A fast paced multiplayer shooter that pits aliens against humans in a strategic and action-packed struggle for survival!
İncelemeler: Çok Olumlu (6,283 inceleme)
Çıkış Tarihi: 30 Eki 2012

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Includes four copies of Natural Selection 2 - a copy for yourself and three copies to send to your friends!

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6 ürün içerir: Natural Selection 2, Natural Selection 2 - Deluxe Edition Upgrade, Natural Selection 2 - Kodiak Pack, Natural Selection 2 - Reaper Pack, Natural Selection 2 - Reinforcement Pack, NS2: Combat

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Küratörler Tarafından Öneriliyor

"A team based FPS with some strategy elements. A lot of fun that relies on teamwork whether your the Marines or the Aliens."

Son güncellemeler Tümünü görüntüle (112)

31 Ocak

Update 274 Released



It's common knowledge that Natural Selection 2 has no bugs, issues, or problems.* It has never had any bugs. Ever. Fact. Full stop. Ok, maybe a few... And maybe Update 273 had a few too many. Some say that Onoses (Onii? Onosii?) were very upset by seriousr problems with their damage type.

Never fear though, Update 274 has arrived quickly from the Community Development Team, and it addresses some major issues that crept into the game in 273! Enjoy!

*This statement may not be entirely accurate.

Changelog

Remove erroneous file exists check in particle handling (fixes Shotgun & other bad hitching)
Ensure servers actually try to update all mods on changemap
Remove curl progress reporting spamming server consoles
Fixed damage types; Onos, bile bomb, Flamethrower, axe & Welder. (Onos were upset. Not good.)
Fixed lua error on linux for users with certain locale settings

13 yorum Daha fazlasını oku

22 Ocak

Update 273 Live!



Natural Selection 2 has just received its first update for 2015, courtesy of the Community Development Team. Read all the details in their release blog post!

Changelog

Improvement
Added ability to click on a player’s row in the scoreboard to check their Steam/Hive profiles
Added option to mute Text chat
Added icon to the scoreboard indicating if someone is your friend on Steam
Made it so the scoreboard shortens the player name if it overlaps
Muting a player’s voice/text chat will last 6 hours so it’s persistent across map changes
Rookies will always show the “(rookie)” tag in chat even if they’re not in your own team
Spectators are now sorted above ReadyRoom players
Dropping structures as a Marine Commander will display the location name and status of the Power Node for the structure
Missing files will now show up in the log instead of being silently ignored
Added a new variant of Alien Vision based on Huzes’ AV – Thanks Huze!
Added no_ip material which disallows placement of Infantry Portals on this surface
Added a separate bind for movement override for commander
Added consistency checking for hmp files

Fixes
Stop sounds from playing on destroyed entities
Stop Insert from running destructors on uninitialized memory
Linux should now support non-ascii
Fixed being able to tell who’s the enemy Commander by their chat color
Fixed that commanders bots did not work or got kicked by the AFK kick
Fixed that the Alien Buy-Menu messed up with some translations (e.g. Russian)
Fixed embryos not having a taunt in the ready room
Fixed Babblers being invisible when cloaked by a shade
Fixed menu being unresponsive if mousing over webview while a window was loading
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to

Steam
Prototype – Added Utils\WorkshopBackup, a simple server to allow servers ops to add backup download for mods. See ns2\utils\workshopbackup\readme.txt for details.
Added support for servers to point clients to a list of backup servers and clients to download from backup instead of Steam
Backup servers also solves the problem of the server running an old version of a mod
Fixed bug that required all http request to finish inside 15 seconds
Made clients more stubborn when it comes to requesting downloading mods (10 retries)
Improved progress reporting

Performance
Relevance calculation offloaded from main server thread, freeing up about 5-15% main thread CPU. It is now recommended to run the server on at least 2 cores.
Servers running close to the edge will now show up as Loaded in the performance browser

Known Issue
The progress indication on mod download is broken – it stays zero until download complete. Late build blocker forced a revert, should be fixed in 274

Maps
Removed holiday themed ready rooms

Kodiak
Fixed stuck spot in hangar bay vent for fades

Eclipse
Fixed FPS problem in access alpha

Docking
Removed random pipe prop in locker room

16 yorum Daha fazlasını oku

İncelemeler

"NS2 is a genius mash of Counter Strike and Starcraft"
Kotaku
"This is getting close to my idea of the ultimate game"
Machinima

Strategy Meets Shooter



Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here's some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides



Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the commander Commander like nano-shields and catalyst packs increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development



Natural Selection 2 receives constant updates. This year (2014), it has received a major update, on average, once per month! These updates are created by the Community Development Team, supported by Unknown Worlds.

