精選項目
遊戲
軟體 試玩版 推薦 新聞
Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
發售日: 2012年2月2日
使用者對此產品下的熱門標籤:
觀看 HD 影片

購買 PixelJunk Eden

包含此遊戲之套件

購買 PixelJunk Eden + Soundtrack

包含 2 個項目: PixelJunk Eden, Pixeljunk Eden Soundtrack

關於此遊戲

在 PSN 上廣受好評的 PixelJunk™ Eden 已經游向 Steam !
針對 PC 所重新設計的控制方式以及擁有新功能的譜,PixelJunk™ Eden 將給您全新的感受,即使您在 PS3 上已經是一個熟練的老手。
在這個生氣蓬勃的有機生物世界中巨大的「花園」中,利用搖擺、跳躍及攀爬的方式,來成為一個難以捉摸的譜,並尋找每個關卡中小而敏捷的「Grimp」。騎乘在您所成長的巨型植物下,揮動它們,破壞它們的花粉,並讓它們徘徊在這個日益增長、喧囂的世界。
從大砲中發射,在這個零重力的世界下,被風的吹拂而去拼命的抓住葉子,來通過這迷霧的世界。每個花園都有一系列獨特的挑戰,謎題和敵人都將激發您的頭腦!
由獨立製作多媒體藝術家 Baiyon 所製作出的和諧與獨特的繪畫風格以及細膩的原聲音樂, Eden 將會讓您體驗到其他遊戲所無法感受到的。

遊戲特色:

  • 由獨立音樂家及藝術家 Baiyon 所製作出的引人入勝和和諧的音樂。
  • 可以遊玩「Encore」擴展包中的全新的15個關卡。
  • 針對滑鼠而重新設計的控制方式。
  • 一個全新的功能「Quick Warp」:如果您發現它們跌落得太遠,可以讓您回復到最後它們最後一次跳躍的位置。
  • 全新改進的功能「Continue」:您現在可以在任何的階段來開始遊玩過去的譜。
  • 更多新的樂趣的成就新增到您的 Steam 成就系統的清單!

系統需求

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
具參考價值的客戶評論
8 人之中有 6 人(75%)認為這篇評論有參考價值
此帳號擁有 36 款產品
1 篇評論
48.1 記錄時數
PixelJunk Eden is a very good autistic game.
張貼於:2014年1月31日
這篇評論有參考價值嗎?
3 人之中有 3 人(100%)認為這篇評論有參考價值
此帳號擁有 142 款產品
2 篇評論
35.6 記錄時數
Eden combines music, physics, exploration, and collecting into one beautiful and addicting game. A great game for when you just want to relax with something different.
張貼於:2014年1月23日
這篇評論有參考價值嗎?
7 人之中有 5 人(71%)認為這篇評論有參考價值
此帳號擁有 821 款產品
89 篇評論
6.7 記錄時數
Cool game. It's like iOS game style with simply control and musics.

A great one of time-killing games. If you looking for relief I'll recommend this.
張貼於:2014年2月10日
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
此帳號擁有 226 款產品
14 篇評論
28.2 記錄時數
A great game. It is hard to explain exactly why, but it is unique and beautiful. Don't let other reviewers fool you into thinking this game is just powder-puff because they label it casual or relaxing. There is a very nice element of challenge to this game and it can downright frustrate the hell out of you when you can't find that last Spectra. Sure, it has no real enemies--not in the typical sense of monsters trying to eat you or mangle you in some way, but it has its own obstacles/opponents you must face. It will relax you at times with a very electro-zen soundtrack that puts you in a trance, but it will also captivate you and give you hours of non-linear adventure gaming enjoyment, if you just open your mind to a little different style of play.
張貼於:2014年1月26日
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
此帳號擁有 129 款產品
20 篇評論
20.7 記錄時數
Let me begin by warning the completionists out there like me: PixelJunk Eden will frustrate you and waste hours of your time if you let it. Don't be tempted to go for the "Open All Seeds" achievements on any but the first few gardens (levels). The game gives you no tools to find any seeds that you've missed and most of the gardens later in the game are huge with at least a couple seeds in really obscure locations. To top it off there is a finite amount of life rejuvenating crystals in each map so there is a very real cap to how long you can spend searching before you can't sustain yourself anymore, die and have to start all over. I likely would have given this game a higher rating had I stopped playing at 10 hours instead of 20.

And what a pleasant first 10 hours it was. The experience included eye-catching visuals, a unique and fitting soundtrack, simple yet challenging enough gameplay and some good level design with plenty of variety. It had a relaxing feel to it. In the early to mid levels health crystals were plentiful enough that I hardly paid attention to the life bar. I'll admit that the soundtrack didn't appeal to my tastes but there seems to be a lot of praise out there for it. There were a couple tracks I liked and the rest at least weren't grating.

In my mind the life system that is constantly ticking down and needing to be refilled was a very poor design choice for this type of game. In a game all about exploration, collecting things and taking in the sights and sounds, why impose an unnecessary time constraint? It would have been better to let players set their own pace and have a more standard health bar so that the enemies still have teeth.

Despite my gripes I’d still recommend this game if you treat it casually. Bring too much hardcore gamer mindset to it and it’s likely to go sour on you.
張貼於:2014年2月4日
這篇評論有參考價值嗎?

獎項

Independent Games Festival 2009 Award Nominee - Excellence in Visual Art, Excellence in Audio and Technical Excellence.
IGN.com: BEST of 2008 Nominee - Excellence in Visual Art, Excellence in Audio, Technical Excellence