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Space Empires V to najnowsza część serii Space Empires. Nowy epizod gry to całkowicie odmieniony interfejs i trójwymiarowe środowisko renderowane w czasie rzeczywistym. Oglądaj sceny walk, którym towarzyszą bardzo szczegółowe, realistyczne efekty. Rozwijaj, eksploruj, eksploatuj i eliminuj w ogromnej, tętniącej życiem galaktyce.
Data wydania: 16 Paź 2006
Popularne tagi dla tego produktu:

Kup Space Empires V

Pakiety zawierające tę grę

Kup Space Empires IV and V Pack

Zestaw 2 produktów: Space Empires IV Deluxe, Space Empires V

Informacje o grze

Space Empires V to najnowsza część serii Space Empires. Nowy epizod gry to całkowicie odmieniony interfejs i trójwymiarowe środowisko renderowane w czasie rzeczywistym. Oglądaj sceny walk, którym towarzyszą bardzo szczegółowe, realistyczne efekty. Rozwijaj, eksploruj, eksploatuj i eliminuj w ogromnej, tętniącej życiem galaktyce. Nowości to między innymi możliwość zawierania sojuszy politycznych z wieloma imperiami, system projektowania okrętów top-down i mapa z heksagonalną siatką. Na prośbę graczy gra jest w pełni „modyfikowalna”, możliwe jest nawet tworzenie skryptów dla SI. Space Empires V to kolejny krok naprzód w gatunku strategii kosmicznych.
  • 24-bitowa grafika renderowana w czasie rzeczywistym.
  • Szczegółowa walka taktyczna (oraz symulator walki, pozwalający na przetestowanie stworzonych projektów!).
  • Nowe typy pojazdów i jednostek: okręty, bazy, frachtowce, myśliwce, miny, satelity, żołnierze, pojazdy bezzałogowe i platformy broni.
  • Możliwość całkowitego zaprojektowania i modyfikacji wszystkich pojazdów.
  • Ogromna galaktyka: 100 układów słonecznych, każdy zawierający 15 planet.
  • Ogromne drzewo technologiczne: tysiące poziomów technologicznych z setkami komponentów i obiektów.
  • W pełni edytowalna grafika: stwórz własne planety, gwiazdy, pojazdy itd.
  • Możliwość dostosowania graczy kontrolowanych przez komputer: stwórz własnych graczy komputerowych, charakteryzujących się specyficznymi cechami, stylem i mową.
  • 14 unikatowych ras (można również tworzyć własne lub zmieniać już istniejące).
  • Losowo generowane mapy dla każdej gry (lub możliwość wczytania istniejącej mapy).
  • Pełna modyfikowalność gry przez graczy (za pomocą „modów”).

Wymagania systemowe

    Minimalne wymagania systemowe: procesor Pentium 500 MHz lub szybszy, system Windows XP, 64 MB pamięci RAM lub więcej, rozdzielczość ekranu 1024x768 lub wyższa, 16-bitowa głębia kolorów obrazu, DirectX 7.0 (lub nowszy), karta graficzna z akceleracją 3D, 500 MB wolnego miejsca na dysku twardym. Karta dźwiękowa musi być zgodna z DirectX 7.0 (lub nowszym).
Pomocne recenzje klientów
32 z 32 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 224
Recenzji: 1
64.8 godz. łącznie
Space Empires V, like its predecessor, is a brilliant turn-based strategy game. Research is deep and complex. The AI, with mods, runs well. Ship design has interesting nuances and micromanagement isn't overwhelming even in the late game. Diplomacy is good enough and resource management isn't that easy but isn't overly complex, either. The modding community has created some absolute masterpieces for this game, as well.

