一款如身临其境的多人射击游戏,讲述的是外星人与人类为了生存而展开的激烈且充满战术的斗争!
用户评测: 特别好评 (6,629 篇评测)
发行日期: 2012年10月30日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Natural Selection 2

购买 Natural Selection 2 - Deluxe Edition

购买 Natural Selection 2 - 4-pack

包括4个 Natural Selection 2 的副本 - 一个留给自己,另外3个发送给您的朋友!

含有此游戏的礼包

购买 Natural Selection 2 - Mega Pack

包含 6 件物品: Natural Selection 2, Natural Selection 2 - Deluxe Edition Upgrade, Natural Selection 2 - Kodiak Pack, Natural Selection 2 - Reaper Pack, Natural Selection 2 - Reinforcement Pack, NS2: Combat

购买 Natural Selection 2 Deluxe Edition Upgrade

Upgrade your Standard Edition to the Deluxe Edition!

 

由鉴赏家推荐

"A team based FPS with some strategy elements. A lot of fun that relies on teamwork whether your the Marines or the Aliens."

最近更新 查看所有(113)

7月29日

Derelict Update Released!



Fight for control of a derelict biological research facility in this brand new map for Natural Selection 2! Created by the NS2 Community Development Team, Derelict features bespoke environment art and a unique play style.

https://www.youtube.com/watch?v=D6bbdr-z2KE

Derelict is available now on Steam, and is free for all NS2 players. The update also includes numerous improvements to NS2, including bug fixes and performance enhancements. A comprehensive run-through of all changes made in the Derelict Update is available on the NS2 blog.

The raw changelog starts below:

New map - Derelict

by CDT Mapping Lead: Loki

Map developed by Loki – artwork & contributions also from: BeigeAlert, SamusDroid, Zavaro, Flaterectomy, Howser & the CDT/PT/Map Test Teams. Special thanks to the SCC (Spark Crafters Collective) **Note for server operators: Don’t forget to add ns2_derelict to your mapcycle!

New Main Menu Backgrounds and Music

You can now choose your own main menu background and music from the options settings!

**All main menu levels have had an optimization pass to reduce file size in order to increase the speed at which the main menu loads.

Performance

NS2 is now being compiled using Microsoft Visual Studio 2013, an upgrade from VS2005. From our testing, some users may gain an improvement of increased fps. The following are other optimizations:

Avoid certain health/armor predictions on client
Use fieldwatching to avoid some OnUpdate calculations
Linux: use FixPathCase only if file is not found.
Implemented filesystem cache to avoid file-lookup penalty for mods.
Improved GUIMinimap performance.
Improved performance of many GUIScripts.
Alien hivesight related LOS-checking was being done even for Marine players, where it is irrelevant.
Alien players are now always shown with Hive-Sight outlines, even when in LOS.
Changed Scoreboard data to only update twice per second instead of once per frame.
Cache OnosDirtEffectGeneration.
Improved Onos camera shaking code
Added caching surface beneath players, prevents additional traces for footstep sounds.

