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A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Udgivelsesdato: 16 Feb 2012
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Indeholder 3 emner: Alan Wake's American Nightmare, Alan Wake, Alan Wake Collector's Edition Extras

Anmeldelser

“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

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Om spillet

Da konen til den storsælgende forfatter, Alan Wake, forsvinder på deres ferie, fører hans søgen til sider fra en thriller, som han end ikke husker at have skrevet. En mørk tilstedeværelse forfølger den lille by, Bright Falls, og skubber Wake til det yderste af sin forstand i sin kamp for at optrevle mysteriet og redde sin elskede.

Præsenteret i stil som en tv-serie, indeholder Alan Wake en historiefortælling og hæsblæsende actionsekvenser. Efterhånden, som spilleren dykker dybere og dybere ned i mysteriet, vil de møde overvældende odds, plotdrejninger og cliffhangere. Det er kun ved at mestre "kamp med lys"-kampteknikken, at de kan holde sig et skridt foran mørket, som spreder sig i Bright Falls.

Med kroppen fra et actionspil og hjernen fra en psykologisk thriller giver Alan Wakes intense atmosfære, dybe historie i flere lag og exceptionelle intense kampsekvenser spillerne en underholdende og original spiloplevelse.

Forbedret til pc

  • Inkluderer Alan Wake Special Episodes “The Signal” og “The Writer”.
  • Oplev Alan Wakes nordvestlige stillehavsområde i højere opløsning og større nøjagtighed end Xbox 360-udgaven.
  • Fuld konfigurerbar mus- og tastatursupport, eller hvis du foretrækker at tilslutte din Microsoft gamepad til din pc, så kan du også det.
  • Masser af grafiske indstillingsmuligheder og understøttelse af 4:3-, 16:9- og 16:10-formatforhold!
  • Multitrådet engine der drager fordel af quad-kerne processorer.
  • Yderligere funktioner som vores fans har søgt efter, såsom indstilling af synsfelt og mulighed for at "skjule HUD".
  • Fungerer med AMD Eyefinity 3D 3-skærmstilstand.

Systemkrav

    Minimum:
    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Helpful customer reviews
60 af 71 personer (85%) fandt denne anmeldelse brugbar
334 products in account
46 reviews
7.1 timer bogført
As a writer and a gamer, I can recommend Alan Wake as the crème de la crème of both worlds. The story's quality is that of a blockbuster movie narrated by Alan Wake himself, divided into several chapters. Gameplay-wise this game plays with light like few other horror games do. Revolvers and shotguns sure are handy, but your best friend and best weapon in this game is any lightsource you can find. The Taken are surrounded by a shield of darkness that deflects bullets, and only a concentrated beam of light can break their defenses. Focus your flashlight's lightcone on your enemies and finish them off with a couple of shots to see them explode and burst into little sparks. It may not offer tons of replayability, apart from collecting all the collectables and achievements, but it's a thrilling ride any lover of great storytelling should go through at least once.
Indsendt: 1 Februar 2014
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79 af 101 personer (78%) fandt denne anmeldelse brugbar
1,374 products in account
72 reviews
31.8 timer bogført
Personal Rating: "Worth playing"
Plaform: PC
Genre: Action Adventure Survival Horror

Alan Wake has been one of the thrill rides of the year. Originally planned to release on PC before it became an XBox exclusive, I simply just forgot about it until it surprisingly came to PC three years later. Billed as a return to the survival horror genre of gaming that dominated in the early 2000's with the likes of Resident Evil (not the new ones though) and Silent Hill - Alan Wake ensures that the genre is still alive and kicking even though its been almost abandoned by its fromer chaperones.

Whilst it certainly has its "boo" moments, most of those moments come from some of the very tense situations you will find yourself in. In my books when a game has one or two "What the ♥♥♥♥ just happend there" moments it elevates the game out of the ordinary making it something a little more special when most games these days are simply paint by the numbers of former successes.

Alan Wake has so many of them I've lost count. From the first moment I saw the birds by the thousand just flying ominously around the cabin I was approaching or to the incident on the cable car or where objects like an entire train cart been flung towards me when I least expected it. The fine hairs on my skin have literally fizzled with tension during these sequences and they truly must be seen to be believed. Never before have I feared the squack of birds as much since seeing Alfred Hitchkocks "The Birds" as a child and I am sure Stephen King, horror meister, would get a kick of delight out of playing this title as this is the first interactive experience to channel King so ardently. It helps that Remedy have always maintained that the game is a homage to the brilliance of King.

