Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
使用者評論: 極度好評 (605 篇評論) - 605 個使用者中有 81% 為該遊戲做出正面評論。
發售日: 2012 年 02 月 2 日

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購買 PixelJunk Eden

包含此遊戲的合集

購買 PixelJunk Eden + Soundtrack

包含 2 個項目: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

購買 PixelJunk Bundle

包含 4 個項目: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

關於此遊戲

在 PSN 上廣受好評的 PixelJunk™ Eden 已經游向 Steam !
針對 PC 所重新設計的控制方式以及擁有新功能的譜,PixelJunk™ Eden 將給您全新的感受,即使您在 PS3 上已經是一個熟練的老手。
在這個生氣蓬勃的有機生物世界中巨大的「花園」中,利用搖擺、跳躍及攀爬的方式,來成為一個難以捉摸的譜,並尋找每個關卡中小而敏捷的「Grimp」。騎乘在您所成長的巨型植物下,揮動它們,破壞它們的花粉,並讓它們徘徊在這個日益增長、喧囂的世界。
從大砲中發射,在這個零重力的世界下,被風的吹拂而去拼命的抓住葉子,來通過這迷霧的世界。每個花園都有一系列獨特的挑戰,謎題和敵人都將激發您的頭腦!
由獨立製作多媒體藝術家 Baiyon 所製作出的和諧與獨特的繪畫風格以及細膩的原聲音樂, Eden 將會讓您體驗到其他遊戲所無法感受到的。

遊戲特色:

  • 由獨立音樂家及藝術家 Baiyon 所製作出的引人入勝和和諧的音樂。
  • 可以遊玩「Encore」擴展包中的全新的15個關卡。
  • 針對滑鼠而重新設計的控制方式。
  • 一個全新的功能「Quick Warp」:如果您發現它們跌落得太遠,可以讓您回復到最後它們最後一次跳躍的位置。
  • 全新改進的功能「Continue」:您現在可以在任何的階段來開始遊玩過去的譜。
  • 更多新的樂趣的成就新增到您的 Steam 成就系統的清單!

系統需求

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
值得參考的用戶評論
63 人之中有 63 人(100%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
12.1 記錄時數
張貼於:2015 年 08 月 20 日
http://steamcommunity.com/sharedfiles/filedetails/?id=489916653
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916563
這篇評論值得參考嗎? 搞笑
31 人之中有 20 人(65%)認為這篇評論值得參考
4.6 記錄時數
張貼於:2015 年 09 月 8 日
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
這篇評論值得參考嗎? 搞笑
171 人之中有 148 人(87%)認為這篇評論值得參考
16.7 記錄時數
張貼於:2013 年 08 月 13 日
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
這篇評論值得參考嗎? 搞笑
40 人之中有 35 人(88%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
9.4 記錄時數
張貼於:2014 年 08 月 5 日
Ever feel like you just need to relax and tend to a garden or something? This game makes you feel lost in nature and time. My mom actually watched me play for a few minutes.
這篇評論值得參考嗎? 搞笑
70 人之中有 53 人(76%)認為這篇評論值得參考
9.4 記錄時數
張貼於:2012 年 08 月 2 日
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

-Nilesy
這篇評論值得參考嗎? 搞笑