Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Análises de usuários:
Todas:
Muito positivas (614 análises) - 81% das 614 análises de usuários deste jogo são positivas.
Data de lançamento: 2/fev/2012

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Comprar PixelJunk Eden

Pacotes que incluem este jogo

Comprar PixelJunk Eden + Soundtrack

Inclui 2 itens: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

Comprar PixelJunk Bundle

Inclui 4 itens: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

Sobre este jogo

O sucesso de crítica do PSN, PixelJunk™ Eden, está disponível no Steam!
Com características e controles recriados especificamente para o PC, PixelJunk™ Eden no Steam parecerá novo mesmo para veteranos da versão do PS3. Balance-se, escale e pule através de enormes “jardins” de vibrantes plantas exóticas neste jogo de plataforma com sensação verdadeiramente orgânica, e faça os jardins crescerem enquanto explora e guia o pequeno porém ágil "Grimp" em busca das elusivas "Spectra" escondidas em cada estágio. Suba em plantas gigantes que crescem sob seus pés e balance-se por elas para destruir Pollen Prowlers em uma crescente cacofonia de pólen. Seja atirado de canhões, flutue em gravidade zero, adentre mundos invertidos ou simplesmente seja jogado pelo vento enquanto agarra-se desesperadamente a uma folha; cada jardim tem seus próprios desafios, quebra-cabeças e inimigos que vão expandir sua mente!
Com uma trilha sonora techno original e um estilo gráfico único criados em harmonia entre si pelo artista multimídia independente “Baiyon”, Eden é uma experiência como nenhum outro jogo neste planeta, ou em qualquer outro.

Principais características:

  • Uma cativante harmonia de visuais e sons criados pelo músico e artista gráfico independente Baiyon.
  • Todos os 15 jardins de ambos Eden e do pacote de expansão "Encore" estão inclusos.
  • Controles completamente recriados para o mouse.
  • Uma nova característica, "Quick Warp", que permite aos jogadores retornar à sua última posição caso eles achem que estão caindo muito longe...
  • Uma melhorada característica de "continue": os jogadores podem começar a partir de qualquer Spectra no estágio em questão.
  • Muitas conquistas novas para sua lista de conquistas Steam!

Requisitos de sistema

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Análises de usuários
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Todas:
Muito positivas (614 análises)
Publicadas recentemente
RK
( 0.6 horas registradas )
Publicada: 30 de abril
unsure what it's about but looks cool
Massulan
( 7.2 horas registradas )
Publicada: 9 de abril
At first I was wah? Then I was like, Meh... But then I was ===> "awesome!!!'
lsmaug
( 1.1 horas registradas )
Publicada: 6 de março
Jump around in open, 2D, (mostly) plant-themed environments. Zoom around collecting things to open new paths. The game contains almost no text because it doesn't need it: It's purely about bouncing around the world as a little plant guy listening to awesome music.
Social_Capital136
( 1.7 horas registradas )
Publicada: 1 de março
Awesome soundtrack! This is a simple 2d game in which you jump around and collect things. As an added bonus you get to play listening to great minimal-techy soundtrack! Very relaxing. Exactly what I needed
cg_destro
( 10.8 horas registradas )
Publicada: 27 de fevereiro
Quite interesting game for relaxing playing
EvilLost
( 0.2 horas registradas )
Publicada: 23 de fevereiro
A very simple game with incredibly aggravating controls.

This is immediately apparent from the opening menu, which must be navigated the same way you navigate the levels (by jumping around). You would think you can navigate from one menu option to the next with a single jump right? You wish. Going between gardens is a chore in itself.


Tedious, boring, and frustrating.
Matichek
( 1.1 horas registradas )
Publicada: 22 de fevereiro
Relaxing and stressful at the sametime ... it's a good representation of a modern live :)
Ututat
( 1.6 horas registradas )
Publicada: 20 de fevereiro
"Ugh, those menus look kinda cheap."
"MMm, I like this chill music."
"Whoa, these controls feel so floaty."
"What's with the music? It's so fast now."
"come DOWN!!!!"
"What The hell, I thought I could land on that?"
"Wait is this about high-scores?"
"Did I just die?"
"Man this is dull."
KoelBox
( 2.9 horas registradas )
Publicada: 18 de fevereiro
nice and relaxing, controls feel very nice
Nyx
( 2.8 horas registradas )
Publicada: 17 de fevereiro
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http://steamcommunity.com/groups/CritiquingDoge
billyosmond
( 0.1 horas registradas )
Publicada: 17 de janeiro
Style over substance.