Bug Fixes

Fixed tons of code and libraries issues preventing the NS2 project to get compiled under VS 2013 (should also make NS2 more stable)
Fixed first person spectating causing hitching movement to other players.
Fixed that the server wasn’t necessarily using the same snapshot as the client when the client was extrapolating positions. (Other issues with hitreg will be getting fixed in upcoming patches!)
Fixed cursor not centering properly in Fullscreen Windowed mode.
Reject attempts to load resources using empty strings.
MapCycle now automatically cycles to next map if the attempt to load a map fails.
Detects that a map change failed and cycle to next map.
The restriction that map mods had to be on the filesystem to be cycled to has been remove; the map mod will be downloaded if not present before being cycled to.
Replaced hardcoded keys for spectator drawing with:
Secondary Attack: Draw on the screen.
Reload: Clear the screen.
Bile bombs and gorge spit are now client side predicted.
Gorge Tunnels can now be exited at any height in the tunnel.
Fixed that Hive time-outs caused the “forceventeams”-vote to fail.
Fixed that cached Hive data were not applied correctly onto reconnecting players.
Fixed that the PAX badge was not applied on players who don’t have any Hive badges.
Fixed that it was not possible to disable the team auto-balancer.
Fixed Medpacks/Ammo/Catpacks not showing the pickup icons.
Fixed bug where Loading screen wouldn’t use custom map backgrounds and made it scale with resolution.
Fixed that mod downloading via the web admin interface did not work.
Fixed Insight displaying Health for exos (they only use Armor).
Fixed jetpacks left behind by dead marines not dissolving with the body on death.
Fixed damage numbers and private sounds being sent to the original owner for MACs, Drifters, Whips, ARCs and Sentries. They are now sent to the current Commander.
Old mods are now deleted 24 hours after new versions have been downloaded (kept around for a while just in case you want to play on a server that haven’t upgraded yet).
Fixed that the Swedish translation wasn’t using the correct file.
Fixed various crash issues of the Overview.exe.
Added the latest patches from LuaJIT hopefully increasing the performance and stability of NS2 as well
Fixed a script error with LayMines.
Fixed a script error appearing sometimes when you tried to vote.
Added a blank model check for dynamic props so to stop crashing the client.
Added sanity checks to avoid client crashes from any kind of corrupted texture files
Made net_loss a cheat command so people can’t use it to cheat anymore
Added consistency checking for hmp files.
Fixed embryos not having a taunt causing assert errors.
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to
Auto deactivate mods on patch release
Fixed menu being unresponsive if mousing over webview while a window was loading
Fix highlighting of view models
sv_tests console command added. This allows server admins to give certain people access to the command.
Fixed error for Gorge Tunnel Enter/Exit screen FX preventing liquid effects from playing

Tweaks

Added remaining cannister ammo on the display for the flamethrower
Lowered opacity for red colored low ammo warning on weapon displays.
Chat now displays tags before the player names for Rookies and Commanders.
Replaced the Reinforcement label in the Main Menu with a label linking to the CDT Trello page
Added the Serbian translation
Lowered the opacity of the tv_glare texture in the main menu so it distracts less from the menu background
You can now change the used gamma correction value in the option menu. This allows you to adjust the brightness of ns2 overall. The default is 2.2 (even though it is not the center of the slider)
Removed consistency checking for the screens folder. You can now have custom loading screens by putting jpg files inside a screens/custom folder.
Removed consistency checking for models/marnie/male/flashlight.dds. You can now have custom flashlight textures
Added a separate bind for movement override for commander
TOOLS

Map Editor

Fixed invalid triangle bug!
Displacement window is now properly sized.
Added a default bind to open entity list (‘O’ key).
Replaced “Create Color Grading” with “Create Reflection Probe” on the tools-ribbon.
Added a filter decals button.
Added a selection color option and a new light blue color option.
Added a brightness slider.

SDK

Fixed scoreboard hiding the GUIHoverMenu every frame as long as the scoreboard wasn’t up.
Introduce FieldWatcher, a way for a client to detect that a network field changes.
Introduce a way for GUIScripts to run at less than full fps (set self.updateInterval).
Improve AddTimedCallback to give you time since last callback, return time to next callback.
Added MapChangeFailed Event Hook.
Fixed console commands passed on the command line failing to run because they were running in the loading world.
Added new server admin console command “sv_installmod <modid>” to download the given mod to the server.
New command “hud_rate <mul>”: specify a multiplier for the hud update rate (impacts fps)
Decals also load now in cinematics
Added propnames development console command to show names of nearby props while in game
Known Issues:

We are aware of some render distance issues with the Editor, this will be fixed in 276.

18 条留言 了解更多

评测

“NS2 是一款集《反恐精英》和《星际争霸》于一身的天才游戏”
Kotaku
“它接近于我心目中的顶级游戏”
Machinima

Strategy Meets Shooter



Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here's some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides



Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the commander Commander like nano-shields and catalyst packs increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development



Natural Selection 2 receives constant updates. This year (2014), it has received a major update, on average, once per month! These updates are created by the Community Development Team, supported by Unknown Worlds.

