Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Användarrecensioner: Väldigt positivt (598 recensioner) - 82% av 598 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 2 feb, 2012

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Köp PixelJunk Eden

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Paket som innehåller detta spel

Köp PixelJunk Eden + Soundtrack

Innehåller 2 saker: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

Köp PixelJunk Bundle

Innehåller 4 saker: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

Nedladdningsbart innehåll för detta spelet


Rekommenderat av kuratorer

"Fresh art game with great music and simplicity right up there with Rez and Lumines. It's got distinct style that's a joy to take in and chill with."

Om detta spel

Den kritikerrosade PSN hitten PixelJunk™ Eden har svingat sig till Steam!

Med ett spektrum av nya funktioner och kontroller omgjorda speciellt för PC, kommer PixelJunk™ Eden på Steam att kännas helt ny för även de mest erfarna veteraner från PS3-versionen. Svinga, klättra och hoppa din väg genom massiva "trädgårdar" av levande utomvärldsliga växtliv i detta verkligt organiska plattformsspel och väx varje trädgård medan du utforskar och styr din lilla men akrobatiska "Grimp" mot den svårfångade "Spectra", som är gömd och utspridd på varje nivå. Rid gigantiska växter då de växer under dig, svinga dig sedan från dem för att förstöra Pollensamlingar i en ständigt ökande kakofoni av pollen. Bli skjuten från kanoner, flyta i Noll-G, ta dig till spegelvärldar eller brottas med vinden, medan klängande desperat på ett dinglande löv, varje trädgård har en unik uppsättning utmaningar, pussel och fiender som kommer att utöka ditt sinne!

Med ett minimalt original techno soundtrack och en unik grafisk stil som båda skapades i harmoni med åt av Indie multimediaartisten "Baiyon", Eden kommer att ge dig upplevelse som inget annat spel på den här planeten, eller nästa.


  • En trollbindande harmoni av bild och ljud förverkligas genom oberoende musikern och grafikern, Baiyon.
  • Alla 15 trädgårdar från både Eden och "Encore" expansionspaketet är tillgängliga att spela.
  • Helt nya omgjorda kontroller för musen.
  • En helt ny "Quick Warp"-funktion som tillåter spelare att snabbt återgå till sitt sista hoppposition om de upptäcker att de själva faller för långt ..
  • En ny och förbättrad "fortsätt"-funktion: Spelare kan nu starta från det sista Spektrat de tog på vilken nivå som helst.
  • Massor av nya roliga prestationer tilläggs till din framstegslista på Steam!


    • Operativsystem:Windows XP, Vista, 7
    • Processor:Performance motsvarande to Core™2 Duo. SS3 krävs.
    • Minne:512 MB RAM
    • Grafik:5 år eller yngre. Integrerad grafik och och kort av väldigt låg budget fungerar kanske inte. OpenGL 2.1.
    • DirectX®:Dx90c
    • Hårddisk:446 MB hårddiskutrymme
Hjälpsamma kundrecensioner
61 av 61 personer (100%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
12.1 timmar totalt
Upplagd: 20 augusti
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 16 personer (69%) fann denna recension hjälpsam
4.6 timmar totalt
Upplagd: 8 september
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 5 personer (80%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
3.3 timmar totalt
Upplagd: 8 juni
Mildly positive recommendation.

* relaxing music
* lots of exploration. it feels quite nice to be able to sweep up the pollen, open up the seeds, and find the spectra.
* can be played with mouse only -- an ideal game for playing one-handed.
* gameplay can fit in short spurts if you want it that way.

* ugh, the momentum! while it's fair, it keeps on making me miss my jumps and other things. Might be nicer if it were set laterally 2D rather than up/down 2D, so there were no gravity effects. (NOTE: when you jump off, your momentum resets to a jump momentum in the direction you jump. you don't get the momentum of the object you were standing on even if it was moving.)
* having enemies that interrupt your movements, and having a time limit. (running out of time just sends you back to the original starting point of the stage, though.)
* cursor occasionally hard to see against various features and background.

Overall, a generally enjoyable experience for chilling. Occasionally irritating when you miss a bunch of jumps/landings in a row, but overall decent.

For reference: I've completed the first three gardens, and unlocked about 6 gardens so far.
Var denna recension hjälpsam? Ja Nej Rolig
147 av 170 personer (86%) fann denna recension hjälpsam
16.7 timmar totalt
Upplagd: 13 augusti, 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Var denna recension hjälpsam? Ja Nej Rolig
52 av 67 personer (78%) fann denna recension hjälpsam
9.4 timmar totalt
Upplagd: 2 augusti, 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

Var denna recension hjälpsam? Ja Nej Rolig