Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
用户评测: 特别好评 (562 篇评测)
发行日期: 2012年2月2日

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购买 PixelJunk Eden + Soundtrack

包含 2 件物品: PixelJunk Eden, Pixeljunk Eden Soundtrack

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包含 4 件物品: Nom Nom Galaxy, PixelJunk Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

 

由鉴赏家推荐

"Fresh art game with great music and simplicity right up there with Rez and Lumines. It's got distinct style that's a joy to take in and chill with."

关于这款游戏

在 PSN 上广受好评并热卖的 PixelJunk™ Eden 终于登陆 Steam 了!
通过为 PC 版特别重新设计的一系列新特点和控制方式,使 Steam 平台的 PixelJunk™ Eden 与 PS3 版相比,即使是最老练的玩家也会感觉是一个全新的游戏。在这真实的有机平台上,通过摆动、攀爬和跳跃等方式,穿越这丰富多彩、充满活力的超自然巨大“花园”,让探索到的每个花园生长,并指导你那小巧的“Grimp”寻找贯穿在每个关卡中的隐藏“花谱”。当植物在你下面生长时,骑在巨大的植物上,摆动于植物间,在不断增长的花粉海洋里打掉花粉持有者。当粘附在一片摇摇欲坠的叶子上时,你可以选择被大炮发射,在零重力世界中漂浮,跃迁到镜像世界,或者只是简单的被风冲击;每个花园都有独特的挑战、谜题和敌人设定,他们将会震撼你的心灵!
通过由独立多媒体艺术家“Baiyon”创作并和谐互存的极简原始电音和独特画面风格,Eden 将带给您这个星球上空前绝后的游戏体验。

游戏特色:

  • 由独立音乐人及图像美术师 Baiyon 所创作并完美搭配的视觉和音响。
  • Eden 和“Encore”扩展包中的所有 15 个花园都可进行游戏。
  • 为鼠标完全重新设计的控制方式。
  • 一项全新的“快速跃迁”功能,允许玩家在发现他们有重大失误时可以快速返回到他们之前的跳跃点。
  • 一项新的改善“继续”功能:玩家现在可以从任一关中找到的最后一个花谱开始。
  • 多项有趣的新成就已添加到您的 Steam 成就列表!

系统需求

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.6 小时(记录在案的)
发布于:3月16日
相当新颖的一款游戏 画面细腻 音乐给力 操作简单 只需用到鼠标左右键
基本上这就是一个收集游戏 适合打发时间
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:4月14日
作为一款休闲游戏你可以把它当成艺术品也不为过←_←不就是艺术品么,抽象鲜艳的画面加上舒适的BGM让游戏很是搭配,很推荐大家去尝试本作~
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
7.8 小时(记录在案的)
发布于:5月18日
Pixel Junk Eden is by these people http://www.q-games.com/ and I am now very interested in them.

This is a game where you could judge it quickly by face value, but you really need to stick with it to understand and see the beauty of it. It is a REALLY good puzzle game.

The objective is to control a bug through spinning and rolling and make it hit spores and then collect the pollen so that it germinates nearby seeds which will grow further branches which you can now latch onto. You must navigate each map with your grappling silk hook and find five spectra (glowing bulb spirits) so that you can unlock more maps. There is a total of 75 spectra in all. The game is visually impressive with it's abundant in your face vibrant colors and patterns and it's comprehensive list of trendy instrumental music scores. It's peaceful and relaxing, but it is also very fast if you are to take on the challenge of getting the whole five spectra in a single course in a single run. There is no dillydallying then. The further you progress the more interesting the different mechanics of the game.

What I love about this game is that there is NOTHING like it. Well done to the developers for producing a UNIQUE product and visual. It's constantly on sale and I would say it's worth more than what it goes on sale for. High Praise.
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:2月16日
Calming if you want it to be, stressful if you want to be a completionist. Great game for killing a half hour.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:2014年12月26日
Pixeljunk Eden is an unusual, beautiful, and elegant game. The "game" aspect is actually subdued compared to the aesthetical experience that this program is. Describing it makes little sense. I'd have to say that you're a little sprite that collects pollen to grow a garden and harvest spectra. But that wouldn't describe one tenth of what Pixeljunk Eden is. One needs to mention the perfect fusion between aesthetics and music, and the gorgeous use of colors. Definitely something different and very beautiful, I can only recommend that you give it a try.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2月14日
Some people like shooting up teh newbs on Modern Warfare and then 420 blazin it with their dogs to relieve stress. Me? I'll stick with PixelJunk Eden. The smoothest, most relaxing experience I've ever seen on Steam.
这篇评测是否有价值? 欢乐
8 人中有 5 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.9 小时(记录在案的)
发布于:3月11日
Maybe if I gave it more time to grow on me but my time spent actually playing the game was a chore. Not for me most likely.

