Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Brukeranmeldelser: Veldig positive (605 anmeldelser) - 81% av 605 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 2. feb, 2012

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Kjøp PixelJunk Eden

Pakker som inkluderer dette spillet

Kjøp PixelJunk Eden + Soundtrack

Inkluderer 2 objekter: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

Kjøp PixelJunk Bundle

Inkluderer 4 objekter: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

Om dette spillet

Den kritikerroste slageren PixelJunk™ Eden har svunget sin vei til Steam!
Med et spektrum av ny-tenkte funksjoner og kontroller spesielt lagd for PC, PixelJunk™ Eden på Steam vil føles som helt nytt selv for de mest erfarne veteranene av PS3-versjonen. Sving, klatre og hopp deg gjennom massive “hager” fylt av et vibrant utenomjordisk planteliv i dette virkelige organiske plattformspillet, og voks hver hage når du utforsker og guider din lille, men smidige "Grimp" gjennom den flyktige "Spectra" som er gjemt gjennom hver bane. Ri kjempeplanter mens de gror under føttene på deg, så sving fra dem, mens du ødelegger Pollen Prowlers i en stadig økende kakofoni av pollen. Bli skutt fra kanoner, flyt i null-G, warp til speil-verdener, eller rett og slett bli tumlet rundt av vinden mens du desperat klamrer deg fast til et dinglende blad. Hver hage har et unikt sett av utfordringer, gåter og fiender som vil ekspandere dine tanker!
Med et minimalt originalt techno-soundtrack, og en unik grafisk stil som begge ble lagd i harmoni med hverandre av Indie-multimedia-artisten “Baiyon”, Eden vil gi deg en opplevelse ulik andre spill på denne planeten, eller den neste.

Nøkkelfunksjoner:

  • En trollbindende harmoni av grafikk og lyd realisert av den uavhengige musikeren og grafikeren Baiyon.
  • Alle 15 hager fra både Eden og "Encore"-utvidelsespakken er tilgjengelig for å spille.
  • Fullstendig ny-tenkte kontroller for musen.
  • En helt ny "Quick Warp"-funksjon som lar spillere kjapt returnere til sin siste hopp-posisjon hvis de er så uheldige at de faller for langt...
  • En ny og forbedret "fortsett"-funksjon: Spillere kan nå starte fra den siste Spectra-en de tok på hvilken som helst bane.
  • Et mangfold av nye gøyale prestasjoner lagt til i din Steam-prestasjonsliste!

Systemkrav

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Hjelpsomme kundeanmeldelser
63 av 63 personer (100%) syntes denne anmeldelsen var hjelpsom
4 personer syntes at denne anmeldelsen var morsom
12.1 timer registrert
Publisert: 20. august, 2015
http://steamcommunity.com/sharedfiles/filedetails/?id=489916653
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
http://steamcommunity.com/sharedfiles/filedetails/?id=489916563
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
20 av 31 personer (65%) syntes denne anmeldelsen var hjelpsom
4.6 timer registrert
Publisert: 8. september, 2015
While beautiful, this game is actually bad and boring, and there are some annoying points that really break the flow of the game:

- That techno must be the worst pairing I've ever seen between a game and a soundtrack. The game's supposed to be relaxing, and the music stressed me a lot.
- Instructions are also terrible, you receive wrong/incomplete hints all the time (like, they say you need to press the drop button to drop fast, but you have to press the spin button as well). Also, some controls are a bit counter-intuitive (when you wanna jump from plant A to plant B, you have to press the jump button twice, or else you'll be caught by your own silk thread... the silk thread could've easily worked for as long you hold the jump button, for example). Also, after clearing 1/3 of the game, I was still wondering what "orbitation" is, even after they've mentioned a few times (as if I already knew what it was).
- The "health" mechanic (I'm not even sure if you die when they run out) with the crystals is just another thing that breaks the flow of the game, making you stop to collect those orbs, or whatever they're called
- Each level has 5 Spectra you need to find (like Super Mario 64's stars). It would really be great if you could find them all in one go, but you're removed from the stage every time you get one. Not only that, but if you unlock a new level, you're forced to try it immediately. So, if you're like me and wanna complete a level before moving to the next, you'd have to enter the new level only to quit it, then navigate back through the hub to where you were (which is not always an easy task). It totally breaks the flow.

It's not a bad game, but it's just meh, and those negative details ended up ruining the whole experience for me.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
148 av 171 personer (87%) syntes denne anmeldelsen var hjelpsom
16.7 timer registrert
Publisert: 13. august, 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
35 av 40 personer (88%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
9.4 timer registrert
Publisert: 5. august, 2014
Ever feel like you just need to relax and tend to a garden or something? This game makes you feel lost in nature and time. My mom actually watched me play for a few minutes.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
53 av 70 personer (76%) syntes denne anmeldelsen var hjelpsom
9.4 timer registrert
Publisert: 2. august, 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

-Nilesy
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom