來自黑暗的威脅在亮瀑鎮內悄聲四伏,使 Wake 在揭開謎團、尋回愛妻的苦戰中,瀕臨理智的崩潰邊緣。
使用者評論: 極度好評 (11,650 篇評論)
發售日: 2012 年 02 月 16 日


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"Oozing style, with some lovely Twin Peaks inspiration and a smart story that doesn't take itself too seriously. Some really awesome setpieces, too."


「Remedy 將寫作、電視影集和電玩遊戲的元素完美結合在一起,打造出充滿恐懼和歡笑卻又令人毛骨悚然的遊戲體驗,不只玩起來有趣,當影集看也很讚。」
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture


暢銷作家 Alan Wake 在與妻子同行度假之際,愛妻卻驟然失蹤;他展開搜索行動,卻逐步深陷於自己從未寫過的驚悚劇情當中。來自黑暗的威脅在亮瀑鎮內悄聲四伏,使 Wake 在揭開謎團、尋回愛妻的苦戰中,瀕臨理智的崩潰邊緣。

《心靈殺手》風格有如電視影集,同時承襲了 Remedy 的招牌敘事特色與血脈賁張的動作節奏。在玩家逐漸深入揭開謎團的過程裡,他們將面臨重重困難、曲折情節,以及扣人心弦的故事發展。玩家必須掌握善用光線的戰鬥機制,才能戰勝亮瀑鎮滿佈的黑暗勢力。


PC 版專屬加強內容

  • 收錄《心靈殺手》特別篇:「信號篇」和「作家篇」。
  • 支援比 Xbox360 版更優異的高解析度畫面與高音質,讓玩家盡情體驗《心靈殺手》的太平洋西北地區。
  • 完全支援自訂滑鼠與鍵盤操作方式,您也可使用連接到電腦的 Microsoft 遊戲器進行遊戲!
  • 提供多項可自訂的畫面設定,並且支援 4:3、16:9 和 16:10 解析度!
  • 採用多執行緒引擎,徹底解放四核心 CPU 效能。
  • 廣納玩家建議而新增多項功能,包括景深調整與「隱藏抬頭顯示器」等功能。
  • 支援 AMD Eyefinity 3D 三螢幕模式。


    • 作業系統:Windows XP SP2
    • 處理器:雙核心的 Intel 2GHz 或 AMD 2.8GHz
    • 記憶體:2 GB RAM
    • 顯示卡:相容 DirectX 10 和 512MB RAM
    • DirectX®:9.0c
    • 硬碟空間:8 GB 可用硬碟空間
    • 音效裝置:相容 DirectX 9.0c
    • 作業系統:Windows 7
    • 處理器:四核心的 Intel 2.66GHz 或 AMD 3.2GHz
    • 記憶體:4 GB RAM
    • 顯示卡:相容 DirectX 10 或更高版本和 1GB RAM
    • DirectX®:10
    • 硬碟空間:8 GB 可用硬碟空間
    • 音效裝置:相容 DirectX 9.0c
17 人之中有 16 人(94%)認為這篇評論值得參考
25.7 記錄時數
張貼於:01 月 31 日
一開始以為是恐怖遊戲結果,提心吊膽的,結果閃退了,就放在庫里吃灰,結果看到有動態發截圖出來就又找出來玩。發現也還好,現在都敢一個人晚上戴耳機玩了。普通難度的話感覺還好,既不是突突突,又不會卡關,難的也就死一兩次就過了,挺好的。另外基本上只要不走尋常路都能有所收穫,極大地滿足了強迫症的需要,還有些製作組的小彩蛋。最後一段的時候確實敵人很多啊,不過身上14個閃光彈真是天黑都不怕23333 開了製作組的講解,還是沒完全弄懂,也無所謂了,至少能讓人有耐心打完。 很好的作品。 雖然進過包23333 另外有中文真良心,這一點就值得好評了
這篇評論值得參考嗎? 有趣
14 人之中有 12 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
21.4 記錄時數
張貼於:04 月 13 日
強力推薦 = =+b
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
11.0 記錄時數
張貼於:05 月 24 日
會讓玩家無法停止玩這款遊戲 會想繼續了解劇情發展
如果你愛射擊 也愛看連續劇
那Alan Wake將是你最好的選擇
這篇評論值得參考嗎? 有趣
38 人之中有 33 人(87%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
112.9 記錄時數
張貼於:04 月 9 日
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics, and Story. As a summary, Alan Wake takes a new turn for the genre as it combines the narrative structure of a novel and the episodic format of a television show for a one-of-a-kind concept. Players may find the gameplay polarizing as it will either be too repetitive or true to form for fans of survival-horror games. Neverthless, it still delivers a story that is very new to the industry yet executes it flawlessly which leaves players waiting for more.

An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.

Graphics options available
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site for a list of possible fixes.