That doesn't mean the game is perfect however and much like most of Stephen Kings novels it gets weighed down by its own narrative with the developers trying to cram in too many things. It literally becomes a case of throw it at the wall to see if it sticks. This approach does have a detremental effect though as it increases the game by a good 1/3 making it one long and hard slog when you are pursued for the 1000th time by the spirit invaders after some outlandish plot twist that most of the time makes very little sense. There is a lot going on here with enough twists and turns to make Twin Peaks look almost normal in comparisson. Dialing it down a bit and chopping off some of the unnecessary fat would have made this game a classic for its generation.

I definitely urge any action or survival horror fan to give the game a go. The beginning may be a bit cumbersome and slow going but once the plot kicks into high gear you will want to see it through to the end even when it starts to become a rather tireless affair. Remedy also throws its PC gamers a bone by dishing up Alan Wake with an assortment of graphical options, a high resolution detail pack and a mouse and keyboard combo that works perfectly if you plan on playing without a controller. This should please even the most hardened, jaded, cynical gamers out there who associates console ports with the trash bin.
Indsendt: 18 Januar 2014
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46 af 54 personer (85%) fandt denne anmeldelse brugbar
204 products in account
30 reviews
17.1 timer bogført
INTRODUCTION:
Alan Wake is a survival horror third person shooter developed by Remedy Entertainment on the Xbox 360 in 2010 which slowly made its way to the PC 2 years later. It only took 48 hours for the game to surpass the development cost after their PC release.

You play as (duh) Alan Wake, a writer who channels Stephen King, who, while on vacation with his wife in a sleepy mountain town, soon find themselves in the center of a supernatural phenomenon that threatens to engulf the town in darkness.

PROS:
+ Combat: - The combat in itself is not original since it plays like your regular Resident Evil third person shooter, however, it does spice things up by making all the enemies invulnerable until you strip away the 'darkness' that protects them using any source of light (flashlight, torch, flares etc.)

+ Atmosphere: - The town and the surrounding mountains and forest are dark, mysterious, foreboding and generally hostile. Not a great place for a vacation but a great place for a survival horror action game. Great lighting is what really made the atmosphere stand out.

+ Story: - (Also a CON, see below) The game boast a good story line that keeps players wondering what's going to happen next with its unique story telling mechanic. The mystery is deep and the characters within it are well written.

+ Sound: - This would normally go to Atmosphere but I think it deserve its own bullet point. Voice Acting is great, sound effects are well implemented and the musical score are suited to the general theme.

CONS:
- Horrendous Facial Animations: - The character models are good, textures are nice, but the lip syncing and general facial animations are awkward and painful to look at.

- Story: - (Also a PRO, see above) If the player has ever read a Stephen King book or seen a movie with a Stephen King book as its basis, then you can easily see where this game HEAVILY takes its inspiration. So heavy in fact that it can be seen as unoriginal.

- Too Much Forest: - This is kind of a personal gripe I have with the game. It has way too much forest sequences that makes me kinda hate nature. The forest sequences are nicely done, but if repeated way to many times, it looses its charm.

CONCLUSION:
GREAT GAME. If you're looking for a third person Survival Horror experience and you're one of the disappointed Resident Evil fans, then Alan Wake is a good alternative. It delivers a clever new mechanic to the third person shooting aspect that does not involve chest high walls or massive explosions. Though the re-playability might not be great, Alan Wake still brings a lengthy adventure that makes your money's worth.
Indsendt: 25 Juni 2014
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34 af 42 personer (81%) fandt denne anmeldelse brugbar
173 products in account
5 reviews
42.7 timer bogført
Let's get one thing out of the way: If you're a creative type, especially a writer of any persuasion, Alan Wake is worth a playthrough just for the subject matter, namely the nature of dreams, the unconscious, and the creative process, and how they are all tied up in each other. Any professional fiction writer will tell you that they often don't know where their "ideas" come from -- they might as well just come straight out of the proverbial ether, and to anyone else it sounds like superstitious mumbo-jumbo. But the truth is, it often really does come out of left field, left field being that ocean of subconscious impulses and images that is constantly roiling in everyone's heads. A writer's job is paying attention to those images when they do show up, when most people can comfortably ignore them, and that makes it a tricky business. That's the gist of what Alan Wake deals with, and if anything, it's worth it to see what the game devs have to say about it.

