一款如身临其境的多人射击游戏,讲述的是外星人与人类为了生存而展开的激烈且充满战术的斗争!
用户评测: 特别好评 (5,780 篇评测)
发行日期: 2012年10月30日

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购买 Natural Selection 2

节庆特卖!1月2日 截止

-75%
$24.99
$6.24

购买 Natural Selection 2 - Deluxe Edition

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-75%
$39.99
$9.99

购买 Natural Selection 2 - 4-pack

包括4个 Natural Selection 2 的副本 - 一个留给自己,另外3个发送给您的朋友!

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$74.99
$18.74

含有此游戏的游戏包

购买 Natural Selection 2 - Mega Pack

包含 6 件物品: Natural Selection 2, Natural Selection 2 - Deluxe Edition Upgrade, Natural Selection 2 - Kodiak Pack, Natural Selection 2 - Reaper Pack, Natural Selection 2 - Reinforcement Pack, NS2: Combat

节庆特卖!1月2日 截止

购买 Natural Selection 2 Deluxe Edition Upgrade

Upgrade your Standard Edition to the Deluxe Edition!

节庆特卖!1月2日 截止

-75%
$14.99
$3.74
 

鉴赏家的推荐

"A team based FPS with some strategy elements. A lot of fun that relies on teamwork whether your the Marines or the Aliens."

最近更新 查看所有(110)

12月18日

Update 272 Released!



Natural Selection 2 has received a new update, just in time for the holidays! There's fun holiday stuff throughout ready rooms, and a change log as long as a Hydra tentacle.

Here are all the details: http://unknownworlds.com/ns2/build-272-live-steam/.

Changelog

This is the raw changelog. Be sure to head over to the NS2 blog for more information about the update!

Seasonal
The main menu is now festive!
All ready rooms have also got into the spirit of the season! (except tram :( not sure what happened)
Snowballs!

Improvements
NS2 servers now also show up in the steam server list.
Minimal infestation is now more visually representative of the range it should be, Improved how minimal infestation looks.
You can now swap alien upgrades without first deselecting the previous one (it will do so automatically)
Added new option to the sound page to let sounds continue to play while the game is minimized
Meds, ammo, and catpacks can now be picked up from any height difference
Made the scoreboard usable at low resolutions no matter the player count. The teams will be displayed vertically in low resolution and you are able to scroll through the scoreboard with the slider on the right side, or pressing Home/End, Page Up/Down, or using your mouse wheel.
The scoreboard now displays the Commander background as yellow. This makes it easier to identify rookie commanders as their name will still display green even while commanding.
Changed to only allow reset game votes in the first 3 minutes of a game to discourage using it as an alternative to concede
Changed to allow conceding after 7 minutes instead of 10, and made it easier for mods to override
The taskbar icon will flash when alt+tabbed when a game is starting or when it is time to pick a team (after map loads or after the previous game ends)
Previous turns logfiles now saved as .old.txt on game start
Output from p_logall now goes to the same directory as logs
If steam is down, servers and clients will use already downloaded mods – if the client has the same version of a mod as the server, the client will be able to connect and play even when steam is down.
Added customization menu to the main menu
Added “Acknowledged” voiceover
Combined “Let’s Move” voiceover with “Follow Me”
The background of the commander button in the voiceover menu will scale to the commander’s name
Pressing movement modifier key while commander will now toggle a movement override while press that allows the WASD keys (or whatever they are mapped to) to be used to move the camera (like arrow keys do)
Faster grenade sprinting animation
Made Babbler eggs highlighted in Alien vision
Updated dkjson, so you can now use advanced json syntax in json config files (e.g. javascript comments)
Resource loading can be configured. May increase loading speed for SSD users (sorry, will only slow down HDD users).

