Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
用户评测:
总体:
特别好评 (619 篇评测) - 619 篇用户的游戏评测中有 81% 为好评。
发行日期: 2012年2月2日

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购买 PixelJunk Eden

夏日特卖!7月4日 截止

-50%
$9.99
$4.99

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购买 PixelJunk Eden + Soundtrack

包含 2 件物品: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

夏日特卖!7月4日 截止

购买 PixelJunk Bundle

包含 4 件物品: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

关于这款游戏

在 PSN 上广受好评并热卖的 PixelJunk™ Eden 终于登陆 Steam 了!
通过为 PC 版特别重新设计的一系列新特点和控制方式,使 Steam 平台的 PixelJunk™ Eden 与 PS3 版相比,即使是最老练的玩家也会感觉是一个全新的游戏。在这真实的有机平台上,通过摆动、攀爬和跳跃等方式,穿越这丰富多彩、充满活力的超自然巨大“花园”,让探索到的每个花园生长,并指导你那小巧的“Grimp”寻找贯穿在每个关卡中的隐藏“花谱”。当植物在你下面生长时,骑在巨大的植物上,摆动于植物间,在不断增长的花粉海洋里打掉花粉持有者。当粘附在一片摇摇欲坠的叶子上时,你可以选择被大炮发射,在零重力世界中漂浮,跃迁到镜像世界,或者只是简单的被风冲击;每个花园都有独特的挑战、谜题和敌人设定,他们将会震撼你的心灵!
通过由独立多媒体艺术家“Baiyon”创作并和谐互存的极简原始电音和独特画面风格,Eden 将带给您这个星球上空前绝后的游戏体验。

游戏特色:

  • 由独立音乐人及图像美术师 Baiyon 所创作并完美搭配的视觉和音响。
  • Eden 和“Encore”扩展包中的所有 15 个花园都可进行游戏。
  • 为鼠标完全重新设计的控制方式。
  • 一项全新的“快速跃迁”功能,允许玩家在发现他们有重大失误时可以快速返回到他们之前的跳跃点。
  • 一项新的改善“继续”功能:玩家现在可以从任一关中找到的最后一个花谱开始。
  • 多项有趣的新成就已添加到您的 Steam 成就列表!

系统需求

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
消费者评测
消费者评测系统更新!了解更多
总体:
特别好评 (619 篇评测)
最近发布
Doomsword257
( 1.5 小时(记录在案的) )
发布于:6月20日
Please note, I am only about a sixth of the way through the game currently.
So far, I have really enjoyed this game, the core mechanic is fun and unique, thie music is great, and the visuals are absolutely stunning. The game gives you a new ability every time a new level is unlocked, which vary from very useful to things I barely use, but they seem to be varied enough that the game won't become dull as it continues.
The only real problem I have with this game as of yet is that the tutorial, what little there is, relies on a great deal of incomprehensible (at least until I'd played the game for an hour or so) jargon, making it quite difficult to start playing, however, once I got past the first couple of levels, things were starting to make a bit more sense, and thus the game became a great deal more enjoyable.
Overall, probably an 8/10.
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Bryanleo
( 0.2 小时(记录在案的) )
发布于:6月4日
There really wasn't all that much to this game. It seemed interesting, but it just didn't do anything.
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solo
( 3.1 小时(记录在案的) )
发布于:5月25日
Very interesting game, thank you
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neizod
( 11.5 小时(记录在案的) )
发布于:5月14日
It's not bad, but it's not really good either. I just don't wanna give a thumb down (since I reserved that for shouting-f-word-while-playing game).

The worst part of the game is opening instruction, totally confusing. Until you play it like for 2hr and get to know the game, you might enjoy the game.

It also did a bad job on designing when you go for challenge, i.e., no collectable item counting, no timing, and no quick restart. You'll only get a summary report after you've done a stage, which is really bad since each stage require 10-20 min to complete.

Game machanic is still unique and enjoyable, however.
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AccidentlyOnPurpose
( 9.2 小时(记录在案的) )
发布于:5月11日
8.7/10 - One of My Favorite Casual Games to Play!

This game won't be for everyone but I can't say enough about it! There is enough going on to actively play or go at it half-heartedly while watching a movie; I really love that flexibility. I've played most of the Pixel Junk games and I am always impressed; even casual platformers are done with epic style and professional development. My favorite PJ game is still 'Monsters' but this game puts forth a strong effort to change my mind!

You play as a "Grimp" or bug-like alien creature; who must navigate plants and monsters in order to find "Spectra". These are essentially just level objectives or stars and complete a stage of that level. The game is pretty lengthy; there are about 15 diverse levels with 5 stages in each; taking about 10-30 minutes each stage! That's AT LEAST 25 hours to complete this entire game, I anticipate much more! The graphics are really impressive for how much of a minimalist style there is!

Worth the $10; I'd recommend grabbing the whole collection on discount!

Accidently Reviewed
Was this review helpful or maybe even not helpful? Either way join this group for more. Free Keys and Reviews weekly!
Steam Group: AccidentlyReviewed
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RK
( 0.6 小时(记录在案的) )
发布于:4月30日
unsure what it's about but looks cool
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月白也是幸运E
( 4.1 小时(记录在案的) )
发布于:4月14日
画风不错且有创意
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Massulan
( 7.2 小时(记录在案的) )
发布于:4月9日
At first I was wah? Then I was like, Meh... But then I was ===> "awesome!!!'
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SephirothTeo
( 4.1 小时(记录在案的) )
发布于:3月15日
This game is an athmospherical game.

