Un jeu de tir et de stratégie multijoueur immersif humains contre aliens. Luttez pour votre survie !
Évaluations des utilisateurs : Très positive (5,776 évaluation(s))
Date de parution: 30 oct 2012

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Recommandé par les curateurs

"A team based FPS with some strategy elements. A lot of fun that relies on teamwork whether your the Marines or the Aliens."

Mises à jour récentes Tout voir (110)

18 décembre

Update 272 Released!



Natural Selection 2 has received a new update, just in time for the holidays! There's fun holiday stuff throughout ready rooms, and a change log as long as a Hydra tentacle.

Here are all the details: http://unknownworlds.com/ns2/build-272-live-steam/.

Changelog

This is the raw changelog. Be sure to head over to the NS2 blog for more information about the update!

Seasonal
The main menu is now festive!
All ready rooms have also got into the spirit of the season! (except tram :( not sure what happened)
Snowballs!

Improvements
NS2 servers now also show up in the steam server list.
Minimal infestation is now more visually representative of the range it should be, Improved how minimal infestation looks.
You can now swap alien upgrades without first deselecting the previous one (it will do so automatically)
Added new option to the sound page to let sounds continue to play while the game is minimized
Meds, ammo, and catpacks can now be picked up from any height difference
Made the scoreboard usable at low resolutions no matter the player count. The teams will be displayed vertically in low resolution and you are able to scroll through the scoreboard with the slider on the right side, or pressing Home/End, Page Up/Down, or using your mouse wheel.
The scoreboard now displays the Commander background as yellow. This makes it easier to identify rookie commanders as their name will still display green even while commanding.
Changed to only allow reset game votes in the first 3 minutes of a game to discourage using it as an alternative to concede
Changed to allow conceding after 7 minutes instead of 10, and made it easier for mods to override
The taskbar icon will flash when alt+tabbed when a game is starting or when it is time to pick a team (after map loads or after the previous game ends)
Previous turns logfiles now saved as .old.txt on game start
Output from p_logall now goes to the same directory as logs
If steam is down, servers and clients will use already downloaded mods – if the client has the same version of a mod as the server, the client will be able to connect and play even when steam is down.
Added customization menu to the main menu
Added “Acknowledged” voiceover
Combined “Let’s Move” voiceover with “Follow Me”
The background of the commander button in the voiceover menu will scale to the commander’s name
Pressing movement modifier key while commander will now toggle a movement override while press that allows the WASD keys (or whatever they are mapped to) to be used to move the camera (like arrow keys do)
Faster grenade sprinting animation
Made Babbler eggs highlighted in Alien vision
Updated dkjson, so you can now use advanced json syntax in json config files (e.g. javascript comments)
Resource loading can be configured. May increase loading speed for SSD users (sorry, will only slow down HDD users).

Fixes
Fixed issues with dropping catpacks on exos not feeling as responsive as dropping stuff for marines
Fixed server crash related to picking up a jetpack and weapon at the same time
Fixed kill feed being obscured by the death screen fade to black
Fixed voting to concede with only one player on the team requiring more votes than there were players
Fixed sound explosion caused by being alt+tabbed for a while and then coming back into the game
Fixed echoing harvesters into locations with multiple resource nozzles not always working
net_blackout now requires cheats
Fixed linux client crash when shooting a shotgun (thanks CERIBIK)
Fixed child entity positions when placed in an a non-moving parent entity.
Fixed that some attacks would be silenced for aliens with phantom even though no veils were built
Fixed that a single catpack could be used by multiple marines
Fixed alignment of server entry names
Fixed artifacts on the Exo and Jetpack textures caused by the marine outlines
Fixed mapper placed team-related props being highlighted in Alien vision.
Fixed fans having decals projected onto them

Performance
(Thanks to Wooza/ATFhome for running some test code)
Server now spreads out player updates better, avoiding updating them all at once (source of late joining player getting extra lag)
Server now uses more threads to compute network updates to avoid blocking main thread
Server now uses a faster way of calculating what entities should be sent to each client
LuaJIT will dynamically adjust parameters to avoid resets in the middle of the game (a reset means that the game runs without LuaJIT for a little bit while it recompiles, which could cause a hitch and is now avoided)
Server no longer runs updates for tunnels with no players in them
Fixed relevancy for tunnel contents; don’t send contents of all tunnels to all players
Client no longer runs updates for all props in all tunnels all the time – it no longer knows they exist unless the player is actually inside a tunnel
Client: skip setting bones for entities not in FOV, except for dynamic props if shadows are on (cause otherwise the shadow of a fan stops rotating when you are not looking at the fan).
Significantly improved performance of the marine colored outlines by removing several render cameras and optimizing the shader
Improved performance of alien parasite outlines by optimizing the shader
Reduced amount of http-requests used to get player data from the hive

