Lengd, mászd és ugráld végig az utad a hatalmas másvilági növények alkotta "kertekben" ebben az igazán organikus platformjátékban.
Vásárlói értékelés: Nagyon pozitív (599 értékelés) - Az ehhez a játékhoz írt 599 értékelésből 82% pozitív.
Megjelenés dátuma: 2012. febr. 2.

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PixelJunk Eden vásárlása

Ezt a játékot tartalmazó csomagok

PixelJunk Eden + Soundtrack vásárlása

2 elemet tartalmaz: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

PixelJunk Bundle vásárlása

4 elemet tartalmaz: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

Letölthető tartalom a játékhoz


Kurátorok, akik ajánlják

"Fresh art game with great music and simplicity right up there with Rez and Lumines. It's got distinct style that's a joy to take in and chill with."

A játékról

A kritikailag elismert PSN siker, a PixelJunk™ Eden, belendült a Steamre!
Egy sor új jellemzővel és kifejezetten PC-hez újragondolt irányítással, a PixelJunk™ Eden a Steamen teljesen új élménynek érződik majd még a PS3 verzió veteránjainak is. Lengd, mászd és ugráld végig az utad a hatalmas másvilági növények alkotta "kertekben" ebben az igazán organikus platformjátékban, és növeszd a kerteket felfedezve azokat a kicsi, de agilis "Grimpedet" irányítva a tünékeny "Spectrák" fele, melyek minden pályán rejtőznek. Lovagolj óriás növényeken, ahogy alattad nőnek, majd lendülj el róluk, egyre növekvő pollen-kakofóniában pusztítva el a Pollen Prowlereket. Lövesd ki magad ágyúkból, lebegj zéró gravitációban, teleportálj tükörvilágokba, vagy egyszerűen sodródj a széllel, miközben kétségbeesetten kapaszkodsz egy levélbe; minden kertnek egy sor egyedi kihívása, fejtörője és ellensége van, melyek kitágítják az elméd!
Minimalista techno zenei anyagával és különleges grafikai stílusával, melyeket egymással összhangban készített az Indie multimédia művésze "Baiyon", az Eden olyan játékélményt nyújt, melyhez foghatót nem találsz ezen a bolygón, sem a következőn.

Fő jellemzők:

  • Látvány és hangzás varázslatos harmóniája, melyet a független zenész és grafikai művész Baiyon alkotott.
  • Mind a 15 kert játszható az Edenből és az "Encore" kiegészítőből.
  • Teljesen újragondolt irányítás egérhez.
  • Vadonatúj "Quick Warp" funkció, mellyel a játékos gyorsan visszatérhet utolasó ugrási pozíciójába, ha túl messzire zuhanna...
  • Új és fejlesztett "folytatás" funkció: a játékos az utolsó felvett "Spectra" helyénél folytatja a játékot bármelyik pályán.
  • Sok új és szórakoztató teljesítmény került be Steames teljesítménylistádhoz!


    • Operációs rendszer:Windows XP, Vista, 7
    • Processzor:Core™2 Duo-val egyenértékű teljesítményű. SS3 szükséges.
    • Memória:512 MB RAM
    • Grafika:5 éves vagy újabb. Integrált grafikán és nagyon olcsó kártyákon esetleg nem működik. OpenGL 2.1.
    • DirectX®:dx90c
    • Merevlemez:446 MB merevlemez-terület
Hasznos vásárlói értékelések
61 emberből 61 (100%) találta hasznosnak ezt az értékelést
4 személy találta viccesnek ezt az értékelést
12.1 óra a nyilvántartásban
Közzétéve: augusztus 20.
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
Hasznos volt ez az értékelés? Igen Nem Vicces
17 emberből 12 (71%) találta hasznosnak ezt az értékelést
4.6 óra a nyilvántartásban
Közzétéve: szeptember 8.
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 4 (80%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
3.3 óra a nyilvántartásban
Közzétéve: június 8.
Mildly positive recommendation.

* relaxing music
* lots of exploration. it feels quite nice to be able to sweep up the pollen, open up the seeds, and find the spectra.
* can be played with mouse only -- an ideal game for playing one-handed.
* gameplay can fit in short spurts if you want it that way.

* ugh, the momentum! while it's fair, it keeps on making me miss my jumps and other things. Might be nicer if it were set laterally 2D rather than up/down 2D, so there were no gravity effects. (NOTE: when you jump off, your momentum resets to a jump momentum in the direction you jump. you don't get the momentum of the object you were standing on even if it was moving.)
* having enemies that interrupt your movements, and having a time limit. (running out of time just sends you back to the original starting point of the stage, though.)
* cursor occasionally hard to see against various features and background.

Overall, a generally enjoyable experience for chilling. Occasionally irritating when you miss a bunch of jumps/landings in a row, but overall decent.

For reference: I've completed the first three gardens, and unlocked about 6 gardens so far.
Hasznos volt ez az értékelés? Igen Nem Vicces
170 emberből 147 (86%) találta hasznosnak ezt az értékelést
16.7 óra a nyilvántartásban
Közzétéve: 2013. augusztus 13.
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Hasznos volt ez az értékelés? Igen Nem Vicces
67 emberből 52 (78%) találta hasznosnak ezt az értékelést
9.4 óra a nyilvántartásban
Közzétéve: 2012. augusztus 2.
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

Hasznos volt ez az értékelés? Igen Nem Vicces