來自黑暗的威脅在亮瀑鎮內悄聲四伏,使 Wake 在揭開謎團、尋回愛妻的苦戰中,瀕臨理智的崩潰邊緣。
使用者評論: 極度好評 (11,256 篇評論)
發售日: 2012 年 02 月 16 日

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由多名鑑賞家所推薦

"Oozing style, with some lovely Twin Peaks inspiration and a smart story that doesn't take itself too seriously. Some really awesome setpieces, too."

評論

「Remedy 將寫作、電視影集和電玩遊戲的元素完美結合在一起,打造出充滿恐懼和歡笑卻又令人毛骨悚然的遊戲體驗,不只玩起來有趣,當影集看也很讚。」
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture

關於此遊戲

暢銷作家 Alan Wake 在與妻子同行度假之際,愛妻卻驟然失蹤;他展開搜索行動,卻逐步深陷於自己從未寫過的驚悚劇情當中。來自黑暗的威脅在亮瀑鎮內悄聲四伏,使 Wake 在揭開謎團、尋回愛妻的苦戰中,瀕臨理智的崩潰邊緣。

《心靈殺手》風格有如電視影集,同時承襲了 Remedy 的招牌敘事特色與血脈賁張的動作節奏。在玩家逐漸深入揭開謎團的過程裡,他們將面臨重重困難、曲折情節,以及扣人心弦的故事發展。玩家必須掌握善用光線的戰鬥機制,才能戰勝亮瀑鎮滿佈的黑暗勢力。

《心靈殺手》採動作遊戲架構,同時兼具心理驚悚的特質,其緊張氣氛、深沉而多層次的劇情,以及超緊湊的戰鬥節奏,絕對能讓玩家大呼過癮,體驗原創的遊戲感受。

PC 版專屬加強內容

  • 收錄《心靈殺手》特別篇:「信號篇」和「作家篇」。
  • 支援比 Xbox360 版更優異的高解析度畫面與高音質,讓玩家盡情體驗《心靈殺手》的太平洋西北地區。
  • 完全支援自訂滑鼠與鍵盤操作方式,您也可使用連接到電腦的 Microsoft 遊戲器進行遊戲!
  • 提供多項可自訂的畫面設定,並且支援 4:3、16:9 和 16:10 解析度!
  • 採用多執行緒引擎,徹底解放四核心 CPU 效能。
  • 廣納玩家建議而新增多項功能,包括景深調整與「隱藏抬頭顯示器」等功能。
  • 支援 AMD Eyefinity 3D 三螢幕模式。

系統需求

    最低配備:
    • 作業系統:Windows XP SP2
    • 處理器:雙核心的 Intel 2GHz 或 AMD 2.8GHz
    • 記憶體:2 GB RAM
    • 顯示卡:相容 DirectX 10 和 512MB RAM
    • DirectX®:9.0c
    • 硬碟空間:8 GB 可用硬碟空間
    • 音效裝置:相容 DirectX 9.0c
    建議配備:
    • 作業系統:Windows 7
    • 處理器:四核心的 Intel 2.66GHz 或 AMD 3.2GHz
    • 記憶體:4 GB RAM
    • 顯示卡:相容 DirectX 10 或更高版本和 1GB RAM
    • DirectX®:10
    • 硬碟空間:8 GB 可用硬碟空間
    • 音效裝置:相容 DirectX 9.0c
值得參考的用戶評論
15 人之中有 14 人(93%)認為這篇評論值得參考
25.7 記錄時數
張貼於:01 月 31 日
一開始以為是恐怖遊戲結果,提心吊膽的,結果閃退了,就放在庫里吃灰,結果看到有動態發截圖出來就又找出來玩。發現也還好,現在都敢一個人晚上戴耳機玩了。普通難度的話感覺還好,既不是突突突,又不會卡關,難的也就死一兩次就過了,挺好的。另外基本上只要不走尋常路都能有所收穫,極大地滿足了強迫症的需要,還有些製作組的小彩蛋。最後一段的時候確實敵人很多啊,不過身上14個閃光彈真是天黑都不怕23333 開了製作組的講解,還是沒完全弄懂,也無所謂了,至少能讓人有耐心打完。 很好的作品。 雖然進過包23333 另外有中文真良心,這一點就值得好評了
這篇評論值得參考嗎? 有趣
14 人之中有 12 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
21.4 記錄時數
張貼於:04 月 13 日
新穎的戰鬥方式,懸疑錯亂的劇情,
再加上每一集結束時由真人演唱的各種片尾曲(歌詞還會配合當集內容)
強力推薦 = =+b
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
11.0 記錄時數
張貼於:05 月 24 日
這真是一款好遊戲
他結合射擊與電影,讓玩家玩出自己的故事
故事情節的話我就讓各位自己去品味
玩完後對結局蠻訝異的
這遊戲最大的賣點在於如何抓住玩家的焦點
會讓玩家無法停止玩這款遊戲 會想繼續了解劇情發展
如果你愛射擊 也愛看連續劇
那Alan Wake將是你最好的選擇
這篇評論值得參考嗎? 有趣
6 人之中有 4 人(67%)認為這篇評論值得參考
16.3 記錄時數
張貼於:01 月 3 日
首先這是一款動作、劇情類型的TPS遊戲,
並沒有RPG那種升級、養成的系統

