A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Användarrecensioner: Väldigt positivt (11,806 recensioner)
Utgivningsdatum: 16 feb, 2012

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Köp Alan Wake

Paket som innehåller detta spel

Köp Alan Wake Collector's Edition

Innehåller 2 saker: Alan Wake, Alan Wake Collector's Edition Extras

Köp Alan Wake Franchise

Innehåller 3 saker: Alan Wake, Alan Wake's American Nightmare, Alan Wake Collector's Edition Extras

 

Rekommenderat av kuratorer

"Oozing style, with some lovely Twin Peaks inspiration and a smart story that doesn't take itself too seriously. Some really awesome setpieces, too."

Recensioner

“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture

Om detta spel

När hustrun till den storsäljande författaren Alan Wake försvinner under deras semester, resulterar hans sökande efter henne till sidor från en thriller han inte ens kommer ihåg att han har skrivit. Ett mörkt närvarande smyger sig genom den lilla staden Bright Falls och driver Wake nästan till vansinne när han kämpar för att reda ut mysteriet och rädda hans älskade.

Upplagt i form av TV-serier, kännetecknas Alan Wake i Remedys berättande och pulshöjande actionsekvenser. När spelare dyker ner in djupare och djupare i mysteriet möter de överväldigande odds, vändningar i handlingen och cliffhangers. Endast när de kan bemästra striden med ljusets stridsmekanismer så kan de vara ett steg före mörkret som sprider sig i Bright Falls.

Med en stomme av ett action-spel och ett sinne av en psykologisk thriller, förser Alan Wakes intensiva atmosfär, djupa handling och exceptionella stridsmekanismer spelaren en underhållande och unik spelupplevelse.

Förbättrad version för PC

  • Inkluderar Alan Wake specialavsnitt “Signalen” och “Författaren”
  • Upplev Alan Wake’s Nordvästra USA i högre upplösning och högre noggrannhet än Xbox360-versionen.
  • Fullt konfigurerbar mus och tagentbord stöd, eller om du föredrar att spela med Microsofts handkontroll kopplad till din PC så kan du göra det också!
  • Massor av skräddarsybara grafikinställningar och stöd för bildformaten 4:3, 16:9 och 16:10!
  • Flertrådad grafikmotor som utnyttjar fördelan med fyrkärniga processorer.
  • Ytterligare inslag som våra fans har begärt som bland annat bildanpassning och gömma HUD.
  • Kompatibel med AMD Eyefinity 3D 3-skärms läge.

Systemkrav

    Minimum:
    • Operativsystem: Windows XP SP2
    • Processor: Dual Core 2GHz Intel eller 2.8GHz AMD
    • Minne: 2 GB RAM
    • Grafik: DirektX 10-kompatibelt med 512MB RAM
    • DirectX®: 9.0c
    • Hårddisk: 8 GB hårddiskutrymme
    • Ljud: DirektX 9.0c-kompatibelt
    Rekommenderat:
    • Operativsystem: Windows 7
    • Processor: Quad Core 2.66GHz Intel eller 3.2GHz AMD
    • Minne: 4 GB RAM
    • Grafik: DirektX 10-kompatibelt eller senare med 1GB RAM
    • DirectX®: 10
    • Hårddisk: 8 GB hårddiskutrymme
    • Ljud: DirektX 9.0c-kompatibelt
Hjälpsamma kundrecensioner
1 av 1 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
32.3 timmar totalt
Upplagd: 1 april
Welcome to Alan the writer, the author. A story is not a machine that does what you tell it. A story is a beast with a life of its own. You can create it, shape it, but as the story grows, it starts wanting things of its own. Change one thing, and you set off a chain reaction of events that spreads through the whole thing. This is Alan Wake a plot filled with darkness and shadows but also deep emotions as you try to find out what happend to Alice his wife. Through six amazing chapters and the most astonishing story ever you will dwelve between the darkness of "the taken" trying to survive with a pistol and a flashlight. The flashlight is your only tool to destroy the protection from the taken while you will kill them with your pistol or gun. For not being from Finland I would love to say to the makers of this game what an amazing and inspiring game you have brought about with a rich story that goes with you all the way to the end. It is not just the characters in this game that makes it "whole" it is the whole concept and environment and all the things in the game contributing to an emotional state of mind, the horrific experience and the beautiful landscapes. Get it and form your own opinion!
Var denna recension hjälpsam? Ja Nej Rolig
47 av 55 personer (85%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
112.9 timmar totalt
Upplagd: 9 april
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics, and Story. As a summary, Alan Wake takes a new turn for the genre as it combines the narrative structure of a novel and the episodic format of a television show for a one-of-a-kind concept. Players may find the gameplay polarizing as it will either be too repetitive or true to form for fans of survival-horror games. Neverthless, it still delivers a story that is very new to the industry yet executes it flawlessly which leaves players waiting for more.

Performance
An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.

Graphics options available
http://steamcommunity.com/sharedfiles/filedetails/?id=421007311
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site for a list of possible fixes.

Gameplay
Direct to the point, Alan Wake's gameplay is not good. It's simple, repetitive, and there's the stamina gauge which most players complain about and probably the only feature which got them killed in the first place. It's decent enough though to warrant it as a survival-horror game and it has features which you'll only find in this title.

