A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Veldig positive (210 anmeldelser) - 89% of the 210 user reviews in the last 30 days are positive.
Veldig positive (13,864 anmeldelser) - 91% av 13,864 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 16. feb, 2012

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“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

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Om dette spillet

Når konen til den bestselgende forfatteren Alan Wake forsvinner i ferien deres, gir hans søken sider fra en thriller han ikke kan huske å ha skrevet. A Dark Presence følger den lille byen Bright Falls, og presser Wake til bristepunktet av hans psyke i søken om å avsløre mysteriet og redde sin elskede.

Presentert i TV-seriestil, har Alan Wake kjennetegn til Remedy historiefortelling og puls-hevende actionsekvenser. Ettersom spillere dykker dypere og dypere ned i mysteriet, vil de stå ansikt til ansikt med overhvelmende odds, historietvister og spenningspunkter. Det er kun ved å mestre Fight With Light-slossmekanikken at de kan holde seg ett steg unna mørket som sprer seg over Bright Falls.

Med skallet til et actionspill og innholdet til en psykologisk thriller, gir Allan Wake spillerne en intens atmosfære, en dyp historie med flere lag og eksepsjonelle intense sloss-sekvenser i en underholdende og original spillopplevelse.

Optimalisert for PC

  • Inkluderer de spesielle Allan Wake-episodene “The Signal” og “The Writer”
  • Opplev Alan Wake’s i høyere oppløsning og med bedre grafikk en Xbox 360-versjonen.
  • Mulighet for å tilpasse mus og tastatur-oppsett, eller om du heller vil spille med en Microsoft-spillkontroll koblet til din PC, kan du gjøre det også!
  • Mengder med grafikkinstillinger du kan tilpasse, og støtte for 4:3, 16:9 og 16:10-størrelsesforhold!
  • Multitrådet motor som tar nytte av quad core-prosessorer.
  • Ytterligere funksjoner våre fans har etterspurt som for eksempel synsfeltsjustering, samt "skjul HUD".
  • Fungerer med AMD Eyefinity 3D 3-skjermsmodus.


    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Customer reviews
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Veldig positive (210 anmeldelser)
Veldig positive (13,864 anmeldelser)
Recently Posted
( 5.9 timer registrert )
Publisert: 30. juni
Pretty good. Worth a playthru on easy to experience the story. Graphics held up pretty well and is a good port that ran at 60fps. Doesn't have games for windows live which was surprising. Wouldn't pay more the $5.

Notable advertisements ingame are: Verizon, Mircosoft products, Lincoln, Ford and Energizer lithum batteries.
Helpful? Ja Nei Morsom
( 3.2 timer registrert )
Publisert: 30. juni
Story: Stephen King gone bad
Location: Silent Hill wannabe
Gunplay: Point the light, wait for the shadow armor to be destroyed, shoot.

Overlooked as deserved
Helpful? Ja Nei Morsom
Fitz Simmons
( 31.4 timer registrert )
Publisert: 30. juni
Great PC port of the original Xbox 360 release. Highly recommended
Helpful? Ja Nei Morsom
Working Joe
( 12.8 timer registrert )
Publisert: 30. juni
Alan wake is a game with a good story...but it has an awful protagonist and the combat mechanics don't really change for a game full of battles. Although I enjoyed the game at points the battles got tiring. I would recommend it, but only not I'd give it a 7/10
Helpful? Ja Nei Morsom
( 14.7 timer registrert )
Publisert: 29. juni
While the game's combat is rather disappointing and the overall story is derivative as all hell, I found I enjoyed the game. It "borrows" heavily from the likes of Stephen King and Twin Peaks. And honestly, because of so much heavy borrowing, there isn't a LOT new in this game. But it provides some fantastic scenery and mood. The kind of game that's great to play with a headset and all the lights turned off.
Helpful? Ja Nei Morsom
Bill Cipher
( 1.6 timer registrert )
Publisert: 29. juni
If you ever play this game, there is a hidden message after beating the game......

STAY INDOORS KIDS, AND NEVER COME OUT...... or the darkness will get ya'
Helpful? Ja Nei Morsom
Brigand Boy
( 9.3 timer registrert )
Publisert: 29. juni
Alright, well... I need to preface this by saying I am overly critical of stories. I am especially critical of horror stories and stories which try to bend the mind.