雖然是3年前的產品,但整體畫面調最高後,
看起來還是相當出色!

遊戲充滿解謎、驚悚...等元素,
並以比較靈異懸疑的方式帶給玩家恐怖的感覺;

優點:
1. 劇情 : 相當有張力、懸疑的故事,像看影集一樣
2. 戰鬥 : 戰鬥系統具有相當的特色與挑戰性
3. 配樂 : 遊戲背景配樂該優美! 章節之間的歌曲好聽!!
4. 翻譯 : 中文翻譯得相當好、完整,到味!

缺點:
1. 視角 : 不親民的視角,將設定的視角調到最大可以改善
2. 無繼承元素 : 過關一次後,缺乏動力闖關第二次

話說這款產品有濃厚的懸疑氣氛,並不適合拿來放鬆心情~T-T
但就當作看影集一樣,玩一趟會是相當值得的!!!

評分: 8.5/10
這篇評論值得參考嗎? 有趣
8 人之中有 5 人(63%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
15.0 記錄時數
張貼於:02 月 21 日
幽暗的畫風著實讓人難受
最後一章的場景甚至摸黑10分鐘
劇情走向沒有出乎意料 有點爛梗了
戰鬥方式、怪物攻擊模式也是一成不變

這類遊戲大多以劇情取勝
但是Alan Wake劇情我覺得有點失敗
雜亂無章 無法引人入勝
真心不推薦
這篇評論值得參考嗎? 有趣
29 人之中有 25 人(86%)認為這篇評論值得參考
52.5 記錄時數
張貼於:2014 年 12 月 21 日
Alan Wake is an extraordinarily crafted game.
Its unique supernatural story pulls you so much into the game, making it hard for you to stop playing it!
It has a great story, graphics, crazy atmosphere, sound, gameplay. It's very impressive.

The only downside is that the camera can cause some issues, looks like console-to-PC port was still not done completely right. But that can't stop you from playing it
這篇評論值得參考嗎? 有趣
26 人之中有 20 人(77%)認為這篇評論值得參考
4.1 記錄時數
張貼於:2014 年 12 月 7 日
A Stephen King like novel of a game! You as the player Alan Wake, don't know if you are living in a nightmare and all that around you is a bad dream or you are wide awake and dealing with reality in the surroundings around you. It's fun and spooky mystery! You will feel on edge most of the game. Good misxture of storytelling, and action sequnces so you never get bored. The soundtrack is also a must listen and really sets the mood and atmosophere for this game. The graphics, lighting and world textures are absolutely stunning! Voice acting is also top notch and does not feel cheesy in any way. I would put Alan Wake game it right up there with some of the most memorable horror video games of all time such as Silent Hill and Resident Evil.
這篇評論值得參考嗎? 有趣
17 人之中有 15 人(88%)認為這篇評論值得參考
112.9 記錄時數
張貼於:04 月 9 日
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics, and Story. As a summary, Alan Wake takes a new turn for the genre as it combines the narrative structure of a novel and the episodic format of a television show for a one-of-a-kind concept. Players may find the gameplay polarizing as it will either be too repetitive or true to form for fans of survival-horror games. Neverthless, it still delivers a story that is very new to the industry yet executes it flawlessly which leaves players waiting for more.

Performance
An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.

Graphics options available
http://steamcommunity.com/sharedfiles/filedetails/?id=421007311
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site for a list of possible fixes.

Gameplay
Direct to the point, Alan Wake's gameplay is not good. It's simple, repetitive, and there's the stamina gauge which most players complain about and probably the only feature which got them killed in the first place. It's decent enough though to warrant it as a survival-horror game and it has features which you'll only find in this title.