Mod Tools Come Standard



Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Dijital Lüks Paket



Digital Deluxe Edition includes:

Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by artist Rantology
Exclusive in-game marine model - A new marine model with custom visor and armor plating

Bu Oyun Hakkında



Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form. While both teams fight each other in first person, two commanders look down on the battlefield in a top-down Real Time Strategy view. These Commanders can issue orders, build structures, collect resources, research technology, and deploy abilities to help their team overcome the enemy.

Sistem Gereksinimleri

    Minimum:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 2.6 ghz
    • Memory:2 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB VRAM and support for Shader Model 3 (e.g. ATI X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    Recommended:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 3.0 ghz
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB, AMD 5770, NVidia GTX 450 or better
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
Yararlı müşteri incelemeleri
15 kişiden 14 tanesi (93%) bu incelemeyi yararlı buldu
kayıtlarda 43.6 saat
Yayınlanma: 21 Ekim, 2014
Birbirinden tamamen farklı özelliklere sahip fakat iyi dengelenmiş iki ayrı takım Marines ve Alliens.Harita üzerindeki kaynaklara hakim olup karşı tarafı yok etmeye dayalı taktiksel FPS oyunu.Bunun bir de Commander'lar için RTS kısmı var.Diğer oyunculara emir vererek yapılar inşa ettiriyor, askerlerin silahlarını zırhlarını geliştiriyor, yeni özellikler açıyor işte oraya gidin yok buraya gidin diye komut veriyor.Yani ne yaptığınızın farkında olarak oynuyorsunuz.Önünüze geleni rastgele vurduğunuz FPSler artık sarmıyorsa kesinlikle deneyin.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1,745 kişiden 1,576 tanesi (90%) bu incelemeyi yararlı buldu
5 kişi bu incelemeyi komik buldu
kayıtlarda 4,973.2 saat
Yayınlanma: 23 Ekim, 2014
I dont have to say anything. Just look at my hours.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
13 kişiden 10 tanesi (77%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.7 saat
Yayınlanma: 2 Ocak
Kisa kesilmek gerekirse oyunun highta olan goruntuleri bile biraz eski gozukuyor server olarak 100 tane server varsa 90 i bos digerlerine girip oynayabilirsiniz yuklenmesi biraz uzun suruyor ama bence 40 tl biraz yuksek fiyat neyse iste oyle bi de canavar olunca isler cok zor sadece agizinizi goruyorsunuz saginizdan veya solunuzdan adam cok rahat sikabiliyor....
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6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 115.8 saat
Yayınlanma: 17 Ocak
Lets get the obvious out of the way, NS2 offers a unique multiplayer FPS/RTS experience that you will not find anywhere else. It's PC centric with none of the dumbed down console design plaguing 90% of games this last generation.

While the heart of its addictiveness and its frustrations is the competitive nature against other human players instead of vs AI. If there's a reason you will keep playing NS2, it will be because of the players you will be sharing this unique gameplay experience with.

But it also has two very major problems that everyone who has played NS2 has experienced at some point - Performance & Balance. Few people have a computer capable of running NS2 at a steady 60 FPS throughout an entire match; the Lua coding and the engine has had a long history of criticism. And the game requires hundreds of hours to master its mechanics, that were majorly changed as of build 250 requiring a renewed learning curve.

Balance however has always been a topic of debate since the beta, the main problem with the way the game is being balanced is UWE's obsession with trying to turn it into a competitive 6v6 e-sports rivaling that of SC2. The small crowds at events and the low amount of views can be defined as very niche, yet this is what the game is being balanced for; NOT for public play or for the majority of people that quickly join and leave NS2 throughout its sales.

My personal experience with NS2 is hard to define...the first 5 months I used a mic, tried 6v6 pugs, experienced a lot of a-holism from people and played on a 1280x720 resolution. It was stressful, I hated it and ended up quitting.

5 months after with a much better computer & mouse, I picked the game up again as build 250 came out. Performance and balance issues were still very frustrating, the game was basically an on-going beta. But playing with people I became very familiar with is the reason I kept sticking around, as well as the mastery we humans care deeply about.

Do I love or hate NS2? Some aspects I love, and some things about it I can't stand. It's a bittersweet experience, the game has stayed alive because UWE keeps it alive with constant updates. However it's obviously not financially viable for them. So sooner or later NS2 will fade into obscurity if it isn't already.

I think for me, NS2 might have been the pinnacle of anything coming out in the next 5-10 years that has made me invest as much time into it as I have. I think the only thing I might have spent more time playing, is StarCraft.

