Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Käyttäjäarvostelut: Erittäin myönteinen (605 arvostelua) - 81% / 605 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 2. helmi, 2012

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Osta PixelJunk Eden

Paketit, jotka sisältävät tämän pelin

Osta PixelJunk Eden + Soundtrack

Sisältää 2 kohdetta: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

Osta PixelJunk Bundle

Sisältää 4 kohdetta: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

Tietoja pelistä

Kriitikoiden ylistämä PSN-hitti PixelJunk™ Eden on heilauttanut tiensä Steamiin!
Steam-versio PixelJunk™ Edenistä tuntuu täysin uudelta jopa PS3:n kovimmille peliveteraaneille uusine toimintoineen ja uudelleen suunniteltuine ohjainvalintoineen. Heilu, kiipeä ja hypi tiesi läpi massiivisten "puutarhojen" alati muuttuvassa vehreässä muukalaismaailmassa tässä orgaanisessa tasopelissä. Kasvata jokainen puutarha makusi mukaan samalla, kun tutkit ja ohjaat pientä Grimpiäsi kohti vaikeasti tavoitettavia Spectroja, joita on piilotettu joka tasolle. Ratsasta jättikasveilla niiden kasvaessa allasi, ja hyppää tuhoamaan Pollen Prowlerit kasvavassa siitepölyn kakofoniassa. Ammu itsesi kanuunoista, leiju painovoimattomassa tilassa, hyppää peilimaailmoihin tai jätä itsesi tuulen vietäväksi roikkuessasi epätoivoisesti kiinni roikkuvassa lehdessä. Jokaisessa puutarhassa on oma erityinen valikoima haasteita, pulmia ja vihollisia, jotka avartavat mieltäsi!
Indie-multimediataiteilija Baiyon on luonut Edeniin minimaalisen technoääniraidan, joka toimii harmoniassa omalaatuisen kuvitustyylin kanssa näin tehden Edenistä kokemuksen, jota ei voi verrata muihin planeettamme peleihin. Tai muidenkaan planeettojen.

Avainominaisuudet:

  • Indie-muusikon ja kuvataiteilija Baiyonin lumoava äänen ja kuvan harmonia.
  • Kaikki 15 Edenin puutarhaa ja laajennuspaketti "Encore" pelattavina.
  • Täysin uudelleenluodut hiiriohjaimet.
  • Quick Warp -ominaisuus, joka sallii pelaajan palata viimeisimpään hyppykohtaansa, jos hän huomaa tippuvansa liian syvälle...
  • Uusi ja paranneltu jatkamisominaisuus: pelaajat nyt voivat aloittaa viimeisimmästä minkä tahansa tason Spectrasta.
  • Paljon hauskoja saavutuksia lisättyinä Steamin saavutuslistaan!

Järjestelmävaatimukset

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Hyödylliset arvostelut
63/63 (100%) arvioi tämän hyödylliseksi
4 käyttäjän mielestä tämä arvostelu oli hauska
12.1 tuntia pelattu
Julkaistu 20. elokuu, 2015.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916653
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916563
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/31 (65%) arvioi tämän hyödylliseksi
4.6 tuntia pelattu
Julkaistu 8. syyskuu, 2015.
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/1 (0%) arvioi tämän hyödylliseksi
17.4 tuntia pelattu
Julkaistu 30. joulukuu, 2013.
10/10 : >
+kauniit värit :3
+kenttien erinlaisuus
+saavutukset ovat aika helpot
-/+musiikki?
+voi nauttia
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/5 (0%) arvioi tämän hyödylliseksi
0.6 tuntia pelattu
Julkaistu 28. joulukuu, 2013.
En päässyt sisälle peliin.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
148/171 (87%) arvioi tämän hyödylliseksi
16.7 tuntia pelattu
Julkaistu 13. elokuu, 2013.
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska