Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Valutazione degli utenti:
Complessivamente:
Molto positiva (620 recensioni) - 620 recensioni degli utenti (81%) per questo gioco sono positive.
Data di rilascio: 2 feb 2012

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Acquista PixelJunk Eden + Soundtrack

Include 2 articoli: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

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Include 4 articoli: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

Informazioni sul gioco

Il successo di critica su PSN PixelJunk™ Eden ha messo radici su Steam!
Con una gamma di caratteristiche aggiuntive e controlli reimmaginati appositamente per PC, PixelJunk™ Eden su Steam avrà un nuovo sapore anche per i più navigati veterani della versione PS3. Dondola, arrampicati e salta attraverso enormi "giardini" zeppi di vibrante ed eterea vita piantacea in questo platform e cresci ogni giardino mentre esplori e guidi il tuo piccolo ma agile "Grimp" alla ricerca degli sfuggenti "Spectra" nascosti in ogni scenario. Cavalca gigantesche piante mentre crescono sotto i tuoi piedi, per poi dondolarti da esse distruggendo i Ladri di Polline in una sempre crescente cacofonia di polline. Lasciati sparare via dai cannoni, fluttua a gravità zero, teletrasportati in mondi specchio oppure lasciati semplicemente sballottare in giro dal vento mentre rimani aggrappato ad una foglia dondolante nel vuoto; ogni giardino ha una serie di sfide, puzzle e nemici unici che ti metteranno alla prova!
Con una colonna sonora minimal techno originale ed uno stile grafico unico, creati appositamente ed in armonia tra loro dall'artista multimediale Indie "Baiyon", Eden vi darà un'esperienza di gioco mai vissuta su questo pianeta, o sul prossimo.

Caratteristiche:

  • Un'armonia di suoni e immagini mozzafiato realizzata dal musicista e artista grafico indipendente Baiyon.
  • Tutti i 15 giardini di Eden e dell'espansione "Encore" disponibili in gioco.
  • Controlli completamente reinventati per il mouse.
  • La nuova funzione "Quick Warp" permette ai giocatore di ritornare rapidamente all'ultima posizione di salto se pensano di essere caduti troppo lontano..
  • Una nuova e migliorata funzione "continua": i giocatori possono ora partire dalla posizione dell'ultimo Spectra catturato in ogni scenario.
  • Tanti nuovi divertentissimi achievement per la vostra lista di Steam Achievements!

Requisiti di sistema

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Molto positiva (620 recensioni)
Pubblicate di recente
Doomsword257
( 1.5 ore in totale )
Pubblicata: 20 giugno
Please note, I am only about a sixth of the way through the game currently.
So far, I have really enjoyed this game, the core mechanic is fun and unique, thie music is great, and the visuals are absolutely stunning. The game gives you a new ability every time a new level is unlocked, which vary from very useful to things I barely use, but they seem to be varied enough that the game won't become dull as it continues.
The only real problem I have with this game as of yet is that the tutorial, what little there is, relies on a great deal of incomprehensible (at least until I'd played the game for an hour or so) jargon, making it quite difficult to start playing, however, once I got past the first couple of levels, things were starting to make a bit more sense, and thus the game became a great deal more enjoyable.
Overall, probably an 8/10.
Bryanleo
( 0.2 ore in totale )
Pubblicata: 4 giugno
There really wasn't all that much to this game. It seemed interesting, but it just didn't do anything.
Tian
( 3.1 ore in totale )
Pubblicata: 25 maggio
Very interesting game, thank you
neizod
( 12.0 ore in totale )
Pubblicata: 14 maggio
It's not bad, but it's not really good either. I just don't wanna give a thumb down (since I reserved that for shouting-f-word-while-playing game).

The worst part of the game is opening instruction, totally confusing. Until you play it like for 2hr and get to know the game, you might enjoy the game.

It also did a bad job on designing when you go for challenge, i.e., no collectable item counting, no timing, and no quick restart. You'll only get a summary report after you've done a stage, which is really bad since each stage require 10-20 min to complete.