Direct to the point, Alan Wake's gameplay is not good. It's simple, repetitive, and there's the stamina gauge which most players complain about and probably the only feature which got them killed in the first place. It's decent enough though to warrant it as a survival-horror game and it has features which you'll only find in this title.

If it wasn't obvious enough in the screenshots, trailers, and gameplay footage, Alan Wake's combat heavily revolves around the usage of light sources to navigate the world and fight enemies called the taken. Combat basically consists of a two-step process where you burn off the 'shadow shield' surrounding taken then shoot them. Seems tedious at first but once you get the hang of it, it's still tedious the second time around. You get to fight his enemies with a limited variation of weapons (six in total throughout the game) that somehow disappears after you complete a level. Finding them again is tedious as well and the locations where you find them is questionable. In return for fighting taken in the game, the game fights back with the dreadful stamina gauge which Remedy thought is a good idea to add in a title where the protagonist is a wimp writer who runs out of breath in the first two minutes that he tries to run. It was even reported that the protagonist running out of breath is the number one cause of death in the Bright Falls area. Clearly, Remedy was aiming for realism in this part because writers are only good with their imagination and not with their bodies, am I right? Most of the time, you'll find the protagonist catching his breath and die rather than reaching the safe haven and live. If the stamina gauge was too much for you, then the lack of gameplay scenarios might make it up for it's shortcomings as you spend a quarter and a half of the game walking and running through the great outdoors, all the while fighting the same variations of taken and possessed inanimate objects and carrying the same freaking guns while being bothered by the wonky camera as you realize that the only enemy here is the lack of difficulty and the stamina gauge.

Now, why doesn't it work? The gameplay sounds like survival-horror material right? You've got the guns, the relentless taken coming after you, the freaking stamina gauge, but there's something missing right? right! They forgot the most important aspect of a good gameplay: utilization of the features to its fullest. When you talk survival-horror, you think of gameplay that's so limited yet fully functional at the same time; it may be repetitive, but it keeps you on your toes and there's always a new challenge to tackle because the scenario keeps changing. Resident Evil: REmake had you choosing which zombies to kill and burn - less you want them to turn into a Crimson Head. Dead Space had you cutting off limbs and making sure that the body on the floor is really dead. Silent Hill 2 had you fighting against the main protagonist's psyche as it takes on a physical form. The only thing that's memorable about Alan Wake's gameplay is that it's repetitive and the fact that the protagonist runs out of breath so easily. There's a lot of things that they could've done with gameplay features like these - especially with the development time that they were given. How about adding Taken that are invulnerable to light and have him/them chase you through the woods? What about having the protagonist trapped in a factory at night and he has to fortify the area, set up traps, and scour the building for supplies? Heck, the underused and easy puzzles could've implemented the light-based gameplay to a great degree and would've made for some very interesting challenges. Small things like these make a very repetitive game fun and the various gameplay scenarios constantly makes the game fresh.

Fact: Alan Wake is one of the most atmospheric games to ever exist. It's also a far cry from the industrial-focused level design that's so typical of modern games. It's gorgeous and peaceful at daytime, beautiful yet deadly at nighttime. The combination of industrial and natural settings paired with the amazing lighting and particle effects make it stand out from others. Character design is also praiseworthy as the cast of characters is very consistent and in-tone with the pacific northwest setting. If you've seen the Twin Peaks' cast, then more or less, you'll find the inspirations and similarities a bit too close to each other.

Fact: Alan Wake is one of the lowest in the AAA games section when it comes to the beauty and immersion factor of the game being constantly broken when you let the protagonist face the camera. The emotionless stares of the characters along with the bad lip-sync and the wooden animations make the game look like a horror show where robots are cast as actors. Normally, this wouldn't be a problem for other games but this is a freaking horror game! A genre which requires genuine and believable emotions from the cast! Sure, you may say that other survival-horror games had the problem too but what do you think is the difference between those games and this one? They conveyed the story through cutscenes! Alan Wake rarely uses cutscenes for the game and you'll always witness them talking to each other like neanderthals expressing their love to a rock.

The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees. Anyways, Alan Wake's story is really good! Especially if you're a literature buff who likes to read stories of horror and terror or tales from the deep. You'll quickly pick up on how the story is structured like a novel and how the characters talk like they're a cast in a thriller. You'll also notice as you progress in the game the love that Sam Lake has for Stephen King and his works as well as others like Lovecraftian horror, Kubrick and Hitchcock films The Shining and The Birds respectively, and more obvious ones like Twin Peaks. Special mention for the first game that I've seen where product placement plays a very heavy and prominent role as cutscenes focus on the products first rather than the actual scene, everything that you use is branded, and Energizer is always there to save the day.

And there you have it.
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26.4 記錄時數
張貼於:02 月 3 日
Stephen King´s Life 10/10
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