Is it a GOOD story? Well. That is entirely up to your interpretation of the events in the game. And I'll mostly leave it at that. I'll give some of my impressions in no particular order: If you like the show LOST, you'll like this. If you like David Lynch's stuff, you will like this, particularly for some of the music and very obvious homages to things like Twin Peaks, Blue Velvet and perhaps Lost Highway. That is to say, if you want things to make sense in a linear way, forget it. It's actually a little bittersweet to play through this if you are a big fan of Lynch, because while Alan Wake is very very obviously a love letter to the "weird stuff happening in a little town" genre, and it really does nail some of the spooky imagery that Lynch is known for, the characters and the dialogue fall disappointingly flat. It's a very rough imitation of the unforgettable dialogue of Twin Peaks, Blue Velvet, etc. I can't fault them that much for that, because at least they tried. Enough of that.

Gameplay is pretty technically tight with satisfying, challenging gunplay mixed up with light-source mechanics -- you weaken things with your flashlight, and then blast them. It's fun and keeps you on the edge of your seat most of the time. But, and this just may be my low tolerance for the same damn thing over and over, there are many times later in the game where you wish you could just get it over with. The pacing is a little annoying and predictable at times; when you would appreciate a chance to just wander around in the more story-oriented areas, suddenly you're back in the gauntlet of enemies running through the nighttime forest. And there is a LOT of nighttime forest. You've never seen so many trees! But they certainly look pretty. One of my biggest gripes would have to be the fact that the game occasionally does not follow its own rules, which inevitably leads to some frustrating reloads. The enemies will sometimes cheap-shot you, for example falling on you while you're in the middle of opening a chest; most of the time you cannot break out of certain "cinematic" moments fast enough and it will screw you fairly mercilessly. Thankfully reload times are fast and the checkpoints for the most part are plentiful and logical. Just minor annoyances when it comes down to it.

It's a fun ride for the most part. I wish I could say that "this is, excuse me, a damn fine cup of coffee," but for several reasons it's just a pretty good cup of joe. You take what you can get, though!
Indsendt: 26 April 2014
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24 af 29 personer (83%) fandt denne anmeldelse brugbar
1,627 products in account
33 reviews
22.7 timer bogført
Alan Wake is an episodic psychological-thriller action game that follows the titular author on his 'vacation' to the fictional Pacific Northwest town of Bright Falls. Alan has fallen on hard times, after writing his very successful Alex Casey crime-drama series, he hasn't been able to write another book for the last two years, and has become far more well-known for his violent out-lashes at the press. He and his wife, Alice, are hoping to get away from it all, away from the bustling city of New York that they're accustomed too to the small and peaceful Washington town ... However, this goes terribly wrong after a series of odd occurrences at their resting cabin ends up with Alan waking up a week later with no memory of what happened in the last week, his wife missing, and strange shadow people coming after him in the darkness of the woods.

Alan Wake at its best is an immersive trip both into the rather colorful and well-realized town of Bright Falls, and the more sinister and campy lurkings that pull from everything from Stephen King to Lovecraft to David Lynch. At its worst its a repetitive combat game where you'll often get lost in the woods.

Maybe more appropriately stated is that Alan Wake is a huge love it/hate it game. There are elements of Alan Wake that it pulls off beautifully, while other elements wear rather thin over its course. Honestly how much you enjoy the game deals completely in how grand you enjoy what it does right, and how much you can deal with what it does wrong.

Alan Wake is a rather gorgeous game. It has fantastic art direction, a well-done lighting system, matched with fantastic optimization for PC and probably some of the best realized forest settings and night lighting realized in games. Its visual flair suffers a bit from some weird facial animations from the characters, but during sections of the game where you stand on mountains overlooking a valley below full of details, it can be kind of breath-taking. Bright Falls feels like a real-place, and the way they connect everything and how it all fits together as an overall map is impressive. It does feel like a vibrant, lived-in place often during the daytime sections of gameplay where you get to explore and take everything in.