Game machanic is still unique and enjoyable, however.
AccidentlyOnPurpose
( 9.2 ore in totale )
Pubblicata: 11 maggio
8.7/10 - One of My Favorite Casual Games to Play!

This game won't be for everyone but I can't say enough about it! There is enough going on to actively play or go at it half-heartedly while watching a movie; I really love that flexibility. I've played most of the Pixel Junk games and I am always impressed; even casual platformers are done with epic style and professional development. My favorite PJ game is still 'Monsters' but this game puts forth a strong effort to change my mind!

You play as a "Grimp" or bug-like alien creature; who must navigate plants and monsters in order to find "Spectra". These are essentially just level objectives or stars and complete a stage of that level. The game is pretty lengthy; there are about 15 diverse levels with 5 stages in each; taking about 10-30 minutes each stage! That's AT LEAST 25 hours to complete this entire game, I anticipate much more! The graphics are really impressive for how much of a minimalist style there is!

Worth the $10; I'd recommend grabbing the whole collection on discount!

Accidently Reviewed
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Steam Group: AccidentlyReviewed
RK
( 0.6 ore in totale )
Pubblicata: 30 aprile
unsure what it's about but looks cool
Massulan
( 7.2 ore in totale )
Pubblicata: 9 aprile
At first I was wah? Then I was like, Meh... But then I was ===> "awesome!!!'
SephirothTeo
( 4.1 ore in totale )
Pubblicata: 15 marzo
This game is an athmospherical game.

Don't expect puzzles or a challenging game, just take a beer, turn loud the game's music and enjoy!
NovaWurmson
( 1.1 ore in totale )
Pubblicata: 6 marzo
Jump around in open, 2D, (mostly) plant-themed environments. Zoom around collecting things to open new paths. The game contains almost no text because it doesn't need it: It's purely about bouncing around the world as a little plant guy listening to awesome music.
Social_Capital136
( 1.7 ore in totale )
Pubblicata: 1 marzo
Awesome soundtrack! This is a simple 2d game in which you jump around and collect things. As an added bonus you get to play listening to great minimal-techy soundtrack! Very relaxing. Exactly what I needed
Recensioni più utili  Complessivamente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
4.6 ore in totale
Pubblicata: 28 gennaio 2014
Giochillo interessante, da giocarci giusto per perdere un po' di tempo.
L'estetica è molto "sprazzi di neon al buio", o rave party ma con la musica calma. Il mix ritmo/musica/paesaggi è probabilmente il punto più forte del gioco, che è unico nella sua ispirazione.
Il gameplay è abbastanza semplice ma non particolarmente facile da spiegare. Il comando del protagonista (?) è tutto sul mouse e tutto si gioca su salti e lanciarsi a mo' di fionda in giro per il livello, alla ricerca di "spettri".
Nei livelli ci sono semi da far sbocciare ed altri ammenicoli (cannoni che sparano in una direzione, "portali" di teletrasporto, interruttori che spostano pezzi di paesaggio), ma rimane il fatto che spostarsi agilmente in giro è il cuore del gioco ed una cosa difficile da padroneggiare appieno.

Non un gioco che consiglierei a chi cerca adrenalina e avventura, ma fa passare le mezz'ore in una piacevole trance.

Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
Sconsigliato
0.1 ore in totale
Pubblicata: 27 agosto 2014
Seppur tecnicamente bello e fatto bene il gioco in se manca completamente di eccitazione e divertimento, è molto lento (non nelle prestazioni) manca la sfida.
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
Consigliato
4.7 ore in totale
Pubblicata: 29 dicembre 2013
It's a pretty nice game. I don't love the gameplay, but music and graphics are AWESOME. And it's enough cheap
Questa recensione ti è stata utile? No Divertente
154 persone su 178 (87%) hanno trovato questa recensione utile
Consigliato
16.7 ore in totale
Pubblicata: 13 agosto 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Questa recensione ti è stata utile? No Divertente
65 persone su 65 (100%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
12.1 ore in totale
Pubblicata: 20 agosto 2015
http://steamcommunity.com/sharedfiles/filedetails/?id=489916653
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916563
Questa recensione ti è stata utile? No Divertente
57 persone su 75 (76%) hanno trovato questa recensione utile
Sconsigliato
9.4 ore in totale
Pubblicata: 2 agosto 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