Of course, then, there must be a caveat. SE:V is one of the buggiest games to exist in recent memory. It was designed to run with DX7.1 and DX8 on Windows XP machines. As technology marches ever onwards, getting SE:V to actually install and work even remotely properly has been a source of constant headaches. Provided you're willing to go through the slog of troubleshooting cryptic error messages, forum heresay, and troubleshooting myths from people who are taking potshots in the dark, SE:V is a game that I wholeheartedly recommend. Otherwise, stay away.
Zamieszczono: 27 Listopad 2013
Czy ta recenzja była pomocna? Tak Nie
27 z 27 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 106
Recenzji: 4
383.7 godz. łącznie
Space Empires V is an unpollished diamond. You just know that if it had a reasonable length of time in development to remove all the bugs and add a proper multiplayer experience, then it would have been unsurpassed in the 4X genre. What saved this game in my view is just how easy it is to mod. All parameters are contained in .txt files so you can alter anything. Adding mods is incredibly simple(no installers, just download mod folder into a folder in the game). Personally I play with the balance mod(makes intelligence probability based, balances the game, makes AI terrifying) and have tweaked things like the battle timer for ground battles.

I guess I will begin with the really bad things in the game:

-Bugs: At this point many of the bugs that made the game unplayable were removed over a period 3 years after release but many remain. Issues with coding cause intense lag during big battles and, in my case, for every single ground battle. The alliance system just doesn't work which is a giant shame as it had huge potential

-AI: The AI in the normal game is simply terrible although this issue is fixed with the mods. The AI will create big fleets to kill you, lay mines in strategic areas and alter its designs to counter yours. It can be terrifying at times.

-Multiplayer: Multiplayer has never worked properly in this series. Everything is done through a play by web system using simultaneous turns and removing tactical combat. Connecting is difficult and just feels underdeveloped and old. It was so much easier to play a multiplayer game of Master of Orion 2 on Hamachi than playing this.

-The UI: It is difficult to know what to do and it put me off when I first started the game. It takes a long time getting used to and even if you know all the hotkeys and how to access what you want to know, it still takes ages. My biggest gripe is trying to know which ships still haven't moved as the game doesn't filter out fast units in a fleet when you push space.

-Ground combat: It is just not any good. You don't have to think about tactics at all unlike space battles. All you do is sit and watch cockroaches kill one another. Fighters are also a must as the ai will automatically start running away to the edge of the map once it is being beaten and this is very frustrating. Your guys are so slow that they probably wont reach them before the timer runs out. At that point combat ends until the next turn where a new militia will pop up from the city. For this reason I doubled the timer for ground combat.

-Late game slowness: This is typical of the genre where micromanaging increases exponentially as the game progresses and you get more plantes & units. Ministers which control your units for you and can be assigned very specific tasks get rid of the need to micromanage so much but an issue remains. Unlike civ v, all the units with assigned commands do not automatically move at the end of the turn. They instead move one by one at the start of the next. Late game it means that I have to sit and watch the game play itself for 5 minutes or so.

Now for the good:

-Scope: The size of this game is just incredible. A single match on a small map will take weeks and have you go from a newborn space race to god like beings which are able to do anything to star systems. You can blow up enemy planets and mine the remains or use them to create new ones. Destroy stars, create new ones, alter the very map by manipulating wormholes and create dyson spheres.

-Tech tree: The tech tree is enormous. There are dozens upon dozens of areas of research, each exponentially increasing the possibilities available. Each new tech can also be upgraded multiple times improving the same designs and many techs can be combined to make fun new strategies. I personally love researching boarding parties, tractor beams and cloacking. Then making a ship to secretly attack support units and take them over. You can make warheads and place them on ships to ram bigger ships or place them on drones and swarm a planet. Getting far into the research tree, making a deathstar, fitting it with a wave motion gun and sending it out to wreak havock is immensely satisfying. There are also specific techs that you get from colonizing ancient planets and race specific ones like organic manipulation or temporal manipulation.

-Diplomacy: I really hate the lack of diplomatic options you get in other games as they are very basic. Here you can set any term that you could possibly imagine. You can set how much each race will passively trade, can make treaties banning research of certain techs, you can prevent an ally from even doing any research, set whether or not there will be migration between the two races, impose tarrifs on the trade, share medical or resupply depots, ANYTHING!!!. I absolutely love it. You can even trade information on enemy ship designs and battle replay to help allies prepare.