No, I Didn't Beat It.
SoleBatura
( 2.1 horas registradas )
Publicada: 5 de janeiro
Thumbs up for this game for the calm and smooth (steering) gameplay, the art concept and sound design (electro/lounge/something...) - quite different to other Indie games :-)

Levels are huge and all different in design; which is good. Little lazyness issue - maybe its just me - ... if you fall down from some height it takes some time to climb up again.
Clown Baby
( 17.9 horas registradas )
Publicada: 30 de dezembro de 2015
Pixel Junk has a lot of games, and this one is my favorite one.

Eden is a casual "swing n click". You take control of
justinf951
( 0.8 horas registradas )
Publicada: 30 de dezembro de 2015
This game is fairly broken in its current state, doesn't work well with controllers and the menu doesn't properly scale so I can't fix the resolution issues on my laptop.
Fay
( 3.9 horas registradas )
Publicada: 4 de dezembro de 2015
I just cannot get into it. You really have to be a casual gamer to enjoy this. It feels very very repetitive, mindless, and not much a challenge at all. I finished 8 gardens in like 3 hours. They were all the same. To play this game any longer than 20-30 minutes ... I couldn't see that being possible. The music was horrid. At first I was like o this is great, but if you listen it's the same beat on replay for an hour or so. I am talking about a 15 second beat too.

Would I recommend this to someone no, but you can find out for yourself or just read metacritic's user rating.
Harlaown Striker
( 30.4 horas registradas )
Publicada: 2 de dezembro de 2015
Ai que delicia, ♥♥♥♥♥!
Wanduren
( 1.1 horas registradas )
Publicada: 1 de dezembro de 2015
Been playing this game for what seems like an hour, and I feel like, so zen right now... yawn... Hey, that's a good yawn! I get sleepy playing this game.
10/10 would swing again,
GraphicX
( 8.5 horas registradas )
Publicada: 29 de novembro de 2015
i'm not generally into these platformer type games, but this game dragged me in with it's unique art & play style. if you like plaformers it's likely you'll love this.
Ayer99
( 2.8 horas registradas )
Publicada: 25 de novembro de 2015
This game is attractive like a painting. Beautiful to look at, but you wouldn't want to ♥♥♥♥ a painting...
NeoGeoMVS
( 0.2 horas registradas )
Publicada: 21 de novembro de 2015
very nice and relaxing game,usually cant go wrong with a pixeljunk game...
Análises mais úteis  Nos últimos 180 dias
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
30.4 horas registradas
Publicada: 2 de dezembro de 2015
Ai que delicia, ♥♥♥♥♥!
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10 de 10 pessoas (100%) acharam esta análise útil
Recomendado
8.5 horas registradas
Publicada: 9 de julho de 2014
Um jogo com uma física refinada, um som relaxante e imersivo, efeitos sonoros muito bons e gráficos excelentes com um quê de Sparkle 2 EVO e outros jogos indie que já joguei no PS3 e no PSP, esse jogo tem um acabamento, design e jogabilidade realmente fantásticos, onde você julga ser só "mais um game" em sua biblioteca e quando resolve experimentar não para de jogar. No ínicio parece ser mais um simples directioner point and click (inventei agora essa classe de jogo) mas ao longo das fases e do aumento de dificuldades você vai se apegando ao game até atingir níveis que (eu imagino pois ainda não fechei o game) sejam absurdamente complicados!!!

Recomendo fortemente. =D

8,5/10
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5 de 7 pessoas (71%) acharam esta análise útil
Recomendado
0.6 horas registradas
Publicada: 29 de dezembro de 2013
Jogo ajuda a ter muita paciencia..

Alem de ser um jogo muito simples acredito que ajude muito na concentraçao e paciencia..
Nao e tao gostoso de jogar como Tetris mas o efeito acredito ser o mesmo.
Desestressante..
Recomento pelo fato do jogo ao mesmo tempo que e muito simples ele e desafiante e divertido.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
14.2 horas registradas
Publicada: 1 de janeiro de 2013
Joguinho tranquilo e agradável pra passar o tempo. A jogabilidade é simples (essencialmente só se usa o mouse) e não leva muito tempo pra pegar o jeito. A progressão de dificuldade é bem gradual, exigindo maior cuidado na hora de calcular os pulos entre uma planta e outra, além de saber administrar bem o consumo de bolhas necessárias pra permanecer na fase (se ficar muito tempo sem usá-las, vai morrer rápido).

