen, mijnen, satellieten, troepen, radiografisch bestuurde raketten en wapenplatforms.
  • Je kunt al je voertuigen volledig zelf ontwerpen en aanpassen aan je wensen.
  • Uitgestrekt melkwegstelsel: 100 zonnestelsels met elk 15 planeten.
  • Enorme technologische structuur: duizenden niveaus met honderden componenten en faciliteiten.
  • Volledig aanpasbare spelgraphics: maak je eigen planeten, sterren, voertuigen en nog veel meer.
  • Volledig aanpasbare AI-spelers: maak je eigen AI-spelers met unieke gelaatstrekken, een eigen stijl en herkenbare stemmen.
  • 14 unieke ronden om te spelen of aan te passen. Je kunt natuurlijk ook je eigen spelronden ontwerpen!
  • Willekeurig geproduceerde kaart voor elk spel. Je kunt ook een bestaande kaart laden.
  • Spelers kunnen het spel volledig aanpassen ('mods').


    Minimale systeemvereisten: Pentium 500 MHz of een klasse beter, Windows XP, 64 MB RAM of meer, schermresolutie 1024x768 of beter, 16-bits kleurenweergave of beter, DirectX 7.0 (of beter), videokaart met 3D-versnelling, 500 MB ruimte op de vaste schijf, geluidskaart die MP3 en DirectSound ondersteunt. Geluidskaart moet compatibel zijn met DirectX 7.0 (of beter).
Nuttige klantrecensies
5 van de 5 mensen (100%) vonden deze recensie nuttig
92 producten op account
12 recensies
64.4 uur in totaal
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
Geplaatst: 10 maart 2014
Was deze recensie nuttig? Ja Nee
7 van de 11 mensen (64%) vonden deze recensie nuttig
41 producten op account
6 recensies
0.9 uur in totaal
I was pretty excited to see Space Empires 5 here after I got SE4 from sale on - But I was utterly and completely disappointed with this game. The new resolution messed up the UI badly and the icons that were previously very visible are now very hard to make out. Even if you get used to it, you'll find out that the game is in that regard fundamentally the same as the previous part and loads of the new stuff I've seen is largely superficial or outright stupid.

-Parts placement: In SE4, you just added components to the ships, here you have a 2D-View of your ship with lots of slots to put your parts on. It's utterly redundant though, as the placement doesn't seem to do anything (surround your crew quaters with engines? why not!) Additionally, there are three decks for these slots and the new view makes it hard to see what you got on your ship already.

-Race Creation: They put in new options for race creation. Mostly, it's cosmetic and allows you to e.g. describe the physical make-up of your species and can choose the ship designs independently from each other (unlike SE4). The new social structure your empire has ultimately added just a little bonus to various aspect. Instead of making each government unique and stuff, you just have a sliding scale of peaceful/research bonuses vs. war/combat bonuses (for some reason Anarchy is on the far end of peaceful gameplay and Hivemind is for aggressive play, everything in the middle is when you are indifferent). Oh and you can of course give your leader the title "Grand Emperor Führer Overlord" if you are in a peaceful democracy, because that totally makes sense and all.

-Research: Oh god. In SE4, you just picked all areas in which you research and then the game allocated all your research points automagically. Either split evenly or one after another. The new system requires you to allocate the points with sliders which is incredibly cumbersome and you can't just enter the amount you want with a keyboard either. The option to automatically (re)allocate points is missing entirely. This is furthermore worsened by the fact that the Research tree was broadened to include stuff that no player would ever research unless he knew the techtree. I mean if you research Energy Beam Weapons, you know you can laz0r your enemies harder afterwards. But please tell me why you would research Ethics in a game like that? Would you have known that it protects you from espionage actions? Also, gaining new ship hulls is now a crawl, while you could get the base ships (Death Star-Sized warships) within 7 research steps in SE4, you now need five times as much, because each shiphull size is now it's own research field.

I could elaborate on every aspect this game has to offer now, but given the amount of content it predessor already had, this could probably fill a book.

What I noticed about this game is that loading between turns and other stuff (e.g. generating the maps) is much longer and low-end machines might perform rather slow, a problem SEIV doesn't have.

Ultimately, if you like 4x Strategy games and this game seems really interesting to you, get SE4. There is no reason to choose this game over the prequel.
Geplaatst: 27 februari 2014
Was deze recensie nuttig? Ja Nee
17 van de 31 mensen (55%) vonden deze recensie nuttig
140 producten op account
3 recensies
2.4 uur in totaal
Man, I really wanted to like this series. I love the 4X genre of games and had heard a lot of great things about the Space Empires series. I spent hours trying to wrap my head around it but in the end this game had three major flaws that just killed it for me:

* The Learning Curve - Wow, is the learning curve on this game steep. I consider myself an intelligent person, but trying to figure out what I needed to be doing or how to do it at any given point in time was a Sisyphean effort. In other turn-based strategy games buttons are labelled clearly and in a way that new players can easily understand what they will do. Not here. Even the tutorial which attempts to walk you through it in baby steps is nigh-on useless because things are set out so poorly. I don't know what the exact antonym of intuitive to use would be that would describe the controls but needless to say it was an effort to learn what to do.

* Game Speed - Damn is this game slow. Even once I started to get an idea of what I needed to do at the beginning, setting up a new game and starting to play would find I had been at my computer for close to an hour and was only three or so turns in.

* The Manual - The manual could not have been more useless. It was nothing more than a list of button definitions, with no picture of what the button or menu object looked like. Many times I sat there after spending ten minutes figuring out what I should do next only to find it would then take me twenty minutes to figure out how to go about actually DOING it. If your game is going to have a manual that is nothing more than a list of definitions you had better include a good in-game help system or even a suggestion/advisory system - a la the Civ series - to make up for it and help get players hooked in playing your game.

In the end these problems all combined to form a Voltron of frustration with the game. I had such high hopes for this game but unfortunately the poor execution made it completely unenjoyable. Sad to say it but this game just lacks fun.
Geplaatst: 2 april 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
24 producten op account
1 recensie
67.5 uur in totaal
Don't play without the all recommended balance mod and if you want to stay sane let the AI run almost everything.
Geplaatst: 16 juni 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
32 producten op account
1 recensie
141.2 uur in totaal
This is an awsome game. I love the whole thing, but there are TONS of bugs in it. So yes it is fun if you can overlook some bug I would always recommend this game.
Geplaatst: 8 februari 2014
Was deze recensie nuttig? Ja Nee