If it wasn't obvious enough in the screenshots, trailers, and gameplay footage, Alan Wake's combat heavily revolves around the usage of light sources to navigate the world and fight enemies called the taken. Combat basically consists of a two-step process where you burn off the 'shadow shield' surrounding taken then shoot them. Seems tedious at first but once you get the hang of it, it's still tedious the second time around. You get to fight his enemies with a limited variation of weapons (six in total throughout the game) that somehow disappears after you complete a level. Finding them again is tedious as well and the locations where you find them is questionable. In return for fighting taken in the game, the game fights back with the dreadful stamina gauge which Remedy thought is a good idea to add in a title where the protagonist is a wimp writer who runs out of breath in the first two minutes that he tries to run. It was even reported that the protagonist running out of breath is the number one cause of death in the Bright Falls area. Clearly, Remedy was aiming for realism in this part because writers are only good with their imagination and not with their bodies, am I right? Most of the time, you'll find the protagonist catching his breath and die rather than reaching the safe haven and live. If the stamina gauge was too much for you, then the lack of gameplay scenarios might make it up for it's shortcomings as you spend a quarter and a half of the game walking and running through the great outdoors, all the while fighting the same variations of taken and possessed inanimate objects and carrying the same freaking guns while being bothered by the wonky camera as you realize that the only enemy here is the lack of difficulty and the stamina gauge.

Now, why doesn't it work? The gameplay sounds like survival-horror material right? You've got the guns, the relentless taken coming after you, the freaking stamina gauge, but there's something missing right? right! They forgot the most important aspect of a good gameplay: utilization of the features to its fullest. When you talk survival-horror, you think of gameplay that's so limited yet fully functional at the same time; it may be repetitive, but it keeps you on your toes and there's always a new challenge to tackle because the scenario keeps changing. Resident Evil: REmake had you choosing which zombies to kill and burn - less you want them to turn into a Crimson Head. Dead Space had you cutting off limbs and making sure that the body on the floor is really dead. Silent Hill 2 had you fighting against the main protagonist's psyche as it takes on a physical form. The only thing that's memorable about Alan Wake's gameplay is that it's repetitive and the fact that the protagonist runs out of breath so easily. There's a lot of things that they could've done with gameplay features like these - especially with the development time that they were given. How about adding Taken that are invulnerable to light and have him/them chase you through the woods? What about having the protagonist trapped in a factory at night and he has to fortify the area, set up traps, and scour the building for supplies? Heck, the underused and easy puzzles could've implemented the light-based gameplay to a great degree and would've made for some very interesting challenges. Small things like these make a very repetitive game fun and the various gameplay scenarios constantly makes the game fresh.

Graphics
Fact: Alan Wake is one of the most atmospheric games to ever exist. It's also a far cry from the industrial-focused level design that's so typical of modern games. It's gorgeous and peaceful at daytime, beautiful yet deadly at nighttime. The combination of industrial and natural settings paired with the amazing lighting and particle effects make it stand out from others. Character design is also praiseworthy as the cast of characters is very consistent and in-tone with the pacific northwest setting. If you've seen the Twin Peaks' cast, then more or less, you'll find the inspirations and similarities a bit too close to each other.

Fact: Alan Wake is one of the lowest in the AAA games section when it comes to the beauty and immersion factor of the game being constantly broken when you let the protagonist face the camera. The emotionless stares of the characters along with the bad lip-sync and the wooden animations make the game look like a horror show where robots are cast as actors. Normally, this wouldn't be a problem for other games but this is a freaking horror game! A genre which requires genuine and believable emotions from the cast! Sure, you may say that other survival-horror games had the problem too but what do you think is the difference between those games and this one? They conveyed the story through cutscenes! Alan Wake rarely uses cutscenes for the game and you'll always witness them talking to each other like neanderthals expressing their love to a rock.

Story
The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees. Anyways, Alan Wake's story is really good! Especially if you're a literature buff who likes to read stories of horror and terror or tales from the deep. You'll quickly pick up on how the story is structured like a novel and how the characters talk like they're a cast in a thriller. You'll also notice as you progress in the game the love that Sam Lake has for Stephen King and his works as well as others like Lovecraftian horror, Kubrick and Hitchcock films The Shining and The Birds respectively, and more obvious ones like Twin Peaks. Special mention for the first game that I've seen where product placement plays a very heavy and prominent role as cutscenes focus on the products first rather than the actual scene, everything that you use is branded, and Energizer is always there to save the day.