Edit: As far as clarifying how I feel about this game retrospectively, NS2 had an amazing concept, one-of-a-kind; but the execution of the public multiplayer, the balancing and the decision of UWE to code their own engine probably doomed this game. And having played NS2 for 10 months, public games are 90% frustration and 10% balanced teams; same complaint I've heard from many whom used to play NS2.

And it always had a small player base for a multiplayer game, exceptions were when thousands of players would be joining and then leaving within like 2 weeks of major updates or sales. Thus I'm pretty sure that the small size of the remaining active player-base, makes a match making system completely redundant considering you need to fill up 12-24 slots; and at down-times you're lucky to find one full server in EU.

I regret wasting a whole year on a game that mostly brought me stress and contempt, but I have no regrets about all the experiences I've had with the hundreds upon hundreds of players I've met throughout all my time spent with it. Whether it be good experiences or bad, I have learned from them all and as a result; I have grown both as a gamer and as a person.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 0.7 saat
Yayınlanma: 5 Şubat
th's game 's AWESOME
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 9.8 saat
Yayınlanma: 8 Mart
Wait for Wooza's Server to become 41/42.
Best feeling in this earth realm.
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124 kişiden 105 tanesi (85%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 291.8 saat
Yayınlanma: 26 Ocak
A missed opportunity. That's all I can call it.

NS2 isn't a bad game. In fact, despite not personally recommending it, I still think it is a good game. The problem is that it isn't a game I can recommend to others. If you look at my hours I'm not someone who hasn't given the game a chance. In fact, I beta tested the original NS1 mod. When NS2 was announced and they asked for help to fund it, I purchased a few copies of Zen of Sudoku (another game they produced). Then, when they were near finished NS2, I pre-purchased the game, sight unseen, long before release.

So I do support the game and the makers. I just can't recommend it anymore. Why? Well the answer can be found in the game's development.

The big failure of the game is exactly what happened with NS1. Basically the developers allowed a small--but vocal and intolerant--minority of players dictate the direction of gameplay development. These 'pros', are basically the people and clanners who play games competitively and/or in tournaments. Now I can see wanting to appeal to the 'pro' gamers as a means to generate interest, but there needs to be a balance between competitive and casual play. Sadly, there never was.

In the end, the difficulty and learning curve puts this game well out of reach of all but the veterans. New players are quickly steamrolled and wonder how the heck it happened. What's worse is that they released the game without a trainer or tutorial mode. While there is a basic 'sandbox' mode that helps to get a player acclimated to the game before they play, it's too little too late.

I saw this all happen in NS1, and it saddened me when it happened here. The competitive gamers basically co-opt the game, and casual players are forced to play at that high level or they don't play at all. In my opinion, the logical way to develop the game would have been to introduce a 'tournament mode', with increased difficulty, for those dedicated players. It could have been finely tuned to appeal directly to their form of play, while still leaving the game with a 'casual' player base that could actually play the game. Unfortunately, the developers objected to this concept suggesting they didn't want there to be 'two games'. But the reality is that difficulty levels are part of gaming. That doesn't make it "two games", it makes it one game with two difficulty levels.

With the development team basically abandoning casual players, this basically meant that no matter how many sales they made, the new players never stuck around. If you look at the history of the game, you will see that from the release in late October 2012 until the end of 2012, there was a large player base that bought the game and was playing. Since everyone was still learning, it meant there was the potential for developers to cater to that casual player base and build their numbers further. Instead, they went the other way, abandoning the casual player base in favor of the competitive and tournament players.

Over on Steamcharts you can see just how the game started strong and then flamed out in a spectacular fashion. ( steamcharts.com/app/4920 ) The all-time peak number of players online was just a bit shy of 10K. At time of writing there were ~200 playing. It's sad, it really is, since this could have been a much better overall game.

The nail in the coffin for this game was when development for 'game balance' was put in the hands of volunteers. Since the game is easy to modify (in the LUA scripts), balance changes didn't have to be hard coded into the game. As such, a bunch of people who felt they 'knew better' how the game should be developed were able to markedly influence balance changes by verbally bullying anyone who disagreed with them. Anyone who dared question those who wanted to make the game harder were verbally ridiculed and harassed. The game forums became toxic as a result, and casual players began their exodus.

Well, those competitive players got what they wanted. The game is exactly how they said it should be balanced. Too bad there is hardly anyone left playing now.

What's worse is that the more appealing elements of the game--the highest level 'upgrades'--only show up when the outcome of the game is predetermined. (which happens within the first few minutes) Users who look and see the marine 'mech' robots and the 'rhino-size' alien don't realize that they will likely rarely if ever get to play them.