-Nilesy
Questa recensione ti è stata utile? No Divertente
36 persone su 41 (88%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
9.4 ore in totale
Pubblicata: 5 agosto 2014
Ever feel like you just need to relax and tend to a garden or something? This game makes you feel lost in nature and time. My mom actually watched me play for a few minutes.
Questa recensione ti è stata utile? No Divertente
24 persone su 26 (92%) hanno trovato questa recensione utile
Consigliato
73.0 ore in totale
Pubblicata: 4 gennaio 2014
Let me start by mentioning that I'm not very fond of platform games. Never have been. They usually feel way to linear and restricted to me, and hardly ever offer exciting game mechanics.

While PixelJunk Eden technically is a platform game, this label wouldn't do much justice to it, as it truly is so much more! The game mechanics are simple yet innovative and the gameplay is very fluent. The player can move around freely over the entire map, explore every corner and in the meanwhile develop the map as it grows with you (by seeding plants).

No need to use the keyboard; the mouse does it all for you. This however doesn't mean it's a simple point-and-click game. Different combinations of mouse buttons make you jump in different ways and it all feels very natural.

The artwork is amazing and the 15 maps all offer something new. The minimal house music compliments the game very well.

Is there nothing negative to mention about the game? Of course, there always is. While the gameplay has the potential to be very relaxing, the timer that decreases your health can be stressful. You have to pick up crystals to recharge it, but these are not always around in the later stages of the map and it can be a little frustrating to die just before reaching your goal. In my opinion your health shouldn't be affected by time that much, but rather more by the enemies you have to defeat. These do some occasional damage, but more often interfere with your jumps.

Overall a very nice game with high replay value. You can play for just 10 minutes or for several hours, which makes it a game you can easily come back to. Even the main menu is fun to play around with.
Questa recensione ti è stata utile? No Divertente
28 persone su 34 (82%) hanno trovato questa recensione utile
Consigliato
13.4 ore in totale
Pubblicata: 18 dicembre 2013
A pleasant palate cleanser of a game, well worth the price of admission if you’re after something a little different from the usual platforming tropes.

At it's heart Eden is a simple platformer, each level or “garden” has five items to collect, with a cumulative total of these items unlocking additional levels. To traverse these levels you have a jump and grip/swing mechanic, the physics involved in which are slightly “floaty” therefore offering a good degree of mid-air readjustment. Reaching the higher areas of a level requires the player to pollinate plants, a process achieved by picking up nearby items, or destroying enemies in the vicinity, with larger pollen rewards generated for destroying multiple enemies in a single jump. Players are required to accomplish all of this against the clock, though that clock can be topped up by acquiring some items dotted around the gardens.

There are no great bold innovations to be seen here, the pleasure of the game is derived from the fact that the design of the game mechanics, the visuals and the sound all come together to make a very pleasant gaming experience. In an odd juxtaposition of perception and content, the easy going almost Zen-like meditative vibe of Eden in the early stages is tempered with some really rather infuriating moments in the later in the game, but that’s alright, because you can simply drop back a few levels and do a run through an earlier level for no other reason than the fact the world of Eden is a very pleasant one to visit.

Finally it should be noted this is the definitive version of the game, controls redesigned for mouse and keyboard, several annoyances ironed out from the original PSN version (Thankfully you no longer have to collect all 5 items in one run to clear a level), all of the Encore content included, and the addition of a nifty “warp” function which allows for the rapid repair of any mistimed jump.
Questa recensione ti è stata utile? No Divertente
27 persone su 39 (69%) hanno trovato questa recensione utile
Sconsigliato
4.6 ore in totale
Pubblicata: 8 settembre 2015
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
Questa recensione ti è stata utile? No Divertente