And there you have it.
這篇評論值得參考嗎? 有趣
16 人之中有 13 人(81%)認為這篇評論值得參考
26.0 記錄時數
張貼於:2014 年 12 月 23 日
Deep psychological thriller at its best. The suspense keeps you on your toes all the time. The writing is brilliant, acting and voice acting are just tasty, dramatic events unfold like in a movie - well, that's what the authors wanted, whole game feels like a movie. TwinPeaks-ish movie.
Once you get used to clumsy camera and controls, you're all set to enjoy this intense ride.
The visuals are beautiful (I made a ton of screenshots), design is awesome, sounds are engulfing, and the music... both original and licensed, it adds A LOT to the mood. Combat is satisfying, too. A lot of collectibles and achievements, if you're into that stuff.
Overall, this is a must-play and unforgettable experience
這篇評論值得參考嗎? 有趣
15 人之中有 11 人(73%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
60.8 記錄時數
張貼於:03 月 10 日
It is somewhat linear, you do the same thing over and over again. It is not a short game so after some time it starts to bore you.

Great story tho
這篇評論值得參考嗎? 有趣
16 人之中有 11 人(69%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
26.4 記錄時數
張貼於:02 月 3 日
Stephen King´s Life 10/10
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
18.5 記錄時數
張貼於:05 月 22 日
A deep, psychological thriller with an excellent Stephen King feel to it. This game failed to disappoint me and kept me wanting more and interested until the very end. From it's great storyline to stunning graphics to excellent gameplay, as well as all of these together with the dark, but crazy atmosphere, it's a game I had a lot of enjoyment with and would be more than glad to play again.

The game unfolded like a movie, which for this particular game, I thought it suited nicely. And although I'm not a huge fan of the episodic/chapter format of video games in general, with this game, it didn't bother me too much as I believed other aspects of the game definitely overshadowed that for me. And then there's the music/sound of the game, which turned out to be strong as well for this game. I found it to really add to the mood and atmosphere of the game. With is important to me as I believe atmosphere to be an important part of a game, at least to me. They helped to immerse myself in the game even further.

In my opinion, Alan Wake is a must-play and unforgettable experience. It's a game that's an excellent piece of work that I'd be more than willing to play again. Can't wait for the sequel, whenever that will be.
這篇評論值得參考嗎? 有趣
7 人之中有 6 人(86%)認為這篇評論值得參考
26.4 記錄時數
張貼於:01 月 10 日
I played American Nightmare before playing this one, so i was kinda dropped into the story without having knowledge of the backstory of the characters and the main plot itself. When this game went on sale, i immediately bought it because i enjoyed American Nightmare, so i thought that probably i would enjoy the main game even more and i did.

The combat system its not the best, but its okay for PC. The story itself and the events that happen on the game are pretty good, the idea of the darkness vs light was innovative for its time and for people that like good storylines in videogames, you have here a good example of it.

I could see Alan Wake as a TV show, but i enjoyed it a lot as a videogame and i wish they release a sequel of the game, maybe to close this series with a "happy ending" to Alan´s story. I think the guy deserves it by now.

8/10. I carry a flashlight everytime i go out in the darkness, just in case. Thx Remedy Entertainment.
這篇評論值得參考嗎? 有趣
7 人之中有 6 人(86%)認為這篇評論值得參考
19.0 記錄時數
張貼於:01 月 17 日
Alan Wake is the sort of game only the people at Remedy could pull off. It has all the charm and meticulous world-building that made the Max Payne series great with the game universe having its own pop culture you're privvy to and yet managing to keep your nerves on edge.

It's not a terrifying game in the sense that Amnesia or Silent Hill are (though Silent Hill is the series I'd liken it to the most) but it does its job as a suspenseful and tense survival horror nonetheless. Using light as a weapon and having to conserve your resources makes every fight an exciting one and the pacing is very well executed, giving you the occasional downtime while the story advances.

The story is an interesting breed and pays homage to multiple works from HP Lovecraft and Stephen King to Twin Peaks and the Twilight Zone and does its job well to keep you playing. There are some over-arching themes that I found interesting, but that I won't spoil here. Suffice to say that as far as Survival Horror stories go, Alan Wake is at least moderately ambitious, thematically. The structure is an episodic one splitting the story in several manageable 2-3 hour long chapters giving you a clear cut between story arcs so that you can take a break for the day.

The graphics make for some beautiful, if perhaps a bit dated, sceneries even if most of the game takes place at night. There is attention to detail to spare in Alan Wake and it seems to be a labor of love. The sound and voice acting are subject to little criticism and I guarantee that at least one or two tracks from the score and soundtrack will wind up in your playlist.

It comes highly recommended.
這篇評論值得參考嗎? 有趣
7 人之中有 6 人(86%)認為這篇評論值得參考
12.0 記錄時數
張貼於:02 月 21 日
Old but Gold.
If you like horror-action game ,this is your answer. DO NOT MISS THIS.
BEFORE "what is this game look like boing game to play" "i need only card drop"
AFTER played 10 min "this game make me heart attack, can't stop playing btw the storyline so fkin good and Graphic too"
don't judge this game so fast just try it yourself.