SDK
Added Client.WindowNeedsAttention() which will cause the taskbar icon to flash when called if the user is alt+tabbed
Improved performance of Editor
Added circle entity indicators for ARC range, IP attach range, and relevancy range in the editor to more easily visualize the the game relevant ranges from within Editor
Added console command removeoption to remove the specified option from your config.
e.g. “removeoption graphics/infestationQuality”
Added BaseModelMixin:GetIsHighlightEnabled() to specify if an entity should be highlighted in alien vision
Fixed collision on biodome_outdoor_rock_03
Fixed path issues with some files
New global function GetHiveDataBySteamId( int steamid ) to get hive data for the given users

Maps

Kodiak
Hangar Bay performance has been improved
Altered vent route from Hangar to Observation to make it easier to traverse
Added new rock formation near Falls RT to help marines get to the “top” level of the rocks
Added occlusion geo to the ice pillar in water production to improve FPS
fixed .model. error in water production (had been causing fps drops)

Eclipse
Moved Access Alpha RT to the top of the ramp
Closed off Conduit exit vent (it still is open from Generator Monitors to Power Sub Junction)
Improved Occlusion geo in Access Alpha in order to improve FPS

Mineshaft
Fixed missing wall in Cart Tunnel

Refinery
The vent in Containment has been changed to not overlook the room to prevent gorges from spit-harassing Command Chairs
Fixed stuck spot in Turbine
Lava under the walkway has been changed to a very high DoT instead of an instant death trigger

Tram
Power node in Mezzanine is now connected to the wall
It should no longer be possible to hide cysts under the tram in Repair Room

Biodome
Removed random pipe props from the RR

13 commentaires Lire la suite

26 novembre

NS2 Mega Pack 90% Off!



We’ve completely lost our marbles, and are offering a new ‘Natural Selection 2 Mega Pack’ for 90% off. This pack includes NS2 Deluxe Edition, all DLC items, & NS2: Combat by Faultline Games for the low low price of… I’m going to stop right there before I start sounding like a stereotype.

Here’s the short version: Everything NS2 is ridiculously cheap right now. Tell your friends. Tell your mum. Tell your cat.

http://store.steampowered.com/sub/54667/

18 commentaires Lire la suite

Articles

"NS2 est un mélange parfait de Counter Strike et Starcraft"
Kotaku
"Ça se rapproche de l'idée que j'ai du jeu ultime"
Machinima

Strategy Meets Shooter



Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here's some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides



Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the commander Commander like nano-shields and catalyst packs increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development



Natural Selection 2 receives constant updates. This year (2014), it has received a major update, on average, once per month! These updates are created by the Community Development Team, supported by Unknown Worlds.

Mod Tools Come Standard



Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Édition numérique de luxe



Digital Deluxe Edition includes:

Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by artist Rantology
Exclusive in-game marine model - A new marine model with custom visor and armor plating

À propos de ce jeu

Natural Selection 2 est un jeu de tir multijoueur immersif qui oppose les aliens contre les humains dans une épreuve pour la survie alliant action et stratégie. NS2 combine brillamment le gameplay d'un jeu de tir à la première personne et d'un RTS/stratégie en temps réel.

Caractéristiques :

  • Deux forces uniques :

    Que vous incarniez une des unités d'élite de la marine, un Frontiersman, ou un des vicieux aliens, les Kharaa, vous devrez mettre en place une stratégie et déployer vos capacités pour gagner. Les marines se forment des escouades solides afin de trouver et détruire les ruches aliens. Les aliens peuvent choisir le Skulk qui court sur les murs, le Gorge grassouillet, le Lerk volant, le Fade meurtrier ou l'énorme Onos capable de fracasser les portes.
  • Stratégie en temps réel :

