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Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Releasedatum: 2 feb 2012
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PixelJunk Eden kopen

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PixelJunk Eden + Soundtrack kopen

Bevat 2 items: PixelJunk Eden, Pixeljunk Eden Soundtrack

Info over het spel

De door critici geprezen hit PixelJunk™ Eden heeft zijn weg naar Steam geslingerd!
Met een verzameling nieuwe features en controls speciaal voor de PC herbedacht, zal PixelJunk™ Eden op Steam als nieuw aanvoelen voor zelfs de meest doorgewinterde veteranen van de PS3 versie. Slinger, klim en spring door enorme "gardens" vol levendige onwereldse flora in deze waar organische platformer en groei iedere garden terwijl je verkend en leid je kleine maar lenige "Grimp" richting de ongrijpbare "Spectra" die in ieder niveau verstopt zijn. Berijd enorme planten terwijl ze onder je groeien en spring van ze af waarmee je Pollen Prowlers vernietigd in een immer groeiende kakofonie van pollen. Word van kanonnen geschoten, zweef in het gewichtloze, warp naar spiegel werelden of word gewoon heen en weer geblazen door de wind terwijl je wanhopig vastklemt aan een hangend blad; elke garden heeft een unieke set van uitdagingen, puzzels en vijanden die je verbeelding zullen verbreden!
Met een minimalistische techno soundtrack en unique grafische steil die in harmonie met elkaar zijn ontworpen door Indie multimedia artiest "Baiyon", geeft Eden je een ervaring zoals geen ander spel op deze planeet, of de volgende.

Key features:

  • Een betoverende harmonie van zicht en geluid gerealiseerd door de onafhankelijke musicus en artiest Baiyon.
  • Alle 15 garden van Eden en de "Encore" expansion pack beschikbaar om te spelen.
  • Totaal herbedachte controls voor de muis.
  • De compleet nieuwe "Quick Warp" feature waarmee spelers snel terug kunnen keren naar hun laatste spring positie als ze zichzelf te ver zien vallen...
  • Een nieuwe en verbeterde "continue" feature: Spelers kunnen nu van de laatste Spectra die ze genomen hebben op ieder gegeven niveau.
  • Een boel leuke nieuwe achievements voor je Steam achievements lijst!

Systeemeisen

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Nuttige klantrecensies
6 van de 8 mensen (75%) vonden deze recensie nuttig
915 producten op account
100 recensies
6.7 uur in totaal
Cool game. It's like iOS game style with simply control and musics.

A great one of time-killing games. If you looking for relief I'll recommend this.
Geplaatst: 10 februari 2014
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
131 producten op account
22 recensies
20.7 uur in totaal
Let me begin by warning the completionists out there like me: PixelJunk Eden will frustrate you and waste hours of your time if you let it. Don't be tempted to go for the "Open All Seeds" achievements on any but the first few gardens (levels). The game gives you no tools to find any seeds that you've missed and most of the gardens later in the game are huge with at least a couple seeds in really obscure locations. To top it off there is a finite amount of life rejuvenating crystals in each map so there is a very real cap to how long you can spend searching before you can't sustain yourself anymore, die and have to start all over. I likely would have given this game a higher rating had I stopped playing at 10 hours instead of 20.

And what a pleasant first 10 hours it was. The experience included eye-catching visuals, a unique and fitting soundtrack, simple yet challenging enough gameplay and some good level design with plenty of variety. It had a relaxing feel to it. In the early to mid levels health crystals were plentiful enough that I hardly paid attention to the life bar. I'll admit that the soundtrack didn't appeal to my tastes but there seems to be a lot of praise out there for it. There were a couple tracks I liked and the rest at least weren't grating.

In my mind the life system that is constantly ticking down and needing to be refilled was a very poor design choice for this type of game. In a game all about exploration, collecting things and taking in the sights and sounds, why impose an unnecessary time constraint? It would have been better to let players set their own pace and have a more standard health bar so that the enemies still have teeth.

Despite my gripes I’d still recommend this game if you treat it casually. Bring too much hardcore gamer mindset to it and it’s likely to go sour on you.
Geplaatst: 4 februari 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
252 producten op account
17 recensies
2.0 uur in totaal
Casual platformer with innovative game mechanics. Gameplay is not too demanding, exploration is fun, very good soundtrack. Sets up a very relaxing and lighthearted mood.
Geplaatst: 13 februari 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
61 producten op account
1 recensie
1.7 uur in totaal
good game to kill some time. Casual play.
Geplaatst: 28 februari 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
237 producten op account
24 recensies
1.2 uur in totaal
relaxing
Geplaatst: 9 februari 2014
Was deze recensie nuttig? Ja Nee
142 van de 160 mensen (89%) vonden deze recensie nuttig
1,063 producten op account
103 recensies
16.7 uur in totaal
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Geplaatst: 13 augustus 2013
Was deze recensie nuttig? Ja Nee

Prijzen

Independent Games Festival 2009 Award Nominee - Excellence in Visual Art, Excellence in Audio and Technical Excellence.
IGN.com: BEST of 2008 Nominee - Excellence in Visual Art, Excellence in Audio, Technical Excellence