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Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Release Date: Feb 2, 2012
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Buy PixelJunk Eden

$9.99

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Buy PixelJunk Eden + Soundtrack

Includes 2 items: PixelJunk Eden, Pixeljunk Eden Soundtrack

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About the Game

The critically acclaimed PSN hit PixelJunk™ Eden has swung its way to Steam!
With a spectrum of new features and controls re-imagined specifically for the PC, PixelJunk™ Eden on Steam will feel brand new for even the most seasoned veterans of the PS3 version. Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer and grow each garden as you explore and guide your tiny yet agile "Grimp" toward the elusive "Spectra" which are hidden throughout each stage. Ride giant plants as they grow beneath you, then swing from them destroying Pollen Prowlers in an ever-increasing cacophony of pollen. Be fired from cannons, float in zero-G, warp to mirror worlds or simply be buffeted about by the wind while clinging desperately to a dangling leaf; each garden has a unique set of challenges, puzzles and enemies that will expand your mind!
Featuring a minimal original techno soundtrack and unique graphic style both of which were created in harmony with each-other by Indie multimedia artist “Baiyon”, Eden will give you an experience like no other game on this planet, or the next.

Key features:

  • A spellbinding harmony of sight and sound realized by independent musician and graphic artist Baiyon.
  • All 15 gardens from both Eden and the "Encore" expansion pack available for play.
  • Completely re-imagined controls for the mouse.
  • An all new "Quick Warp" feature that allows players to quickly return to their last jump position if they find themselves falling too far..
  • A new and improved "continue" feature: Players can now start from the last Spectra they took on any given stage.
  • Lots of new fun achievements added for your Steam achievement list!

System Requirements

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
37 products in account
1 review
1.9 hrs on record
PixelJunk Edel is a very clear example of how a videogame can be art. With vibrant visuals complimented by the beautiful music and relaxing gameplay, this game is absolutely stunning. Working goal-focussed does not work in this game; the only way to pass the levels is by allowing yourself to wander around. Definitely worth the pick up.
Posted: June 22nd, 2014
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1 of 1 people (100%) found this review helpful
66 products in account
1 review
1.7 hrs on record
good game to kill some time. Casual play.
Posted: February 28th, 2014
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1 of 1 people (100%) found this review helpful
36 products in account
11 reviews
2.2 hrs on record
Yes, pretty good stuff this, buy it, see and hear for yourself.
Posted: June 21st, 2014
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1 of 1 people (100%) found this review helpful
318 products in account
5 reviews
19.2 hrs on record
Amazingly fun puzzle/platformer
Posted: April 2nd, 2014
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1 of 1 people (100%) found this review helpful
160 products in account
13 reviews
11.1 hrs on record
Pixeljunk Eden made its way into my library on a whim and it turned out to be a solid decision.

This is a good game to play for relaxing and quiet time. Gameplay consists of leading a small creature from plant to plant or to rocks via jumping or spinning. In later gardens there are additional movement and puzzle mechanics which complicate the game in a positive way. The game introduces new mechanics slowly, which keeps frustration to a minimum. There's some need for planning and quick movements at times, but it's not a game that relies 100% on twitch reactions. The main goal is to find all 5 spectra in each garden and there are additional challenges such as collecting all 5 spectra in 10 minutes or unlocking all seeds in a garden. You can go as quickly or as slowly as you want through gardens, which is a very attractive freedom to me. It has an odd graphic style which is pretty fresh. Each garden has its own graphic style and color scheme, which change as you collect spectra. The music is made by an independent Kyoto artist and is a good selection of electronic trance with light beat (get the soundtrack bundle, it's worth it).

Overall, this is a solid puzzle game that has a lot of fresh and interesting attributes - a great thing to play and just relax with.
Posted: July 8th, 2014
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142 of 160 people (89%) found this review helpful
1,100 products in account
103 reviews
16.7 hrs on record
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Posted: August 13th, 2013
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Awards

Independent Games Festival 2009 Award Nominee - Excellence in Visual Art, Excellence in Audio and Technical Excellence.
IGN.com: BEST of 2008 Nominee - Excellence in Visual Art, Excellence in Audio, Technical Excellence