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Grotendeels positief (58 recensies) - 70% van de 58 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (7,757 recensies) - 84% van de 7,757 gebruikersrecensies voor deze game is positief.
Releasedatum: 30 okt 2012

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Recente updates Alles weergeven (146)

11 oktober

Build 310 Now Live

Today we have a treat for you. New first person animations have arrived for all the core pieces of a Marine's basic kit: Rifle, Pistol, and Axe! Every single animation has been rebuilt completely from scratch and ran through a new modernized pipeline to improve the weight and feel of the weapon handling and movement in NS2. In addition, while updating the animations, we have also fixed many issues in the animation graphs that control which animations play and how they blend together.


For many, playing the game with new animations may feel like a bit of a shock considering we've all been used to the same animations for upwards of five years; but give it a chance and I think you'll come to love them.

In addition to new animations, we also are switching the game over to Hive 2. This is no miracle fix for team stacking issues, but it does give us a lot more control over the system and ability to fix issues as they come up. There are many technical improvements to the new system, some of which you can read about here.

Although Hive 2 is not going to fix team balancing, it does bring with it some significant improvements to the underlying skill learning algorithm. Moultano has provided a great description of how this works, and an image showing the difference between how the two algorithms might perform when trying to discover a player's underlying skill value.

Moultano's Sage Words: “Imagine a mountain covered in fog…”

Notice how the Hive 2 value gets closer to the target value much faster (with many less games played) than if the same set of games is recorded by Hive 1.
This week we are also working on putting together a 64 bit beta build, which you will be able to opt in to and play with on build 310 servers so that you can help test the stability and performance of the 64 bit version of NS2 in actual games. Come join us in Discord for more details. The more people that help us test it, the better we will be able to make it.

Update 310 Changelog


  • Onos cost increased to 62 pres (was 55)
    When pres gain was increased to 1.25 per tick, Lerk cost had to be decreased to maintain the same initial timings. Because of how late into the game Onos arrive, their cost needs to be raised to account for the additional pres gain and restore the old timings. By pushing out the Oni by a minute or two, aliens have a larger need for Fades, and Marines have a little more breathing room and time to prepare.
  • Increased the Shotgun spread slightly to decrease the one-shot range to approximately what it was prior to the alien hit box changes
  • Lerk movement tweaks
    • Increase non-celerity flap force to match celerity to reduce Lerk’s dependence on Celerity
    • Improved crouch diving mechanics to help with ambushing and spiking
    • Increased strafe flap force to help with spiking
  • Decreased Gorges off-infestation belly slide friction so that Gorges can maintain their speed a bit longer (0.2 to 0.1)
Tweaks / Improvements
  • Hive 2.0
    • Algorithm Changes
      • Instead of a constant learning rate, Hive now uses both an AdaGrad-based learning rate and a constant learning rate. This makes skill values change faster initially, but change slower once they've converged. Expect large changes to your skill value for your first several games in the new system.
      • Skill values imported from the old hive system have been modified using a function of play time. (Thanks Nordic!) This fixes the issue where some new players started with a skill of 1000, and others started with a skill of 0. This has the effect of reducing all skill values, particularly those of newer players.
      • Exploits involving switching teams mid-game have been fixed. Players that switch teams will be credited with both a win and a loss, and the skill updates will be proportional to how long they played on each team, weighting the beginning of the game much more than the end.
      • Games with few human players no longer cause anomalously large skill updates. Games with fewer than 12 human players will have a very small effect on skills.
  • Added graphical element for mucous shield
  • Added an additional diagnostic icon which will appear when a server's performance dips to yellow or red
  • Fixed that script error icons would flash on screen after map loads
  • Fixed exploit that allowed players to regain all energy by exploiting the “Evolve Last Upgrades” feature
  • Fixed that you couldn't hit cysts at your feet with the Axe while standing on top of them
  • Fixed a client crash caused by trying to read from a model that has not finished loading
  • Fixed an scripted error occurring when bot commander got kicked
  • Fixed that alien bots tried to evolve upgrades on higher lifeforms even though they couldn't afford them
  • Fixed that commander bots would try to build RTs in a weird order due to it using birds-eye distance rather than path distance
  • Fixed that command chairs could not be built by bots
  • Fixed a bug that would cause a babbler-covered gorge to have a more difficult time heal spraying structures
  • Improved how cyst chains are placed.  This should make cysts more reliably connect to the closest cyst
  • Refinery : Stuck spot in Chasm <-> Lava Falls vent fixed (Thanks Zavaro!)
  • In Viewer’s Animation Graph Editor, you can now press the spacebar to recenter your view on either the selected or starting node
  • Fixed that LiveMixin:DeductHealth was not using the correct formulas for applying normal damage types, as it advertised