+need flashlight combine with gun to kill taken
+environment and shock scene make you fear the darkness (if you turn off the light and play this game)
+easy to control
+you can't runaway from taken without flashlight
+light is everything

-sometimes you can't dodge even your press dodge botton in the right time
-alot of battery but limit ammo (flashlight can't kill taken, if you run out of ammo just run)
-make me heart attack

82/100 RECOMMEND.
SRY my english is not verywell
這篇評論值得參考嗎? 有趣
7 人之中有 6 人(86%)認為這篇評論值得參考
74.6 記錄時數
張貼於:2014 年 12 月 22 日
Alan Wake is an incredibly strong port following the original release on the XBOX 360 - itself preceded by nearly a decade in development. Remedy (creators of the original two Max Payne games) deliver a lovingly crafted narrative married to engaging survival horror gameplay, and fans of either will find a lot to appreciate. Alan Wake borrows liberally and eagerly from a variety of influences - homages can be found from sources as diverse as norse mythology, Stephen King, Twin Peaks and the previously mentioned Max Payne.

VISUALS AND ATMOSPHERE: Graphically, the game has chops. The small town of Bright Falls (and the forests of the Pacific Northwest that surround it) are well done. Small details strewn throughout the sets reward observant players by alluding to a narrative beyond the main story. The game often finds clever ways of interacting with the props of the environment, which lends itself towards the feeling of a very dramatic (and dynamic) atmosphere. The effects of the darkness - on the environment and everything in it - is easily one of the most impressive mechanics in the game.

However, stilted animations often betray the models, resulting in awkward puppet-like mouth movements when characters speak. This is most noticable when characters are in distress, and regrettably (given the theme), characters often have a good reason to be.

Sound is well done. Ambient music is tense but often subtle (though it can border on repetitive), and the game prefers to use it's carefully chosen collection of licensed music to solicit emotions beyond circumstancial flare ups. Voice acting was solid.

4/5

NARRATIVE: Alan Wake is both author and audience of the story, an unreliable narrator thrust into progressively stranger circumstances as he investigates the disappearance of his wife. As a protagonist he is far removed from the chisled and grizzled stereotype, often openly frustrated, petulant or terrified. There is a clear sacrifice made where the depth given to him as a character supercedes our ability to really step into his shoes, and I found it to be a trade worth making. The story is divided up into clear chapters emulating a television episode, featuring a brief recap ("Previously on Alan Wake") and a clear intermission at their end. It is an often confusing story, but unapologetically so, and the presentation is exceptionally well done.

4/5

GAMEPLAY: Presented in third person with a focus on light and darkness, expanding on the themes strongly featured in the story. The bulk of gameplay involves either exploration or combat, which is often difficult. Enemies will often spawn without end in dark areas of the woods, adding urgency in your race to the next light source. I felt challenged (and at times frustrated), but never cheated.

There are limitations to the engine. The excitement you'll feel after stepping behind the wheel of one of the game's many vehicles will fade quickly when you actually have to drive them. Even with care, driving often felt like a DUI simulator, and vehicles frequently arrived at their destinations like they'd gone through a demolition derby. Additionally, the game often pretends to be a platformer and fails, miserably (as you invariably will during these portions). Jump mechanics are imprecise and I often found difficulty in clearing gaps with any degree of certainty.

3/5

OVERALL: 4/5, easy. Well worth the asking price.
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9 人之中有 7 人(78%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
39.8 記錄時數
張貼於:03 月 9 日
Almost By Stephen King

score: 10/10
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13 人之中有 9 人(69%)認為這篇評論值得參考
5.9 記錄時數
張貼於:2014 年 12 月 10 日
Altrough i only played 5 hours so far and only completed 2 episodes, i have to admit this is one of the best games i have ever played!

Great graphics, Amazing story, Very interesting and creative, and also very spooky.
Most stuff are unexpected here, which makes it really awesome!
I tend to get spooked and jumped one too many times, but it doesn't annoy me since the game is so interesting.
I am not sure yet if it is worth the $29.99 or not, i am not sure how many episodes i have more expecting on my way at the game.
Me personally, got it on sale but it was worth every penny i have spent on it!
Buy it!
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21 人之中有 13 人(62%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.7 記錄時數
張貼於:02 月 19 日
Motion Blur simulator
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4 人之中有 4 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
2.4 記錄時數
張貼於:05 月 3 日
egotistical ♥♥♥♥♥♥ gets what is coming to him.
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