Too bad you can't give a middle thumb sideways on this thing so... down we go ;)
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年12月14日
Very calming!
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年12月26日
I started out playing Pixeljunk Eden on the PS3, its original platform(I think). I loved it! It is a colorful game, and the techno soundtrack puts you at a decent pace which relaxes and calms you(or maybe techno gives you a headache?). It doesn't really have a story-you're a small creature growing colorful silhouettes of plants by collecting flora-looking objects called... wait, let's not spoil it. But in short this game, even though boiling it down to its structure makes it seem tedious and repetitive, keeps you engaged and interested, even when calmed while playing it. It's unique too! I especially liked how the levels changed colors and became decently harder as you played through them. And despite it being timed, you can replenish the timer so you have plenty of time to do other things while playing. The negatives of the game pretty much fix themselves.

I have only one problem with this game, and it's just on this port-there aren't many video settings, which means if the game runs slow for you you're pretty much doomed. And it runs slow for me. It's an absolute killer. But as long as you have a powerful enough machine, this won't be a problem at all, and you can enjoy it as much as you want. Another con is that it used to be a co-op game where you could play online with strangers or your friend could pick up the other controller and join, but if you never cared for multiplayer, that's not a problem either. I'm also noting here for people who started out playing the PS3 version that the PC controls are a bit awkward to adjust to, but it's definitely not impossible.

In short? The game has vibrant, well-animated artwork, its physics are sensical and easily adjusted to, the goal is simple and you can start it up whenever without worrying about where you were in the gameplay. I recommend this!
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
45.1 小时(记录在案的)
发布于:2014年9月3日
这个游戏很特别。

第一眼看到它的时候感觉这是基于单纯的灵感和抽象的想法做出来的“游戏”,事实上看了Trailer以后证实了我的猜测,于是我毫不犹豫的买了它。

关键词:自由探索

你在游戏中控制一个叫做Grimp的奇异小生物穿梭于一个名为Eden的巨型花园里,而Eden中会有许多各具特色的小型花园等待你去探索。至于探索的目的就是为了收集一种叫做spectra(花谱)的发光物体,每个小型花园都有5个spectra等待你拾取。为了得到spectra,你必须在花园中的枝叶间来回跳跃,攀附,摆荡,快速跃迁甚至坠落攻击花园守卫。与此同时亦需要不断的用自己的身体或者吐丝打破花苞释放花粉,待到种子们汲取了足够的花粉行将萌蘖拔节之时,你飞身上去打开种子,享受千奇百怪植物生长的乐趣……随着你不断的收集spectra,Eden中会不断有新的植物猛烈生长,同时也会开启更多的小型花园,甚至打开通往另外一个巨型的花园Encore的传送门(实为PS3版DLC的整合)。

关键词:奇异世界

这个游戏的精髓不在于“游戏性”,而是灵感和设计。这包含了艺术角度和关卡设计两个层面:

从艺术角度来说,游戏采用了些许电子和迷幻的风格的音乐配以及天马行空的植物和色彩设计。每一个花园的配色配乐和节奏完全不同,使得游戏过程更像是以微生物的视角通过移动来欣赏一幅巨大的电子抽象画。

从关卡设计来说,Eden和Encore共包含15个花园,几乎每一个都是独一无二的设计。比如第七花园的变换风向设计会让你晕头转向,第八花园的巨型隔栅让你无力攀爬;还有Encore中的零重力,参天的巨型植物,里表镜像世界等等设定都使游戏具备一定深度。给我最深印象场景的有两处,一处是为了攀上整个游戏的最高峰而不得不解开的巨型植物轮盘谜题,还有一处就是在通往最后一个spectra(15号花园)前路上节节登上的巨型台阶。最后,游戏为了加快节奏,有了所谓“生命值”的设定,其实是一种叫crystals的能量结晶。随着时间推移,crystals会不断消耗,你必须在花园中用各种方法寻找新的能量来源。

个人观点,对于这个游戏,如果你是一个有耐心并且乐于欣赏别人的灵感和创作的人,这款游戏会让你爱不释手。如果不是,这个游戏只会折磨你让你觉得不知其所以然枯燥乏味。所以一切看个人。