Mod Tools Come Standard



Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

数字豪华版



Digital Deluxe Edition includes:

Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by artist Rantology
Exclusive in-game marine model - A new marine model with custom visor and armor plating

关于这款游戏

Natural Selection 2 是一款令人身临其境的多人射击游戏,异型和人类为生存而斗争,充满策略性和动作性。它完美地结合了射击游戏和 RTS(即时战略)游戏的特性。

主要特点:

  • 两个独立的阵营:

    无论你是作为精英陆战队员 Frontiersmen,还是凶猛的异型 Kharaa,你必须使用独特的策略和你的能力来取得胜利。陆战队要形成持久的队伍,搜索和摧毁异型的母巢。异型可以选择会爬墙的 Skulk、矮墩墩的 Gorge、会飞的 Lerk、凶狠的 Fade 或者是可以撞穿墙的巨大 Onos。
  • 即时战略:

    指挥官俯视战场,带领自己的队伍取得胜利。陆战队可以在任何地方建造建筑物,收集资源,研究升级。陆战队员在弹药库购买武器,或者建造炮塔和攻城大炮来攻击敌人。异型可以建造升级房间,发展特殊能力,放置陷阱。
  • 动态环境:

    陆战队通过使用火焰喷射器来清除异型的菌毯。异型通过摧毁能量节点来瘫痪照明和陆战队的建筑。随机的开始位置意味着你必须在建造之前先侦查你的敌人。每一局都是不同的。
  • 无限的变化:

    所见即所得的图形化工具和强大的脚本,允许您创建新的武器,新的方案或全新的游戏。你会得到我们的所有工具(关卡编辑器,电影工具等)以及 Natural Selection 2 的完整Lua源代码。1.0版本仅仅是个开始 - 通过不断的添加新地图、新武器和新能力来保持游戏的新鲜感。支持 Steam 创意工坊,支持自动下载模组,持续保持游戏的可玩性 - 让游戏永远新鲜。

系统需求

    Minimum:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 2.6 ghz
    • Memory:2 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB VRAM and support for Shader Model 3 (e.g. ATI X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    Recommended:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 3.0 ghz
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB, AMD 5770, NVidia GTX 450 or better
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
有价值的用户评测
18 人中有 18 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
164.5 小时(记录在案的)
发布于:5月9日
很棒的游戏,相信我已经不用再赘述它的特色了。
很多人看到300多ping的服务器望而却步,而我可以负责任地告诉你,这款游戏的延迟补偿非常到位!哪怕是有400的延迟也不会产生影响。很多指挥官都是外国人(妹子也不少)会用带有各种口音的英语下达命令,听久了也就那么回事儿吧~游戏氛围也很好,不用担心才几百人在线,因为你总能找到各种规模的服务器,小到10人,大到40多人总会有未满的服务器。
还有就是我感觉这游戏的优化不像评测中的那么烂,我自己也有体验过,现在加载速度和半年前完全不在一个次元,喜欢fps和rts的都值得尝试(百度贴吧有汉化补丁,兼容vac)
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:5月24日
除了神作,我找不出其他词来形容这款游戏了。从一代玩到现在,虽然二代我没怎么玩(电脑渣),但是极短的游戏时间足够让你体验这个游戏的魅力了
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:4月10日
很棒的游戏OHOH!!~
这篇评测是否有价值? 欢乐
5 人中有 3 人(60%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:4月7日
游戏好玩,但是优化简直是无法直视!!卡卡卡卡卡卡卡卡卡卡卡的一逼啊。。。如果开发人员优化的好的话我真的会玩的停不下来。。但是优化真的不忍直视啊!
这篇评测是否有价值? 欢乐
97 人中有 71 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1,403.2 小时(记录在案的)
发布于:3月27日
This game is fast-paced, unique, challenging and incredibly rewarding, because even after hundreds of hours of playtime, you still make progress and learn new things. No two matches are alike, and - if you're willing to spend the initial time required to get familiar with the concept - you'll find yourself playing a game that's balanced, and where teamwork is the winning factor in your play.

If you're the person that likes games where strategy matters and teamplay & communication are more valuable than just individual skill, this is for you.

If you're the person that likes a mature community and player base (...we all know there are exceptions everywhere) where you actually talk to the opposing team after the match is over, complimenting them on their play and/or discussing the previous round, this is definitely for you.

However: If you're the solo-rambo kind of guy who likes to be on top of the score list and not be dependent on anything or anyone: Don't buy this. You will not like this.
这篇评测是否有价值? 欢乐