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Space Empires IV es la última entrega en la serie Space Empires. Este nuevo capítulo actualiza completamente la interfaz de usuario y transporta al jugador a un universo 3D en tiempo real. Observa batallas espaciales creadas con increíble detalle y efectos realistas.
Fecha de lanzamiento: 16 Oct 2006
Etiquetas populares para este producto:

Comprar Space Empires V

Paquetes que incluyen este juego

Comprar Space Empires IV and V Pack

Incluye 2 artículos: Space Empires IV Deluxe, Space Empires V

Acerca del juego

Space Empires IV es la última entrega en la serie Space Empires. Este nuevo capítulo actualiza completamente la interfaz de usuario y transporta al jugador a un universo 3D en tiempo real. Observa batallas espaciales creadas con increíble detalle y efectos realistas. Expande tu imperio, explora, obtén recursos y extermina a tus rivales en una enorme y emocionante galaxia. Hay multitud de nuevas funciones como alianzas políticas entre varios imperios, un sistema de diseño completo de naves, una red hexagonal de movimientos y mucho más. Teniendo en cuenta las exigencias del jugador, la partida admite varios modos e incluye además un sistema de inteligencia artifical por scripts. Space Empires V va un paso más allá en el género de la estrategia espacial
  • Gráficos de 24 bits en tiempo real.
  • Combate táctico detallado (y un simulador de combate para probar tus diseños).
  • Nuevos tipos y tamaños de vehículos: naves, bases, cargueros, minas, satélites, tropas, aviones teledirigidos y plataformas de armamento.
  • Posibilidad de diseñar y personalizar completamente todos tus vehículos.
  • Enorme galaxia: 100 sistemas solares con 15 planetas cada uno.
  • Enorme árbol de tecnologías: miles de niveles tecnológicos de componentes e instalaciones.
  • Gráficos completamente personalizables: crea tus propios planetas, estrellas, vehículos, etc.
  • Jugadores de inteligencia artifical completamente personalizables: crea tus propios jugadores de inteligencia artificial con características, estilos y formas de hablar únicas.
  • 14 razas únicas para jugar o personalizar (o también puedes crear la tuya propia)
  • Mapa generado de forma aleatoria para cada partida (o también puedes cargar un mapa existente).
  • Personalización completa del juego por los jugadores ("mods").

Requisitos del sistema

    Requisitos mínimos del sistema: Pentium 500 a MHz o superior, Windows XP, 64 MB de RAM o más, resolución de pantalla de 1024x768 o superior, pantalla en color de 16 bits o superior, DirectX 7.0 (o superior), tarjeta gráfica con aceleración 3D, 500 MB de espacio libre en el disco duro, tarjeta de sonido compatible con reproducción en MP3 y DirectSound. La tarjeta de sonido debe ser compatible con DirectX 7.0 (o superior).
Análisis útiles de usuarios
A 5 de 6 personas (83%) les ha sido útil este análisis
92 productos en la cuenta
12 análisis
64.4 h registradas
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
Publicado: 10 marzo 2014
¿Te ha sido útil este análisis? No
A 17 de 31 personas (55%) les ha sido útil este análisis
140 productos en la cuenta
3 análisis
2.4 h registradas
Man, I really wanted to like this series. I love the 4X genre of games and had heard a lot of great things about the Space Empires series. I spent hours trying to wrap my head around it but in the end this game had three major flaws that just killed it for me:

* The Learning Curve - Wow, is the learning curve on this game steep. I consider myself an intelligent person, but trying to figure out what I needed to be doing or how to do it at any given point in time was a Sisyphean effort. In other turn-based strategy games buttons are labelled clearly and in a way that new players can easily understand what they will do. Not here. Even the tutorial which attempts to walk you through it in baby steps is nigh-on useless because things are set out so poorly. I don't know what the exact antonym of intuitive to use would be that would describe the controls but needless to say it was an effort to learn what to do.