O que mais me incomodou no jogo foi a trilha sonora, super chata e repetitiva. E apesar do visual minimalista, ele não é ultra leve; tive queda de frame rate várias vezes, ao ponto de uma das fases mais avançadas ficar beeem lenta. Como um port originalmente da PSN, só dá pra diminuir a resolução da tela mesmo.
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151 de 174 pessoas (87%) acharam esta análise útil
Recomendado
16.7 horas registradas
Publicada: 13 de agosto de 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
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64 de 64 pessoas (100%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
12.1 horas registradas
Publicada: 20 de agosto de 2015
http://steamcommunity.com/sharedfiles/filedetails/?id=489916653
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916563
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57 de 74 pessoas (77%) acharam esta análise útil
Não recomendado
9.4 horas registradas
Publicada: 2 de agosto de 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

-Nilesy
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36 de 41 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
9.4 horas registradas
Publicada: 5 de agosto de 2014
Ever feel like you just need to relax and tend to a garden or something? This game makes you feel lost in nature and time. My mom actually watched me play for a few minutes.
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24 de 26 pessoas (92%) acharam esta análise útil
Recomendado
73.0 horas registradas
Publicada: 4 de janeiro de 2014
Let me start by mentioning that I'm not very fond of platform games. Never have been. They usually feel way to linear and restricted to me, and hardly ever offer exciting game mechanics.

While PixelJunk Eden technically is a platform game, this label wouldn't do much justice to it, as it truly is so much more! The game mechanics are simple yet innovative and the gameplay is very fluent. The player can move around freely over the entire map, explore every corner and in the meanwhile develop the map as it grows with you (by seeding plants).

No need to use the keyboard; the mouse does it all for you. This however doesn't mean it's a simple point-and-click game. Different combinations of mouse buttons make you jump in different ways and it all feels very natural.

The artwork is amazing and the 15 maps all offer something new. The minimal house music compliments the game very well.

Is there nothing negative to mention about the game? Of course, there always is. While the gameplay has the potential to be very relaxing, the timer that decreases your health can be stressful. You have to pick up crystals to recharge it, but these are not always around in the later stages of the map and it can be a little frustrating to die just before reaching your goal. In my opinion your health shouldn't be affected by time that much, but rather more by the enemies you have to defeat. These do some occasional damage, but more often interfere with your jumps.

Overall a very nice game with high replay value. You can play for just 10 minutes or for several hours, which makes it a game you can easily come back to. Even the main menu is fun to play around with.
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28 de 34 pessoas (82%) acharam esta análise útil
Recomendado
13.4 horas registradas
Publicada: 18 de dezembro de 2013
A pleasant palate cleanser of a game, well worth the price of admission if you’re after something a little different from the usual platforming tropes.

At it's heart Eden is a simple platformer, each level or “garden” has five items to collect, with a cumulative total of these items unlocking additional levels. To traverse these levels you have a jump and grip/swing mechanic, the physics involved in which are slightly “floaty” therefore offering a good degree of mid-air readjustment. Reaching the higher areas of a level requires the player to pollinate plants, a process achieved by picking up nearby items, or destroying enemies in the vicinity, with larger pollen rewards generated for destroying multiple enemies in a single jump. Players are required to accomplish all of this against the clock, though that clock can be topped up by acquiring some items dotted around the gardens.

There are no great bold innovations to be seen here, the pleasure of the game is derived from the fact that the design of the game mechanics, the visuals and the sound all come together to make a very pleasant gaming experience. In an odd juxtaposition of perception and content, the easy going almost Zen-like meditative vibe of Eden in the early stages is tempered with some really rather infuriating moments in the later in the game, but that’s alright, because you can simply drop back a few levels and do a run through an earlier level for no other reason than the fact the world of Eden is a very pleasant one to visit.

Finally it should be noted this is the definitive version of the game, controls redesigned for mouse and keyboard, several annoyances ironed out from the original PSN version (Thankfully you no longer have to collect all 5 items in one run to clear a level), all of the Encore content included, and the addition of a nifty “warp” function which allows for the rapid repair of any mistimed jump.
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13 de 14 pessoas (93%) acharam esta análise útil
Recomendado
7.8 horas registradas
Publicada: 18 de maio de 2015
Pixel Junk Eden is by these people http://www.q-games.com/ and I am now very interested in them.

This is a game where you could judge it quickly by face value, but you really need to stick with it to understand and see the beauty of it. It is a REALLY good puzzle game.

