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Space Empires V 是 Space Empires 系列的最新版本。 这一全新章节完全更新了 UI,同时将玩家带进了一个实时变幻的 3D 宇宙。 具备完美细节和现实效果的星际大战。 在巨大的、我们所在的逼真的银河中扩张、探索、开拓疆土、消灭敌人。 新的丰富特色以及多个帝国间的政治联盟,组织管理严密的战舰设计系统,六角形运动栅格等等。 应玩家的需求,游戏是完全“可修改”的,甚至还添加了可编辑脚本的 AI 系统。 Space Empires V 大胆地采用了下一阶段的空间战略 24 位 3D 实时渲染图形。 细致入微的战术战争(以及能够测试您的设计的战斗模拟器!)。 新的飞行器种类和规模:船、基地、货船、战士、矿山、卫星、军队、无人驾驶飞机以及武器平台。
发行日期: 2006年10月16日
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购买 Space Empires IV and V Pack

包含 2 件物品: Space Empires IV Deluxe, Space Empires V

关于游戏

Space Empires V 是 Space Empires 系列的最新版本。 这一全新章节完全更新了 UI,同时将玩家带进了一个实时变幻的 3D 宇宙。 具备完美细节和现实效果的星际大战。 在巨大的、我们所在的逼真的银河中扩张、探索、开拓疆土、消灭敌人。 新的丰富特色以及多个帝国间的政治联盟,组织管理严密的战舰设计系统,六角形运动栅格等等。 应玩家的需求,游戏是完全“可修改”的,甚至还添加了可编辑脚本的 AI 系统。 Space Empires V 大胆地采用了下一阶段的空间战略
  • 24 位 3D 实时渲染图形。
  • 细致入微的战术战争(以及能够测试您的设计的战斗模拟器!)。
  • 新的飞行器种类和规模:船、基地、货船、战士、矿山、卫星、军队、无人驾驶飞机以及武器平台。
  • 完全设计和自定义您的飞行器的能力。
  • 巨大的星系:100 个太阳系,每个包含 15 个行星。
  • 庞大的技术体系:数以千计的技术级别,以及数以百计的组件和设备。
  • 可完全自定义的游戏图形:创建您自己的星星、星球、飞行器等。
  • 可完全自定义的 AI 玩家:创建您自己的 AI 玩家,独特的特性、样式和语言。
  • 14 个独特的种族可供操控,也可以自定义(或者创建属于您自己的!)
  • 每个游戏均能随机生成地图(或者载入已有的地图)。
  • 允许玩家进行完全的游戏自定义(“模组”)。

系统需求

    最低系统需求:Pentium 500MHz 或更高,Windows XP,64 MB 内存或更高,1024x768 或更高屏幕分辨率,16 位彩色显示或更高,DirectX 7.0(或更高),3D 加速显卡,500 MB 硬盘空间,声卡支持 MP3 和 DirectSound 播放。 声卡必须为 DirectX 7.0(或更高)兼容。
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6 人中的 5 人(83%)觉得这篇评测有价值
帐号内拥有 92 项产品
12 篇评测
64.4 小时(记录在案的)
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
发布于:2014年3月10日
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31 人中的 17 人(55%)觉得这篇评测有价值
帐号内拥有 140 项产品
3 篇评测
2.4 小时(记录在案的)
Man, I really wanted to like this series. I love the 4X genre of games and had heard a lot of great things about the Space Empires series. I spent hours trying to wrap my head around it but in the end this game had three major flaws that just killed it for me:

* The Learning Curve - Wow, is the learning curve on this game steep. I consider myself an intelligent person, but trying to figure out what I needed to be doing or how to do it at any given point in time was a Sisyphean effort. In other turn-based strategy games buttons are labelled clearly and in a way that new players can easily understand what they will do. Not here. Even the tutorial which attempts to walk you through it in baby steps is nigh-on useless because things are set out so poorly. I don't know what the exact antonym of intuitive to use would be that would describe the controls but needless to say it was an effort to learn what to do.