-Intelligence: Espionage is another thing lacking in most game as they tend to simply give you random benefits. Here you can specify what kind of espionage activities you want to conduct or whether you want to carry out sabotages. It is quite feasible to use intelligence to cripple a planet before sending a fleet to attack.

-Customization: When you start the game, you can customize everything about your race. What kind of race are they? What type of planet do they inhabit? What atmosphere do they breathe? What type of culture do they have? All these things will have an impact on how you play and the customization extends throughout the game. Every ship you make is designed by you individually by adding components to preset sizes and dictating their strategy. The game even gives you a simulator to try out new designs. This works really well in my opinion. It is a lot of fun to get new ship designs from an ally who was just beaten by a new enemy and then altering your design using the simulator to check how well they will fare against the enemy. The simulator really does add a new level of gameplay that puts enphasis on tactics and good designs to prepare agaomst threats. It also makes good intelligence even more important.

-Space battles: Another great thing in this game. Battles can be massive in size and all play out in real time. Ships in fleets will fly in formation and battle using strategies set out by you before hand(you can also manually control them in tactical view). Damaged ships will fly slower and have damaged weapons, missiles will fly out and point defence turrets will attempt to shoot them down before they get too close. There is a surprising level of depth to the battles which are decided mostly on how well you prepared for them.

This is a game really worth buying for people who enjoy the genre although expect some hippucs. If you have a friend of a brother to play hotseat while you work then all the better.
Zamieszczono: 4 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
15 z 15 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 131
Recenzji: 15
322.6 godz. łącznie
This is likely the best space 4x game out there. It's a shame it hasn't gotten more support, because you occasionally encounter some frustrating bugs and oversights (like if a planet with multiple populations rebels against you, it forms a new race with stats identical to your base race, and erases all other sentient species from the planet).
It gives you what you want. Ship design, the ability to make your own society, lots of interesting research, good espionage, an organized and customizable interface, and cool battles (with lots of tactical options, even if missiles+outrunning the enemy seems a bit overpowered).
The diplomacy can be frustrating, due to there being a turn delay and also you not knowing what conditions the AI wants. So anything more complicated than an open borders treaty might be impossible to implement.

I strongly recommend getting Captain Kwok's balance mod. This will make the AI more intelligent and challenging, as well as give you a chance to engage in more fleet actions.
Zamieszczono: 2 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
12 z 14 osób (86%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 33
Recenzji: 2
28.3 godz. łącznie
This game is incredibly complex -- in a good way, except for the fact that its just too complex for the AI to get a decent grasp on. It's also made to be modded, and frankly, is really best played with the "Balance Mod", which basically turns it into a game of Space Empires IV, with cooler graphics. The default game is unbalanced to the point of being effectively broken -- find, and install the Balance Mod, if you get the game.

Due to the complexity of the game, single player is kind of easy, unless you give the AI outrageous bonuses to production, etc. The AI just can't manage the game as well as a player can (although the Balance Mod AI is certainly superior the the default AI).

Multiplayer, via PBEM, is the ultimate MP space conquest experience. I'm not kidding. There is NO equal. I have played just about every space conquest game in existance, and NOTHING beats SE4/SE5 when it comes to mutliplayer. I say Play-by-Email (or cloud drive, these days, is an amazing option), because you want people to spend 15-30min on their turn, and run the turns simultaneously, to really get the best experience.

Space Empires is, and always has been, the computer equivalent of a board game called "Starfire: Empires" (or "Starfire: New Empires", for the second edition). This game was/is outstanding, if you're into epic galactic conquest with your friends. Space Empires IV/V do not disappoint, if you are willing to muscle through the poor UI design issues that give the game its steep learning curve. The fleet AI interface is particularly well hidden, and tough to grasp, but the nuances of the game, particularly of the tech tree, are unending -- and worth the time.
Zamieszczono: 13 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 46
Recenzji: 1
3.2 godz. łącznie
a long time player of thiss game on xp so figured id give it a try on win7 to may dismay i couldn't even run it
but there is hope for the windows 8.1 users this game runs good
Zamieszczono: 18 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie