在黑暗笼罩的亮瀑镇,推动艾伦韦克濒临的理智进行战斗,解开其中的疑团并拯救他的爱人。
用户评测:
最新:
特别好评 (141 篇评测) - 过去 30 天内的 141 篇用户评测中有 88% 为好评。
总体:
特别好评 (13,823 篇评测) - 13,823 篇用户的游戏评测中有 91% 为好评。
发行日期: 2012年2月16日

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$29.99
$5.99

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购买 Alan Wake Collector's Edition

包含 2 件物品: Alan Wake, Alan Wake Collector's Edition Extras

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包含 3 件物品: Alan Wake, Alan Wake's American Nightmare, Alan Wake Collector's Edition Extras

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评测

“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture


这款游戏完全支持控制器
于“大屏幕”中
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关于这款游戏

妻子在与最畅销的作家艾伦韦克度假时神秘失踪,他必须追寻自己神志不清的状况下拟写的每一页恐怖小说。在夜幕降临的亮瀑镇,推动濒临的理智苏醒并且与他们战斗。解开其中的谜团,并拯救他的爱人。

以美剧的手法呈现,艾伦韦克使用 Remedy 的招牌叙述方式以及紧张火爆的情节。当玩家陷得越深,越能体验其中的悬疑。他将面对各种事件,情节曲折,扑朔迷离。他必须和散发光芒的器械并肩作战,只有它们能抢先一步抑制笼罩在亮瀑镇的黑暗。

游戏将以动作游戏为主题以及心理惊悚游戏为内涵,艾伦韦克剧烈的气氛,深层次的故事,特殊的战斗次序给玩家带来一个有趣并且独一无二的游戏体验。

针对 PC 优化

  • 包含艾伦韦克的两部续集“信号”“作家”。
  • 体验艾伦韦克中比XBOX 360 版本更高更逼真的西部景象。
  • 完美支持鼠标键盘,如果你喜欢,也可以在电脑上接入微软XBOX 360手柄!
  • 大量可自定义的图形设置并且支持 4:3 16:9和16:10的宽高比!
  • 支持多线程的引擎,可充分利用4核心 CPU。
  • 根据粉丝反馈的意见增加一些特性,包含调整视野半径,隐藏界面。
  • 支持 AMD 宽域3D 3屏幕模式。

系统需求

    Minimum:
    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (141 篇评测)
总体:
特别好评 (13,823 篇评测)
最近发布
suddenattackdude
( 2.9 小时(记录在案的) )
发布于:6月27日
It may be a rather old game, but the story and the unique gameplay will sure make up for it! It's definitely worth playing if you enjoy a good thriller with a nice story and some scares! The graphics aren't bad for a game of 2012, so you won't be disappointed at all if that worries you. I'd give it a 7/10
是否有价值? 欢乐
mayuri kurotsuchi
( 0.9 小时(记录在案的) )
发布于:6月26日
this game is awesome no not ♥♥♥♥ awesome it is amazing game
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Guy LeDouche
( 5.1 小时(记录在案的) )
发布于:6月26日
ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั
是否有价值? 欢乐
Kairos
( 3.2 小时(记录在案的) )
发布于:6月26日
Haven't played it that much yet but it seems really good!
是否有价值? 欢乐
Jstorm
( 8.1 小时(记录在案的) )
发布于:6月26日
Got battered from behind by a large man in the dark. 10/10 erotic as ♥♥♥♥
是否有价值? 欢乐
雪剑轩辕
( 15.9 小时(记录在案的) )
发布于:6月26日
游戏不错,就是太吓人了,只能全程开着修改器突突突。有吓到浑身发冷发麻。但是游戏本身还不错。我居然还玩通关了,真是稀奇。
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『 Sakamoto 』
( 5.6 小时(记录在案的) )
发布于:6月26日
So Alan Wake some people might think that oh this game is so that and that but stop stop right now and just try the game this is taking horror to the next level which you have never experienced before. Have you ever been scared of the dark? Well now you will be if you havent been. Have you ever wanted to defeat a freakin TORNADO of DEATH?
Pros:
> Amazingly new horror style
> Great graphics
> Shades of darkness and more shaders and more and more and when you tought you saw it all there is even more.
Cons:
> Kinda short story :/
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BEAK
( 3.2 小时(记录在案的) )
发布于:6月25日
没有玩过的赶紧入 Alan Wake ,Alan 是主角的名字,同样是作品的名字,有wake up from the nightmare 的寓意,全故事围绕着light 和 darkness 展开,主作为一名作家卷入了自己的作品之中,为拯救妻子展开的故事...........事实上我现在只玩了第一章,好评(9.8/10)[之后继续玩,继续增加评论]
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Hane
( 1.7 小时(记录在案的) )
发布于:6月25日
0/10 i don't care about your wife
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possumpoff
( 16.1 小时(记录在案的) )
发布于:6月25日
Draw blood from The Twilight Zone, Twin Peaks, Stephen King, the first Silent Hill, and a teensy bit from Resident Evil 4. Add some original spice here, a little flair there, predate Shadows of the Damned by about a year, and you have Alan Wake. With so many clear inspirational elements at play, and they are clear, you might think this third-person shooter would be a disjointed mess, possibly too reliant on said inspirational properties to have its own voice. And yet, the voice of its titular writer shines through to bring a surprisingly unique and competent game to the table. Alan Wake pulls from horror/weird staples of all mediums to deliver an engaging, if schlocky, story, complemented by satisfying combat and light exploration.

Alan Wake is your player character, Stephen King analogue, and hero (?). A best-selling author with a hair-trigger temper, Wake has been faced with creative block for some time. He’s taken to beautiful Bright Falls, Washington by his wife, Alice, to take a breather and hopefully get back in the swing of things. But things take a turn when Alice is taken by a mysterious “dark presence,” and Wake is forced to fight through hordes of light-averse, undead-ish folk. Receiving help from a number of colorful characters along the way, Wake fights to get his wife back from the dark presence and unravel the entity’s mystery.
The writing is as cheesy as the acting, which is to say, very. It works, though, in the spirit of Twin Peaks or Silent Hill. Rather than generically scary or thrilling, the game feels more interestingly off-kilter, and certainly self-aware. That said, the writing is just plain bland in several spots, but it’s made up for by the wealth of it. Collectibles are largely dominated by writing pieces in the form of radio shows, short episodes of the Night Springs (*cough* The Twilight Zone *cough*), and mysterious manuscript pages that fill in much of the plot. Out of 100+ pages, a good handful understandably fall short. The radio and television shows, however, are always a treat, and spread out far enough that stopping to listen or watch feels like a nice break rather than a momentum-killer. It’s a game about a writer (*cough* Harry Mason *cough), and it does its best to play that up.

The gameplay’s core conceit is using light to disperse enemies’ darkness, rendering them vulnerable to lead-based weaponry. Your flashlight is your aiming reticle, which takes a bit of getting used to, but the slight, default, and appreciated auto-aim makes up for it. Flares, flare guns, and flash grenades are added to your repertoire over time, along rifles and shotguns to take down anything the dark presence throws at you. The one-two punch of light and lead remains satisfying throughout, largely due to the careful balance of resources. Generally, you have just enough for what need’s doing; tension builds when you’re stuck with a dinky pistol and a single clip, but I dare your confidence not to surge when you’re packing 30 shotgun rounds with flares to spare. Enemy variation is limited, unfortunately. There are five types, by my count, and honestly I hesitate to count one or two of those. Still, the majority of encounters are well-designed; I didn’t find combat stale till the final hour or so.

Alan Wake has its hiccups: certain major characters are entirely uninspired, the combat can be a slog if you don’t keep its nuances in mind at all times, and the story’s end is unfortunately cordoned off by two DLC episodes. The first episode is a drag, while the second episode makes very creative use of old assets, but through both it’s hard to shake the feeling that Wake has overstayed his welcome. This is to say nothing of Alan Wake’s American Nightmare, Remedy’s short standalone follow-up that is honestly better off watched on YouTube for all but the biggest fans of the series. With all of that in mind, the game is well worth playing. Whether your interest is in classic thrillers, campy horror, survival shooters, or just writing in the medium, Alan Wake has something to offer.
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18.9 小时(记录在案的)
发布于:6月4日
剧情的出色 与 美剧化的设计 掩盖了其游戏性不足。

游戏系统新颖,总体就是光明与黑暗的斗争,设计了一个用光击退敌人的设计,延伸出了一堆 探照灯,闪光弹,信号枪,火炬的武器。

剧情方面,游戏的设计非常美剧化,有很多的转折,前呼后应。而且主人公在游戏中很多场景是做噩梦,而他的名字和游戏名称就叫做Alan Wake,一语双关,显示出remedy的创意之独特。为了让游戏显得电影化或电视剧化,游戏很多时候会插入一段动画或电影视角,用多了有点影响游戏进程流畅度。不多剧透

游戏之内一些特别内容,在游戏中能看见福特车,林肯车,劲量,Verizon的LOGO和广告,而且每集开始都会有前情提要,非常美剧化。在一些场景中,能看见二维码,用手机扫一扫真的能扫到东西,分别是Alan wake官网内容和Facebook主页还有游戏里电视节目的一个表情包(现在一个链接似乎上不去,内容被删除,这么多年了也正常)
游戏中的配乐插曲非常贴近主题,并且很风格化,请了一支小众的摇滚乐队 Poets of the fall 堕落诗人来制作大部分插曲,甚至还让乐队成员在游戏中出镜。堕落诗人为其创作的一些配乐总体也是非常贴近主题,光明与黑暗,war和children of the elder god这这两首歌真的超燃,有一种在黑暗深渊绝处逢生的力量感。
游戏之外的内容,在DLC页面能看见一个免费的DLC,里面是有两个特辑,几部堕落诗人的歌曲MV,一些乐谱(应该是游戏里的插曲配乐的吧),漫画,其他一些文字PDF(似乎是原稿还是人物档案),设计手稿,壁纸,原声专辑,测试视频,开发人员访谈。DLC里面的MV内容是关于游戏的,拍摄时有真人扮演Alan,看完后不得不佩服remedy,连游戏周边内容都能如此用心去制作。看完MV之后你会觉得这个游戏更加风格化了,更加贴近现实了。至于另外一大堆的东西,虽然是收藏意义不大的数字内容,但是如此大量且用心的周边还是让我吃惊。

出色的剧情,美剧化的章节设计,新颖的游戏系统,穿插现实世界的元素,丰富的周边内容,让这个游戏成为了一部佳作。

好了!现在我要讲游戏性的东西

操作蛋疼,动作生硬,在战斗状态下游戏人物的朝向跟视野朝向一样,这是游戏系统设计问题,但是这样一来就可能显得人物移动有点奇怪。跳跃系统做得很差劲,没什么用,连栏杆都很难越过/爬过。奔跑时偏左或偏右的视角设计很蛋疼,你就不能设计在中间吗?非战斗状态下,人物会占据整个屏幕的坐下或右下角,非常不舒服。

瞄准系统一般,因为在有敌人的情况下会手柄有辅助瞄准,但是无敌人时,瞄准就很蛋疼,手电筒光源似乎并不是在屏幕正中间,也没有准心。

驾驶感受超差劲,车子加速和刹车有种卡顿的感觉,很很生硬,就像开车的那个人一样。用手柄时尽量不能像鼠标那样上下调整视角,模仿了一些赛车游戏的设计,但在TPS里面很操蛋。

游戏UI有种非常low的感觉,体现在中文字体选用和游戏物品拿取上。中文字体如果选择简洁的黑体,会好很多。游戏内可使用物品给一个括号框着,真的有股很土气的味道。

总体游戏操作内容就是走路,开车和射击,没有潜入元素,精准射击,掩体利用等内容,总体上显得操作比较单一。而且仅有的三个元素做得还不是很好。

总结,这个也许是一部出色的美剧或故事,但未必是个出色的游戏。
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2.9 小时(记录在案的)
发布于:6月1日
这个游戏的信号枪是武器!对天上射没用!
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13.8 小时(记录在案的)
发布于:5月31日
如果你喜欢寂静岭,或者喜欢剧情类游戏,那么我非常推荐你玩这款游戏!
这款游戏以剧情为主,每个章节前都有上一章的回顾。剧情像寂静岭一样晦涩,也许当你第一遍通关的时候你甚至还没回过神来这到底说了些什么,那么去找一找剧情解析你会恍然大悟。游戏的真正结局不在原版,也不在原版的DLC里,而是在资料片美国噩梦里(但是美国噩梦的玩法和剧情总概真的是操蛋),但不意味着原版的两个DLC就不值得一玩了。
游戏的战斗比较新颖,但是通篇下来还是很单一,没有解密杀敌,BOSS战也比较无聊。有几乎一半的时间是在跑路,偶尔看看风景,遇到怪就杀(简单难度下别吝惜你的弹药,反正章节一过你都要清空的,尤其是防守战,通常意味着你要通关了),有一点简单的解密要素。
收集要素挺多,保温瓶没卵用,但是手稿、电视和录音完善了整个世界观,有兴趣但是不想收集的可以找存档和通关视频。
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37.4 小时(记录在案的)
发布于:6月9日
AT A GLANCE
(Full review follows below)

