Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Análises de utilizadores:
No geral:
Muito positivas (615 análises) - 81% das 615 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 2 Fev, 2012

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

Comprar PixelJunk Eden

Pacotes que incluem este jogo

Comprar PixelJunk Eden + Soundtrack

Inclui 2 itens: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

Comprar PixelJunk Bundle

Inclui 4 itens: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

Conteúdo transferível para este produto

 

Acerca deste jogo

O aclamado hit da PSN, PixelJunk™ Eden, está a caminho do Steam!
Com uma série de novas funcionalidades e controlos recriados especificamente para o PC, PixelJunk Eden ™ para o Steam será novo em folha, mesmo para os veteranos mais experientes da versão PS3.
Balança, escala, e salta pelo teu caminho através de enormes "jardins" repletos de vida vegetal vibrante de outro mundo neste jogo de plataformas verdadeiramente orgânico e expande o teu jardim à medida que exploras e guias o teu pequeno e ágil "Grimp" para o elusivo "Spectra", que estão escondidos em cada nível. Guia plantas gigantes à medida que crescem em baixo de ti, e usa-as para destruir Predadores de Pólen numa cacofonia cada vez mais crescente de pólen. Sê disparado de canhões, flutua em zero-G, entra em mundos espelhados ou sê simplesmente arremessado pelo vento, enquanto te agarras desesperadamente a uma folha; cada jardim tem um conjunto único de desafios, enigmas e inimigos que irão expandir a tua mente!


Caracterizado por uma banda sonora original e minimalista e um estilo gráfico único, ambos criados em harmonia entre si pelo artista multimédia Indie “Baiyon”, Eden irá proporcionar-te uma experiência como nenhum outro jogo neste ou em outro planeta.

Principais características:

  • Uma harmonia mágica entre visão e som realizada pelo músico e artista gráfico independente Baiyon.
  • Todos os 15 jardins do Eden e do pacote de expansão "Encore" disponíveis para jogar.
  • Controlos do rato completamente reinventados.
  • Uma funcionalidade completamente nova, o "Quick Warp", que permite aos jogadores retornarem rapidamente à posição do último salto, caso caiam muito longe.
  • Uma nova e melhorada funcionalidade de "Continue": Os jogadores podem começar a partir do último Spectra que encontraram em qualquer nível possível.
  • Muitas novas e divertidas proezas para a tua lista de proezas do Steam!

Requisitos do Sistema

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Análises úteis de clientes
1 de 1 pessoas (100%) acharam esta análise útil
5.4 hrs em registo
Publicada: 13 de Julho de 2012
Viciante e com musicas muito intensas
a imersão eh quase que imediata
altamente recomendado para o publico de raves e quem curte musica eletronica
Achaste esta análise útil? Sim Não Engraçada
2 de 3 pessoas (67%) acharam esta análise útil
0.5 hrs em registo
Publicada: 31 de Agosto de 2014
Well graphically speaking the game was deep beautiful but i found the gameplay extremely boring, i will recommend but this game is no priority to play.

3/10
Achaste esta análise útil? Sim Não Engraçada
151 de 174 pessoas (87%) acharam esta análise útil
16.7 hrs em registo
Publicada: 13 de Agosto de 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Achaste esta análise útil? Sim Não Engraçada
64 de 64 pessoas (100%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
12.1 hrs em registo
Publicada: 20 de Agosto de 2015
http://steamcommunity.com/sharedfiles/filedetails/?id=489916653
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916563
Achaste esta análise útil? Sim Não Engraçada
57 de 74 pessoas (77%) acharam esta análise útil
9.4 hrs em registo
Publicada: 2 de Agosto de 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

-Nilesy
Achaste esta análise útil? Sim Não Engraçada