¡Un shooter multijugador que te sumergirá en un enfrentamiento entre humanos y alienígenas en una desesperada lucha por la supervivencia cargada de acción y estrategia!
Análisis de usuarios: Muy positivos (6,639 análisis)
Fecha de lanzamiento: 30 oct. 2012

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Recomendado por mentores

"A team based FPS with some strategy elements. A lot of fun that relies on teamwork whether your the Marines or the Aliens."

Actualizaciones recientes Ver todos (113)

29 de julio

Derelict Update Released!



Fight for control of a derelict biological research facility in this brand new map for Natural Selection 2! Created by the NS2 Community Development Team, Derelict features bespoke environment art and a unique play style.

https://www.youtube.com/watch?v=D6bbdr-z2KE

Derelict is available now on Steam, and is free for all NS2 players. The update also includes numerous improvements to NS2, including bug fixes and performance enhancements. A comprehensive run-through of all changes made in the Derelict Update is available on the NS2 blog.

The raw changelog starts below:

New map - Derelict

by CDT Mapping Lead: Loki

Map developed by Loki – artwork & contributions also from: BeigeAlert, SamusDroid, Zavaro, Flaterectomy, Howser & the CDT/PT/Map Test Teams. Special thanks to the SCC (Spark Crafters Collective) **Note for server operators: Don’t forget to add ns2_derelict to your mapcycle!

New Main Menu Backgrounds and Music

You can now choose your own main menu background and music from the options settings!

**All main menu levels have had an optimization pass to reduce file size in order to increase the speed at which the main menu loads.

Performance

NS2 is now being compiled using Microsoft Visual Studio 2013, an upgrade from VS2005. From our testing, some users may gain an improvement of increased fps. The following are other optimizations:

Avoid certain health/armor predictions on client
Use fieldwatching to avoid some OnUpdate calculations
Linux: use FixPathCase only if file is not found.
Implemented filesystem cache to avoid file-lookup penalty for mods.
Improved GUIMinimap performance.
Improved performance of many GUIScripts.
Alien hivesight related LOS-checking was being done even for Marine players, where it is irrelevant.
Alien players are now always shown with Hive-Sight outlines, even when in LOS.
Changed Scoreboard data to only update twice per second instead of once per frame.
Cache OnosDirtEffectGeneration.
Improved Onos camera shaking code
Added caching surface beneath players, prevents additional traces for footstep sounds.

Bug Fixes

Fixed tons of code and libraries issues preventing the NS2 project to get compiled under VS 2013 (should also make NS2 more stable)
Fixed first person spectating causing hitching movement to other players.
Fixed that the server wasn’t necessarily using the same snapshot as the client when the client was extrapolating positions. (Other issues with hitreg will be getting fixed in upcoming patches!)
Fixed cursor not centering properly in Fullscreen Windowed mode.
Reject attempts to load resources using empty strings.
MapCycle now automatically cycles to next map if the attempt to load a map fails.
Detects that a map change failed and cycle to next map.
The restriction that map mods had to be on the filesystem to be cycled to has been remove; the map mod will be downloaded if not present before being cycled to.
Replaced hardcoded keys for spectator drawing with:
Secondary Attack: Draw on the screen.
Reload: Clear the screen.
Bile bombs and gorge spit are now client side predicted.
Gorge Tunnels can now be exited at any height in the tunnel.
Fixed that Hive time-outs caused the “forceventeams”-vote to fail.
Fixed that cached Hive data were not applied correctly onto reconnecting players.
Fixed that the PAX badge was not applied on players who don’t have any Hive badges.
Fixed that it was not possible to disable the team auto-balancer.
Fixed Medpacks/Ammo/Catpacks not showing the pickup icons.
Fixed bug where Loading screen wouldn’t use custom map backgrounds and made it scale with resolution.
Fixed that mod downloading via the web admin interface did not work.
Fixed Insight displaying Health for exos (they only use Armor).
Fixed jetpacks left behind by dead marines not dissolving with the body on death.
Fixed damage numbers and private sounds being sent to the original owner for MACs, Drifters, Whips, ARCs and Sentries. They are now sent to the current Commander.
Old mods are now deleted 24 hours after new versions have been downloaded (kept around for a while just in case you want to play on a server that haven’t upgraded yet).
Fixed that the Swedish translation wasn’t using the correct file.
Fixed various crash issues of the Overview.exe.
Added the latest patches from LuaJIT hopefully increasing the performance and stability of NS2 as well
Fixed a script error with LayMines.
Fixed a script error appearing sometimes when you tried to vote.
Added a blank model check for dynamic props so to stop crashing the client.
Added sanity checks to avoid client crashes from any kind of corrupted texture files
Made net_loss a cheat command so people can’t use it to cheat anymore
Added consistency checking for hmp files.
Fixed embryos not having a taunt causing assert errors.
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to
Auto deactivate mods on patch release
Fixed menu being unresponsive if mousing over webview while a window was loading
Fix highlighting of view models
sv_tests console command added. This allows server admins to give certain people access to the command.
Fixed error for Gorge Tunnel Enter/Exit screen FX preventing liquid effects from playing

Tweaks

Added remaining cannister ammo on the display for the flamethrower
Lowered opacity for red colored low ammo warning on weapon displays.
Chat now displays tags before the player names for Rookies and Commanders.
Replaced the Reinforcement label in the Main Menu with a label linking to the CDT Trello page
Added the Serbian translation
Lowered the opacity of the tv_glare texture in the main menu so it distracts less from the menu background
You can now change the used gamma correction value in the option menu. This allows you to adjust the brightness of ns2 overall. The default is 2.2 (even though it is not the center of the slider)
Removed consistency checking for the screens folder. You can now have custom loading screens by putting jpg files inside a screens/custom folder.
Removed consistency checking for models/marnie/male/flashlight.dds. You can now have custom flashlight textures
Added a separate bind for movement override for commander
TOOLS

Map Editor

Fixed invalid triangle bug!
Displacement window is now properly sized.
Added a default bind to open entity list (‘O’ key).
Replaced “Create Color Grading” with “Create Reflection Probe” on the tools-ribbon.
Added a filter decals button.
Added a selection color option and a new light blue color option.
Added a brightness slider.

