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¡Un shooter multijugador que te sumergirá en un enfrentamiento entre humanos y alienígenas en una desesperada lucha por la supervivencia cargada de acción y estrategia!
Fecha de lanzamiento: 30 Oct 2012
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Update 266 Live!

5 junio 2014



Natural Selection 2 Build 266 is now live on Steam! Today’s release is the culmination of weeks of hard work by the new NS2 CDT – Community Development Team. A patch that has been developed entirely by the NS2 community – we are very proud and humbled to release it to you all. While it might be short in scope and stature, we hope you’ll find that your experience is now a little more refined.

This patch was created by the community, for the community and with Unknown World’s blessing. They have taken a gamble on us, but our shared passion for the Natural Selection franchise is what got us here today. Things like bug fixes and popular features have gone into this patch, but we have many more plans for the future!

You can also join us LIVE on http://twitch.tv/naturalselection2 on Saturday, June 7th at 12PDT, 3EDT or 21CEST for another round of CLOGCAST Q&A. We would love to hear what you think of 266 and will also talk about potential things to come in 267.

<iframe width="560" height="315" src="//www.youtube.com/embed/Bvkp2ocX0NQ" frameborder="0" allowfullscreen></iframe>

Fixes
Fixed commander selection bug that made buildings selected with hotgroups not respond properly sometimes
Fixed scoreboard not showing Spectators to players on teams (Thanks Wyzcrack)
Fixed bug where damage numbers wouldn’t show the damage done in the killing blow
Fixed lights staying red if the power node is under attack (Thanks remiD)
Display correct team color/background for Alltalk voice chat (Thanks remi.D)
Fixed Gorge viewmodel idle animation not looping correctly on the top of the mouth
Fixed not being able to drop sentries before the first sentry battery is fully built
Fixed Bilebomb bouncing on top of the owner if it catches it and going through walls at the right angle
Fixed Exo eject sound playing before the eject animation
Fixed infestation blobs spawning on nocling geometry
Fixed players getting stuck on Infantry Portals if another player is afk on it
“nav_debug”, collision, and physics console commands now require cheats to be on
Fixed unknown in server browser bug (thanks Person8880!)
Fixed Gorge spit not doing damage up close
Builder will now auto-generate overviews again now that all tools do not crash on exit
Fixed all tools crashing on exit
Fixed hitboxes on problematic rock props
Fixed NS2 crashing on startup if the client is subscribed to a mod that is deleted on the workshop
Fixed biodome_glass_01 file missing error
Fixed Kodiak and Summit loading screens
Fixed biodome_container_01_top having more than 255 polygons on the collision model

Features
Connections between Phase Gates or Gorge Tunnels are now colored depending on the team, If there’s more than 2 PGs it will switch to lines with animated arrows
Added player upgrades to the Insight player frames
Added Lerk deaths to Insight notifications
Colored ammo bars for Marine Commanders (uses same colors as Insight spectator system)
Commanders can see building ranges before dropping them
Mods list now automatically sorted by Active > Subscribed > Alphabetically. You can also sort by column now
“tunnel_allowed” material, which allows tunnel placement outside of nav mesh. Usage: paint material onto a face and put that face in CollisionGeometry

Biodome
Fixed leafs clipping through glass
Fixed collision in Lobby and Canopy around props
Added missing trim around glass in Reception
Fixed sandstorm cinematic not playing
Fixed glass boxes being backwards in Analysis
BUILD 266 NOW LIVE ON STEAM


Fixed temp greybox for missing prop
Fixed holes in Bamboo Pass
Fixed floating computer in canopy
Fixed flickering occlusion face issue in bamboo pass
Fixed some texture issues in ready room

Refinery
Fixed a hole in Smelting
Fixed floating Resource Node in Smelting
Tunnels can now be placed near where the Smelting buckets leave the room in smelting near the door that leads to routing and the left ladder near the fire pit
Removed collision on the moving Smelting buckets
Detail change in Transit
Added pre-defined Infantry Portal spawn point in Flow to prevent it from spawning on the other side of the wall