19 opmerkingen Meer informatie

23 september

Build 309 is Now Live on Steam!

As we announced in last week’s Changelog, we’re releasing a patch this week! This patch contains all the tweaks and updates we held back from build 308, in favor of having more time to solely focus on the issues that came up after the LUAJit update.

Included in this update is the brand new Marine Commander tutorial. This will teach potential new commanders the basics of commanding and the marine tech tree. So if you wanted to get a basic understanding of commanding without being in a live game, there is now a way to do so.

But that’s not all! Thanks to the tremendous work of Trevor, with the help of a group of volunteers from the community, the new tutorial is packed with more easter eggs and secrets to discover. So even as a veteran commander it’s worth giving it a shot, if only just to unlock the new achievements!

We’ve been listening a lot to the community’s feedback about the current balance situation and the performance issues that have been showing up since the last few builds. With this build we started including changes which are trying to resolve some of those issues that were brought up. More improvements will follow in the future.

Meanwhile the team is still working on items from our roadmap that remi posted two weeks ago.

There is much more to come for NS2 on the horizon, so stay tuned and happy hunting!

Update 309 Changelog


  • Skulk HP raised to 75/10 (was 70/10)
    The intent of this is to make early game skulks a tiny bit less fragile and to make early game engagements more stable (the innate regen threw a RNG factor into those engagements)
  • Machine Gun changes
    • MG research time halved to 30 seconds (was 60)
    • Decreased MG spread to 4 radians (from 4.5)
    • Increased magazine size to 125 (from 100)
The MG is primarily designed to give Marines a chance to hold and extend their territory in the late mid game. The MG wasn’t really able to do that in the past. Halving the research time should help get it on the field before it’s too late. Furthermore decreasing the spread and increasing the magazine should make it reward players better for good positioning.
  • Railgun damage type changed to Structural (was normal, railguns now do double damage vs structures, and have no change vs players)
The Railguns can be fun to use against alien players, but at it’s current damage numbers it took 2-4 shots to pop a cyst which made it feel very underpowered. Doubling their damage output to structures will help give them more utility.
  • Marines now can’t turn their upper body as far to the right, without also turning their lower body (this makes it easier for aliens to tell which direction a marine is facing)
  • Marines now use a different animation while jetpacking, rather than the jumping animation
Tweaks / Improvements
  • New Commander Tutorial now available in the training menu!
    • Two new achievements added related to the commander tutorial
    • Removed the “commander help” in-game tutorial
  • Improved bot server performance by adding a tick rate for the bot logic routine which is set to 10 by default
    • This should lower the impact of bots onto the server performance by at least 50%
  • Updated the bot name list including more recent contributors
  • All serverbrowser filter act now the same way: Enabled will show given servers, disabled will hide given servers. Old filter settings are converted
  • The “full server” serverbrowser filter will now also take reserved slots into account
  • Added the server admin command “sv_rookieonly” to change the rookie only state of a server without requiring a map change or server restart
  • Replaced the server runtime error (SRE) icon when a script error occurs on the client with something prettier
  • Added another diagnostic icon which will appear when a script error occurs on the server (it’s purple!)
  • List the exact number of script errors that occurred on the server in net_stats and the client log