Fixes
Fixed issues with dropping catpacks on exos not feeling as responsive as dropping stuff for marines
Fixed server crash related to picking up a jetpack and weapon at the same time
Fixed kill feed being obscured by the death screen fade to black
Fixed voting to concede with only one player on the team requiring more votes than there were players
Fixed sound explosion caused by being alt+tabbed for a while and then coming back into the game
Fixed echoing harvesters into locations with multiple resource nozzles not always working
net_blackout now requires cheats
Fixed linux client crash when shooting a shotgun (thanks CERIBIK)
Fixed child entity positions when placed in an a non-moving parent entity.
Fixed that some attacks would be silenced for aliens with phantom even though no veils were built
Fixed that a single catpack could be used by multiple marines
Fixed alignment of server entry names
Fixed artifacts on the Exo and Jetpack textures caused by the marine outlines
Fixed mapper placed team-related props being highlighted in Alien vision.
Fixed fans having decals projected onto them

Performance
(Thanks to Wooza/ATFhome for running some test code)
Server now spreads out player updates better, avoiding updating them all at once (source of late joining player getting extra lag)
Server now uses more threads to compute network updates to avoid blocking main thread
Server now uses a faster way of calculating what entities should be sent to each client
LuaJIT will dynamically adjust parameters to avoid resets in the middle of the game (a reset means that the game runs without LuaJIT for a little bit while it recompiles, which could cause a hitch and is now avoided)
Server no longer runs updates for tunnels with no players in them
Fixed relevancy for tunnel contents; don’t send contents of all tunnels to all players
Client no longer runs updates for all props in all tunnels all the time – it no longer knows they exist unless the player is actually inside a tunnel
Client: skip setting bones for entities not in FOV, except for dynamic props if shadows are on (cause otherwise the shadow of a fan stops rotating when you are not looking at the fan).
Significantly improved performance of the marine colored outlines by removing several render cameras and optimizing the shader
Improved performance of alien parasite outlines by optimizing the shader
Reduced amount of http-requests used to get player data from the hive

SDK
Added Client.WindowNeedsAttention() which will cause the taskbar icon to flash when called if the user is alt+tabbed
Improved performance of Editor
Added circle entity indicators for ARC range, IP attach range, and relevancy range in the editor to more easily visualize the the game relevant ranges from within Editor
Added console command removeoption to remove the specified option from your config.
e.g. “removeoption graphics/infestationQuality”
Added BaseModelMixin:GetIsHighlightEnabled() to specify if an entity should be highlighted in alien vision
Fixed collision on biodome_outdoor_rock_03
Fixed path issues with some files
New global function GetHiveDataBySteamId( int steamid ) to get hive data for the given users

Maps

Kodiak
Hangar Bay performance has been improved
Altered vent route from Hangar to Observation to make it easier to traverse
Added new rock formation near Falls RT to help marines get to the “top” level of the rocks
Added occlusion geo to the ice pillar in water production to improve FPS
fixed .model. error in water production (had been causing fps drops)

Eclipse
Moved Access Alpha RT to the top of the ramp
Closed off Conduit exit vent (it still is open from Generator Monitors to Power Sub Junction)
Improved Occlusion geo in Access Alpha in order to improve FPS

Mineshaft
Fixed missing wall in Cart Tunnel

Refinery
The vent in Containment has been changed to not overlook the room to prevent gorges from spit-harassing Command Chairs
Fixed stuck spot in Turbine
Lava under the walkway has been changed to a very high DoT instead of an instant death trigger

Tram
Power node in Mezzanine is now connected to the wall
It should no longer be possible to hide cysts under the tram in Repair Room

Biodome
Removed random pipe props from the RR

13 条评论 了解更多

11月26日

NS2 Mega Pack 90% Off!



We’ve completely lost our marbles, and are offering a new ‘Natural Selection 2 Mega Pack’ for 90% off. This pack includes NS2 Deluxe Edition, all DLC items, & NS2: Combat by Faultline Games for the low low price of… I’m going to stop right there before I start sounding like a stereotype.

Here’s the short version: Everything NS2 is ridiculously cheap right now. Tell your friends. Tell your mum. Tell your cat.

http://store.steampowered.com/sub/54667/

18 条评论 了解更多

评测

“NS2 是一款集《反恐精英》和《星际争霸》于一身的天才游戏”
Kotaku
“它接近于我心目中的顶级游戏”
Machinima

Strategy Meets Shooter



Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here's some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides



Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the commander Commander like nano-shields and catalyst packs increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development



Natural Selection 2 receives constant updates. This year (2014), it has received a major update, on average, once per month! These updates are created by the Community Development Team, supported by Unknown Worlds.

