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Programvare Demoer Anbefalinger NYHETER
Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
Utgivelsesdato: 2 Feb 2012
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Kjøp PixelJunk Eden

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Kjøp PixelJunk Eden + Soundtrack

Inkluderer 2 objekter: PixelJunk Eden, Pixeljunk Eden Soundtrack

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Om spillet

Den kritikerroste slageren PixelJunk™ Eden har svunget sin vei til Steam!
Med et spektrum av ny-tenkte funksjoner og kontroller spesielt lagd for PC, PixelJunk™ Eden på Steam vil føles som helt nytt selv for de mest erfarne veteranene av PS3-versjonen. Sving, klatre og hopp deg gjennom massive “hager” fylt av et vibrant utenomjordisk planteliv i dette virkelige organiske plattformspillet, og voks hver hage når du utforsker og guider din lille, men smidige "Grimp" gjennom den flyktige "Spectra" som er gjemt gjennom hver bane. Ri kjempeplanter mens de gror under føttene på deg, så sving fra dem, mens du ødelegger Pollen Prowlers i en stadig økende kakofoni av pollen. Bli skutt fra kanoner, flyt i null-G, warp til speil-verdener, eller rett og slett bli tumlet rundt av vinden mens du desperat klamrer deg fast til et dinglende blad. Hver hage har et unikt sett av utfordringer, gåter og fiender som vil ekspandere dine tanker!
Med et minimalt originalt techno-soundtrack, og en unik grafisk stil som begge ble lagd i harmoni med hverandre av Indie-multimedia-artisten “Baiyon”, Eden vil gi deg en opplevelse ulik andre spill på denne planeten, eller den neste.

Nøkkelfunksjoner:

  • En trollbindende harmoni av grafikk og lyd realisert av den uavhengige musikeren og grafikeren Baiyon.
  • Alle 15 hager fra både Eden og "Encore"-utvidelsespakken er tilgjengelig for å spille.
  • Fullstendig ny-tenkte kontroller for musen.
  • En helt ny "Quick Warp"-funksjon som lar spillere kjapt returnere til sin siste hopp-posisjon hvis de er så uheldige at de faller for langt...
  • En ny og forbedret "fortsett"-funksjon: Spillere kan nå starte fra den siste Spectra-en de tok på hvilken som helst bane.
  • Et mangfold av nye gøyale prestasjoner lagt til i din Steam-prestasjonsliste!

Systemkrav

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Hjelpsomme kundeanmeldelser
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
230 produkter på kontoen
14 anmeldelser
28.2 timer registrert
A great game. It is hard to explain exactly why, but it is unique and beautiful. Don't let other reviewers fool you into thinking this game is just powder-puff because they label it casual or relaxing. There is a very nice element of challenge to this game and it can downright frustrate the hell out of you when you can't find that last Spectra. Sure, it has no real enemies--not in the typical sense of monsters trying to eat you or mangle you in some way, but it has its own obstacles/opponents you must face. It will relax you at times with a very electro-zen soundtrack that puts you in a trance, but it will also captivate you and give you hours of non-linear adventure gaming enjoyment, if you just open your mind to a little different style of play.
Publisert: 26 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
6 av 8 personer (75%) syntes denne anmeldelsen var hjelpsom
863 produkter på kontoen
95 anmeldelser
6.7 timer registrert
Cool game. It's like iOS game style with simply control and musics.

A great one of time-killing games. If you looking for relief I'll recommend this.
Publisert: 10 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
129 produkter på kontoen
20 anmeldelser
20.7 timer registrert
Let me begin by warning the completionists out there like me: PixelJunk Eden will frustrate you and waste hours of your time if you let it. Don't be tempted to go for the "Open All Seeds" achievements on any but the first few gardens (levels). The game gives you no tools to find any seeds that you've missed and most of the gardens later in the game are huge with at least a couple seeds in really obscure locations. To top it off there is a finite amount of life rejuvenating crystals in each map so there is a very real cap to how long you can spend searching before you can't sustain yourself anymore, die and have to start all over. I likely would have given this game a higher rating had I stopped playing at 10 hours instead of 20.

And what a pleasant first 10 hours it was. The experience included eye-catching visuals, a unique and fitting soundtrack, simple yet challenging enough gameplay and some good level design with plenty of variety. It had a relaxing feel to it. In the early to mid levels health crystals were plentiful enough that I hardly paid attention to the life bar. I'll admit that the soundtrack didn't appeal to my tastes but there seems to be a lot of praise out there for it. There were a couple tracks I liked and the rest at least weren't grating.

In my mind the life system that is constantly ticking down and needing to be refilled was a very poor design choice for this type of game. In a game all about exploration, collecting things and taking in the sights and sounds, why impose an unnecessary time constraint? It would have been better to let players set their own pace and have a more standard health bar so that the enemies still have teeth.

Despite my gripes I’d still recommend this game if you treat it casually. Bring too much hardcore gamer mindset to it and it’s likely to go sour on you.
Publisert: 4 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
7 av 11 personer (64%) syntes denne anmeldelsen var hjelpsom
38 produkter på kontoen
1 anmeldelse
48.1 timer registrert
PixelJunk Eden is a very good autistic game.
Publisert: 31 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
1,116 produkter på kontoen
495 anmeldelser
6.2 timer registrert
PixelJunk Eden is not your traditional platformer because there are no platforms. Instead you collect pollen to grow plants and flowers which allow you to leap and soar upward to new heights. The game offers hallucinogenic visuals and complementary music. It's a soothing game for the most part, that is, until you find yourself plummeting to the floor because you missed that last jump. Climb higher and higher to find Spectra in each garden to unlock more gardens. Each garden gets progressively harder with enemies that stand in your way. Simple, yet challenging, Eden definitely offers a gaming experience like nothing else.
Publisert: 29 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
142 av 160 personer (89%) syntes denne anmeldelsen var hjelpsom
1,049 produkter på kontoen
103 anmeldelser
16.7 timer registrert
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
Publisert: 13 August 2013
Var denne anmeldelsen til hjelp? Ja Nei

Priser

Independent Games Festival 2009 Award Nominee - Excellence in Visual Art, Excellence in Audio and Technical Excellence.
IGN.com: BEST of 2008 Nominee - Excellence in Visual Art, Excellence in Audio, Technical Excellence