  • Game Name: Alan Wake
  • Original Release: 2012
  • Genre Tags: Adventure; Horror; Third-Person; Story Rich; Atmospheric
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 12-20 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Strong narrative advocates; Game atmosphere connoisseurs

REVIEW
”Nightmares exist outside of logic” – Stephen King

Alan Wake is an extremely enjoyable third person action-adventure/survival game with a very story-driven experience and the theme of a psychological thriller. It is a very cinematic game, with a lot of dialogue and cutscenes. So if you need constant action, you won’t find it here; but if you enjoy games that feel a lot like movies-you-control, this is a great pickup.

The backbone of this game is the excellent narrative, which is well-executed and well-acted. The main story arc is mysterious, intriguing, and suspenseful. And the voice acting is quite convincing, which is critical for a game this heavily story-driven. But my personal favorite aspect of Alan Wake is the development of the various characters. Video games sometimes have great stories, but often they lack the depth of character development one may find in other mediums of storytelling, like books, TV, or movies. The way this game was produced, though, it is easy to feel the connection with the characters and immerse yourself in their personalities.

The graphics, animations, effects, and soundscape all work in concert to create an extremely engaging atmosphere that reinforces the strong narrative. The gameworld looks great and you can feel the heavy atmosphere of the creepy little village that acts as the story’s setting. This vivid and intense setting allows the entirety of the game to be entertaining; even slow plot points remain amusing due to the immersive ambiance. If you are into immersion, Alan Wake is definitely the kind of game you want to play with headphones on, lights off, and no interruptions.

But looking past the engaging narrative and atmosphere, you will find that the actual gameplay is also pretty decent. The controls are mostly solid, albeit a little clunky— but it is the kind of clunky that is purposefully imposed to adhere to the paradigm of the scary/survival genre. And there is an interesting dynamic involving shadows and illumination from which all action/combat is derived and that affords the game a charming uniqueness. There are also a lot of collectibles that provide further lore/backstory and add an additional dynamic to the total gameplay. Be warned however: the collectibles system can break the immersion of the game at times because you’ll have to sidetrack to find them during intense moments in the storyline.

In short, Alan Wake is a great experience. It may not appeal to those who want constant action from their games, but for those who enjoy cinematic, narrative-driven games, then this will be great to consider trying if you haven’t yet. The dark psychological-thriller theme is easy to find intriguing and the gameplay, while not innovative, has a unique charm that is gratifying to experience.

Follow my curation page to see more of my recommendations!
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62.7 小时(记录在案的)
发布于:5月29日
Alan Wake is a linear third-person shooter whose atmosphere and story attempt to redeem the frankly clunky combat. The game proceeds in six episodes (with two additional DLC episodes that are now included for free). Worth a purchase on sale if you enjoy a combat-driven interactive movie, but there's not much replayability (unless you're a collectibles and achievements fanatic).
You can view the opening of the game here.
Installed size on hard drive (all DLC and extras): 11.2 GB

Alan's wife, Alice, gets “taken” by a mysterious “dark presence.” The entire game is spent trying to release her from its power. Alan is frequently lost, operating on whim, and not really sure of how to proceed. A writer himself, he begins researching old legends of Cauldron Lake and the power that words written there seem to possess. This is really the best part of the game, as the labyrinth of creation and created and how to balance what is desired with what is needed leads Alan down an increasingly dark path (pun intended). As he discovers, he is not alone in his knowledge of the lake's mysterious power, nor the first to suffer from it. The supporting cast are varied and colorful characters, several of whom have their own history with Cauldron Lake.

The atmosphere is suitably dark and fog-swept at times. Most of the game happens at night, so turn down your room lights and crank the audio to catch the ambiance (the sound design is superb). The setting is a unique one: the woods and small town atmosphere of the Pacific Northwest. The ambiance is captured nicely, and the woods have thick foliage and dark shadows. Old logging and mining gear abounds, providing just the right touch of historical nostalgia and rusty menace. The buildings and architecture are a mix of rustic, country-style structures (built sturdy to withstand the harsh winters) other more attractive, modern structures designed to impress tourists (Cauldron Lake Lodge). The superb music score is the icing on the atmospheric cake: moody but melodic, it catches the feeling of solitude at night-time haunted by the supernatural.