This game is a good example of what *not* to do when developing a game. While I can see the appeal of competitive gaming to a game like this, it can't be at the expense of casual gamers. Otherwise you kill the potential for the game to grow. Look at TF2. A game that is 'easy', but that can be hard based on the skill of the players. That could have been how NS2 ended up. Instead, the game is harder than ever. What's worse is that they added a ranking system to which isolates players based on skill. New players will find game choices limited as a result.

Simple example of a poor balance choice? In TF2, if you need to get health, you can pick up health kits (on the field or in spawn) and also be healed by the doctor. In NS2 it used to be you could go to 'spawn' and heal up fully (health and armor) at the armory--like a med cabinet in TF2 spawn--and you could get health-only medkit drops in the field. If one was away from spawn, armor could only be repaired with a welder. (like a medigun, except anyone could carry one if they bought it.) However, the competitive complainers cabal (I love alliteration) pressured the person doing balance work to make it so the armory would no longer heal players. In other words, once you lost armor you needed to be welded, and you can't weld yourself--other players have to do it. The outcome of this change was that it made it that much harder for players to stay alive unless they are highly skilled.

In the end, I still play NS2, and I would recommend it to anyone who I felt had the skill to survive. However, there aren't very many people who fit that description.

Unless you are someone who considers themselves an exceptionally good FPS player, I would advise you give the game a pass unless it is deeply discounted and you're willing to take the chance the game may not be fun for you.

While NS2 is--on the surface--a good game, it missed its chance to be a great one.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
97 kişiden 81 tanesi (84%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 596.7 saat
Yayınlanma: 30 Ekim, 2014
I love this game. The action is fast paced but requries thought (tactically and strategically). You don't just run in guns blazing, but you need to work with your teammates. It's a perfect mix of FPS and RTS. Biting marines as a skulk is fun too.

Some say this game has a high learning curve. Maybe it does, but I don't think so. You work with your team, collect resources, and then you and your team can afford to buy upgrades -- oh yeah, and kill the other team while trying to prevent them from collecting resources and upgrading. Is that hard? Try the tutorials. Start on newbie-friendly servers. USE A MIC and ask for direction. It's a relatively small community and most players are very willing to help people who are looking to learn.

Try it out. I don't think you'll be disappointed.
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247 kişiden 171 tanesi (69%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 143.4 saat
Yayınlanma: 31 Ekim, 2014
High skill curve, high amount of knowledge to play correctly. Do not buy if codfag.
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54 kişiden 43 tanesi (80%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 9.3 saat
Yayınlanma: 25 Ekim, 2014
This is one of the most overlooked games I've ever played. Natural Selection 2 is a ton of fun for hours on end and one of the most addicting multiplayer games I've ever played. NS2 is a breath of fresh air in a genre that is otherwise polluted by generic shooters like "Call of Duty".
Bu inceleme yararlı oldu mu? Evet Hayır Komik
30 kişiden 25 tanesi (83%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 74.9 saat
Yayınlanma: 2 Kasım, 2014
If you're looking for a assymetric, tactical, very team-based shooter with a Alienesque theme, look no further.
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23 kişiden 20 tanesi (87%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 52.6 saat
Yayınlanma: 7 Kasım, 2014
Love this game! I'll give it an 8/10

Suggestions:
It is a real time strategy and first person shooter. If you don't like the RTS part you don't have to command your team, just ask someone else too. Make sure you listen to your commander if he even talks. This game is very fun when you get to learn it. The biggest problem for me was it has a pretty steep learning curve. You will join a server (hopefully it will be a rookie friendly server) and have NO IDEA what to do, maybe even after you played the tutorial. It took some time learning. If you can find a siege mode server you should try that. The flow of the game play will be more repetitive instead of people trying to do different strategies you don't understand. You will die alot. Your best bet would be to play as a supporting player and watching what other people do. Grab yourself a welder as a marine or follow people around as a gorge. You will be killed by a skulk almost EVERYTIME before you finally manage to get lucky or see them before they see you. Yet when you play as a skulk you will probably get killed EVERYTIME until you at least get a few hours in. The game could change in a heartbeat if you have a good commander on either team. What I like to do?
Xenocide alot
If you get an exosuit stay back and blast the alien scum from a distance,
Don't be a hero
Don't do things alone
When someone wants to rush in or your commander says so make sure everyone is there before you do
Don't ignore your resource nodes
For the love of god don't hop in the com chair when you don't know what you are doing. You will be burned alive
If people want to be jerks to you just ignore them or go someplace else
Join a rookie friendly server.
Make friends with the mods and admins
Don't say I don't know what to do (say what it is you need help with instead)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
29 kişiden 23 tanesi (79%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 515.0 saat
Yayınlanma: 1 Kasım, 2014
A great competitive FPS, unfortunately ruined due to in my opinion launching too early. Of course it 'had to be launched for financial reasons' and I love the developers but I really wish they had an extra few years to flesh it out and then do the release. The main issues being performance, lack of in-depth or interactive tutorial, and a real way to have a form of player made matching which is for sure the new standard in all forms of video games, especially competitive video games.