Mod Tools Come Standard



Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

数字豪华版



Digital Deluxe Edition includes:

Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by artist Rantology
Exclusive in-game marine model - A new marine model with custom visor and armor plating

关于这款游戏

Natural Selection 2 是一款令人身临其境的多人射击游戏,异型和人类为生存而斗争,充满策略性和动作性。它完美地结合了射击游戏和 RTS(即时战略)游戏的特性。

主要特点:

  • 两个独立的阵营:

    无论你是作为精英陆战队员 Frontiersmen,还是凶猛的异型 Kharaa,你必须使用独特的策略和你的能力来取得胜利。陆战队要形成持久的队伍,搜索和摧毁异型的母巢。异型可以选择会爬墙的 Skulk、矮墩墩的 Gorge、会飞的 Lerk、凶狠的 Fade 或者是可以撞穿墙的巨大 Onos。
  • 即时战略:

    指挥官俯视战场,带领自己的队伍取得胜利。陆战队可以在任何地方建造建筑物,收集资源,研究升级。陆战队员在弹药库购买武器,或者建造炮塔和攻城大炮来攻击敌人。异型可以建造升级房间,发展特殊能力,放置陷阱。
  • 动态环境:

    陆战队通过使用火焰喷射器来清除异型的菌毯。异型通过摧毁能量节点来瘫痪照明和陆战队的建筑。随机的开始位置意味着你必须在建造之前先侦查你的敌人。每一局都是不同的。
  • 无限的变化:

    所见即所得的图形化工具和强大的脚本,允许您创建新的武器,新的方案或全新的游戏。你会得到我们的所有工具(关卡编辑器,电影工具等)以及 Natural Selection 2 的完整Lua源代码。1.0版本仅仅是个开始 - 通过不断的添加新地图、新武器和新能力来保持游戏的新鲜感。支持 Steam 创意工坊,支持自动下载模组,持续保持游戏的可玩性 - 让游戏永远新鲜。