* Game Speed - Damn is this game slow. Even once I started to get an idea of what I needed to do at the beginning, setting up a new game and starting to play would find I had been at my computer for close to an hour and was only three or so turns in.

* The Manual - The manual could not have been more useless. It was nothing more than a list of button definitions, with no picture of what the button or menu object looked like. Many times I sat there after spending ten minutes figuring out what I should do next only to find it would then take me twenty minutes to figure out how to go about actually DOING it. If your game is going to have a manual that is nothing more than a list of definitions you had better include a good in-game help system or even a suggestion/advisory system - a la the Civ series - to make up for it and help get players hooked in playing your game.

In the end these problems all combined to form a Voltron of frustration with the game. I had such high hopes for this game but unfortunately the poor execution made it completely unenjoyable. Sad to say it but this game just lacks fun.
Publicado: 2 abril 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
24 productos en la cuenta
1 análisis
67.5 h registradas
Don't play without the all recommended balance mod and if you want to stay sane let the AI run almost everything.
Publicado: 16 junio 2014
¿Te ha sido útil este análisis? No
A 7 de 12 personas (58%) les ha sido útil este análisis
41 productos en la cuenta
6 análisis
0.9 h registradas
I was pretty excited to see Space Empires 5 here after I got SE4 from sale on - But I was utterly and completely disappointed with this game. The new resolution messed up the UI badly and the icons that were previously very visible are now very hard to make out. Even if you get used to it, you'll find out that the game is in that regard fundamentally the same as the previous part and loads of the new stuff I've seen is largely superficial or outright stupid.

-Parts placement: In SE4, you just added components to the ships, here you have a 2D-View of your ship with lots of slots to put your parts on. It's utterly redundant though, as the placement doesn't seem to do anything (surround your crew quaters with engines? why not!) Additionally, there are three decks for these slots and the new view makes it hard to see what you got on your ship already.

-Race Creation: They put in new options for race creation. Mostly, it's cosmetic and allows you to e.g. describe the physical make-up of your species and can choose the ship designs independently from each other (unlike SE4). The new social structure your empire has ultimately added just a little bonus to various aspect. Instead of making each government unique and stuff, you just have a sliding scale of peaceful/research bonuses vs. war/combat bonuses (for some reason Anarchy is on the far end of peaceful gameplay and Hivemind is for aggressive play, everything in the middle is when you are indifferent). Oh and you can of course give your leader the title "Grand Emperor Führer Overlord" if you are in a peaceful democracy, because that totally makes sense and all.

-Research: Oh god. In SE4, you just picked all areas in which you research and then the game allocated all your research points automagically. Either split evenly or one after another. The new system requires you to allocate the points with sliders which is incredibly cumbersome and you can't just enter the amount you want with a keyboard either. The option to automatically (re)allocate points is missing entirely. This is furthermore worsened by the fact that the Research tree was broadened to include stuff that no player would ever research unless he knew the techtree. I mean if you research Energy Beam Weapons, you know you can laz0r your enemies harder afterwards. But please tell me why you would research Ethics in a game like that? Would you have known that it protects you from espionage actions? Also, gaining new ship hulls is now a crawl, while you could get the base ships (Death Star-Sized warships) within 7 research steps in SE4, you now need five times as much, because each shiphull size is now it's own research field.

I could elaborate on every aspect this game has to offer now, but given the amount of content it predessor already had, this could probably fill a book.

What I noticed about this game is that loading between turns and other stuff (e.g. generating the maps) is much longer and low-end machines might perform rather slow, a problem SEIV doesn't have.

Ultimately, if you like 4x Strategy games and this game seems really interesting to you, get SE4. There is no reason to choose this game over the prequel.
Publicado: 27 febrero 2014
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A 1 de 1 personas (100%) les ha sido útil este análisis
17 productos en la cuenta
17 análisis
7.5 h registradas
7.5 hours --> Still not sure of overall objective

8/10 .Space.
Publicado: 18 junio 2014
¿Te ha sido útil este análisis? No