A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Brugeranmeldelser: Meget positive (11,637 anmeldelser)
Udgivelsesdato: 16. feb 2012

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Indeholder 2 emner: Alan Wake, Alan Wake Collector's Edition Extras

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Indeholder 3 emner: Alan Wake, Alan Wake's American Nightmare, Alan Wake Collector's Edition Extras

 

Anbefalet af kuratorer

"Oozing style, with some lovely Twin Peaks inspiration and a smart story that doesn't take itself too seriously. Some really awesome setpieces, too."

Anmeldelser

“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

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Om dette spil

Da konen til den storsælgende forfatter, Alan Wake, forsvinder på deres ferie, fører hans søgen til sider fra en thriller, som han end ikke husker at have skrevet. En mørk tilstedeværelse forfølger den lille by, Bright Falls, og skubber Wake til det yderste af sin forstand i sin kamp for at optrevle mysteriet og redde sin elskede.

Præsenteret i stil som en tv-serie, indeholder Alan Wake en historiefortælling og hæsblæsende actionsekvenser. Efterhånden, som spilleren dykker dybere og dybere ned i mysteriet, vil de møde overvældende odds, plotdrejninger og cliffhangere. Det er kun ved at mestre "kamp med lys"-kampteknikken, at de kan holde sig et skridt foran mørket, som spreder sig i Bright Falls.

Med kroppen fra et actionspil og hjernen fra en psykologisk thriller giver Alan Wakes intense atmosfære, dybe historie i flere lag og exceptionelle intense kampsekvenser spillerne en underholdende og original spiloplevelse.

Forbedret til pc

  • Inkluderer Alan Wake Special Episodes “The Signal” og “The Writer”.
  • Oplev Alan Wakes nordvestlige stillehavsområde i højere opløsning og større nøjagtighed end Xbox 360-udgaven.
  • Fuld konfigurerbar mus- og tastatursupport, eller hvis du foretrækker at tilslutte din Microsoft gamepad til din pc, så kan du også det.
  • Masser af grafiske indstillingsmuligheder og understøttelse af 4:3-, 16:9- og 16:10-formatforhold!
  • Multitrådet engine der drager fordel af quad-kerne processorer.
  • Yderligere funktioner som vores fans har søgt efter, såsom indstilling af synsfelt og mulighed for at "skjule HUD".
  • Fungerer med AMD Eyefinity 3D 3-skærmstilstand.

Systemkrav

    Minimum:
    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Hjælpsomme kundeanmeldelser
32 af 37 brugere (86%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
112.9 timer bogført
Indsendt: 9. april
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics, and Story. As a summary, Alan Wake takes a new turn for the genre as it combines the narrative structure of a novel and the episodic format of a television show for a one-of-a-kind concept. Players may find the gameplay polarizing as it will either be too repetitive or true to form for fans of survival-horror games. Neverthless, it still delivers a story that is very new to the industry yet executes it flawlessly which leaves players waiting for more.

Performance
An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.

Graphics options available
http://steamcommunity.com/sharedfiles/filedetails/?id=421007311
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site for a list of possible fixes.

Gameplay
Direct to the point, Alan Wake's gameplay is not good. It's simple, repetitive, and there's the stamina gauge which most players complain about and probably the only feature which got them killed in the first place. It's decent enough though to warrant it as a survival-horror game and it has features which you'll only find in this title.

If it wasn't obvious enough in the screenshots, trailers, and gameplay footage, Alan Wake's combat heavily revolves around the usage of light sources to navigate the world and fight enemies called the taken. Combat basically consists of a two-step process where you burn off the 'shadow shield' surrounding taken then shoot them. Seems tedious at first but once you get the hang of it, it's still tedious the second time around. You get to fight his enemies with a limited variation of weapons (six in total throughout the game) that somehow disappears after you complete a level. Finding them again is tedious as well and the locations where you find them is questionable. In return for fighting taken in the game, the game fights back with the dreadful stamina gauge which Remedy thought is a good idea to add in a title where the protagonist is a wimp writer who runs out of breath in the first two minutes that he tries to run. It was even reported that the protagonist running out of breath is the number one cause of death in the Bright Falls area. Clearly, Remedy was aiming for realism in this part because writers are only good with their imagination and not with their bodies, am I right? Most of the time, you'll find the protagonist catching his breath and die rather than reaching the safe haven and live. If the stamina gauge was too much for you, then the lack of gameplay scenarios might make it up for it's shortcomings as you spend a quarter and a half of the game walking and running through the great outdoors, all the while fighting the same variations of taken and possessed inanimate objects and carrying the same freaking guns while being bothered by the wonky camera as you realize that the only enemy here is the lack of difficulty and the stamina gauge.

Now, why doesn't it work? The gameplay sounds like survival-horror material right? You've got the guns, the relentless taken coming after you, the freaking stamina gauge, but there's something missing right? right! They forgot the most important aspect of a good gameplay: utilization of the features to its fullest. When you talk survival-horror, you think of gameplay that's so limited yet fully functional at the same time; it may be repetitive, but it keeps you on your toes and there's always a new challenge to tackle because the scenario keeps changing. Resident Evil: REmake had you choosing which zombies to kill and burn - less you want them to turn into a Crimson Head. Dead Space had you cutting off limbs and making sure that the body on the floor is really dead. Silent Hill 2 had you fighting against the main protagonist's psyche as it takes on a physical form. The only thing that's memorable about Alan Wake's gameplay is that it's repetitive and the fact that the protagonist runs out of breath so easily. There's a lot of things that they could've done with gameplay features like these - especially with the development time that they were given. How about adding Taken that are invulnerable to light and have him/them chase you through the woods? What about having the protagonist trapped in a factory at night and he has to fortify the area, set up traps, and scour the building for supplies? Heck, the underused and easy puzzles could've implemented the light-based gameplay to a great degree and would've made for some very interesting challenges. Small things like these make a very repetitive game fun and the various gameplay scenarios constantly makes the game fresh.