  • Windows servers now automatically save a mini memory dump into their log folder on crash (if your server crashes please send this to us so we can help diagnose it)
  • Fixed that the subscribed mods did not show up in server details window
  • Fixed that the rookie only check didn’t work on most rookie-only servers (this was previously deployed via the extension system)
  • Fixed that the buttons of popup that showed up when a non rookie tries to join a team at a rookie only servers did not work
  • Fixed that you could get stuck in place if you attempted to evolve a trait twice before turning into an egg
  • Fixed a script error in the alien commander bot routine
  • Fixed a small performance issue in the scoreboard update routine
  • Fixed that numbers in the options menu were too precise
  • Fixed that the pistol slide was not staying open when the gun is empty
  • Fixed that blink effects could cause visual artifacts when bloom was enabled
  • Fixed that protolab could cause blow out while being biled if bloom was enabled
  • Fixed that spectators could end up spectating non player entities in a rare case
  • Added the ability to lock the view horizontally with the space bar in film mode (Thanks Samus!)
  • Added ability to communicate with Webviews (Lua <-> Javascript)
    • WebView::ExecJS allows Lua code to call javascript inside the webview
    • WebView::HookJSAlert allows Lua code to respond to any Javascript alert( message )
  • Added Client.GetNumServerScriptErrors() to get the number of script errors that have occurred on the server (since map change)
  • The spread vectors table of the shotgun is now referenced via the class to make them easier to mod
  • Improved the Lua TraceLogger error messages to include more details
  • Viewer
    • Added JSON Export to Animation Graph editor
    • Improved Animation Graph editor visuals by highlighting incoming and outgoing lines from the selected node different colors.
    • It’s now possible to have one-way labels in the Animation Graph (animation state can jump out of this node to other nodes of the same label, but can only be entered by discrete connections)
  • Model Compiler
    • Fixed an issue that could cause models’ scaling to be strange when playing animations.
    • Fixed a bug that would cause cameras to not load properly.
  • Fixed possible crash on exit due to bad access in FMOD dll (when using Spark’s tools)

13 opmerkingen Meer informatie


"NS2 is een geniale mengelmoes van Counter Strike en Starcraft"
"Dit komt dicht bij mijn idee van de ultieme game"

Over dit spel

Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiersman marine, or become the xenomorph as a deadly Kharaa lifeform.

Strategy Meets Shooter

Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.

Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides

Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with its jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.

Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development

Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.

Mod Tools Come Standard

Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Digital Deluxe Edition

Digital Deluxe Edition includes:

  • Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
  • Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
  • Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
  • Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz


    • OS:Windows Vista 32-bit
    • Processor:Core 2 Duo E6700 (2.66 GHz) or better
    • Memory:3 GB RAM
    • Graphics:DirectX 9 compatible video card with 1 GB VRAM and support for Shader Model 3 (e.g. AMD X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    • OS:Windows 7 64-bit or newer
    • Processor:Core 2 Quad Q6600 (2.4 GHz) or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1.5 - 2 GB VRAM (AMD 5770, NVidia GTX 450 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    • Other Requirements:Broadband Internet connection
Klantrecensiesysteem bijgewerkt Sept 2016! Meer informatie
Grotendeels positief (58 recensies)
Erg positief (7,757 recensies)
Soort recensie

Soort aankoop


Weergeven als:

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26 recensies komen overeen met bovenstaande filters ( Positief)
Meest behulpzame recensies  Totaal
2 van de 2 mensen (100%) vonden deze recensie nuttig
43.9 uur in totaal
Geplaatst: 15 september 2014
I saw this game on steam sale and thought why not lets give it a try.
Ive heard the community was a little thin and the learning curve was very high.
Wel i came online and saw that there where still plenty of servers up and running with a good amount of people playing
And yes it was a bit hard to get the hang of the game but i just asked and people where more then willing to help and explain.
I ended up on a nice rookie server where i played for a good 3 hours and had a blast, people using voicechat having a laugh was good fun.
Also the graphics of the game where beter then i expected i thought it would be a bit outdated if u get what i mean but it was good.
I recomend this game this game if u like a good shooter, with combination of aliens and scyfi feel, also the RTS side of being a commander is a nice plus, havent tried it yet so i cant comment on it, But its suposed to be like C&C and Starcraft.
The game is a bit expensive for €22,99 so try to get it on sale like i did for €5,-
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4,218.0 uur in totaal
Geplaatst: 4 november 2015
1 of the best games i ever playd strategy / action shooter game !
Was deze recensie nuttig? Ja Nee Grappig
3 van de 6 mensen (50%) vonden deze recensie nuttig
11.7 uur in totaal
Geplaatst: 4 januari 2014
heel erg leuk!
Was deze recensie nuttig? Ja Nee Grappig
0 van de 3 mensen (0%) vonden deze recensie nuttig
2.2 uur in totaal
Geplaatst: 23 juni 2014
Awesome game! :)
I've never played Natural Selection 2 and I thought it would be a fun game,
and thats true! :D
Was deze recensie nuttig? Ja Nee Grappig
0 van de 24 mensen (0%) vonden deze recensie nuttig
Niet aanbevolen
3.4 uur in totaal
Geplaatst: 3 december 2013
30/100 very bad Game !
Was deze recensie nuttig? Ja Nee Grappig
Niet aanbevolen
371.8 uur in totaal
Geplaatst: 26 november 2014
Do not buy this game , the creators of the game did leave the game and gave it to the community so its getting patched by the community and only gets worse and worse the engine is running crappy even on a cpu of 3.7 ghz and the loading times are awfull the game was awsome when it got released but now theres only a pile of crap left.
dont spend your money on NS2 if u played the NSmod on halflife because theres nothing left of the game anymore the mod was way better then this game.
Was deze recensie nuttig? Ja Nee Grappig
3.6 uur in totaal
Geplaatst: 2 januari 2015
Awesome game.
Was deze recensie nuttig? Ja Nee Grappig
92.4 uur in totaal
Geplaatst: 27 april
10/10 good game intense playstyle
Was deze recensie nuttig? Ja Nee Grappig
75.2 uur in totaal
Geplaatst: 26 april 2014
best game i played
Was deze recensie nuttig? Ja Nee Grappig
Recentelijk geplaatst
1.8 uur
Geplaatst: 2 oktober
Product gratis gekregen
Behulpzaam? Ja Nee Grappig
81.7 uur
Geplaatst: 9 maart
Awsome game the best game EVER!
Behulpzaam? Ja Nee Grappig
18.2 uur
Geplaatst: 10 februari
great game, coöperation from the whole team is necesarry to bring a good game. Perfect combenation between strategy and FPS and it has a nice dark feeling of insurance crawling over your back as a marine. The one moment you are the hunter and the other your the hunted.

Need to watch out that games could last longer than an hour, not necessary bad. But make shure you have time when you start one :D
Behulpzaam? Ja Nee Grappig
259.8 uur
Geplaatst: 24 december 2015
It pains me so much doing this as I think Natural Selection 2 is a great concept very well executed. I bought it on launch and never bothered to write a review. After I bought it I played it for half a year and moved to another game, then the reinforcement update hit and I started playing it again and the game was still amazing and had a great community with nice and helpful people and I played the game for another half year. That was 2 years ago. Last week I thought, well let's play Natural Selection 2 again and then I saw a horrible abomination 2 or 3 servers full of toxic people in a further wasteland of empty servers. It had a nice lifetime of about 2 years (and even a small e-sports scene) before it died, which is very good for an indie studio. I wouldn't try to dig up the corpse that once was Natural Selection 2.
Behulpzaam? Ja Nee Grappig