系统需求

    Minimum:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 2.6 ghz
    • Memory:2 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB VRAM and support for Shader Model 3 (e.g. ATI X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    Recommended:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 3.0 ghz
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB, AMD 5770, NVidia GTX 450 or better
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
有价值的用户评测
9 人中有 9 人(100%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:10月11日
物竞天择2有着和killingfloor差不多的武器设定和职业设定,在游戏里,如果你是人类,必须通过击杀异形,来换取换装的点数,同时,每个人携带的子弹也有上限,必须回去补充。同时,这个游戏有和BF4一样的指挥官系统,补充子弹和回血回甲的装置,远距离传输的穿梭门等,必须有指挥官指示才能建造。对于英文苦手的玩家来说如果没有中文版,这个游戏失去一半多的乐趣。虽然有国服,但是没有人。总之,这个游戏好坏参半
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
23.8 小时(记录在案的)
发布于:9月15日
游戏太棒了,完全被吸引住,根本离不开。
感觉优化不会差,载入游戏也很快,顶着150的Ping感觉一点都不卡。
趁着2.5折入了4人包,实在是太值了,超赞的好游戏啊。
这游戏带着基友玩实在是太刺激,带着基友冲锋简直热血,看着基友各种逗B死法简直逗。。。
不多说,这游戏真的太赞了
这篇评测是否有价值?
896 人中有 807 人(90%)觉得这篇评测有价值
4,460.3 小时(记录在案的)
发布于:10月23日
I dont have to say anything. Just look at my hours.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
22.8 小时(记录在案的)
发布于:6月29日
Half-Life时代Natural Selection的升级款~
人类和异性的战斗,指挥官智慧的比拼。
个人的技术加上团队的配合,将对方彻底歼灭。
-----
从第一代继承的游戏内容和游戏性不容置疑,绝对是很有想法,很有意思的一款游戏。
-----
但是,没有SSD的话,载入时间实在是太~~~~~长~~~~~了~~~~~
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:6月29日
非常好玩!
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
40.5 小时(记录在案的)
发布于:9月12日
狂拽炫酷吊炸天!这游戏真是太棒了还打2.5折现在还等什么?如此神作不入你就亏了
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:11月27日
这是一款很好的游戏,以前是hl1的十佳mod之一,现在有2了
但是
为什么放着起源引擎的道路不走呢?结果现在优化差
优化差要钱
钱要买游戏才有
优化差没人买
循环
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:12月25日
不买上小当,买了上大当
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:9月26日
打开训练模式,20分钟都没进去,嗯,还玩啥?
这篇评测是否有价值?
159 人中有 149 人(94%)觉得这篇评测有价值
18.6 小时(记录在案的)
发布于:10月17日
It is unfortunate that in today's world despite the astounding technological advancements there are few games that actually surprise you with their novelty and innovation when putting this new arsenal of potential to use. However, Natural Selection 2 is twice as surprising in this regard as it innovates not in one, but two genres simultaneously.
The concept of an FPS/RTS hybrid has been around for quite some time though never properly executed by any major title in gaming. This has always puzzled me as there is no greater satisfaction than seeing a game unfold from both the perspective of an overarching command and the boots on the ground itself. While Natural Selection 2 is a purely multiplayer experience it excels in bring new exciting gameplay to the stagnating genre of first person shooters, most of which have simply resorted to throw bigger guns, toys, and vehicles at you. Instead Natural Selection 2 recognizes the strengths of its predecessors innovative gameplay and polishes it to make an impressive new clean-cut version of a game every gamer should try at least once.
While this game truly shines because of its innovation and creativity it does not spare any expense on its presentation either as all the character and alien models are fantastic and really brought to life by the dynamic lighting, sounds, and overall atmosphere that is simply blooming in this games thematic atmospheres.
The first thing I noticed jumping into a lobby of NS2 is that cooperation between teammates is not only recommended but essentially necessary. This is absolutely phenomenal! There are too few games in this is online gaming world that actually demand that you interact with gamers in such a way as to properly execute a plan rather than everyone simply going at it alone, lone-wolf style. I've played my fair share of both Call of Duty and Battlefield and neither of those two triple-A giants require you to communicate with your teammates as much as NS2. If the new gaming era is going to strip us of local multiplayer and let us only play with strangers online, then they better give us a reason to want to talk to these people, and NS2 does just that by making the alternative to cooperation abject failure.
The reason that cooperation is so essential in NS2 is because of its unique gameplay featuring 2 asymmetrical sides, the aliens vs. humans, and furthermore one player on each side must be chosen as your Commander/Hive mind, who will view the entire map from above and play the RTS portion of the game building, giving orders, and researching upgrades. The twist of course being that apart from a few builder units the Commander/Hive mind has no forces under his direct control but only the other players on his team who benefit most from executing his orders. Again, cooperation is paramount and having seen the difference between a skilled commander and bumbling one you really get to understand just how effective or ineffective you can be as a player or a leader.
As for the gameplay as a soldier on the ground, the games generally proceed as follows. You will run out of your initial base to go seize the nearest resource point with your teammates and if you manage to control it without the enemy showing up then you will continue on to the next one. However, due to the impressive array of maps and the units/upgrades available to the different sides, you can never truly be sure just how easy or hard an objective given to you by your commander will be. Let us discuss some of the key differences between the sides at this point. The human marines are standard enough beginning the game with an assault rifle, pistol and trusty little hand axe. Throughout the game their commander will be attempting to accrue enough resources to get them upgrades such as shotguns, flamethrowers, jetpacks, better shielding, damage upgrades, and eventually mech suits. While all of these things seem like surefire upgrades from the starter equipment the truth is any of it is only as useful as the player who wields it. The aliens on the other hands begin the game as the base unit known as the skulk, an equivalent of a zergling more or less which can only effectively attack via melee. They however, are naturally much faster at moving about and can make use of the maps numerous vents which marines cannot enter. These skulks can then evolve throughout the game into other creatures ranging from the builder/medic class of the Gorge, the swift flying Lerk, the deadly Fade and the almighty Onos. Each of these creatures has its own unique strengths, weaknesses and special abilities and knowing when to use each one is critical in being a good alien player.
Returning to the gameplay itself, there are some caveats to be given to new players. This game is rather unforgiving and those who are not any good at shooters on the PC will not find any user-friendly playground here. Though there are beginner level servers they are often such only in name and host just as many veteran players as any other server. Gameplay is rather fast and frenetic and you may often find yourself saying things like "How didn't I hit that guy!?" or "4 of us ambushed him! How did he kill us all!?!" And unfortunately if there is one thing to be said about this game is that the learning curve is about as steep as the Hoover dam. That is not to say that the community for the game isn't great, because since servers and players can sometimes be limited, dedicated gamers will do their best to teach newbies the ropes every chance they get. Yet despite the helpful tutors you'll run across you can't help but feel that the majority of people you are playing with in this game have simply come over from the Counterstrike community and have years of practice and experience over you. That being said, if you happen to be a CS gamer, this is your bag and you will feel right at home. The truth is however, that despite sometimes going all game without even a kill, I could still make a difference in the match through my targeting of key objectives or even posing as a distraction for my teammates who could actually effectively hit a moving target. This is what makes NS2 so brilliant, that even if you aren't your teams Rambo who CAN take on 4 aliens at once, there is always something that you can do to make yourself useful, and if you really must learn how to be a Rambo then simply practice, practice, practice, and eventually you may get... your first kill. All jokes aside, there is such a vast gap between some players in the NS2 community and while the game may not be as accessible to newcomers as I would like, it generally tends to balance out throughout games.
Overall NS2 is a real treasure for all gamers and tells the success story of an ambitious group of modders who managed to create a revolutionary game that I believe has not gotten the attention it deserves. If more studios focused on innovation rather than repackaging and retheming then we would have more games with the spirit and uniqueness of NS2. The FPS/RTS is still a largely underused genre and yet probably my favorite, and while NS2 may have a steep learning curve which may prevent it from being my go-to just because I don't have the time to dedicate to mastering it, it is still an unforgettable and incomparable gaming experience from which larger studios should learn from.
这篇评测是否有价值?
68 人中有 62 人(91%)觉得这篇评测有价值
576.1 小时(记录在案的)
发布于:10月30日
I love this game. The action is fast paced but requries thought (tactically and strategically). You don't just run in guns blazing, but you need to work with your teammates. It's a perfect mix of FPS and RTS. Biting marines as a skulk is fun too.