Descent
Added tunnel_allowed geometry near pipes in Fabrication, the top level of Plaza, and near the desk in Plaza to allow for tunnel placement off navmesh
Fixed a lot of pathing
Fixed the pathing_settings from trying to use 48 tile size instead of the max of 36

Docking
Fixed reflections
Fixed a greybox texture in Terminal
Tunnels can now be placed on the lower level of Generator
Fixed a glass prop not being hidden from commander invisible

Once again, thanks to everyone in our community for their continued support of NS2! Please keep posting on the forums and giving us feedback. You can stay up to date on our progress by following us on Twitter @NS2CDT or by viewing our Public Trello. Cheers!

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Kodiak Update Released!

1 mayo 2014



Today, a new map: Kodiak, created by community mapper and modder Loki, was released officially as part of Natural Selection 2! This day is the culmination of months of hard work by Loki to create a map that stands proudly alongside the previous eight official maps.

<iframe width="600" height="338" src="//www.youtube.com/embed/SbmH7mThwCU" frameborder="0" allowfullscreen></iframe>

Kodiak is now available for everyone to play, and will automatically download from Steam when you next update Natural Selection 2 via the Steam client. All official servers will be running Kodiak only for the next few days.



Lush vegetation, free flowing rivers, and vistas of an asteroid field characterise Kodiak. Three enormous Biospheres run down the centre, forming the path for a river and dense vegetation. These areas create gameplay the likes of which Natural Selection 2 has never seen, with aliens and marines alike playing hide and seek among the foliage.



There is much more to this story than just a new map. Today, the Kodiak Pack was released on Steam! The Kodiak Pack includes new camouflage armour for Frontiersmen, Exosuits, and Skulks, and a new Kodiak Shoulder Pad. Naturally, when fighting in the forest, you will want to blend in, and you can also wear these new armours on any map!

<iframe src="http://store.steampowered.com/widget/296360/42746/" frameborder="0" width="600" height="190"></iframe>

Kodiak was created by a community mapper: Loki, and for every copy of the Kodiak Pack sold on Steam, Loki will get 50% of the earnings. This means that every time someone buys the Kodiak Pack, they are not just getting sweet new NS2 gear and supporting Unknown Worlds, they are also directly supporting the Natural Selection 2 modding community.



All of the toys included in the Kodiak Pack can be accessed via a new in-game customisation system, accessed through the main menu while in a server. Special Edition, Deluxe Edition, Reinforcement Program, World Championship, and of course Kodiak armour, lifeforms, and badges may be accessed in this menu, and previewed live.



This new customisation system is a hint at what is going on under the hood in the Kodiak Update: Lots. Loki was not the only community member to work on this update, countless others have been working directly on Kodiak to take it beyond the map, and into the core game.



Rantology took charge of the art direction of Kodiak, designing and creating the new items available in the Kodiak Pack, the customisation sytem, and other elements of the update.

SamusDroid was the technical leader of the project, coding in all the new features and fixes. SamusDroid has spent untold hours on engineering the Kodiak Update, and the care and attention he has shown towards Natural Selection 2 and the needs of its players is truly wonderful.

The Unknown Worlds playtest group, now number over sixty dedicated individuals, pulled out all the stops to test, test, test and test the Kodiak Update for hours on end. They also served as Academy Award winning actors in the Kodiak Trailer!