Graphics
Fact: Alan Wake is one of the most atmospheric games to ever exist. It's also a far cry from the industrial-focused level design that's so typical of modern games. It's gorgeous and peaceful at daytime, beautiful yet deadly at nighttime. The combination of industrial and natural settings paired with the amazing lighting and particle effects make it stand out from others. Character design is also praiseworthy as the cast of characters is very consistent and in-tone with the pacific northwest setting. If you've seen the Twin Peaks' cast, then more or less, you'll find the inspirations and similarities a bit too close to each other.

Fact: Alan Wake is one of the lowest in the AAA games section when it comes to the beauty and immersion factor of the game being constantly broken when you let the protagonist face the camera. The emotionless stares of the characters along with the bad lip-sync and the wooden animations make the game look like a horror show where robots are cast as actors. Normally, this wouldn't be a problem for other games but this is a freaking horror game! A genre which requires genuine and believable emotions from the cast! Sure, you may say that other survival-horror games had the problem too but what do you think is the difference between those games and this one? They conveyed the story through cutscenes! Alan Wake rarely uses cutscenes for the game and you'll always witness them talking to each other like neanderthals expressing their love to a rock.

Story
The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees. Anyways, Alan Wake's story is really good! Especially if you're a literature buff who likes to read stories of horror and terror or tales from the deep. You'll quickly pick up on how the story is structured like a novel and how the characters talk like they're a cast in a thriller. You'll also notice as you progress in the game the love that Sam Lake has for Stephen King and his works as well as others like Lovecraftian horror, Kubrick and Hitchcock films The Shining and The Birds respectively, and more obvious ones like Twin Peaks. Special mention for the first game that I've seen where product placement plays a very heavy and prominent role as cutscenes focus on the products first rather than the actual scene, everything that you use is branded, and Energizer is always there to save the day.

And there you have it.
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27 af 36 brugere (75%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
26.4 timer bogført
Indsendt: 3. februar
Stephen King´s Life 10/10
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9 af 9 brugere (100%) fandt denne anmeldelse brugbar
17.8 timer bogført
Indsendt: 9. juni
One of the best games of Remedy Entertainment.
The gfx, atmosphere and light effects are spectacular, considering it's a game released in 2012.
The story is definitely interesting and keep moving on without becoming boring a single minute.
Very good voice acting and some jump scares.
The only negative comment is about the gameplay getting a bit repetitive / no sense of progression - but this is abolutely not a reason to avoid this game. Some parts of the game are challenging.
If you are looking for an immersive story and great atmosphere, don't think twice and go for it!
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10 af 11 brugere (91%) fandt denne anmeldelse brugbar
19.0 timer bogført
Indsendt: 17. januar
Alan Wake is the sort of game only the people at Remedy could pull off. It has all the charm and meticulous world-building that made the Max Payne series great with the game universe having its own pop culture you're privvy to and yet managing to keep your nerves on edge.

It's not a terrifying game in the sense that Amnesia or Silent Hill are (though Silent Hill is the series I'd liken it to the most) but it does its job as a suspenseful and tense survival horror nonetheless. Using light as a weapon and having to conserve your resources makes every fight an exciting one and the pacing is very well executed, giving you the occasional downtime while the story advances.

The story is an interesting breed and pays homage to multiple works from HP Lovecraft and Stephen King to Twin Peaks and the Twilight Zone and does its job well to keep you playing. There are some over-arching themes that I found interesting, but that I won't spoil here. Suffice to say that as far as Survival Horror stories go, Alan Wake is at least moderately ambitious, thematically. The structure is an episodic one splitting the story in several manageable 2-3 hour long chapters giving you a clear cut between story arcs so that you can take a break for the day.

The graphics make for some beautiful, if perhaps a bit dated, sceneries even if most of the game takes place at night. There is attention to detail to spare in Alan Wake and it seems to be a labor of love. The sound and voice acting are subject to little criticism and I guarantee that at least one or two tracks from the score and soundtrack will wind up in your playlist.

It comes highly recommended.
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7 af 7 brugere (100%) fandt denne anmeldelse brugbar
18.5 timer bogført
Indsendt: 22. maj
A deep, psychological thriller with an excellent Stephen King feel to it. This game failed to disappoint me and kept me wanting more and interested until the very end. From it's great storyline to stunning graphics to excellent gameplay, as well as all of these together with the dark, but crazy atmosphere, it's a game I had a lot of enjoyment with and would be more than glad to play again.

The game unfolded like a movie, which for this particular game, I thought it suited nicely. And although I'm not a huge fan of the episodic/chapter format of video games in general, with this game, it didn't bother me too much as I believed other aspects of the game definitely overshadowed that for me. And then there's the music/sound of the game, which turned out to be strong as well for this game. I found it to really add to the mood and atmosphere of the game. With is important to me as I believe atmosphere to be an important part of a game, at least to me. They helped to immerse myself in the game even further.

In my opinion, Alan Wake is a must-play and unforgettable experience. It's a game that's an excellent piece of work that I'd be more than willing to play again. Can't wait for the sequel, whenever that will be.
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