I say that first and foremost because a lot of people loved this game. I did not. I despised it. I also think it's a brilliant horror story. Unfortunately, the game gets in the way of that a lot.

This game suffers from the main problem that most modern horror stories suffer from, and that is that the main character is incredibly stupid. It also suffers from the secondary problem that most horror stories suffer from, and that is that the plot is advanced on rails, not fluidly or naturally.

As an example of both stupidity and artificial advancement, at one point Alan needs to meet a kidnapper in a mining facility building. At noon. Keeping in mind that Alan has had run ins with the enemy a lot by now, and knows that noon is the best time to not get killed, he waits until after sundown to REALLY start panicking about the kidnapper not showing up.

Further, you show up to this spot in a car. You walk through the "front door" (the only door) of the building to wait. When the kidnapper calls after dark to change the meeting place, Alan... finds the door is locked. The kidnapper literally tells Alan the meeting place is "just up the road" but of course, the door is just now magically locked. And not by the darkness. Alan doesn't even comment about it. Doesn't go "♥♥♥♥ing Darkness! My car is RIGHT THERE!" Nope. It just makes a "locked" jangeling sound as he walks up to it like a ♥♥♥♥♥ and complains about having to "hurry to find his wife." Naturally, now he has to stumble and jump and run and dodge through 20 minutes of obstacle course goodness (complete with enemy fights) through a ♥♥♥♥ing abandoned mining railroad site in THE DARK.

Every scene, the game takes away all of your supplies, so that scene also starts without the supplies you had when you entered the room. A better example of this is the helicopter scene, where I had a pump action shotgun with max ammo. I had a revolver with max ammo. I had max flashbangs, max flares, and a flare gun with 3 shots. I was ready to go save my wife for sure!

Then I fell out of that helicopter and had nothing. And a completely different (and weaker) flashlight. To be clear, by "fell out" I mean that the helicopter didn't crash, and I fell roughlly 10 feet down to a clear concrete/asphalt surface. My items didn't get "lost," the game simply took them away.

Plus, in the middle of this horror story, I'm running around collecting dozens of coffee thermoses. So Alan has room for some two dozen thermoses, but he can't carry more than 42 bullets at a time? Or more than 20 batteries for his flashlight?

And the boss fights... whew. At one point, I knew a piece of logging equipment was going to try and kill me, so I thought I'd play it safe and stay back and hit it with my flashlight but the game magically moved a huge roll of industrial wire to exactly where i was standing so I'd HAVE to face the boss up close and personal. It wasn't moved by dark-powers or something. It was just an invisible wall with a visible texture thrown in.

On top of allll of that, there are the logical inconsistencies of the story itself. If you know darkness is an issue, why aren't you fighting it like a sane person would? If you know that this thing wants what it wants, why are you assuming doing what it wants in any way is going to turn out alright? If you have history to learn from, why aren't you learning from it? If you know someone in town might know about what's going on, why are you ♥♥♥♥ing around with other characters at all during the day? If the entire town might be open to helping, why aren't you enlisting as much help as you can get with the craziness? Further, if you are playing a character who is a writer of exactly this kind of story, why is there literally NO self doubt in this character in what he is doing? This is poor writing on the part of SOME writer somewhere (and that doesn't necessarily mean outside of the game world).

Now, balance this kind of thing (which happens all throughout the game, making the game very frustrating) with the good parts. The pacing of the actual story is good. The way the characters interact (outside of the ♥♥♥♥♥♥♥t horror story plot advancements) is really believable. The tension that builds up and fades at the right moments is actually pretty brilliant. The comic relief is fun, but doesn't let you out of the prison of the story itself. There are brilliant moments in the story where you aren't sure if Alan is crazy of if the whole thing is real or not. You aren't sure who to trust, and that says something about the way they crafted the story and the characters. Plus, there are little moments that are truly creepy (besides the jump scare, which was a good one) such as the part in the diner where the little old lady is freaking out about the lights being out in the bathroom. That was a creepy and brilliant little bit of atmosphere building that I quite liked, and she does that kind of thing several times in the story. The characters, and what would happen to them, are why I kept playing the game through all the frustrating parts.

