Space Empires V é o último lançamento da série Space Empires. Este novo capítulo atualiza completamente a UI e leva o jogador para um universo 3D renderizado em tempo real. Assista à batalhas espaciais em gloriosos detalhes e com efeitos realistas. Expanda, Investigue, Explore e Extermine em uma grande e natural galáxia.
Data de lançamento: 16 Out 2006

Comprar Space Empires V


Pacotes que incluem este jogo

Comprar Space Empires IV and V Pack

Inclui 2 itens: Space Empires IV Deluxe, Space Empires V

Sobre o jogo

Space Empires V é o último lançamento da série Space Empires. Este novo capítulo atualiza completamente a UI e leva o jogador para um universo 3D renderizado em tempo real. Assista à batalhas espaciais em gloriosos detalhes e com efeitos realistas. Expanda, Investigue, Explore e Extermine em uma grande e natural galáxia. Novos recursos agora são abundantes por meio de alianças políticas entre varios impérios, um sistema de desenho de naves de cima para baixo, uma grade de movimento hexagonal e muito mais. Graças aos pedidos de muitos jogadores, o jogo é completamente 'modificável' e até mesmo adiciona um sistema de IA programável no meio. Space Empires V audaciosamente leva o gênero de estratégia espacial a um novo nível
  • Gráficos de 24 bit em 3D renderizados em tempo real
  • Um Detalhado Combate Tático (e um simulador de combate para testar suas criações!).
  • Novos tipos e tamanhos de veículos: Naves, Bases, Cargueiros, Guerreiros, Minas, Satélites, Tropas, Transportadoras e Plataformas de Armas.
  • Possibilidade de desenhar e customizar completamente todos os seus veículos.
  • Galáxia Gigantesca: Com 100 sistemas solares com 15 planetas cada um.
  • Uma Grande Árvore Tecnológica: Milhares de níveis tecnológicos com centenas de componentes e instalações.
  • Gráficos de jogo completamente personalizáveis: Crie seus próprios planetas, estrelas, veículos e etc.
  • Jogadores com IA completamente personalizáveis: Crie seus próprios jogadores com com traços, estilo e fala únicos.
  • 14 raças distintas para jogar ou personalizar (ou crie a sua!)
  • Mapa gerado aleatoriamente para cada partida (ou carregue um mapa existente).
  • O jogador tem a capacidade de personalizar completamente o jogo ("mods").

Requisitos de sistema

    Requisitos Mínimos: Pentium 500MHz ou de modelo superior, Windows XP, 64 megabytes de RAM ou superior, 1024x768 de resolução de tela ou superior, amostra de cores de 16 bits ou superior, DirectX 7.0 (ou superior), Placa aceleradora de vídeo 3D, 500 megabytes de espaço no disco rígido, Placa de som capaz de suportar a reprodução de MP3 e DirectSound. Placa de som compatível com DirectX 7.0 (ou superior).
Análises úteis de usuários
17 de 24 pessoas (71%) acharam esta análise útil
94 produtos na conta
13 análises
64.4 hrs registradas
old...very old.. yet it has a limitless technology system, and a ♥♥♥♥ing massive tech tree. You design your ship layouts. The tiniest of drones to the most massive of Baseships.
Publicada: 10 março 2014
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12 de 21 pessoas (57%) acharam esta análise útil
89 produtos na conta
1 análise
65.1 hrs registradas
Unfortunately, ever since I upgraded to a 64-bit OS, this game has become literally unplayable, with frequent crashing and inexcusably severe lag. In its heyday it was a gem of the 4x genre, but sadly, it hasn't received the support it really needed to stay relevant.
Publicada: 27 junho 2014
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19 de 36 pessoas (53%) acharam esta análise útil
53 produtos na conta
8 análises
0.9 hrs registradas
I was pretty excited to see Space Empires 5 here after I got SE4 from sale on - But I was utterly and completely disappointed with this game. The new resolution messed up the UI badly and the icons that were previously very visible are now very hard to make out. Even if you get used to it, you'll find out that the game is in that regard fundamentally the same as the previous part and loads of the new stuff I've seen is largely superficial or outright stupid.