Some say this game has a high learning curve. Maybe it does, but I don't think so. You work with your team, collect resources, and then you and your team can afford to buy upgrades -- oh yeah, and kill the other team while trying to prevent them from collecting resources and upgrading. Is that hard? Try the tutorials. Start on newbie-friendly servers. USE A MIC and ask for direction. It's a relatively small community and most players are very willing to help people who are looking to learn.

Try it out. I don't think you'll be disappointed.
这篇评测是否有价值?
61 人中有 55 人(90%)觉得这篇评测有价值
898.0 小时(记录在案的)
发布于:10月14日
I'm a hard fan to please. I want a game thats easy to learn but hard to master. Natural Selection 2 (NS2) is just that, a perfect blend of both RTS and FPS. It can satisfy the most demanding fast twitch high intensity gamers or the casual pubbers looking to watch / help those battling it out for map control. Typical days I find myself jumping on to a server for 20 minutes, before dinner, or spending 2 hours helping to keep a server alive, with action, until midnight. Regardless if your a rookie or expert NS2 has a place for you, find out what your missing!
这篇评测是否有价值?
50 人中有 45 人(90%)觉得这篇评测有价值
1,266.7 小时(记录在案的)
发布于:7月15日
Best blend of FPS / RTS ever, highly recommend people buy this game, the learning curve is steep but once your clocked in, know what you're doing and when to do it, the rewards of winning are immense!

Initially people at the start can be rude but dont let the minority put you off this game, keep plugging at it!

Been playing the series for over 10 years now and no other games keeps you going back like this one.

9 out of 10!
这篇评测是否有价值?
155 人中有 110 人(71%)觉得这篇评测有价值
142.6 小时(记录在案的)
发布于:10月31日
High skill curve, high amount of knowledge to play correctly. Do not buy if codfag.
这篇评测是否有价值?
30 人中有 26 人(87%)觉得这篇评测有价值
18.3 小时(记录在案的)
发布于:10月7日
A very challenging game that mixes RTS and FPS into one (pretty good) multiplayer game. One player is the commander, who places buildings and drops supplies for his units, who are the other players. This game is very hard, so I would be ready to lose.