A supernatural that is made perhaps more terrifying by the clunky combat. Shine a light at enemies to burn away the darkness, then shoot them with whatever weapon you have to hand. It works well enough, but feels loose and sloppy. The weapons are few, but do feel different: revolver, shotgun (regular and pump-action), flare gun, hunting rifle, flares, and flash-bangs. That's it. They're not all available at the same time, and at the beginning of each episode, Alan only has a flashlight and a revolver. So, no matter how good you were with saving up your gear, thinking there might be a big battle coming up, once the episode ends, you'll lose it all anyway. The enemies offer little variety. You've got the standard hatchet-throwing “taken”, the big “taken”, the fast “taken”, and random flocks of crows that fly out of the sky and attack Alan. Sometimes random objects (like cars, tires, dumpsters) will become possessed and attack Alan. With so many creatures that dwell in the woods of the Pacific Northwest, I expected there might be a boss fight with a bear or a pack of coyotes, but no.

None of these drawbacks would matter if the total experience offered by Alan Wake were more than the sum of its parts. Unfortunately, it isn't. I enjoy it because when I first played it years ago I had no idea that video games could handle narrative in this fashion. I'll always have a nostalgic appreciation for it and it just kills me to provide a mixed recommendation. But if you want more than story and atmosphere, look elsewhere, because you'll be sorely disappointed by everything else. If story and atmosphere suffice, though, get Alan Wake right away.
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31.5 小时(记录在案的)
发布于:5月31日
TL;DR: Alan Wake is a well-constructed and interesting game, with great atmospheric environments that work well with an interesting combat mechanic. With this is a clever story line and charming but somewhat poorly animated characters; this game is great for anyone looking for a solid thriller game.

In Alan wake there is a dark and twisted world where light and dark are prominent in both environment and tone. The graphics still hold up today and work beautifully with the lighting mechanics to build an intense experience. The atmosphere in Alan Wake is excellent; walking through dark woods in the night with your flashlight and weapon is rather creepy and with the light based combat mechanic manages to scare and reward. While at times the environment may seem repetitive the game does break up its action with puzzle sections and slightly dodgy driving segments.

Positive features:
-Fantastic atmosphere
-Different combat mechanic with array of weapons
-Beautiful graphics and lighting
-A well put together story line
-DLC comes included

Negative features:
-Occasionally repetitive areas
-Cut scenes are dated with poor character models and lip syncing
-Sudden physics related glitches on more than one occasion

To conclude Alan Wake is a solid all-round game; while not perfect and debatable in terms of its "horror" tag the whole experience is one that is well worth your time with replay ability for completionsists and DLC that adds to the game and story.
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38.3 小时(记录在案的)
发布于:6月3日
A classic with a really good story. You should have played this at least once in your life.
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0.1 小时(记录在案的)
发布于:6月6日
P.S. If you play with "Direct Aiming" disabled the camera movement sensitivity is tied to (varies with) the frame-rate.
To avoid this behavior, you'll need to either enable "Direct Aiming" or make sure your FPS never drops below 60 and enable V-Sync. (Thanks 80TCS)
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3 人中有 3 人(100%)觉得这篇评测有价值
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24.9 小时(记录在案的)
发布于:6月11日
An atmospheric horror adventure with a back story in the spirit of Stephen King. Third-person shooter where enemies have to lose the dark protection by casting light and then they are vulnerable to regular ranged weapons.
Pros:
+ excellent atmosphere, very interesting plot, reach the peak with the two DLC chapters
+ nice environment, graphics and models
+ visual and sound effects
+ music soundtrack (++ to Space Oddity)
+ good duration, the two DLCs are perhaps the best part of the game
+ varied ways for environmental kills especially in the DLCs

Cons
- enemy variation is very limited
- gameplay can be repetitive
- gameplay can be repetitive
- gameplay can be repetitive...

All in all, a highly recommended title with the only drawback (but an important one) that especially at the beginning it lacks variety.

Hint: The DLCs, included in the game, can be accessed in the chapter selection once you finish the game.
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