-Parts placement: In SE4, you just added components to the ships, here you have a 2D-View of your ship with lots of slots to put your parts on. It's utterly redundant though, as the placement doesn't seem to do anything (surround your crew quaters with engines? why not!) Additionally, there are three decks for these slots and the new view makes it hard to see what you got on your ship already.

-Race Creation: They put in new options for race creation. Mostly, it's cosmetic and allows you to e.g. describe the physical make-up of your species and can choose the ship designs independently from each other (unlike SE4). The new social structure your empire has ultimately added just a little bonus to various aspect. Instead of making each government unique and stuff, you just have a sliding scale of peaceful/research bonuses vs. war/combat bonuses (for some reason Anarchy is on the far end of peaceful gameplay and Hivemind is for aggressive play, everything in the middle is when you are indifferent). Oh and you can of course give your leader the title "Grand Emperor Führer Overlord" if you are in a peaceful democracy, because that totally makes sense and all.

-Research: Oh god. In SE4, you just picked all areas in which you research and then the game allocated all your research points automagically. Either split evenly or one after another. The new system requires you to allocate the points with sliders which is incredibly cumbersome and you can't just enter the amount you want with a keyboard either. The option to automatically (re)allocate points is missing entirely. This is furthermore worsened by the fact that the Research tree was broadened to include stuff that no player would ever research unless he knew the techtree. I mean if you research Energy Beam Weapons, you know you can laz0r your enemies harder afterwards. But please tell me why you would research Ethics in a game like that? Would you have known that it protects you from espionage actions? Also, gaining new ship hulls is now a crawl, while you could get the base ships (Death Star-Sized warships) within 7 research steps in SE4, you now need five times as much, because each shiphull size is now it's own research field.

I could elaborate on every aspect this game has to offer now, but given the amount of content it predessor already had, this could probably fill a book.

What I noticed about this game is that loading between turns and other stuff (e.g. generating the maps) is much longer and low-end machines might perform rather slow, a problem SEIV doesn't have.

Ultimately, if you like 4x Strategy games and this game seems really interesting to you, get SE4. There is no reason to choose this game over the prequel.
Publicada: 27 fevereiro 2014
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1 de 2 pessoas (50%) acharam esta análise útil
41 produtos na conta
4 análises
105.6 hrs registradas
I loved it, destroyed an empires homeworld by creating a warp point to their homeworld then making a black hole. Limitless fun.
Publicada: 17 julho 2014
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2 de 4 pessoas (50%) acharam esta análise útil
140 produtos na conta
44 análises
1.9 hrs registradas
A good predecessor to Space Empires IV.
Great 4x space game with plenty of customization options and high replay value
and graphical improvements.

The UI however is not very intuitive, compared to SE IV.
Nevertheless, I love the Space Empires Series and hope one day there will be a 6th incarnation.
Publicada: 11 abril 2014
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66 de 69 pessoas (96%) acharam esta análise útil
253 produtos na conta
1 análise
64.8 hrs registradas
Space Empires V, like its predecessor, is a brilliant turn-based strategy game. Research is deep and complex. The AI, with mods, runs well. Ship design has interesting nuances and micromanagement isn't overwhelming even in the late game. Diplomacy is good enough and resource management isn't that easy but isn't overly complex, either. The modding community has created some absolute masterpieces for this game, as well.

Of course, then, there must be a caveat. SE:V is one of the buggiest games to exist in recent memory. It was designed to run with DX7.1 and DX8 on Windows XP machines. As technology marches ever onwards, getting SE:V to actually install and work even remotely properly has been a source of constant headaches. Provided you're willing to go through the slog of troubleshooting cryptic error messages, forum heresay, and troubleshooting myths from people who are taking potshots in the dark, SE:V is a game that I wholeheartedly recommend. Otherwise, stay away.
Publicada: 27 novembro 2013
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