And finally the ending is both horrible and brilliant, which is kind of the point of horror stories in my mind. It screws with your head and makes you think. It forces you to explore ideas that are unpleasant and leaves you with interesting questions.

So, TL;DR : The game is a brilliant little horror story that, unfortunately, has a game that keeps getting in the way of said story. If you can get over the common horror/thriller tropes and issues, and manage to grind through the frustrating gameplay (which isn't enough to cause a table flip, in my opinion) Alan Wake is a good game to get on sale or for cheap. And hey, it's old, so you aren't gonna be paying premium price for it anyway. I'm glad I didn't. It's why I'm giving the game a thumbs up. The value is worth the cost.

Helpful? Ja Nei Morsom
( 11.2 timer registrert )
Publisert: 29. juni
I'm a bit middling on this one. It got a few pacing issues and runs a bit long. The story takes itself too seriously and I didn't really like the main character but overall it is worth 1 playthrough.
Helpful? Ja Nei Morsom
( 1.3 timer registrert )
Publisert: 29. juni
Helpful? Ja Nei Morsom
Silly Rabbit, Trix Is For Pic
( 14.6 timer registrert )
Publisert: 29. juni
Product received for free
I don't know how they did it, but they've managed to succesfully combine the gameplay elements Resident Evil 4 and Luigi's Mansion (shooting enemies in the face after stunning with a flashlight is EXTREMELY satisfying), both the atmostphere and quirkiness of Twin Peaks into one hell of a mix.

Boy am I glad this didn't end up like those story-driven non-games walking simulators kids like these days and manage to balance it out.
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 30 days
102 av 107 personer (95%) syntes denne anmeldelsen var hjelpsom
7 personer syntes at denne anmeldelsen var morsom
37.4 timer registrert
Publisert: 9. juni
(Full review follows below)

  • Game Name: Alan Wake
  • Original Release: 2012
  • Genre Tags: Adventure; Horror; Third-Person; Story Rich; Atmospheric
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 12-20 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Strong narrative advocates; Game atmosphere connoisseurs

”Nightmares exist outside of logic” – Stephen King

Alan Wake is an extremely enjoyable third person action-adventure/survival game with a very story-driven experience and the theme of a psychological thriller. It is a very cinematic game, with a lot of dialogue and cutscenes. So if you need constant action, you won’t find it here; but if you enjoy games that feel a lot like movies-you-control, this is a great pickup.

The backbone of this game is the excellent narrative, which is well-executed and well-acted. The main story arc is mysterious, intriguing, and suspenseful. And the voice acting is quite convincing, which is critical for a game this heavily story-driven. But my personal favorite aspect of Alan Wake is the development of the various characters. Video games sometimes have great stories, but often they lack the depth of character development one may find in other mediums of storytelling, like books, TV, or movies. The way this game was produced, though, it is easy to feel the connection with the characters and immerse yourself in their personalities.

The graphics, animations, effects, and soundscape all work in concert to create an extremely engaging atmosphere that reinforces the strong narrative. The gameworld looks great and you can feel the heavy atmosphere of the creepy little village that acts as the story’s setting. This vivid and intense setting allows the entirety of the game to be entertaining; even slow plot points remain amusing due to the immersive ambiance. If you are into immersion, Alan Wake is definitely the kind of game you want to play with headphones on, lights off, and no interruptions.

But looking past the engaging narrative and atmosphere, you will find that the actual gameplay is also pretty decent. The controls are mostly solid, albeit a little clunky— but it is the kind of clunky that is purposefully imposed to adhere to the paradigm of the scary/survival genre. And there is an interesting dynamic involving shadows and illumination from which all action/combat is derived and that affords the game a charming uniqueness. There are also a lot of collectibles that provide further lore/backstory and add an additional dynamic to the total gameplay. Be warned however: the collectibles system can break the immersion of the game at times because you’ll have to sidetrack to find them during intense moments in the storyline.

In short, Alan Wake is a great experience. It may not appeal to those who want constant action from their games, but for those who enjoy cinematic, narrative-driven games, then this will be great to consider trying if you haven’t yet. The dark psychological-thriller theme is easy to find intriguing and the gameplay, while not innovative, has a unique charm that is gratifying to experience.