The objective is to control a bug through spinning and rolling and make it hit spores and then collect the pollen so that it germinates nearby seeds which will grow further branches which you can now latch onto. You must navigate each map with your grappling silk hook and find five spectra (glowing bulb spirits) so that you can unlock more maps. There is a total of 75 spectra in all. The game is visually impressive with it's abundant in your face vibrant colors and patterns and it's comprehensive list of trendy instrumental music scores. It's peaceful and relaxing, but it is also very fast if you are to take on the challenge of getting the whole five spectra in a single course in a single run. There is no dillydallying then. The further you progress the more interesting the different mechanics of the game.

What I love about this game is that there is NOTHING like it. Well done to the developers for producing a UNIQUE product and visual. It's constantly on sale and I would say it's worth more than what it goes on sale for. High Praise.
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14 de 16 pessoas (88%) acharam esta análise útil
Recomendado
32.6 horas registradas
Publicada: 3 de setembro de 2014
+ Art style is visually pleasing
+ Gameplay is very simple and casual, but can get decently challenging in the later gardens
+ Audio for the game was very fitting and helped maintain a relaxing atmosphere

- Becomes monotonous after a few hours; I recommend picking this up in small doses
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26 de 38 pessoas (68%) acharam esta análise útil
Não recomendado
4.6 horas registradas
Publicada: 8 de setembro de 2015
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
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16 de 20 pessoas (80%) acharam esta análise útil
Recomendado
2.2 horas registradas
Publicada: 14 de novembro de 2014
I mainly play this game because it's so pretty and I liked the music. It's so relaxing and just lovely. it's my therapy almost. it calms me down.
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28 de 42 pessoas (67%) acharam esta análise útil
Recomendado
5.5 horas registradas
Publicada: 12 de julho de 2013
Gorgeous visuals and excellent music. Equal parts relaxing and infuriating but all around fantastic. Also a really good game for playing late at night, too. Make sure you get the soundtrack.
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19 de 26 pessoas (73%) acharam esta análise útil
Recomendado
5.4 horas registradas
Publicada: 27 de dezembro de 2013
I love it! Its a great game for those hours that you'd love something with a stunning score, awesome physics and not too tiring gameplay. I sometimes even just fly around for the fun of it.
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17 de 23 pessoas (74%) acharam esta análise útil
Recomendado
26.5 horas registradas
Publicada: 29 de dezembro de 2013
I would describe this game as a 'relaxing challenge'... lol. I Have never played another game like it. The music is awesome and thats enough of a reason to play it, but the gameplay is very enjoyable as well, it gives you a great sense of exploration, and satisfaction when you find a 'spectre', especially on the difficult later levels. It also can make you feel very desperate at times when your health starts going low and you need to find something to eat, because you need to constantly find food in order to stay alive. Possibly the most 'original' thing I've ever played, and in a good way. 9/10.
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13 de 16 pessoas (81%) acharam esta análise útil
Recomendado
11.7 horas registradas
Publicada: 8 de julho de 2014
Pixeljunk Eden made its way into my library on a whim and it turned out to be a solid decision.

This is a good game to play for relaxing and quiet time. Gameplay consists of leading a small creature from plant to plant or to rocks via jumping or spinning. In later gardens there are additional movement and puzzle mechanics which complicate the game in a positive way. The game introduces new mechanics slowly, which keeps frustration to a minimum. There's some need for planning and quick movements at times, but it's not a game that relies 100% on twitch reactions. The main goal is to find all 5 spectra in each garden and there are additional challenges such as collecting all 5 spectra in 10 minutes or unlocking all seeds in a garden. You can go as quickly or as slowly as you want through gardens, which is a very attractive freedom to me. It has an odd graphic style which is pretty fresh. Each garden has its own graphic style and color scheme, which change as you collect spectra. The music is made by an independent Kyoto artist and is a good selection of electronic trance with light beat (get the soundtrack bundle, it's worth it).

Overall, this is a solid puzzle game that has a lot of fresh and interesting attributes - a great thing to play and just relax with.
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19 de 28 pessoas (68%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
6.9 horas registradas
Publicada: 11 de março de 2015
Maybe if I gave it more time to grow on me but my time spent actually playing the game was a chore. Not for me most likely.

Too bad you can't give a middle thumb sideways on this thing so... down we go ;)
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15 de 22 pessoas (68%) acharam esta análise útil
Não recomendado
3.0 horas registradas
Publicada: 25 de janeiro de 2014
Um... no. Not fun. Imagine playing a Mario game in low-gravity. There's potential there, right? Now take away every Mario enemy except for that Angry Sun dude from Super Mario 3. Okay, got that? Cause now, we're going to make you play the whole thing using only the mouse.

It might work okay as a touch-screen game, and I thank the creators for trying to create some sort of zen-like experience, but it's a frustrating mess of a game which achieves the opposite effect.
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