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Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Udgivelsesdato: 2 Feb 2012
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$9.99

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Køb PixelJunk Eden + Soundtrack

Indeholder 2 emner: PixelJunk Eden, Pixeljunk Eden Soundtrack

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Om spillet

Det anmelderroste PSN-hit PixelJunk™ Eden er nu på Steam!
Med et hav af nye funktioner og ny styring specielt designet til PC'en, føles PixelJunk™ Eden som et helt nyt spil, selv for de mest hærdede veteraner af PS3-versionen. Sving, klatr og hop dig igennem massive "haver" af livligt planteliv i en anden verden i denne helt igennem organiske platformer. Voks hver have mens du udforsker og guider din lille, men adrætte, "Grimp" mod de undvigende "Spectra", som er gemt i banerne. Rid på enorme planter, imens de vokser under dig, sving væk fra dem og ødelæg Pollen Prowlers i en evigt støjende blanding af pollen. Bliv affyret fra kanoner, svæv uden tyngdekraft, teleporter dig til omvendte verdener eller kling dig fast til et dinglende blad, imens du bliver blæst væk af vinden; hver have har et unikt sæt udfordringer, puzzles og fjender, der vil udfordre din tankegang!
PixelJunk™ Eden byder på et originalt, minimalt techno-soundtrack og en unik grafisk stil, begge skabt i harmoni med hinanden af Indie-multimediekunstneren "Baiyon." Eden vil give dig en oplevelse som intet andet spil på denne planet, eller en anden, kan give dig.

Key features:

  • En tryllebindende harmoni af grafik og lyd som er realiseret af den uafhængige musiker og grafiker, Baiyon.
  • Alle 15 haver fra både Eden og "Encore"-udvidelsespakken er tilgængelige.
  • Helt nytænkt styring til musen.
  • En helt ny "Quick Warp"-funktion som tillader spillere at komme tilbage til deres sidste hoppe-udgangspunkt, hvis man føler, at man falder for langt.
  • En ny og forbedret "fortsæt"-funktion: spillere kan nu starte fra den sidste Spectra, de tog, i en hvilken som helst bane.
  • Massere af nye præstationer er føjet til din Steam-præstationesliste!

Systemkrav

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Helpful customer reviews
6 af 8 personer (75%) fandt denne anmeldelse brugbar
915 products in account
100 reviews
6.7 timer bogført
Cool game. It's like iOS game style with simply control and musics.

A great one of time-killing games. If you looking for relief I'll recommend this.
Indsendt: 10 Februar 2014
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8 af 12 personer (67%) fandt denne anmeldelse brugbar
38 products in account
1 review
48.1 timer bogført
PixelJunk Eden is a very good autistic game.
Indsendt: 31 Januar 2014
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3 af 3 personer (100%) fandt denne anmeldelse brugbar
131 products in account
22 reviews
20.7 timer bogført
Let me begin by warning the completionists out there like me: PixelJunk Eden will frustrate you and waste hours of your time if you let it. Don't be tempted to go for the "Open All Seeds" achievements on any but the first few gardens (levels). The game gives you no tools to find any seeds that you've missed and most of the gardens later in the game are huge with at least a couple seeds in really obscure locations. To top it off there is a finite amount of life rejuvenating crystals in each map so there is a very real cap to how long you can spend searching before you can't sustain yourself anymore, die and have to start all over. I likely would have given this game a higher rating had I stopped playing at 10 hours instead of 20.

And what a pleasant first 10 hours it was. The experience included eye-catching visuals, a unique and fitting soundtrack, simple yet challenging enough gameplay and some good level design with plenty of variety. It had a relaxing feel to it. In the early to mid levels health crystals were plentiful enough that I hardly paid attention to the life bar. I'll admit that the soundtrack didn't appeal to my tastes but there seems to be a lot of praise out there for it. There were a couple tracks I liked and the rest at least weren't grating.

In my mind the life system that is constantly ticking down and needing to be refilled was a very poor design choice for this type of game. In a game all about exploration, collecting things and taking in the sights and sounds, why impose an unnecessary time constraint? It would have been better to let players set their own pace and have a more standard health bar so that the enemies still have teeth.

Despite my gripes I’d still recommend this game if you treat it casually. Bring too much hardcore gamer mindset to it and it’s likely to go sour on you.
Indsendt: 4 Februar 2014
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2 af 2 personer (100%) fandt denne anmeldelse brugbar
252 products in account
17 reviews
2.0 timer bogført
Casual platformer with innovative game mechanics. Gameplay is not too demanding, exploration is fun, very good soundtrack. Sets up a very relaxing and lighthearted mood.
Indsendt: 13 Februar 2014
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1 af 1 personer (100%) fandt denne anmeldelse brugbar
61 products in account
1 review
1.7 timer bogført
good game to kill some time. Casual play.
Indsendt: 28 Februar 2014
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142 af 160 personer (89%) fandt denne anmeldelse brugbar
1,063 products in account
103 reviews
16.7 timer bogført
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Indsendt: 13 August 2013
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Priser

Independent Games Festival 2009 Award Nominee - Excellence in Visual Art, Excellence in Audio and Technical Excellence.
IGN.com: BEST of 2008 Nominee - Excellence in Visual Art, Excellence in Audio, Technical Excellence