收集到了全部spectra后别忘了去找找那两个可爱的神秘小生物 : )
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
11.6 小时(记录在案的)
发布于:2013年12月31日
圣诞感觉最值得小游戏 很好玩 对休闲游戏感兴趣的可以试试.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2013年12月31日
~~~
这篇评测是否有价值? 欢乐
9 人中有 2 人(22%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.7 小时(记录在案的)
发布于:2014年8月27日
我嘞个天我完了十分钟我完全不晓得我在耍啥子东西啊。。。。没中文就不说了,这种东西难道是专门用来勾搭女孩子的么?
这篇评测是否有价值? 欢乐
169 人中有 146 人(86%)觉得这篇评测有价值
16.7 小时(记录在案的)
发布于:2013年8月13日
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
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58 人中有 47 人(81%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:2012年8月2日
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

-Nilesy
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39 人中有 34 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.4 小时(记录在案的)
发布于:2014年8月5日
Ever feel like you just need to relax and tend to a garden or something? This game makes you feel lost in nature and time. My mom actually watched me play for a few minutes.
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25 人中有 23 人(92%)觉得这篇评测有价值
73.0 小时(记录在案的)
发布于:2014年1月4日
Let me start by mentioning that I'm not very fond of platform games. Never have been. They usually feel way to linear and restricted to me, and hardly ever offer exciting game mechanics.

While PixelJunk Eden technically is a platform game, this label wouldn't do much justice to it, as it truly is so much more! The game mechanics are simple yet innovative and the gameplay is very fluent. The player can move around freely over the entire map, explore every corner and in the meanwhile develop the map as it grows with you (by seeding plants).

No need to use the keyboard; the mouse does it all for you. This however doesn't mean it's a simple point-and-click game. Different combinations of mouse buttons make you jump in different ways and it all feels very natural.

The artwork is amazing and the 15 maps all offer something new. The minimal house music compliments the game very well.

Is there nothing negative to mention about the game? Of course, there always is. While the gameplay has the potential to be very relaxing, the timer that decreases your health can be stressful. You have to pick up crystals to recharge it, but these are not always around in the later stages of the map and it can be a little frustrating to die just before reaching your goal. In my opinion your health shouldn't be affected by time that much, but rather more by the enemies you have to defeat. These do some occasional damage, but more often interfere with your jumps.

Overall a very nice game with high replay value. You can play for just 10 minutes or for several hours, which makes it a game you can easily come back to. Even the main menu is fun to play around with.
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33 人中有 27 人(82%)觉得这篇评测有价值
13.4 小时(记录在案的)
发布于:2013年12月18日
A pleasant palate cleanser of a game, well worth the price of admission if you’re after something a little different from the usual platforming tropes.

At it's heart Eden is a simple platformer, each level or “garden” has five items to collect, with a cumulative total of these items unlocking additional levels. To traverse these levels you have a jump and grip/swing mechanic, the physics involved in which are slightly “floaty” therefore offering a good degree of mid-air readjustment. Reaching the higher areas of a level requires the player to pollinate plants, a process achieved by picking up nearby items, or destroying enemies in the vicinity, with larger pollen rewards generated for destroying multiple enemies in a single jump. Players are required to accomplish all of this against the clock, though that clock can be topped up by acquiring some items dotted around the gardens.

There are no great bold innovations to be seen here, the pleasure of the game is derived from the fact that the design of the game mechanics, the visuals and the sound all come together to make a very pleasant gaming experience. In an odd juxtaposition of perception and content, the easy going almost Zen-like meditative vibe of Eden in the early stages is tempered with some really rather infuriating moments in the later in the game, but that’s alright, because you can simply drop back a few levels and do a run through an earlier level for no other reason than the fact the world of Eden is a very pleasant one to visit.

Finally it should be noted this is the definitive version of the game, controls redesigned for mouse and keyboard, several annoyances ironed out from the original PSN version (Thankfully you no longer have to collect all 5 items in one run to clear a level), all of the Encore content included, and the addition of a nifty “warp” function which allows for the rapid repair of any mistimed jump.
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19 人中有 16 人(84%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2014年11月14日
I mainly play this game because it's so pretty and I liked the music. It's so relaxing and just lovely. it's my therapy almost. it calms me down.
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41 人中有 28 人(68%)觉得这篇评测有价值
5.5 小时(记录在案的)
发布于:2013年7月12日
Gorgeous visuals and excellent music. Equal parts relaxing and infuriating but all around fantastic. Also a really good game for playing late at night, too. Make sure you get the soundtrack.
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