It also has a very elegant soundtrack to it. The compositions really switch between three tones; beautiful symphonic pieces for the more relaxing and emotional scenes of the game, low-keyed and sometimes a bit sinister down-time music to match exploration and dreary environments, and rather thunderous 'struggle' music of when the action gets going. From this, the beautiful symphonic pieces definitely stand-out, but none of it is really bad. On-top of this, a variety of licensed songs have been chosen for the game, which play on radios and during episode endings. And sound-design is rather top-notch, with atmospheric forestry sounds, creaks in rustic homes, and little sounds that really help make the atmosphere and world. The sounds of shining light on enemies, shooting your gun, and your flashlight turning on, are all also suitably satisfying.

The gameplay of Alan Wake is really split into two modes; Exploration mode, where you're in a location without enemies with a variety of small tasks you can do, both for progression and for fun, and Night Time, when often you're isolated and alone (or with someone who you question how long they're going to last) as monsters come out at you from the woods. The night time takes up probably about 80% of the game, while exploration mode happens about 20% of the time.

The combat system is fairly simple, though with a few tricks to it. Enemies are covered in shadows which make them invincible to bullets, so the first goal is to disperse the shadows with your light. You can focus-down a strong beam of light that will chip more at the shadows of an enemy, but rapidly consumes battery power, or do a normal light, which does a lot less damage to Taken but slowly recharges the battery. If you use up a battery, it will go out and be off for about 10 seconds, unless you put in a new battery, but of which come in limited supplies. You can also use light to also stun enemies by flashing them with a strong beam quickly, which is useful if you decide to flee rather than fight. The guns feel rather samey, but you also get flashbang grenades, which will kill in one-hit weaker enemies and damage stronger ones, and flares, which you can light to ward-off enemies or deplete at their shadows.

Alan's final form of dealing with Taken is to flee from encounters, but this can be a bit tricky at first. Alan has very limited sprinting (he'll tire out after about 15 seconds and lower his pace to a light jog), and the enemies can catch-up to you without some intervention. The real art of fleeing in Alan Wake isn't just running, but to manage your stamina meter (it's better to stop before you tire-out to recharge it than letting it run out), and managing the enemies with your light by briefly flashing a strong light on them to stun them for a few moments.

All-in-all, it can be satisfying, but as the game goes on it can also be fairly repetitive. There's only about seven types of enemies through the course of the game, and three of them are rather similar. The limited selection and the amount of times you face the enemies can be a bit tiring.

Also a good portion of the game is set in forests., especially early on. The game throws you into a lot of forests where if you're not good at keeping direction in mind or marking landmarks, it can get very easy to get lost.

But there is some good mix-up here. A variety of set-pieces and moments lay littered through the adventure to help break the tedium of combat, ranging from atmospheric and moody caverns, stage show showdowns, a variety of exploration and daytime sections, police chases, car driving segments, and more. In some parts of the game you won't be fighting alone, and notably during Episodes 4 and 5 especially, they tread you away from the forests to much more interesting locations.

Alan Wake may test on some gamers patience, but there is also a lot to love here. The characters are colorful, and through the game's course are very easy to like. Optional side-stuff, including interesting radio broadcasts and black-and-white Twilight Zone parodies you can watch on televisions through the world are enjoyable.

There are a total of 8 episodes in Alan Wake, and to beat them all should take you somewhere between 12-24 hours. The breaking point for many comes during Episode 3, which is notably the longest episode in the whole game, and with less story developments than most of the other episodes as well.

On a personal level, I really enjoyed Alan Wake. It has flaws, the biggest one being repetition, but the overall package I found to be immersive, to have enjoyable TV-show like gameplay segments (fun characters, cliffhangers, location design), and I got rather wrapped up in the story and world of the game. There's stand-out moments in gameplay, and I can honestly say there is no other game quite like Alan Wake. While it pulls from a lot of sources, it manages to be unlike any other game, and quite unique.

But there is drudgery here, and if you're less a fan of camp, world-building, and more dragged down by repetition of combat, you may very well not enjoy your trip to Bright Falls. To some, the game comes off as a mediocre game with flashes of brilliance that it unfortunately does not ever quite live up too.

Alan Wake will either strike with you or will not, a rather polarizing game. However, if you're a fan of horror authors, television programs like Twin Peaks or Happy Town, or want a believable Pacific Northwest setting, this may do you in.
Indsendt: 18 Maj 2014
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