Also, this game is very CPU instensive, so it will not perform well (or at all) on older PCs.
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39 人中有 31 人(79%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:10月25日
This is one of the most overlooked games I've ever played. Natural Selection 2 is a ton of fun for hours on end and one of the most addicting multiplayer games I've ever played. NS2 is a breath of fresh air in a genre that is otherwise polluted by generic shooters like "Call of Duty".
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15 人中有 15 人(100%)觉得这篇评测有价值
52.6 小时(记录在案的)
发布于:11月7日
Love this game! I'll give it an 8/10

Suggestions:
It is a real time strategy and first person shooter. If you don't like the RTS part you don't have to command your team, just ask someone else too. Make sure you listen to your commander if he even talks. This game is very fun when you get to learn it. The biggest problem for me was it has a pretty steep learning curve. You will join a server (hopefully it will be a rookie friendly server) and have NO IDEA what to do, maybe even after you played the tutorial. It took some time learning. If you can find a siege mode server you should try that. The flow of the game play will be more repetitive instead of people trying to do different strategies you don't understand. You will die alot. Your best bet would be to play as a supporting player and watching what other people do. Grab yourself a welder as a marine or follow people around as a gorge. You will be killed by a skulk almost EVERYTIME before you finally manage to get lucky or see them before they see you. Yet when you play as a skulk you will probably get killed EVERYTIME until you at least get a few hours in. The game could change in a heartbeat if you have a good commander on either team. What I like to do?
Xenocide alot
If you get an exosuit stay back and blast the alien scum from a distance,
Don't be a hero
Don't do things alone
When someone wants to rush in or your commander says so make sure everyone is there before you do
Don't ignore your resource nodes
For the love of god don't hop in the com chair when you don't know what you are doing. You will be burned alive
If people want to be jerks to you just ignore them or go someplace else
Join a rookie friendly server.
Make friends with the mods and admins
Don't say I don't know what to do (say what it is you need help with instead)
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27 人中有 21 人(78%)觉得这篇评测有价值
26.8 小时(记录在案的)
发布于:10月18日
Commander, ammo please!
Commander, meds please!
Commander, armour first! Armour first!

A mix between regular FPS gameplay and RTS gameplay, this game balances both for some of the most intense fights I've ever experienced - most notably a battle of attrition between my friend and another which lasted just over an hour resulting in our human victory!

Awesome game! But I'm a ♥♥♥♥♥ commander hehe.
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13 人中有 13 人(100%)觉得这篇评测有价值
56.4 小时(记录在案的)
发布于:9月26日
Natural Selction 2 is a real standout in the FPS-Genre. The two factions play very differently from one another without feeling imbalanced (even though you will meet some players who say differently). Though there is a rather high learning curve, Natural Selection 2 is worth the frustration and failure you may experience at the beginning. Just visit the "Rookie friendly servers" and you will find many players who are willing to help you and explain certain mechanics that will lead to victory for you and your teammates. To me Natural Selection 2 isn’t great only because it’s very different from all the other FPS's out there, but because it does asymmetrical multiplayer so damn well, offering up a variety of experiences in one small game.
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22 人中有 18 人(82%)觉得这篇评测有价值
512.6 小时(记录在案的)
发布于:11月1日
A great competitive FPS, unfortunately ruined due to in my opinion launching too early. Of course it 'had to be launched for financial reasons' and I love the developers but I really wish they had an extra few years to flesh it out and then do the release. The main issues being performance, lack of in-depth or interactive tutorial, and a real way to have a form of player made matching which is for sure the new standard in all forms of video games, especially competitive video games.

A lot of the negative reviews and feedback came from the games launch and thus I think really hurt the playerbase, and new potential players. The game didn't really come with an in-depth tutorial for this generations of 'everything in front of me, learn nothing' demographic of gamers. These new gamers also do not like to be demolished by veterans and learn from their mistakes, instead they blame things on cheats or simply complain and then remove the game from their library's and continue back with something more casual.

The developers were very active in the forum and with updating even to this date. The community is great and really keeps the game alive and thriving. In its current state I for sure recommend you try it out if you like competitive fps what so ever. But don't always expect to find a server with your preferences as there isn't too many running. Especially if you like small player counts and not an excess of mods.

As for the developers they continually work on other projects and I recommend you follow them and their products if you value your pc games. They keep a great community and really take into account player feedback.. it's pretty much your duty as a gamer to support developers such as this to keep the pc community thriving.. or else you'll end up with some multi-million dollar recycle every year that your three year old brother could play on a high level.

I love this game, its community as I said before, and the developers. I give it a solid 9 out of 10.
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