If it wasn't obvious enough in the screenshots, trailers, and gameplay footage, Alan Wake's combat heavily revolves around the usage of light sources to navigate the world and fight enemies called the taken. Combat basically consists of a two-step process where you burn off the 'shadow shield' surrounding taken then shoot them. Seems tedious at first but once you get the hang of it, it's still tedious the second time around. You get to fight his enemies with a limited variation of weapons (six in total throughout the game) that somehow disappears after you complete a level. Finding them again is tedious as well and the locations where you find them is questionable. In return for fighting taken in the game, the game fights back with the dreadful stamina gauge which Remedy thought is a good idea to add in a title where the protagonist is a wimp writer who runs out of breath in the first two minutes that he tries to run. It was even reported that the protagonist running out of breath is the number one cause of death in the Bright Falls area. Clearly, Remedy was aiming for realism in this part because writers are only good with their imagination and not with their bodies, am I right? Most of the time, you'll find the protagonist catching his breath and die rather than reaching the safe haven and live. If the stamina gauge was too much for you, then the lack of gameplay scenarios might make it up for it's shortcomings as you spend a quarter and a half of the game walking and running through the great outdoors, all the while fighting the same variations of taken and possessed inanimate objects and carrying the same freaking guns while being bothered by the wonky camera as you realize that the only enemy here is the lack of difficulty and the stamina gauge.

Now, why doesn't it work? The gameplay sounds like survival-horror material right? You've got the guns, the relentless taken coming after you, the freaking stamina gauge, but there's something missing right? right! They forgot the most important aspect of a good gameplay: utilization of the features to its fullest. When you talk survival-horror, you think of gameplay that's so limited yet fully functional at the same time; it may be repetitive, but it keeps you on your toes and there's always a new challenge to tackle because the scenario keeps changing. Resident Evil: REmake had you choosing which zombies to kill and burn - less you want them to turn into a Crimson Head. Dead Space had you cutting off limbs and making sure that the body on the floor is really dead. Silent Hill 2 had you fighting against the main protagonist's psyche as it takes on a physical form. The only thing that's memorable about Alan Wake's gameplay is that it's repetitive and the fact that the protagonist runs out of breath so easily. There's a lot of things that they could've done with gameplay features like these - especially with the development time that they were given. How about adding Taken that are invulnerable to light and have him/them chase you through the woods? What about having the protagonist trapped in a factory at night and he has to fortify the area, set up traps, and scour the building for supplies? Heck, the underused and easy puzzles could've implemented the light-based gameplay to a great degree and would've made for some very interesting challenges. Small things like these make a very repetitive game fun and the various gameplay scenarios constantly makes the game fresh.

Graphics
Fact: Alan Wake is one of the most atmospheric games to ever exist. It's also a far cry from the industrial-focused level design that's so typical of modern games. It's gorgeous and peaceful at daytime, beautiful yet deadly at nighttime. The combination of industrial and natural settings paired with the amazing lighting and particle effects make it stand out from others. Character design is also praiseworthy as the cast of characters is very consistent and in-tone with the pacific northwest setting. If you've seen the Twin Peaks' cast, then more or less, you'll find the inspirations and similarities a bit too close to each other.

Fact: Alan Wake is one of the lowest in the AAA games section when it comes to the beauty and immersion factor of the game being constantly broken when you let the protagonist face the camera. The emotionless stares of the characters along with the bad lip-sync and the wooden animations make the game look like a horror show where robots are cast as actors. Normally, this wouldn't be a problem for other games but this is a freaking horror game! A genre which requires genuine and believable emotions from the cast! Sure, you may say that other survival-horror games had the problem too but what do you think is the difference between those games and this one? They conveyed the story through cutscenes! Alan Wake rarely uses cutscenes for the game and you'll always witness them talking to each other like neanderthals expressing their love to a rock.

Story
The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees. Anyways, Alan Wake's story is really good! Especially if you're a literature buff who likes to read stories of horror and terror or tales from the deep. You'll quickly pick up on how the story is structured like a novel and how the characters talk like they're a cast in a thriller. You'll also notice as you progress in the game the love that Sam Lake has for Stephen King and his works as well as others like Lovecraftian horror, Kubrick and Hitchcock films The Shining and The Birds respectively, and more obvious ones like Twin Peaks. Special mention for the first game that I've seen where product placement plays a very heavy and prominent role as cutscenes focus on the products first rather than the actual scene, everything that you use is branded, and Energizer is always there to save the day.

And there you have it.
Var denna recension hjälpsam? Ja Nej Rolig
42 av 56 personer (75%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
26.4 timmar totalt
Upplagd: 3 februari
Stephen King´s Life 10/10
Var denna recension hjälpsam? Ja Nej Rolig
11 av 12 personer (92%) fann denna recension hjälpsam
17.8 timmar totalt
Upplagd: 9 juni
One of the best games of Remedy Entertainment.
The gfx, atmosphere and light effects are spectacular, considering it's a game released in 2012.
The story is definitely interesting and keep moving on without becoming boring a single minute.
Very good voice acting and some jump scares.
The only negative comment is about the gameplay getting a bit repetitive / no sense of progression - but this is abolutely not a reason to avoid this game. Some parts of the game are challenging.
If you are looking for an immersive story and great atmosphere, don't think twice and go for it!
Var denna recension hjälpsam? Ja Nej Rolig
22 av 33 personer (67%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
3.7 timmar totalt
Upplagd: 19 februari
Motion Blur simulator
Var denna recension hjälpsam? Ja Nej Rolig