Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Gebruikersrecensies: Erg positief (598 recensies) - 82% van de 598 gebruikersrecensies voor deze game is positief.
Releasedatum: 2 feb 2012

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PixelJunk Eden kopen

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Pakketten die deze game bevatten

PixelJunk Eden + Soundtrack kopen

Bevat 2 items: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

PixelJunk Bundle kopen

Bevat 4 items: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter


Door curatoren aanbevolen

"Fresh art game with great music and simplicity right up there with Rez and Lumines. It's got distinct style that's a joy to take in and chill with."

Over dit spel

De door critici geprezen hit PixelJunk™ Eden heeft zijn weg naar Steam geslingerd!
Met een verzameling nieuwe features en controls speciaal voor de PC herbedacht, zal PixelJunk™ Eden op Steam als nieuw aanvoelen voor zelfs de meest doorgewinterde veteranen van de PS3 versie. Slinger, klim en spring door enorme "gardens" vol levendige onwereldse flora in deze waar organische platformer en groei iedere garden terwijl je verkend en leid je kleine maar lenige "Grimp" richting de ongrijpbare "Spectra" die in ieder niveau verstopt zijn. Berijd enorme planten terwijl ze onder je groeien en spring van ze af waarmee je Pollen Prowlers vernietigd in een immer groeiende kakofonie van pollen. Word van kanonnen geschoten, zweef in het gewichtloze, warp naar spiegel werelden of word gewoon heen en weer geblazen door de wind terwijl je wanhopig vastklemt aan een hangend blad; elke garden heeft een unieke set van uitdagingen, puzzels en vijanden die je verbeelding zullen verbreden!
Met een minimalistische techno soundtrack en unique grafische steil die in harmonie met elkaar zijn ontworpen door Indie multimedia artiest "Baiyon", geeft Eden je een ervaring zoals geen ander spel op deze planeet, of de volgende.

Key features:

  • Een betoverende harmonie van zicht en geluid gerealiseerd door de onafhankelijke musicus en artiest Baiyon.
  • Alle 15 garden van Eden en de "Encore" expansion pack beschikbaar om te spelen.
  • Totaal herbedachte controls voor de muis.
  • De compleet nieuwe "Quick Warp" feature waarmee spelers snel terug kunnen keren naar hun laatste spring positie als ze zichzelf te ver zien vallen...
  • Een nieuwe en verbeterde "continue" feature: Spelers kunnen nu van de laatste Spectra die ze genomen hebben op ieder gegeven niveau.
  • Een boel leuke nieuwe achievements voor je Steam achievements lijst!


    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Nuttige klantrecensies
61 van de 61 mensen (100%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
12.1 uur in totaal
Geplaatst: 20 augustus
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 17 mensen (71%) vonden deze recensie nuttig
4.6 uur in totaal
Geplaatst: 8 september
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.3 uur in totaal
Geplaatst: 8 juni
Mildly positive recommendation.

* relaxing music
* lots of exploration. it feels quite nice to be able to sweep up the pollen, open up the seeds, and find the spectra.
* can be played with mouse only -- an ideal game for playing one-handed.
* gameplay can fit in short spurts if you want it that way.

* ugh, the momentum! while it's fair, it keeps on making me miss my jumps and other things. Might be nicer if it were set laterally 2D rather than up/down 2D, so there were no gravity effects. (NOTE: when you jump off, your momentum resets to a jump momentum in the direction you jump. you don't get the momentum of the object you were standing on even if it was moving.)
* having enemies that interrupt your movements, and having a time limit. (running out of time just sends you back to the original starting point of the stage, though.)
* cursor occasionally hard to see against various features and background.

Overall, a generally enjoyable experience for chilling. Occasionally irritating when you miss a bunch of jumps/landings in a row, but overall decent.

For reference: I've completed the first three gardens, and unlocked about 6 gardens so far.
Was deze recensie nuttig? Ja Nee Grappig
147 van de 170 mensen (86%) vonden deze recensie nuttig
16.7 uur in totaal
Geplaatst: 13 augustus 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Was deze recensie nuttig? Ja Nee Grappig
52 van de 67 mensen (78%) vonden deze recensie nuttig
9.4 uur in totaal
Geplaatst: 2 augustus 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

Was deze recensie nuttig? Ja Nee Grappig