Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Data de lançamento: 2 Fev 2012
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$9.99

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Inclui 2 itens: PixelJunk Eden, Pixeljunk Eden Soundtrack

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Acerca do Jogo

O aclamado hit da PSN, PixelJunk™ Eden, está a caminho do Steam!
Com uma série de novas funcionalidades e controlos recriados especificamente para o PC, PixelJunk Eden ™ para o Steam será novo em folha, mesmo para os veteranos mais experientes da versão PS3.
Balança, escala, e salta pelo teu caminho através de enormes "jardins" repletos de vida vegetal vibrante de outro mundo neste jogo de plataformas verdadeiramente orgânico e expande o teu jardim à medida que exploras e guias o teu pequeno e ágil "Grimp" para o elusivo "Spectra", que estão escondidos em cada nível. Guia plantas gigantes à medida que crescem em baixo de ti, e usa-as para destruir Predadores de Pólen numa cacofonia cada vez mais crescente de pólen. Sê disparado de canhões, flutua em zero-G, entra em mundos espelhados ou sê simplesmente arremessado pelo vento, enquanto te agarras desesperadamente a uma folha; cada jardim tem um conjunto único de desafios, enigmas e inimigos que irão expandir a tua mente!


Caracterizado por uma banda sonora original e minimalista e um estilo gráfico único, ambos criados em harmonia entre si pelo artista multimédia Indie “Baiyon”, Eden irá proporcionar-te uma experiência como nenhum outro jogo neste ou em outro planeta.

Principais características:

  • Uma harmonia mágica entre visão e som realizada pelo músico e artista gráfico independente Baiyon.
  • Todos os 15 jardins do Eden e do pacote de expansão "Encore" disponíveis para jogar.
  • Controlos do rato completamente reinventados.
  • Uma funcionalidade completamente nova, o "Quick Warp", que permite aos jogadores retornarem rapidamente à posição do último salto, caso caiam muito longe.
  • Uma nova e melhorada funcionalidade de "Continue": Os jogadores podem começar a partir do último Spectra que encontraram em qualquer nível possível.
  • Muitas novas e divertidas proezas para a tua lista de proezas do Steam!

Requisitos do Sistema

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Análises úteis de clientes
6 de 8 pessoas (75%) acharam esta análise útil
915 produtos na conta
100 análises
6.7 hrs em registo
Cool game. It's like iOS game style with simply control and musics.

A great one of time-killing games. If you looking for relief I'll recommend this.
Publicada: 10 fevereiro 2014
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8 de 12 pessoas (67%) acharam esta análise útil
38 produtos na conta
1 análise
48.1 hrs em registo
PixelJunk Eden is a very good autistic game.
Publicada: 31 janeiro 2014
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3 de 3 pessoas (100%) acharam esta análise útil
131 produtos na conta
22 análises
20.7 hrs em registo
Let me begin by warning the completionists out there like me: PixelJunk Eden will frustrate you and waste hours of your time if you let it. Don't be tempted to go for the "Open All Seeds" achievements on any but the first few gardens (levels). The game gives you no tools to find any seeds that you've missed and most of the gardens later in the game are huge with at least a couple seeds in really obscure locations. To top it off there is a finite amount of life rejuvenating crystals in each map so there is a very real cap to how long you can spend searching before you can't sustain yourself anymore, die and have to start all over. I likely would have given this game a higher rating had I stopped playing at 10 hours instead of 20.

And what a pleasant first 10 hours it was. The experience included eye-catching visuals, a unique and fitting soundtrack, simple yet challenging enough gameplay and some good level design with plenty of variety. It had a relaxing feel to it. In the early to mid levels health crystals were plentiful enough that I hardly paid attention to the life bar. I'll admit that the soundtrack didn't appeal to my tastes but there seems to be a lot of praise out there for it. There were a couple tracks I liked and the rest at least weren't grating.

In my mind the life system that is constantly ticking down and needing to be refilled was a very poor design choice for this type of game. In a game all about exploration, collecting things and taking in the sights and sounds, why impose an unnecessary time constraint? It would have been better to let players set their own pace and have a more standard health bar so that the enemies still have teeth.

Despite my gripes I’d still recommend this game if you treat it casually. Bring too much hardcore gamer mindset to it and it’s likely to go sour on you.
Publicada: 4 fevereiro 2014
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2 de 2 pessoas (100%) acharam esta análise útil
252 produtos na conta
17 análises
2.0 hrs em registo
Casual platformer with innovative game mechanics. Gameplay is not too demanding, exploration is fun, very good soundtrack. Sets up a very relaxing and lighthearted mood.
Publicada: 13 fevereiro 2014
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1 de 1 pessoas (100%) acharam esta análise útil
235 produtos na conta
24 análises
1.0 hrs em registo
relaxing
Publicada: 9 fevereiro 2014
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142 de 160 pessoas (89%) acharam esta análise útil
1,063 produtos na conta
103 análises
16.7 hrs em registo
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Publicada: 13 agosto 2013
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Prémios

Independent Games Festival 2009 Award Nominee - Excellence in Visual Art, Excellence in Audio and Technical Excellence.
IGN.com: BEST of 2008 Nominee - Excellence in Visual Art, Excellence in Audio, Technical Excellence