Not another turn-based deckbuilder. A real-time tug of war where your cards command a whole army: your buildings spawn it, your cards shape it, and two lanes decide whose stronghold falls first.

Registrera dig för att lägga till denna artikel i din önskelista eller ignorera den.

Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Procession Engine launches into Early Access with its full content set: three playable races, hundreds of cards and relics, three acts, and ten Trial difficulties. Early Access gives us balance data from real players at a scale internal testing cannot match. A game with this many interacting cards, relics, buildings, and units needs a large player base finding the overpowered combos, the dead picks, and the difficulty spikes before the numbers are final.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Our target is six months to a year. We will not leave Early Access until balance holds steady across several consecutive patches.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version is planned to be the same game with settled numbers. During Early Access we expect heavy balance changes, including reworks to how individual units, buildings, cards, relics, and enemies function where balancing demands it. The focus of Early Access is tuning what already is released, not filling in missing pieces. Where the game grows beyond that will be shaped by how people play it.”

Hur är det nuvarande läget i versionen med Early Access?

“The content of the game is in a completed state. All three races, all acts, all Trial difficulties, achievements, cloud saves, and partial controller support are in and working. Expect numbers and some unit, building, card, relic, and enemy behavior to change from patch to patch. That is the goal of this phase.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. The price will increase when the game leaves Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Balance patches will be driven by community feedback and gameplay statistics, with regular patch notes explaining what changed and why. We are going to read the discussion boards and want reports of anything that feels mandatory, useless, or unfair.”
Läs mer
Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 10 nov, 2026

Det här spelet blir upplåst om ungefär 5 veckor

Intresserad?
Lägg till på din önskelista och bli meddelad när det släpps.
 

Rapportera buggar och lämna synpunkter för detta spel i diskussionsforumet

Se alla diskussioner

Om detta spel

Not another turn-based deckbuilder. Procession Engine is a real-time tug of war where your cards command a whole army, not one hero.

Your stronghold on one side, theirs on the other, two lanes between. Armies march both ways, meet in the middle, and try to push through to the opposing stronghold. There are no turns. The enemy keeps building while you do, and the fight ends when a stronghold falls.

You don't play one hero. Your buildings spawn your army and your cards decide what it becomes: raise a new spawner mid-fight, arm a whole lane, or break a line with a spell. Cards ride a moving belt toward the edge, so play them or lose them.

54 buildings, from spawners and artillery to soul engines, each with three blueprint variants to find and upgrade. Socket elemental imbues onto them. Etch your best at the Workshop and they are already standing when the next fight begins.

Every building has four unique partners. Stand one flush against the right face of its partner and the pair forms an Accord, an extra bonus neither has alone. The yard lights the spots where an Accord would form, so where you build matters as much as which building you choose.

  • Bloomwardens: a living forest. Paint the battlefield in Bloom, grow your titans, create waves of sprouts to push the lane or bleed whatever comes at you.

  • Iron Concord: war industry. Forge mechanical frames, dock modules onto them, fight through with drone swarms, or level the lane with artillery.

  • Hollow Choir: a death cult. Use the souls of your own army, spread plague, raise what dies, or grow in power with sacrifices.

Carve a path through three acts of skirmishes, elites, bazaars, strange events, relic shrines and workshops. Each act belongs to a different enemy faction and ends at one of its two bosses. Over 250 cards and over 250 relics, blueprints, tempering and the Lattice's run-long investments mean no two processions march alike.

Win, and the rules turn against you. Ten stacking Trials, each twisting the war further, until winning at all is the achievement.

Systemkrav

Windows
macOS
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.4 GHz
    • Minne: 8 GB RAM
    • Grafik: GeForce GTX 750 Ti / Radeon R7 260X / Intel UHD 620
    • DirectX: Version 11
    • Lagring: 6 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 3.0 GHz
    • Minne: 8 GB RAM
    • Grafik: GeForce GTX 1060 / Radeon RX 570
    • DirectX: Version 11
    • Lagring: 6 GB ledigt utrymme
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1, or Intel with a Metal-capable GPU
    • Minne: 8 GB RAM
    • Lagring: 6 GB ledigt utrymme
    • Ytterligare anmärkningar: macOS 13 or newer recommended
    Rekommenderade:
    • OS: Apple M1 or newer
    • Minne: 8 GB RAM
    • Lagring: 6 GB ledigt utrymme
Recensionsfilter