    Les commandants jouent en vue du dessus du jeu afin de guider leur équipe jusqu'à la victoire. Construisez des bâtiments où vous le souhaitez, collectez des ressources et recherchez des améliorations. Les marines achètent des armes à l'Armurerie, construisent des tourelles Marines ou déploient des canons pour assaillir l'ennemi. Les aliens peuvent effectuer des recherches afin d'évoluer pour acquérir des capacités spéciales, et même créer des pièges-plantes.
  • Environnements dynamiques :

    Utilisez le lance-flammes pour vous débarrasser de la propagation de l'infestation alien. Ces derniers détruisent les générateurs d’électricité, ce qui rend inactif les structures marines et coupe les lumières, privées de courant. Le point de départ de chaque camp est aléatoire, ce qui signifie que vous devrez tout d'abord explorer les lieux et trouver vos ennemis avant de construire un bâtiment. Chaque partie est différente.
  • Variations graphiques illimitées :

    Les outils performants de script, et graphiques WYSIWYG, vous permettront de créer de nouvelles armes, des scénarios, et de toutes nouvelles parties. Vous aurez accès à tous nos outils (éditeur de niveau, outils de cinématique et plus) ainsi qu'au code source complet en Lua de Natural Selection 2. La version 1.0 est juste le début – s'en suivra des mises à jour automatiques rajoutant de nouvelles cartes, armes et capacités. Le support du Steam Workshop et de son propre système de mise à jour permet la distribution simplifiée des mods mis à jour – le gameplay est sans cesse renouvelé.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows 7 32/64-bit / Vista 32/64 / XP
    • Processeur : Core 2 Duo 2.6 ghz
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte vidéo comportant 1 Go de mémoire vidéo et compatible DirectX 9. ATI X800, NVidia 8600 ou meilleure
    • DirectX® : 9.0
    • Disque dur : 5 Go d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7 32/64-bit / Vista 32/64 / XP
    • Processeur : Core 2 Duo 3.0 ghz
    • Mémoire vive : 4 Go de RAM
    • Affichage : Carte vidéo comportant 1 Go de mémoire vidéo et compatible DirectX 9. ATI 5770, NVidia GTX 450 ou meilleure
    • DirectX® : 9.0
    • Disque dur : 5 Go d'espace disque disponible
    • Autres prérequis : Connexion internet haut débit
Évaluations intéressantes des utilisateurs
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
111.8 heures en tout
Posté le : 19 juillet
Très bon jeu ! Il manque du people par contre les serveurs sont souvent vide
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
1,893.7 heures en tout
Posté le : 30 novembre
Une merveille, que dire de plus ! Je n'ai pas de points de comparaison tant ce jeu est unique à mon sens...
Tout a déjà été dit et mon temps de jeu parle de lui même...
Je voulais juste laisser un avis positif sur le jeu car il le mérite amplement !
Foncez dessus !
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
185.3 heures en tout
Posté le : 31 juillet
Très bon jeu multijoueur (exclusivement) où le team-play est de rigueur !
Les deux types de faction (Marines contre Aliens) dont l'asymétrie et leurs gameplay respectifs sont très bien pensés et je dirais même exemplaire.

Si vous aimez les jeux nerveux et matures je voux conseille de foncer dessus !

Attention : Posséder un micro est plus que conseillé.
Cette évaluation vous a-t-elle été utile ? Oui Non
806 personne(s) sur 894 (90%) ont trouvé cette évaluation utile
4,460.3 heures en tout
Posté le : 23 octobre
I dont have to say anything. Just look at my hours.
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
15.3 heures en tout
Posté le : 8 septembre
Ahh ! voilà un jeu qui s’est réconcilier les amateurs de FPS et ceux de stratégie. Un bon gameplay baser sur l’esprit d’équipe et un environnement plutôt flippant résultat une horde d’Alien interpréter par des joueurs et plusieurs groupements de marines essayent de les repousser. Chaque coter à un certain nombre d’armes et de classes spécifique et chaque équipe a son commandeur qui joue un rôle de coordinateur stratégique des opération et doit être défendu a tout prix.
Un jeu vraiment décapent et unique en terme de gameplay.
20/20
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
813.6 heures en tout
Posté le : 1 septembre
Très bon principe , mélange stratégie et FPS donne un style de jeu unique en son genre.
Pour moi le meilleur jeu qui peu exister.
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 7 octobre
Bon jeu en équipe :) sympas pour ce détrendre
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 17 juillet
Ce jeu est simplement génial, bien que rageant.