A lot of the negative reviews and feedback came from the games launch and thus I think really hurt the playerbase, and new potential players. The game didn't really come with an in-depth tutorial for this generations of 'everything in front of me, learn nothing' demographic of gamers. These new gamers also do not like to be demolished by veterans and learn from their mistakes, instead they blame things on cheats or simply complain and then remove the game from their library's and continue back with something more casual.

The developers were very active in the forum and with updating even to this date. The community is great and really keeps the game alive and thriving. In its current state I for sure recommend you try it out if you like competitive fps what so ever. But don't always expect to find a server with your preferences as there isn't too many running. Especially if you like small player counts and not an excess of mods.

As for the developers they continually work on other projects and I recommend you follow them and their products if you value your pc games. They keep a great community and really take into account player feedback.. it's pretty much your duty as a gamer to support developers such as this to keep the pc community thriving.. or else you'll end up with some multi-million dollar recycle every year that your three year old brother could play on a high level.

I love this game, its community as I said before, and the developers. I give it a solid 9 out of 10.
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28 kişiden 21 tanesi (75%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 23.9 saat
Yayınlanma: 23 Ekim, 2014
So yeah. Very good game. It combines RTS with FPS so you can play however you like (although you got to get to the commandstation/hive first if you want the RTS feel.

RTS: set battleplans, give orders, and manage the players on the field. Making poor choices can screw you up but if you are a good commander your sure to win the game. (Victory cannot be achived by FPS alone.)

FPS: Get upgrades, build, fortify, and all-out kick some alien/marine ♥♥♥! Tons of weapons/classes you can select and staying with the group is always the best option in this game.

Happy hunting!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
23 kişiden 18 tanesi (78%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 138.2 saat
Yayınlanma: 3 Kasım, 2014
Amazing gameplay, comparable to CSGO. It's basically a well done mixture of CSGO and Starcraft.
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70 kişiden 43 tanesi (61%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
kayıtlarda 14.1 saat
Yayınlanma: 2 Kasım, 2014
pretty dank game 10/10 would bang
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15 kişiden 12 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 19.2 saat
Yayınlanma: 13 Şubat
The twitchy gun play is off putting at first in NS2, but you soon get used to it. This game is very team based, and it's the best feeling when your team finally just clicks. Sadly though, a bad team can ruin the game play experience completely. One player is given the role as 'commander', this play will play the game in an RTS view, giving out orders, building structures etc, the rest of the team will play in FPS mode.

There is plenty of different weapons for the Marines, where as the Aliens transform into different creatures, ranging from a scuttling little dog like alien, to a giant rhino beast.

The levels are perfect arena, the lighting and ambient effects make it feel even more realistic. The top notch graphics and a really good engine, Spark.

Load times are absolutely terrible. Logging into a server took me five minutes each time. This is reported across the board. Apart from this, I had no technical problems. Zero lag in game, which is must given the twitchy gun-play mechanics.

I really enjoyed this game, but one that has to be played on mic and with a team of people you know.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 9 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 45.6 saat
Yayınlanma: 11 Kasım, 2014
Do you like first-person-shooters? Do you like real-time-strategies?! Do you like being told what to do while you run around getting bit to death by alien hounds? Well come on down to Natural Selection 2, a game based on a mod based on the BEST IDEA for a team-based shooter ever. It lacks some polish here and there, but it's really addicting & also pretty fun, ok???
Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 9 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 854.5 saat
Yayınlanma: 13 Kasım, 2014
My favorite game, very very good.

To any newcomers struggling with the game, Itssupereffective has a great video series on youtube to use
Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 9 tanesi (90%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 48.6 saat
Yayınlanma: 3 Kasım, 2014
I Spawned... I Ran... I shot at something, It killed me...
I Spawned... I Ran... I shot at something, It killed me... Again... But this time,
I Spawned... I Ran... I shot at something, someone else killed it but he said good job and it felt excellent.

10/10.
Bu inceleme yararlı oldu mu? Evet Hayır Komik