Don't expect puzzles or a challenging game, just take a beer, turn loud the game's music and enjoy!
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NovaWurmson
( 1.1 小时(记录在案的) )
发布于:3月6日
Jump around in open, 2D, (mostly) plant-themed environments. Zoom around collecting things to open new paths. The game contains almost no text because it doesn't need it: It's purely about bouncing around the world as a little plant guy listening to awesome music.
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最有价值的评测  总体
6 人中有 6 人(100%)觉得这篇评测有价值
推荐
45.1 小时(记录在案的)
发布于:2014年9月3日
这个游戏很特别。

第一眼看到它的时候感觉这是基于单纯的灵感和抽象的想法做出来的“游戏”,事实上看了Trailer以后证实了我的猜测,于是我毫不犹豫的买了它。

关键词:自由探索

你在游戏中控制一个叫做Grimp的奇异小生物穿梭于一个名为Eden的巨型花园里,而Eden中会有许多各具特色的小型花园等待你去探索。至于探索的目的就是为了收集一种叫做spectra(花谱)的发光物体,每个小型花园都有5个spectra等待你拾取。为了得到spectra,你必须在花园中的枝叶间来回跳跃,攀附,摆荡,快速跃迁甚至坠落攻击花园守卫。与此同时亦需要不断的用自己的身体或者吐丝打破花苞释放花粉,待到种子们汲取了足够的花粉行将萌蘖拔节之时,你飞身上去打开种子,享受千奇百怪植物生长的乐趣……随着你不断的收集spectra,Eden中会不断有新的植物猛烈生长,同时也会开启更多的小型花园,甚至打开通往另外一个巨型的花园Encore的传送门(实为PS3版DLC的整合)。

关键词:奇异世界

这个游戏的精髓不在于“游戏性”,而是灵感和设计。这包含了艺术角度和关卡设计两个层面:

从艺术角度来说,游戏采用了些许电子和迷幻的风格的音乐配以及天马行空的植物和色彩设计。每一个花园的配色配乐和节奏完全不同,使得游戏过程更像是以微生物的视角通过移动来欣赏一幅巨大的电子抽象画。

从关卡设计来说,Eden和Encore共包含15个花园,几乎每一个都是独一无二的设计。比如第七花园的变换风向设计会让你晕头转向,第八花园的巨型隔栅让你无力攀爬;还有Encore中的零重力,参天的巨型植物,里表镜像世界等等设定都使游戏具备一定深度。给我最深印象场景的有两处,一处是为了攀上整个游戏的最高峰而不得不解开的巨型植物轮盘谜题,还有一处就是在通往最后一个spectra(15号花园)前路上节节登上的巨型台阶。最后,游戏为了加快节奏,有了所谓“生命值”的设定,其实是一种叫crystals的能量结晶。随着时间推移,crystals会不断消耗,你必须在花园中用各种方法寻找新的能量来源。

个人观点,对于这个游戏,如果你是一个有耐心并且乐于欣赏别人的灵感和创作的人,这款游戏会让你爱不释手。如果不是,这个游戏只会折磨你让你觉得不知其所以然枯燥乏味。所以一切看个人。

收集到了全部spectra后别忘了去找找那两个可爱的神秘小生物 : )
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
不推荐
5.0 小时(记录在案的)
发布于:2015年9月13日
+Soundtrack原声带
+植物飘动细节
-收集要素繁琐
-专属psn游戏
我一直希望一些游戏在原来发售的平台中继续发展,而不是想着移植炒冷饭赚钱,因为手感方面不同平台相比都是独立的。
这款游戏毫无疑问让我觉得拿手柄玩才玩得舒服
,但我没有手柄,我也不想为此买手柄
首先这是一款慢节奏的艺术向游戏,作为一个花粉传播使者不断的攀高采花瓣。然而不可抗力不能一次性把花瓣全收集齐,我想继续在某关收集,只要新关卡解锁就会强制把我拉过去。
里面的怪物还是挺亲切,主要通过向下冲击打,但是打完之后肢体会飘散四处趁机重新复合,光标方向作为移动,但是我老感觉移动的幅度很小,作为一个手残,我就这么爬上去摔下来,爬上去又接着摔下来。
这游戏主打休闲,我倒希望可以有本地联机,一个手残这么下去整个人慢慢浮躁起来了
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
4.6 小时(记录在案的)
发布于:2015年3月16日
相当新颖的一款游戏 画面细腻 音乐给力 操作简单 只需用到鼠标左右键
基本上这就是一个收集游戏 适合打发时间
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
1.4 小时(记录在案的)
发布于:2015年4月14日
作为一款休闲游戏你可以把它当成艺术品也不为过←_←不就是艺术品么,抽象鲜艳的画面加上舒适的BGM让游戏很是搭配,很推荐大家去尝试本作~
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
3.6 小时(记录在案的)
发布于:3月5日
很精致的一款游戏。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
11.6 小时(记录在案的)
发布于:2013年12月31日
圣诞感觉最值得小游戏 很好玩 对休闲游戏感兴趣的可以试试.
这篇评测是否有价值? 欢乐
3 人中有 1 人(33%)觉得这篇评测有价值
9 人中有 2 人(22%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
2.7 小时(记录在案的)
发布于:2014年8月27日
我嘞个天我完了十分钟我完全不晓得我在耍啥子东西啊。。。。没中文就不说了,这种东西难道是专门用来勾搭女孩子的么?
这篇评测是否有价值? 欢乐
178 人中有 154 人(87%)觉得这篇评测有价值
推荐
16.7 小时(记录在案的)
发布于:2013年8月13日
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
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65 人中有 65 人(100%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
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12.1 小时(记录在案的)
发布于:2015年8月20日
http://steamcommunity.com/sharedfiles/filedetails/?id=489916653
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916563
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