This is a very exciting Natural Selection 2 update. This game is now over one and a half years old on Steam, and by any reasonable standard, that is a long time to go while still receiving active development attention. The Kodiak Update is not just fun, it is also a test: Could this new development method, combining the talents of Unknown Worlds and devoted Natural Selection 2 players, yield even more updates in future? See the full changelog below:

Fixes
Fixed massive lag caused when using webadmin on a server
Fixed force even teams causing script errors, server crashes, and ghost player models
Force even teams is now pre-game only and has a new console command sv_forceeventeams
Fixed Insight Spectator System not supporting spaces in team names. Use team1 and team2 commands individually not the teams command
Fixed Alien structures not pulsing red when taking damage from being uncysted
Fixed Hallucinations all being normal variant model
Fixed shoulder patches and visors not fading with a dead Marine
Fixed failing to connect to a server first try with extra precaching on
Fixed unbuilt Command Stations showing "locked" screen
Fixed percentage sign in server name breaking the scoreboard
Fixed entering in blank values in option menu numerical input causing script errors
Fixed Skulk growl sound always playing when holding the walk key
Fixed getting stomped by Onos with welder causing running animation
Fixed Fade and Onos view models being outlined
Fixed missing first person view model for Female Nerve Gas Grenades
Fixed Marines that get killed by Stomp play the "stand up" animation before turning into a ragdoll
Fixed flinch animation on Sentry Batteries not looping
Fixed outdated Docking and Tram loading screens
Fixed evolve last upgrade key working with console open
Changed default Marine skin option name from “Green” to “Normal” for consistency with other options

Features
Added new map Kodiak, by Loki
Added Kodiak Update DLC
Added Kodiak camouflage marines, skulks, and exosuit
Added Kodiak shoulder pad
Added an in-game player customization menu (open menu while in game to see)
Added player names to minimap. Added GUI option, and console command minimapnames to toggle the names
Added Biodome concept art to loading screens
Added mod download percentage to loading screen
Parasited Marine name tags and minimap blips now appear yellow
Added console command filmsmoothing <number> will now adjust the mouse movement scalar while in film mode
Improved chat wrapping method to work better over more resolutions
Added port field to create listen server page
Lowered minimum mouse sensitivity to 0.01

SDK
Added support for UTF-8 in font rendering
Removed OpenGL support for Windows
Implemented texture atlasing for Rifle and Exosuit textures (Click here for more information on this change)
Fixed Builder not copying over .entry files
Added support for non-clingable geometry to stop Skulks/Lerks/Mines/Clogs clinging to invisible geometry. Use surface = "nocling" in material file
Added support for toggling highlight of models in Alien Vision through code
Added support for animated models using AnimatedModel.lua

Veil
Fixed Commander building exploits in Sub Sector and The Dome
Fixed exploit that allowed Lerks to get out of the map
Fixed invisible wall in C12 pillar

Biodome
Removed Agri Labs vent from Commander view
Fixed stuck spot in Condensors vent

Docking
Fixed mismatching glass in Landing Pad
Fixed Gorge Bile exploit spots in Landing Pad (Once and for all)
Added nocling geometry in Courtyard and Landing Pad
Fixed hole in Departures
Fixed pathing in Pressure Control
Fixed pipes around Stability Monitoring

Mineshaft
Fixed invalid triangles causing pathing issues

Summit
Added nocling geometry in Crevice

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Análisis

"NS2 es una genial mezcla de Counter Strike y Starcraft"
Kotaku
"Esto se va aproximando a mi idea del juego definitivo"
Machinima

Digital Deluxe Edition

The Digital Deluxe Edition includes:

Official Soundtrack
Almost 1 hour of tribal, industrial music composed by David John and Simon Chylinski. This includes all the music from our trailers and videos.

Digital Art Book
40+ pages of concept art by Cory Strader, including environments, creatures, weapons and more. Cory discusses the process behind designing the unique technological/animal look in the game.

Exclusive Wallpapers and Avatars
Community artist Rantology created some of the best and most unique views of creatures in the NS universe. Custom Steam avatars complete the package.

Exclusive in-game marine model
A new marine model with custom visor and equipment makes you look distinctive in-game. Existing owners of the original "Black Armor" marine will be able to choose between any models they own.

Acerca del juego

Natural Selection 2 is an immersive, multiplayer shooter that pits aliens against humans in a strategic and action-packed struggle for survival. It seamlessly combines shooter and RTS/strategy gameplay.

