Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
用户评测: 特别好评 (596 篇评测) - 596 篇用户评测中有 82% 为好评。
发行日期: 2012年2月2日


购买 PixelJunk Eden


购买 PixelJunk Eden + Soundtrack

包含 2 件物品: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

购买 PixelJunk Bundle

包含 4 件物品: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter



"Fresh art game with great music and simplicity right up there with Rez and Lumines. It's got distinct style that's a joy to take in and chill with."


在 PSN 上广受好评并热卖的 PixelJunk™ Eden 终于登陆 Steam 了!
通过为 PC 版特别重新设计的一系列新特点和控制方式,使 Steam 平台的 PixelJunk™ Eden 与 PS3 版相比,即使是最老练的玩家也会感觉是一个全新的游戏。在这真实的有机平台上,通过摆动、攀爬和跳跃等方式,穿越这丰富多彩、充满活力的超自然巨大“花园”,让探索到的每个花园生长,并指导你那小巧的“Grimp”寻找贯穿在每个关卡中的隐藏“花谱”。当植物在你下面生长时,骑在巨大的植物上,摆动于植物间,在不断增长的花粉海洋里打掉花粉持有者。当粘附在一片摇摇欲坠的叶子上时,你可以选择被大炮发射,在零重力世界中漂浮,跃迁到镜像世界,或者只是简单的被风冲击;每个花园都有独特的挑战、谜题和敌人设定,他们将会震撼你的心灵!
通过由独立多媒体艺术家“Baiyon”创作并和谐互存的极简原始电音和独特画面风格,Eden 将带给您这个星球上空前绝后的游戏体验。


  • 由独立音乐人及图像美术师 Baiyon 所创作并完美搭配的视觉和音响。
  • Eden 和“Encore”扩展包中的所有 15 个花园都可进行游戏。
  • 为鼠标完全重新设计的控制方式。
  • 一项全新的“快速跃迁”功能,允许玩家在发现他们有重大失误时可以快速返回到他们之前的跳跃点。
  • 一项新的改善“继续”功能:玩家现在可以从任一关中找到的最后一个花谱开始。
  • 多项有趣的新成就已添加到您的 Steam 成就列表!


    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
3 人中有 3 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
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2 人中有 2 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
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59 人中有 59 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
12.1 小时(记录在案的)
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
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14 人中有 13 人(93%)觉得这篇评测有价值
7.8 小时(记录在案的)
Pixel Junk Eden is by these people http://www.q-games.com/ and I am now very interested in them.

This is a game where you could judge it quickly by face value, but you really need to stick with it to understand and see the beauty of it. It is a REALLY good puzzle game.

The objective is to control a bug through spinning and rolling and make it hit spores and then collect the pollen so that it germinates nearby seeds which will grow further branches which you can now latch onto. You must navigate each map with your grappling silk hook and find five spectra (glowing bulb spirits) so that you can unlock more maps. There is a total of 75 spectra in all. The game is visually impressive with it's abundant in your face vibrant colors and patterns and it's comprehensive list of trendy instrumental music scores. It's peaceful and relaxing, but it is also very fast if you are to take on the challenge of getting the whole five spectra in a single course in a single run. There is no dillydallying then. The further you progress the more interesting the different mechanics of the game.

What I love about this game is that there is NOTHING like it. Well done to the developers for producing a UNIQUE product and visual. It's constantly on sale and I would say it's worth more than what it goes on sale for. High Praise.
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7 人中有 6 人(86%)觉得这篇评测有价值
4.6 小时(记录在案的)
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
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