En effet, un des premiers problèmes est la communauté, qui n'est pas vraiment tolérante. En effet, si vous décidez de prendre le poste de commandant dans une partie, il y a de fortes chances pour que vous soyez kické à la moindre erreur, voire dès le début si les anciens joueurs vous considèrent comme étant "trop nouveau pour bien jouer".

Il reste cependant le côté FPS qui est très interessant. Le gameplay est très rapide, surtout du côté alien, ainsi il faudra une bonne dose de skill pour maitriser totalement les différentes créatures jouables. Cependant cette absolue agilité des aliens donne parfois quelque chose de ridicule et déséquilibré quand quelques joueurs expérimentés sont dans la même équipe.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
23.5 heures en tout
Posté le : 22 décembre
TROP TROP TROP TROP TROP COOOOOOOOOOOOOLLLLLLLLLLLLL !!!!!!!!!!!!!!!!!!!
dommage qu'il y a plus beaucoup de personne sur les serveurs
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
80.7 heures en tout
Posté le : 5 octobre
Ca se rappoche le plus de ma vison du jeux parfait! de 1:vous n'avez jamais revez d'etre "le méchant"? le "xénomorph"? et bien la c'est chose faite.question ambience le jexu est génial vous etes 3 seul.dans une piece sans lumieres.et vous entendez les aliens marcher,courir,grogner et la vous vous retournez ET... vous respawner au command center on dirait un mélange de dead space et de "aliens" j'aime beacoup. 2:ceux qui disent que les marines gagne toujours sont des tafioles qui connaissent pas le jeu,les Kharaa (aliens) son juste op comme les marines il faut juste avoir un bon commander et savoir quoi faire dans quel situation.J'adore ce jeux! :DDDD recommandé TRES FORT
Cette évaluation vous a-t-elle été utile ? Oui Non
149 personne(s) sur 159 (94%) ont trouvé cette évaluation utile
18.6 heures en tout
Posté le : 17 octobre
It is unfortunate that in today's world despite the astounding technological advancements there are few games that actually surprise you with their novelty and innovation when putting this new arsenal of potential to use. However, Natural Selection 2 is twice as surprising in this regard as it innovates not in one, but two genres simultaneously.
The concept of an FPS/RTS hybrid has been around for quite some time though never properly executed by any major title in gaming. This has always puzzled me as there is no greater satisfaction than seeing a game unfold from both the perspective of an overarching command and the boots on the ground itself. While Natural Selection 2 is a purely multiplayer experience it excels in bring new exciting gameplay to the stagnating genre of first person shooters, most of which have simply resorted to throw bigger guns, toys, and vehicles at you. Instead Natural Selection 2 recognizes the strengths of its predecessors innovative gameplay and polishes it to make an impressive new clean-cut version of a game every gamer should try at least once.
While this game truly shines because of its innovation and creativity it does not spare any expense on its presentation either as all the character and alien models are fantastic and really brought to life by the dynamic lighting, sounds, and overall atmosphere that is simply blooming in this games thematic atmospheres.
The first thing I noticed jumping into a lobby of NS2 is that cooperation between teammates is not only recommended but essentially necessary. This is absolutely phenomenal! There are too few games in this is online gaming world that actually demand that you interact with gamers in such a way as to properly execute a plan rather than everyone simply going at it alone, lone-wolf style. I've played my fair share of both Call of Duty and Battlefield and neither of those two triple-A giants require you to communicate with your teammates as much as NS2. If the new gaming era is going to strip us of local multiplayer and let us only play with strangers online, then they better give us a reason to want to talk to these people, and NS2 does just that by making the alternative to cooperation abject failure.
The reason that cooperation is so essential in NS2 is because of its unique gameplay featuring 2 asymmetrical sides, the aliens vs. humans, and furthermore one player on each side must be chosen as your Commander/Hive mind, who will view the entire map from above and play the RTS portion of the game building, giving orders, and researching upgrades. The twist of course being that apart from a few builder units the Commander/Hive mind has no forces under his direct control but only the other players on his team who benefit most from executing his orders. Again, cooperation is paramount and having seen the difference between a skilled commander and bumbling one you really get to understand just how effective or ineffective you can be as a player or a leader.
As for the gameplay as a soldier on the ground, the games generally proceed as follows. You will run out of your initial base to go seize the nearest resource point with your teammates and if you manage to control it without the enemy showing up then you will continue on to the next one. However, due to the impressive array of maps and the units/upgrades available to the different sides, you can never truly be sure just how easy or hard an objective given to you by your commander will be. Let us discuss some of the key differences between the sides at this point. The human marines are standard enough beginning the game with an assault rifle, pistol and trusty little hand axe. Throughout the game their commander will be attempting to accrue enough resources to get them upgrades such as shotguns, flamethrowers, jetpacks, better shielding, damage upgrades, and eventually mech suits. While all of these things seem like surefire upgrades from the starter equipment the truth is any of it is only as useful as the player who wields it. The aliens on the other hands begin the game as the base unit known as the skulk, an equivalent of a zergling more or less which can only effectively attack via melee. They however, are naturally much faster at moving about and can make use of the maps numerous vents which marines cannot enter. These skulks can then evolve throughout the game into other creatures ranging from the builder/medic class of the Gorge, the swift flying Lerk, the deadly Fade and the almighty Onos. Each of these creatures has its own unique strengths, weaknesses and special abilities and knowing when to use each one is critical in being a good alien player.
Returning to the gameplay itself, there are some caveats to be given to new players. This game is rather unforgiving and those who are not any good at shooters on the PC will not find any user-friendly playground here. Though there are beginner level servers they are often such only in name and host just as many veteran players as any other server. Gameplay is rather fast and frenetic and you may often find yourself saying things like "How didn't I hit that guy!?" or "4 of us ambushed him! How did he kill us all!?!" And unfortunately if there is one thing to be said about this game is that the learning curve is about as steep as the Hoover dam. That is not to say that the community for the game isn't great, because since servers and players can sometimes be limited, dedicated gamers will do their best to teach newbies the ropes every chance they get. Yet despite the helpful tutors you'll run across you can't help but feel that the majority of people you are playing with in this game have simply come over from the Counterstrike community and have years of practice and experience over you. That being said, if you happen to be a CS gamer, this is your bag and you will feel right at home. The truth is however, that despite sometimes going all game without even a kill, I could still make a difference in the match through my targeting of key objectives or even posing as a distraction for my teammates who could actually effectively hit a moving target. This is what makes NS2 so brilliant, that even if you aren't your teams Rambo who CAN take on 4 aliens at once, there is always something that you can do to make yourself useful, and if you really must learn how to be a Rambo then simply practice, practice, practice, and eventually you may get... your first kill. All jokes aside, there is such a vast gap between some players in the NS2 community and while the game may not be as accessible to newcomers as I would like, it generally tends to balance out throughout games.
Overall NS2 is a real treasure for all gamers and tells the success story of an ambitious group of modders who managed to create a revolutionary game that I believe has not gotten the attention it deserves. If more studios focused on innovation rather than repackaging and retheming then we would have more games with the spirit and uniqueness of NS2. The FPS/RTS is still a largely underused genre and yet probably my favorite, and while NS2 may have a steep learning curve which may prevent it from being my go-to just because I don't have the time to dedicate to mastering it, it is still an unforgettable and incomparable gaming experience from which larger studios should learn from.
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61 personne(s) sur 67 (91%) ont trouvé cette évaluation utile
576.1 heures en tout
Posté le : 30 octobre
I love this game. The action is fast paced but requries thought (tactically and strategically). You don't just run in guns blazing, but you need to work with your teammates. It's a perfect mix of FPS and RTS. Biting marines as a skulk is fun too.