Key Features:

  • Two Unique Sides:

    Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can smash through doors.
  • Real-time Strategy:

    Commanders play from overhead to lead their team to victory. Build structures anywhere, collect resources and research upgrades. Marines buy weapons at an Armory or build sentry turrets and siege cannons to assault the enemy. Aliens build upgrade chambers, evolve special abilities and plant traps.
  • Dynamic Environments:

    Use a flamethrower to clear the spreading alien infestation. Aliens destroy power nodes knock out the lights and power down marine structures. Random start locations mean you must scout your enemy and before committing to a build. Every game is different.
  • Unlimited Variations:

    WYSIWYG graphical tools and powerful scripting allow you to create new weapons, scenarios or entirely new games. You’ll get all our tools (level editor, cinematic tool and more) as well as the full Lua source code to Natural Selection 2. Version 1.0 is just the beginning – ongoing automatic updates keep the game fresh by adding new maps, weapons and abilities. Steam Workshop support and auto-downloading makes playing and distributing mods automatic - and gameplay always fresh.

Requisitos del sistema (PC)

    Mínimo:
    • SO: Windows 7 de 32 o 64 bits / Vista de 32 o 64 bits / XP
    • Procesador: Core 2 Duo a 2.6 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Compatible con DirectX 9 y con 1 GB de VRAM, ATI X800, NVIDIA 8600 o superior
    • DirectX®: 9.0
    • Disco Duro: 5 GB de espacio libre
    Recomendado:
    • SO: Windows 7 de 32 o 64 bits / Vista de 32 o 64 bits / XP
    • Procesador: Core 2 Duo a 3.0 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: Compatible con DirectX 9 y con 1 GB de VRAM, AMD 5770, NVIDIA GTX 450 o superior
    • DirectX®: 9.0
    • Disco Duro: 5 GB de espacio libre
    • Otros requisitos: Conexión a internet de banda ancha
Análisis útiles de usuarios
A 14 de 15 personas (93%) les ha sido útil este análisis
57 productos en la cuenta
1 análisis
67.2 h registradas
Diario del marine Kadrius: ¿Qué puede haber mejor que llenar de plomo el gordo cuerpo de esos babeantes y asquerosos Gorges?. Dios qué asco me dan sus huevos y esas cositas que sueltan por ahí. Y su sangre, madre mia su sangre, verde y apestosa, como se te filtre bajo la armadura tienes pestazo para una semana. Desde que estoy en el frente y llego a casa lleno de baba verde mi mujer ya no quiere dormir conmigo... A ver si extinguimos de una vez a esta raza de viles y pútridas criaturas. Dios hasta se deben dar asco a sí mismos.

Me encanta el olor a Gorge quemado por la mañana.

¡Alístense en la marina espacial! ¡Jueguen al Natu2!
Publicado: 28 febrero 2014
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
51 productos en la cuenta
1 análisis
603.6 h registradas
La jugabilidad de este juego no tiene nada que ver con el natural selection 1
simplemente brillante y altamente recomendado
Publicado: 19 febrero 2014
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
58 productos en la cuenta
1 análisis
165.4 h registradas
Complejo, a pesar de que parezca una especie de "CS con bichos" es mucho mas complicado que eso. Un mal comandante puede hacerte perder la partida, asi muerdas o mates a todo lo que se mueva. Muchas variables, mucha estrategia, y ademas hay poca tolerancia para con los nuevos (por suerte en ese sentido mejoraron MUCHO respecto al NS 1, el cual practicamente era reservado para una elite.
A pesar de todo eso, lo recomiendo, ya que es una "bocanada fresca" en comparacion con la mayoria d elos shooters actuales.
Publicado: 22 junio 2014
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A 2 de 2 personas (100%) les ha sido útil este análisis
43 productos en la cuenta
29 análisis
6.9 h registradas
La perfeccion del classico NT, perfeccionaron el juego! es lo mejor que ay en juegos de este tipo (RTS,FPS) lo recomiendo 100% y a pesar del tiempo que tiene, todavia lo quiere la comunidad y lo juegan muchas personas
Publicado: 12 mayo 2014
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A 2 de 2 personas (100%) les ha sido útil este análisis
46 productos en la cuenta
1 análisis
26.1 h registradas
Maravilloso, adictivo, divertido. Recuerdo la primera parte, y veo un magnífico arco ascendente, que seguirá su curso gracias al gran apoyo de la comunidad y al involucrado equipo técnico tras el propio producto.
Publicado: 25 junio 2014
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A 15 de 16 personas (94%) les ha sido útil este análisis
155 productos en la cuenta
7 análisis
403.9 h registradas
Natural Selection 2 es un hibrido de estrategia y shooter, de la mano del estudio Unknow Worlds.