SDK

Fixed scoreboard hiding the GUIHoverMenu every frame as long as the scoreboard wasn’t up.
Introduce FieldWatcher, a way for a client to detect that a network field changes.
Introduce a way for GUIScripts to run at less than full fps (set self.updateInterval).
Improve AddTimedCallback to give you time since last callback, return time to next callback.
Added MapChangeFailed Event Hook.
Fixed console commands passed on the command line failing to run because they were running in the loading world.
Added new server admin console command “sv_installmod <modid>” to download the given mod to the server.
New command “hud_rate <mul>”: specify a multiplier for the hud update rate (impacts fps)
Decals also load now in cinematics
Added propnames development console command to show names of nearby props while in game
Known Issues:

We are aware of some render distance issues with the Editor, this will be fixed in 276.

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Críticas

"NS2 es una genial mezcla de Counter Strike y Starcraft"
Kotaku
"Esto se va aproximando a mi idea del juego definitivo"
Machinima

Strategy Meets Shooter



Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here's some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides



Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the commander Commander like nano-shields and catalyst packs increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development



Natural Selection 2 receives constant updates. This year (2014), it has received a major update, on average, once per month! These updates are created by the Community Development Team, supported by Unknown Worlds.

Mod Tools Come Standard



Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Digital Deluxe Edition



Digital Deluxe Edition includes:

Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by artist Rantology
Exclusive in-game marine model - A new marine model with custom visor and armor plating

Acerca de este juego



Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form. While both teams fight each other in first person, two commanders look down on the battlefield in a top-down Real Time Strategy view. These Commanders can issue orders, build structures, collect resources, research technology, and deploy abilities to help their team overcome the enemy.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7 de 32 o 64 bits / Vista de 32 o 64 bits / XP
    • Procesador: Core 2 Duo a 2.6 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Compatible con DirectX 9 y con 1 GB de VRAM, ATI X800, NVIDIA 8600 o superior
    • DirectX®: 9.0
    • Disco Duro: 5 GB de espacio libre
    Recomendado:
    • SO: Windows 7 de 32 o 64 bits / Vista de 32 o 64 bits / XP
    • Procesador: Core 2 Duo a 3.0 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: Compatible con DirectX 9 y con 1 GB de VRAM, AMD 5770, NVIDIA GTX 450 o superior
    • DirectX®: 9.0
    • Disco Duro: 5 GB de espacio libre
    • Otros requisitos: Conexión a internet de banda ancha
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
143.1 h registradas
Publicado el 13 de marzo
Es un juegazo, lástima que haya un número tan reducido de servidores porque repito que es de lo bueno a lo mejor, de lo mejor a lo superior. :D

Tras haber jugado al natural selection el NS2 ya me parece una pasada. Bajo mi punto de vista,el NS2, solo falla en detalles muy puntuales pues tras haber jugado al primero en el segundo hubieron pequeños cambios (skills, nuevo armamento..) que no terminaron por gustarme mucho.

PD: necesitas una buena gráfica para poder jugar bien.
¿Te ha sido útil este análisis? No Divertido
A 5 de 8 personas (63%) les ha sido útil este análisis
19.8 h registradas
Publicado el 29 de junio
- Casi muerto en Europa; la mayoría de servidores son americanos con su correspondiente alto ping.

- Tiempos de carga eternos: pueden llegar a ser hasta 3 minutos en la pantalla de carga.

- Requiere mucho tiempo de práctica para aprender bien el juego. No sería una desventaja sino fuera por el problema de servidores en Europa, ya que pocas partidas fructuosas vas a poder jugar en las que vayas a aprender algo.

- Modo Commando (vista aérea del mapa, edificando estructuras y desarrollando mejoras para el resto del equipo), muy difícil de entender, nada claro.
¿Te ha sido útil este análisis? No Divertido
A 8 de 16 personas (50%) les ha sido útil este análisis
1.6 h registradas
Publicado el 22 de abril
Un juego bastante mediocre, que está en un estado de semi-abandono por parte de la comunidad. La idea en sí no es mala, pero hay juegos que hacen lo mismo mucho mejor. No lo recomiendo.
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A 11 de 22 personas (50%) les ha sido útil este análisis
2.4 h registradas
Publicado el 16 de febrero
Antes que nada aclarar que me lo dieron en un Humble Bundle.
A pesar de los buenos gráficos, no hay muchos servers activos ni tampoco tantos jugadores como quisiera.
Si sos sudamericano sufrirás los lags por el alto ping, así que estás avisado!
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A 71 de 97 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1,403.2 h registradas
Publicado el 27 de marzo
This game is fast-paced, unique, challenging and incredibly rewarding, because even after hundreds of hours of playtime, you still make progress and learn new things. No two matches are alike, and - if you're willing to spend the initial time required to get familiar with the concept - you'll find yourself playing a game that's balanced, and where teamwork is the winning factor in your play.

If you're the person that likes games where strategy matters and teamplay & communication are more valuable than just individual skill, this is for you.

If you're the person that likes a mature community and player base (...we all know there are exceptions everywhere) where you actually talk to the opposing team after the match is over, complimenting them on their play and/or discussing the previous round, this is definitely for you.

However: If you're the solo-rambo kind of guy who likes to be on top of the score list and not be dependent on anything or anyone: Don't buy this. You will not like this.
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