Some say this game has a high learning curve. Maybe it does, but I don't think so. You work with your team, collect resources, and then you and your team can afford to buy upgrades -- oh yeah, and kill the other team while trying to prevent them from collecting resources and upgrading. Is that hard? Try the tutorials. Start on newbie-friendly servers. USE A MIC and ask for direction. It's a relatively small community and most players are very willing to help people who are looking to learn.

Try it out. I don't think you'll be disappointed.
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55 personne(s) sur 61 (90%) ont trouvé cette évaluation utile
898.0 heures en tout
Posté le : 14 octobre
I'm a hard fan to please. I want a game thats easy to learn but hard to master. Natural Selection 2 (NS2) is just that, a perfect blend of both RTS and FPS. It can satisfy the most demanding fast twitch high intensity gamers or the casual pubbers looking to watch / help those battling it out for map control. Typical days I find myself jumping on to a server for 20 minutes, before dinner, or spending 2 hours helping to keep a server alive, with action, until midnight. Regardless if your a rookie or expert NS2 has a place for you, find out what your missing!
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45 personne(s) sur 50 (90%) ont trouvé cette évaluation utile
1,264.8 heures en tout
Posté le : 15 juillet
Best blend of FPS / RTS ever, highly recommend people buy this game, the learning curve is steep but once your clocked in, know what you're doing and when to do it, the rewards of winning are immense!