La idea es bastante simple, 2 equipos, cada uno con su respectivo comandante, ha de intentar eliminar la base enemiga.
Simple pero no facil, no todo es matar al enemigo, ya que deberemos conseguir control sobre el mapa y recursos para poder conseguir ventaja sobre el equipo contrario.
Descuida tu economia, falla al expandirte o deja crecer al otro equipo demasiado y sera una partida bastante corta.

Podemos elegir entre Marine y Alien, cada uno con un estilo de juego bastante diferente.

Los Marines, son bastante estandard, dependiendo de su equipo y tecnologia para plantar frente al equipo contrario, con armas como rifle de asalto, escopeta, lanzagranadas, lanzallamas, hasta llegar a tecnologia mas avanzada como Jetpacks o Exosuits que seria similar a un Mech y es capaz de convertir los aliens mas fragiles en pulpa en escasos segundos.

Los Aliens pueden evolucionar en otras formas de vida mas especializadas, desde el simple Skulk capaz de caminar por las paredes/techo para emboscar a los marines, el Gorge mas especializado en construccion y apoyo, Lerk un alien volador de mordedura venenosa, excelente para un estilo de combate hit & run, tambien tenemos el Fade el cual puede teleportarse y moverse rapidamente en combate mientras hace mucho daño contra otros jugadores aunque no es tan bueno eliminando estructuras, y para terminar el Onos, un mastodonte enorme que seria lo mas parecido a un tanque con patas.

Al entrar en un equipo podemos elegir ser el comandante, lo cual nos cambiara la interfaz a la clasica vision desde arriba de los juegos de estrategia, desde donde podremos dirgir nuestro equipo, colocar estructuras para ayudarlo o dropear municion/armas.

En el apartado tecnico, en mi opinion el juego se ve bastante bien, no es ninguna maravilla pero si que es correcto, aunque tiene algun que otro problema en el rendimiento debido al motor del juego que es propio, y parece ser que no esta todo lo bien optimizado que deberia.
Respecto a otros bugs, ademas de la clasica situacion de quedarte atascado en algun rincon del mapa, no he tenido mayores complicaciones.

La comunidad es bastante apasionada y competitiva, y hay gente que realmente controla mucho, y no se corta un pelo a la hora de jugar contra personas menos experimentadas, lo que hace que una persona que empieza, muchas veces se frustre. Pero no va mas alla de darte una sana paliza, no se suelen hacer comentarios toxicos, ni se insulta, ademas la gente suele ser bastante maja, e intenta echarte una mano si pides ayuda debido a que eres nuevo, al menos en los servidores para novatos. Siempre hay excepciones, pero son las impresiones que tuve al comenzar.

Respecto a la compañia Unknow Worlds, ya comenzaron sus andadas con Natural Selection en el Half-life 1, en forma de mod el cual tuvo bastante aceptacion y decidieron fundar la compañia.
Se les nota mimo en el juego, y estan constantemente actualizando, añadiendo, y equilibrandolo, desde que salio. Siempre intentan apoyar a la comunidad a la hora de organizar eventos y competiciones.
Publicado: 2 diciembre 2013
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