* Game Speed - Damn is this game slow. Even once I started to get an idea of what I needed to do at the beginning, setting up a new game and starting to play would find I had been at my computer for close to an hour and was only three or so turns in.

* The Manual - The manual could not have been more useless. It was nothing more than a list of button definitions, with no picture of what the button or menu object looked like. Many times I sat there after spending ten minutes figuring out what I should do next only to find it would then take me twenty minutes to figure out how to go about actually DOING it. If your game is going to have a manual that is nothing more than a list of definitions you had better include a good in-game help system or even a suggestion/advisory system - a la the Civ series - to make up for it and help get players hooked in playing your game.

In the end these problems all combined to form a Voltron of frustration with the game. I had such high hopes for this game but unfortunately the poor execution made it completely unenjoyable. Sad to say it but this game just lacks fun.
发布于:2014年4月2日
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2 人中的 2 人(100%)觉得这篇评测有价值
帐号内拥有 24 项产品
1 篇评测
67.5 小时(记录在案的)
Don't play without the all recommended balance mod and if you want to stay sane let the AI run almost everything.
发布于:2014年6月16日
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12 人中的 7 人(58%)觉得这篇评测有价值
帐号内拥有 41 项产品
6 篇评测
0.9 小时(记录在案的)
I was pretty excited to see Space Empires 5 here after I got SE4 from sale on gog.com - But I was utterly and completely disappointed with this game. The new resolution messed up the UI badly and the icons that were previously very visible are now very hard to make out. Even if you get used to it, you'll find out that the game is in that regard fundamentally the same as the previous part and loads of the new stuff I've seen is largely superficial or outright stupid.

-Parts placement: In SE4, you just added components to the ships, here you have a 2D-View of your ship with lots of slots to put your parts on. It's utterly redundant though, as the placement doesn't seem to do anything (surround your crew quaters with engines? why not!) Additionally, there are three decks for these slots and the new view makes it hard to see what you got on your ship already.

-Race Creation: They put in new options for race creation. Mostly, it's cosmetic and allows you to e.g. describe the physical make-up of your species and can choose the ship designs independently from each other (unlike SE4). The new social structure your empire has ultimately added just a little bonus to various aspect. Instead of making each government unique and stuff, you just have a sliding scale of peaceful/research bonuses vs. war/combat bonuses (for some reason Anarchy is on the far end of peaceful gameplay and Hivemind is for aggressive play, everything in the middle is when you are indifferent). Oh and you can of course give your leader the title "Grand Emperor Führer Overlord" if you are in a peaceful democracy, because that totally makes sense and all.

-Research: Oh god. In SE4, you just picked all areas in which you research and then the game allocated all your research points automagically. Either split evenly or one after another. The new system requires you to allocate the points with sliders which is incredibly cumbersome and you can't just enter the amount you want with a keyboard either. The option to automatically (re)allocate points is missing entirely. This is furthermore worsened by the fact that the Research tree was broadened to include stuff that no player would ever research unless he knew the techtree. I mean if you research Energy Beam Weapons, you know you can laz0r your enemies harder afterwards. But please tell me why you would research Ethics in a game like that? Would you have known that it protects you from espionage actions? Also, gaining new ship hulls is now a crawl, while you could get the base ships (Death Star-Sized warships) within 7 research steps in SE4, you now need five times as much, because each shiphull size is now it's own research field.

I could elaborate on every aspect this game has to offer now, but given the amount of content it predessor already had, this could probably fill a book.

What I noticed about this game is that loading between turns and other stuff (e.g. generating the maps) is much longer and low-end machines might perform rather slow, a problem SEIV doesn't have.

Ultimately, if you like 4x Strategy games and this game seems really interesting to you, get SE4. There is no reason to choose this game over the prequel.
发布于:2014年2月27日
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1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 17 项产品
17 篇评测
7.5 小时(记录在案的)
7.5 hours --> Still not sure of overall objective

8/10 .Space.
发布于:2014年6月18日
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