Initially people at the start can be rude but dont let the minority put you off this game, keep plugging at it!

Been playing the series for over 10 years now and no other games keeps you going back like this one.

9 out of 10!
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110 personne(s) sur 155 (71%) ont trouvé cette évaluation utile
142.6 heures en tout
Posté le : 31 octobre
High skill curve, high amount of knowledge to play correctly. Do not buy if codfag.
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26 personne(s) sur 30 (87%) ont trouvé cette évaluation utile
18.3 heures en tout
Posté le : 7 octobre
A very challenging game that mixes RTS and FPS into one (pretty good) multiplayer game. One player is the commander, who places buildings and drops supplies for his units, who are the other players. This game is very hard, so I would be ready to lose.

Also, this game is very CPU instensive, so it will not perform well (or at all) on older PCs.
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31 personne(s) sur 39 (79%) ont trouvé cette évaluation utile
9.3 heures en tout
Posté le : 25 octobre
This is one of the most overlooked games I've ever played. Natural Selection 2 is a ton of fun for hours on end and one of the most addicting multiplayer games I've ever played. NS2 is a breath of fresh air in a genre that is otherwise polluted by generic shooters like "Call of Duty".
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15 personne(s) sur 15 (100%) ont trouvé cette évaluation utile
52.6 heures en tout
Posté le : 7 novembre
Love this game! I'll give it an 8/10

Suggestions:
It is a real time strategy and first person shooter. If you don't like the RTS part you don't have to command your team, just ask someone else too. Make sure you listen to your commander if he even talks. This game is very fun when you get to learn it. The biggest problem for me was it has a pretty steep learning curve. You will join a server (hopefully it will be a rookie friendly server) and have NO IDEA what to do, maybe even after you played the tutorial. It took some time learning. If you can find a siege mode server you should try that. The flow of the game play will be more repetitive instead of people trying to do different strategies you don't understand. You will die alot. Your best bet would be to play as a supporting player and watching what other people do. Grab yourself a welder as a marine or follow people around as a gorge. You will be killed by a skulk almost EVERYTIME before you finally manage to get lucky or see them before they see you. Yet when you play as a skulk you will probably get killed EVERYTIME until you at least get a few hours in. The game could change in a heartbeat if you have a good commander on either team. What I like to do?
Xenocide alot
If you get an exosuit stay back and blast the alien scum from a distance,
Don't be a hero
Don't do things alone
When someone wants to rush in or your commander says so make sure everyone is there before you do
Don't ignore your resource nodes
For the love of god don't hop in the com chair when you don't know what you are doing. You will be burned alive
If people want to be jerks to you just ignore them or go someplace else
Join a rookie friendly server.
Make friends with the mods and admins
Don't say I don't know what to do (say what it is you need help with instead)
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21 personne(s) sur 27 (78%) ont trouvé cette évaluation utile
26.8 heures en tout
Posté le : 18 octobre
Commander, ammo please!
Commander, meds please!
Commander, armour first! Armour first!

A mix between regular FPS gameplay and RTS gameplay, this game balances both for some of the most intense fights I've ever experienced - most notably a battle of attrition between my friend and another which lasted just over an hour resulting in our human victory!

Awesome game! But I'm a ♥♥♥♥♥ commander hehe.
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
56.4 heures en tout
Posté le : 26 septembre
Natural Selction 2 is a real standout in the FPS-Genre. The two factions play very differently from one another without feeling imbalanced (even though you will meet some players who say differently). Though there is a rather high learning curve, Natural Selection 2 is worth the frustration and failure you may experience at the beginning. Just visit the "Rookie friendly servers" and you will find many players who are willing to help you and explain certain mechanics that will lead to victory for you and your teammates. To me Natural Selection 2 isn’t great only because it’s very different from all the other FPS's out there, but because it does asymmetrical multiplayer so damn well, offering up a variety of experiences in one small game.
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