Follow my curation page to see more of my recommendations!
Var denne anmeldelsen til hjelp? Ja Nei Morsom
12 av 12 personer (100%) syntes denne anmeldelsen var hjelpsom
31.5 timer registrert
Publisert: 31. mai
TL;DR: Alan Wake is a well-constructed and interesting game, with great atmospheric environments that work well with an interesting combat mechanic. With this is a clever story line and charming but somewhat poorly animated characters; this game is great for anyone looking for a solid thriller game.

In Alan wake there is a dark and twisted world where light and dark are prominent in both environment and tone. The graphics still hold up today and work beautifully with the lighting mechanics to build an intense experience. The atmosphere in Alan Wake is excellent; walking through dark woods in the night with your flashlight and weapon is rather creepy and with the light based combat mechanic manages to scare and reward. While at times the environment may seem repetitive the game does break up its action with puzzle sections and slightly dodgy driving segments.

Positive features:
-Fantastic atmosphere
-Different combat mechanic with array of weapons
-Beautiful graphics and lighting
-A well put together story line
-DLC comes included

Negative features:
-Occasionally repetitive areas
-Cut scenes are dated with poor character models and lip syncing
-Sudden physics related glitches on more than one occasion

To conclude Alan Wake is a solid all-round game; while not perfect and debatable in terms of its "horror" tag the whole experience is one that is well worth your time with replay ability for completionsists and DLC that adds to the game and story.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
8 av 9 personer (89%) syntes denne anmeldelsen var hjelpsom
38.3 timer registrert
Publisert: 3. juni
A classic with a really good story. You should have played this at least once in your life.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
8 av 9 personer (89%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
0.1 timer registrert
Publisert: 6. juni
P.S. If you play with "Direct Aiming" disabled the camera movement sensitivity is tied to (varies with) the frame-rate.
To avoid this behavior, you'll need to either enable "Direct Aiming" or make sure your FPS never drops below 60 and enable V-Sync. (Thanks 80TCS)
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
24.9 timer registrert
Publisert: 11. juni
An atmospheric horror adventure with a back story in the spirit of Stephen King. Third-person shooter where enemies have to lose the dark protection by casting light and then they are vulnerable to regular ranged weapons.
+ excellent atmosphere, very interesting plot, reach the peak with the two DLC chapters
+ nice environment, graphics and models
+ visual and sound effects
+ music soundtrack (++ to Space Oddity)
+ good duration, the two DLCs are perhaps the best part of the game
+ varied ways for environmental kills especially in the DLCs

- enemy variation is very limited
- gameplay can be repetitive
- gameplay can be repetitive
- gameplay can be repetitive...

All in all, a highly recommended title with the only drawback (but an important one) that especially at the beginning it lacks variety.

Hint: The DLCs, included in the game, can be accessed in the chapter selection once you finish the game.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 6 personer (83%) syntes denne anmeldelsen var hjelpsom
18.5 timer registrert
Publisert: 4. juni
Alan Wake has a really interesting story and a main character that is flawed enough not to be a Hollywood style bad ♥♥♥♥ hero, but motivated enough to press on in the face of adversity. You might find the plot difficult to follow, but give it a chance. It's smooth and creamy and goes down easy, like dipping your sack in melted butter, but it's not your sack, it's your brain.

The combat system is pretty clever. While the "Over the shoulder shooting" style game isn't an original idea, the way the enemies are made vulnerable is both relevant to the plot and smart enough that it creates tension without having to have foes burst out of air ducts every 5 seconds, using shock to replace fear. It's challenging and frightening in a story driven way, like a good novel, but it's not a novel, it's a game.

Go on, give it a go. It's no doubt much cheaper these days and it still holds up, even after all these years. The whole thing is very refreshing, like jumping into a cool lake. Only it's not a lake, it's an ocean.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
8.9 timer registrert
Publisert: 13. juni
Energizer & Verizon
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4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
9.5 timer registrert
Publisert: 27. juni
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
1.1 timer registrert
Publisert: 11. juni
This game is pretty great and has a good sense of tense mystery and atmosphere.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
14.6 timer registrert
Publisert: 12. juni
Description of the game with one word: awesome!
Var denne anmeldelsen til hjelp? Ja Nei Morsom